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Has there been any discussion on a playtest of the new starship rules? Just got the GM core and was a little disappointed to see how little content there was about starship combat. It was weird that vehicles were next in the book and that write up felt more like I was hoping to see for starships. Do not get me wrong, I will use the cinematic starship rules, they are good in certain situations but I was hoping for a little more. I think there is a book coming out early next year with more...but it would be great to playtest starship combat and provide feedback. Just wondering
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Seems like a pretty solid set. I like the story, I like the handouts, I like the GM tracker, and how the pregens interact with it. The story explores a pretty cool part of the setting also. I sleeved the hands outs and cards so that helped keep them protected. But I was disappointed in the tokens and the map (as others had said). I would have paid more for pawns and standard flipmap (coated in magic) just because it fits in with all the other stuff I have pawns and maps from SF1 I use and will continue to use while the maps and token are cool they probably will net get to the table in the regular game rotation. This is what I would like to see the next deluxe adventure
This idea is pretty cool and would definity buy the next one :)
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Michael Sayre wrote:
Any chance of seeing the changed list before it is printed? So as subscribers we can determine if we want to skip of not.
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Seems like this might make a good follow up to Abomination Vaults? It might be nice to discuss how forshadow this AP in early low level AP. What hints to drop or items to give out. Maybe a blog post or soemthing in the first volume?
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Well you would have access to the 3rd level spell at 2nd level but you would have no 3rd level spell slot to cast it by RAW until 5th level. But it would be on your list for scrolls. Getting access to the spell does not provide a spell slot or change the level of the spell it just adds it to your list. Under the Deity section for the cleric class... "Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren’t normally on the divine list, but they’re divine spells if you prepare them this way."
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Isn't this the first stance the is not a chosen feat but a class feature? Maybe the base free class variant was meant to be limiting. But it does seem really hard to use..since you have to keep casting or spellstriking to maintain it. Which I guess makes sense only if it is meant to be a short lived bonus. Thematically it is sort of powering it up and if you don't the magic quickly fades. I have been watching "Secrets of Magic" I am enjoying it even if the first episode was a little rough as the players learned how to play. They gave the most complex class to a new player, the Summoner. She struggled at first but seems to have settled in by later episodes. There really is no mention of it, Dond Oom enters "Arcane Cascade" and that is about it. So Jason seems to be playing as described above... EDIT: After reading the "Combining your Abilities" side bar it seems Arcane Cascade was not meant to be short lived,"You can usually stay in Arcane Cascade for a long time, though if you find out an enemy has a weakness to a certain damage type, such as fire, you might want to refresh your stance with a fire spell to take advantage of the bonus damage." is right in the text.
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David knott 242 wrote:
Well currently trying to get the images out of these maps the images change size and I am having a heck of time trying to get the grids in my VTT to match. Some of the other flips they have include JPGs specificall to use in VTT it makes it very easy to pull in and use
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It seems to me you have general rules...the chart specified the reach by size and specific rules in the monster listing. You apply the general rule unless otherwise overridden by a specific rule. The general rule for reach for a tiny creature is 0. Seems simply enough to me...I could not find any text that states default reach is 5 feet any where, so if no reach is listed you use the table provided.
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Will you continue to provide subscription PDFs and send the physical product later if need be? Or is everything delayed? I know we are on lock down here until the end of April here (I guess it could be lifted early). Also A virtual PaizoCon would be awesome idea! Might start a trend for all of us that could not make the trip even if it was not canceled. :) Could fire up the Twitch channel for seminars and use one of the many supported VTT for games. I am in!
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Malk_Content wrote: If you click on a token it brings up like 20 icons you can use for conditions. If you hover over one and press a number key instead it gives that icon with the number, which is great for tracking rounds. Yep it does...Roll20 implemented a feature that allows you to create the token marker sets, meaning they can be changed to fit your game. I thought it would be cool is there was a set for Pathfinder 2. Since there are 42 different conditions in the game it might help. I will use the current default set until I find something better :)
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So as we move out game online I wonder if anyone has a good set of token condition markers. Token condition markers are the little icons that get added to token to designate things like blinded or clumsy. I was looking there a bunch 5e ones out there but no Pathfinder Second Edition ones. It would be great to have a set for PF2 :) Just wondering... On a side note.... It seems Pathfinder went all in on the Roll20 stuff...core rule books, a few PF1 APs and even Fall of Plaguestone. But seemed to miss the basic assets that could go along with gaming online. Like condition token iconography or even basic flipmaps, I like the get a PDF thing or a discount if you own a PDF they have going on...I would buy flipmaps if I got a roll20 and Paizo PDF off the market place. :)
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I enjoy Herolab online and the stuff they are doing with the Campaign Theater looks really cool and helpful. The subscription fee was an issue when I first started but it is worth the constant updates fixes and improvements. I hope they can get enough people supporting it to keep it moving forward :)
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One of the things I was hoping for in the GMG was a discussion on a "Troop", (a group of low level monsters). There is mention of using large groups of low level troops in one the adventure recipes "High Adventure" but no really direction on how to do that effectively. I am assuming I do not really want 30 hobgoblins on the table but a several "troops" of hobgoblins? How would I go about doing that?
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Nope, See the "reading spells" section of the book page 306
Quote:
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Lost Omens stuff
Darklands book would be awesome, maybe a tie in to an few APs like they are with Absalom. Garunde book, lets explore the entire continent :) Dawrven Lore, stuff about the Five Kings Mountains! Maybe tie it to the Darklands stuff..the Dwarven AP!!! Retaking a Sky Citadel! Rulebooks I am hoping the APG is the last real rule book to be paired with the CRB. I like the simplicity right now I am hoping they do not keep introducing more and more base classes but they instead focus on Archtypes. Maybe a book expanding on each magical tradition, Occult, Arcane, Primal and Divine(I guess Gods and Magic did this). I would not mind more books to help GM. I have not seen the GMG but all the talk tells me it is a good resource. More of those books always help, there is a usually a focus on player stuff but do not forget the GM. Maybe dive deeper things not in the GMG; creating races, creating spells, large scale battles, pacing, how to run mystery, how to run a heist and adventure design? More Bestiaries!! (yea this is a given)
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I believe you would be "Undetected" even if you sing unless they do a "Seek" action. If vision is their only precise sense than the most you could become from the "seek" action would be "hidden"...so they know your space but you still have a mischance. I think this correct but I am still working through the perception/hiding/invisibility rules.
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I believe these two rules come into play, Core Rule Book page 444... Quote:
Quote:
So I would not allow it to stack, it seems like it would not even stack with another rangers hunted prey based on "Duplicate Effects" rule. I think the rule was meant to allow the ranger to share with others...
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I am wondering how people are organizing the status deck. I am finding the deck useful but a little cumbersome. I love that only one status appears on a card which makes finding them easier. Originally I tried alphabetical but that quickly fell apart. It seems that organizing them by color makes some sense? But I cannot seem to come up with scheme that is consistent. by color and group?
What are other peoples thoughts on organizing the deck
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Wondering if Paizo would every consider releasing the PDFs first? Before the print runs? Certain other publishers have done this, it lets the community help find the little issues before a print run. Just so everyone knows, I think Paizo does an amazing job at finding issues and their stuff in my eyes is very clean. But there are always a few little things that get through. Like the prices of certain items in LOWG that were off, not a huge deal but a little annoying. Or the Wizard getting an extra class feat at 1st level in the CRB (I think this will be errata but maybe not). Maybe give a preview(with no art)PDF to subscribers a month or two before the book needs to go to print? Another reason to subscribe you get a preview :) I am sure there are sales concerns and I do not claim to understand the business so I will leave part that up to you. But you have a bunch of dedicated people that want to help. We do the rule play test now let us help make the final books even better :) Just a thought :)
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So you can use both hands to draw two handed weapon as one action....look at page 273 table 6-2...the "Draw, sow or pickup item" allows one or two hands to be used. It even has a sub note about only using one hand to draw a two handed weapon requires another action Seems pretty clear to me
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hmmm so the weapons table 6-8 Ranged Weapons lists arrows and bolts...plus page 284 under "Weapon Descriptions" lists arrows and bolts with descriptions Quote:
Quote:
...seems like based on the table and that there is a "Weapon Description" that an arrow and a bolt are both a weapon... At least that is the way I would read it..so you can poison them at my table
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It seems like it Treat Wounds wrote:
Battle Medicine wrote:
Neither entry has a failure entry by the critical failure entry. Both just mention a immunity duration. In my opinion success or failure it applies
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