Michael Sayre wrote:
Any chance of seeing the changed list before it is printed? So as subscribers we can determine if we want to skip of not.
AnimatedPaper wrote:
Yea I own Rusthenge, looks be a lot of fun. But I was looking for something to help with changes (not many) like something around spell schools and the changes to alignment, holy vs unholy and void vs vitality. No problem I can introduce them in one of the PFS scenarios.
Well just got access to the PDFs so here is my take... 1. I persoanlly like how they handled the removal of alignment. In my game it really only mattered with classes like Cleric and Champion. Everyone else it was just a roleplay prompt that was ignored most of the time. 2. I like the changes to Wizard, spell schools being actual schools makes way more sense and is thematic. 3. Rebalancing and renaming cantrips/spells seems to works out and seems to make sense. 4. The renaming of everything will take a while to get use too..lol I still ask for sense motive checks :) 5. Atrributes vs Abilities Modifiers is fine. The modifier was really the only thing that mattered, I feel they could have dealt with the two points to raise anything over 4 a little better but it will work. 6. Little perlexed by the removal of the Eldritch Trickster racket I guess it will come abck as an arch-type 7. The removal of the fighter Open trait is welcomed :) 8. Not sure I understand Druid Order Animal....does it really only ever get one focus spell. Just a few thoughts over it looks like a good update to PF2 to me :)
I know I can use all the old adventures but was wondering if there was an adventure released in remastered rules? With intro about changes in the game things like removal of alignement (and the changes to address that) and things like that? Basically highlighting shifts for people? I have gaming event on the 25th where I would like to high light the remaster.
I am going to be running PF2 demos at my local library con in October. Is there a demo that can scale with the number of players available? Torment and Legacy assumes 4 to 6 players but I need something that can run on a variable amount of players starting with 1 and maybe an iconic. The Gencon demo "Pathfinder Demo: Bandits on the Bridge" list 1 to 12 players which sounds perfect but it does not seem to be available for purchase or download. thoughts?
QuidEst wrote:
Right but a some point all the new published material will start using the new changes...alignment will stop being added to printed material. Adventures and APs will stop using the old monster stats and start using the core stats. Society play will convert to the new rule set. Just wondering when that will be
So we are about 3 weeks out from starting this adventure path :) We are moving to Foundry full time with this. I ahve a few questions. Can I load all the books at once? Or do load book 1 and when we finish it load book 2? Doing a test it tells me while loading book 2 after book 1 that it will over write existing assets. Is that ok or are there changes to things specific to book 2 :)
So I would love to be able to have a starting data package for Campaign Manager. Something like World Anvil, Campfire, Kanka or Scabbard data packages would be great. I am not set on platform yet. Anyone know if something like this exists? I have all the books/PDFs but would love to jump start the campaign manager if possible. Thoughts?
Thanks for the Reply! It seems like adding the "Aura" trait to a few of these spells fixes the issues or maybe that is the rule as intended? Invisibility Sphere seems like a strange case, maybe I am reading to much into the wording and the rules but it sure does not seem like it. Has this been raised for that FAQ? Was there any comment on it?
I was told today that by RAW the emanation from bless does not move with the caster. It is stationary, meaning to move it the caster has to move and spend an action to extened it by 5 feet thus recnetering it on them. There was a lot of discuccsion around emanations and the thought that they do not move unless it it says "emanation that continually ebbs out from you" like aura. I did bring Sphere of Invisibilty which states "While exploring, it's easy to move together slowly and remain invisible". which I guess which implies movement? Is this true? have I been playing bless wrong for 2 years now? Dogs and cats living together? Mass hysteria? Thanks for any wisdom shared :)
Aaron Shanks wrote:
Any news on this?
We are starting book 6 and I am planning on building a 3d version of the final encouter (maybe more of the fortress it depends on time) and I am looking for stand in for General Azaersi. I think I got the others but having trouble finding a good one. I have a 3d printer so STLs work....if anyone found a stand in please let me know. Thanks
In Bestiary 3 the Terra-Cotta Garrison has raise shield and shield block. How would shield block work? The troop does not even have equipment? I guess it could use the steel shield (Hardness 5, HP 20, BT 10) from the warrior but that seems weird since it only has 20 HP and BT 10? https://2e.aonprd.com/Monsters.aspx?ID=1333 Just wonder how this works..I am thinking of just bumping up the all the shield numbers but not sure.
We have been playing since launch and we are finishing up the "Ironfang Invasion" (great AP) so we are talking about what is next. I am the GM and as we move on I just wondered about peoples thoughts on uncommon and rare ancestries. Are they balanced with common ancestries? Is it really just to allow the GM to say "Nah does not fit" or are there benefits beyond the common ancestries? Everything I read....I cannot find much seems on ancestry rarity does not mention balanced issue but may not be theme appropriate. But wondering the community thoughts?
I am looking at Animal Specializations Bully....do you think that the animal companion would suffer -4 since they do not share a language? https://2e.aonprd.com/AnimalCompanions.aspx?ID=2&Specialized=true "If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check."
So watching the "Head Shot the Rot" it was interesting to see the new guns in play...the one thing I thought was weird was the "Scatter" Property. http://2e.aonprd.com/Traits.aspx?ID=413 Is it really meant to hit the person firing the gun? In several cases Zakzak and Booker were effected by there own shot. I read the property it seems like it should but it felt weird. Not being able to blast zombies adjacent seemed a little strange. I suppose ricocheting shot could bounce back but it felt more like a bomb then gunfire. Am I reading that right? |