Well you would have access to the 3rd level spell at 2nd level but you would have no 3rd level spell slot to cast it by RAW until 5th level. But it would be on your list for scrolls. Getting access to the spell does not provide a spell slot or change the level of the spell it just adds it to your list. Under the Deity section for the cleric class... "Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren’t normally on the divine list, but they’re divine spells if you prepare them this way."
Isn't this the first stance the is not a chosen feat but a class feature? Maybe the base free class variant was meant to be limiting. But it does seem really hard to use..since you have to keep casting or spellstriking to maintain it. Which I guess makes sense only if it is meant to be a short lived bonus. Thematically it is sort of powering it up and if you don't the magic quickly fades. I have been watching "Secrets of Magic" I am enjoying it even if the first episode was a little rough as the players learned how to play. They gave the most complex class to a new player, the Summoner. She struggled at first but seems to have settled in by later episodes. There really is no mention of it, Dond Oom enters "Arcane Cascade" and that is about it. So Jason seems to be playing as described above... EDIT: After reading the "Combining your Abilities" side bar it seems Arcane Cascade was not meant to be short lived,"You can usually stay in Arcane Cascade for a long time, though if you find out an enemy has a weakness to a certain damage type, such as fire, you might want to refresh your stance with a fire spell to take advantage of the bonus damage." is right in the text.
David knott 242 wrote:
Well currently trying to get the images out of these maps the images change size and I am having a heck of time trying to get the grids in my VTT to match. Some of the other flips they have include JPGs specificall to use in VTT it makes it very easy to pull in and use
It seems to me you have general rules...the chart specified the reach by size and specific rules in the monster listing. You apply the general rule unless otherwise overridden by a specific rule. The general rule for reach for a tiny creature is 0. Seems simply enough to me...I could not find any text that states default reach is 5 feet any where, so if no reach is listed you use the table provided.
Will you continue to provide subscription PDFs and send the physical product later if need be? Or is everything delayed? I know we are on lock down here until the end of April here (I guess it could be lifted early). Also A virtual PaizoCon would be awesome idea! Might start a trend for all of us that could not make the trip even if it was not canceled. :) Could fire up the Twitch channel for seminars and use one of the many supported VTT for games. I am in!
Malk_Content wrote: If you click on a token it brings up like 20 icons you can use for conditions. If you hover over one and press a number key instead it gives that icon with the number, which is great for tracking rounds. Yep it does...Roll20 implemented a feature that allows you to create the token marker sets, meaning they can be changed to fit your game. I thought it would be cool is there was a set for Pathfinder 2. Since there are 42 different conditions in the game it might help. I will use the current default set until I find something better :)
So as we move out game online I wonder if anyone has a good set of token condition markers. Token condition markers are the little icons that get added to token to designate things like blinded or clumsy. I was looking there a bunch 5e ones out there but no Pathfinder Second Edition ones. It would be great to have a set for PF2 :) Just wondering... On a side note.... It seems Pathfinder went all in on the Roll20 stuff...core rule books, a few PF1 APs and even Fall of Plaguestone. But seemed to miss the basic assets that could go along with gaming online. Like condition token iconography or even basic flipmaps, I like the get a PDF thing or a discount if you own a PDF they have going on...I would buy flipmaps if I got a roll20 and Paizo PDF off the market place. :)
I enjoy Herolab online and the stuff they are doing with the Campaign Theater looks really cool and helpful. The subscription fee was an issue when I first started but it is worth the constant updates fixes and improvements. I hope they can get enough people supporting it to keep it moving forward :)
One of the things I was hoping for in the GMG was a discussion on a "Troop", (a group of low level monsters). There is mention of using large groups of low level troops in one the adventure recipes "High Adventure" but no really direction on how to do that effectively. I am assuming I do not really want 30 hobgoblins on the table but a several "troops" of hobgoblins? How would I go about doing that?
Lost Omens stuff
Darklands book would be awesome, maybe a tie in to an few APs like they are with Absalom. Garunde book, lets explore the entire continent :) Dawrven Lore, stuff about the Five Kings Mountains! Maybe tie it to the Darklands stuff..the Dwarven AP!!! Retaking a Sky Citadel! Rulebooks I am hoping the APG is the last real rule book to be paired with the CRB. I like the simplicity right now I am hoping they do not keep introducing more and more base classes but they instead focus on Archtypes. Maybe a book expanding on each magical tradition, Occult, Arcane, Primal and Divine(I guess Gods and Magic did this). I would not mind more books to help GM. I have not seen the GMG but all the talk tells me it is a good resource. More of those books always help, there is a usually a focus on player stuff but do not forget the GM. Maybe dive deeper things not in the GMG; creating races, creating spells, large scale battles, pacing, how to run mystery, how to run a heist and adventure design? More Bestiaries!! (yea this is a given)
I believe you would be "Undetected" even if you sing unless they do a "Seek" action. If vision is their only precise sense than the most you could become from the "seek" action would be "hidden"...so they know your space but you still have a mischance. I think this correct but I am still working through the perception/hiding/invisibility rules.
I believe these two rules come into play, Core Rule Book page 444... Quote:
Quote:
So I would not allow it to stack, it seems like it would not even stack with another rangers hunted prey based on "Duplicate Effects" rule. I think the rule was meant to allow the ranger to share with others...
I am wondering how people are organizing the status deck. I am finding the deck useful but a little cumbersome. I love that only one status appears on a card which makes finding them easier. Originally I tried alphabetical but that quickly fell apart. It seems that organizing them by color makes some sense? But I cannot seem to come up with scheme that is consistent. by color and group?
What are other peoples thoughts on organizing the deck
Wondering if Paizo would every consider releasing the PDFs first? Before the print runs? Certain other publishers have done this, it lets the community help find the little issues before a print run. Just so everyone knows, I think Paizo does an amazing job at finding issues and their stuff in my eyes is very clean. But there are always a few little things that get through. Like the prices of certain items in LOWG that were off, not a huge deal but a little annoying. Or the Wizard getting an extra class feat at 1st level in the CRB (I think this will be errata but maybe not). Maybe give a preview(with no art)PDF to subscribers a month or two before the book needs to go to print? Another reason to subscribe you get a preview :) I am sure there are sales concerns and I do not claim to understand the business so I will leave part that up to you. But you have a bunch of dedicated people that want to help. We do the rule play test now let us help make the final books even better :) Just a thought :)
hmmm so the weapons table 6-8 Ranged Weapons lists arrows and bolts...plus page 284 under "Weapon Descriptions" lists arrows and bolts with descriptions Quote:
Quote:
...seems like based on the table and that there is a "Weapon Description" that an arrow and a bolt are both a weapon... At least that is the way I would read it..so you can poison them at my table
It seems like it Treat Wounds wrote:
Battle Medicine wrote:
Neither entry has a failure entry by the critical failure entry. Both just mention a immunity duration. In my opinion success or failure it applies
I sat down at my local game store to play "The Absalom Initiation" to try out PF2 and quickly was hooked again. It has been about a 2 year hiatus for me but I ran and coordinated a ton for sessions (ran over 200) as a VL and earned 4 stars. I think I needed a special or two to get 5 stars. Does all that transfer to glyphs for PF2? or I am starting over? Is there a document or something with that? I looked on Http://www.organizedplayfoundation.org but I did not find anything relating to stars vs glyphs. Or moving from PF1 to PF2. I am not really sure it matters just wondering I guess. If someone could point me to documentation it would be greatly appreciated. Thanks
The last paragraph under "Step 4: Determine the Degree of Success
Core Rule Book Page 446 wrote:
So apply the effects of a natural 1 or 20 first
Spell Attacks, on page 305, seems to clarify it page 305 wrote:
It states terms like "weapon Strike" will be used. Also based on formatting rules, Format of Rules Elements page 17 wrote:
Since range attack is not capitalized it does not a tie to specif action...so Spell Attack is used by default This is my interpretation...not sure if it is right but until it is over ruled by a FAQ I am going with Spell Attack
I think the issue is customize is controlled, you can do anything but there are decisions to be made, things to give up. It is much more about picking a class and dedication class to meet your needs then it is about picking a chain of feats. I personal like these changes, it simplifies character creation and makes it more natural. No longer an I talking about chains of feats I need to accomplish what I want to do. I am taking about high level concepts, I want to be Wizard/Fighter which is very different then a Fighter/Wizard. In my opinion it was a great step forward and I really hope they keep it up, this sort of "silo"ing will keep the game simpler and more approachable.
My guess is if you start bringing the time down you will end up with Shoddy Items. So if you wanted to mass produce spears for the towns people you could but it definitely would not be the same quality as a spear made with the proper time and care. Most town fold have things you could sharpen anyway; like shovels, hoes, rakes or even just sharp sticks! Core Rule Book Page 273 wrote:
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