Darius Finch

Satinder Coric's page

285 posts. Alias of KyleS.


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GM KoolKobold wrote:


Very well then. I wish you luck elsewhere. And thank you for at least applying a character for recruitment-it means a lot, even if you backed out for your own reasons.

Appreciate it. Nothing against you at all either by the way. Longer application windows can work at times depending on what's being advertised, but others will fill up on submissions extremely quick, such as this AP for sure. With big name APs or modules, you're more than likely gonna be able to fill a party within a week, 2 at the most. So ending a window earlier than anticipated honestly isn't a bad thing cause the longer you stretch it out, the less steam it'll gather overall, and then you risk choosing people who don't get back to you because they forget they even applied in the first place.

As far as the rp example goes, the reason why I prefer links is because that'll give you a better idea of an actual style, rather than just a single post or two that has no actual set scene. You can sit in your car all day and watch YouTube videos about it, but you're not gonna know how actually drives until you actually drive it. I've seen people who can write quality paragraphs in their own position, but the moment you put them with others, it just becomes a couple dialogue lines with a couple of description lines.

Just some food for thought later in the future!


Yeah, I'm gonna back out. Recruitment is taking too long, and I prefer submitting links based on past RPing examples from other characters I've ran that aren't just here on Paizo.


Character submissions tend to be pretty tough.


Sounds good Kool, this character would remain an aasimar ranger. I appreciate you willing to let those of us who've tried to submit characters in multiple other attempts at other games hold off on rebuilding right this moment


I can rework his stats and build to match what's required, but personally I'd rather wait until I know who's chosen. It gets very tiring reworking a character for every single attempt to not even be considered. If you like his backstory and want to know more, then just let me know.


Congratulations those of you selected!


Oh lords lol


Definitely sucks being a forever GM.


Man do I understand the struggle with that lol. No worries Salsa.


I have no car right now, so I can't drive, but I love driving. Especially going on trips and whatnot. I couldn't imagine not being able to drive due to fears and anxieties though. I'm sorry some of you have to deal with that, since I've got anxieties that cause hell for me as well.

But I wouldn't mind running a RotRL game, but I'm currently working on a 2e conversion of it for a friend of mine (the Dice Based Events just hasn't sat well with me for some reason) and every time I attempted to run it on the boards, I barely get past halfway through the 1st book before people drop.


Chyrone wrote:


Results for theoretical exam for my driver's license as well. Waiting 1/2 an hour before the person with the results came back in.

"I will proceed per row, those i call upon have not passed."
One of the worst suspense moments i'd gone through. XD

Passed thankfully.

Man, I had nothing but hell trying to get my license. I was stationed at Ft Bliss which is in El Paso, TX. Attempted 3 times. Failed once because the parallel parking poles were too short for my buddy's Honda Civic to even see, and then failed twice because they had me drive down a street that was barely two lanes to begin with and had cars parked on both sides. So each time they failed me for not driving in the correct lane when saying there was a lane and a half was an extremely gracious overstatement. Said screw it, next time I was home in WA state, took my test an aced it with zero issue. The grader actually questioned why I was attempting the 3rd action when I parallel parked in 2 lol.


Will we have to adjust a few things GM Spazmodeus for those you take?


Thanks for the well wishes everyone, very much appreciate it!


Surgery didn't go as expected today, so I'll have plenty of time to get started should I be selected. However there will further appointments in the near future, so I figure I'll let that be known now.


Alright, he's finished up. Ended up having to tweak more than I thought as he was being used in a previous game that did somethings differently.

Satinder Coric

Backstory:

Satinder was born to a human mother as her third child. His birth however wasn’t the blessing omen most aasimars would receive. Isilda Coric was a lower noblewoman in Magnimar who was in an arranged marriage that proved unfruitful. Unknown that it was her husband who couldn’t conceive, he turned against her in a violent way. Isilda eventually fell into the arms of an elven man, Talathel Mertan. This affair wound up with carrying his child. When the child was born, her husband was furious and sent her to Nybor. Talathel followed her to Nybor, and they both named the boy Kyras. 4 years later, they had a girl who was named Liadla. As time passed, both Isilda and Talathel began to make plans for them to leave Nybor. However, once they had decided to act on their plans, they discovered she was pregnant once again. 10 years after Liadla, Satinder was born.

Upon Satinder’s birth, Talathel made his own assumption that the child wasn’t his. He figured that because she had done it once before, Isilda had an affair against him and he left, leaving her and their children behind. In truth though, the child was his. Satinder was to be born a half elf, however Isilda’s very distant and dormant celestial bloodline destined Satinder for other plans. He was born appearing human, but after Talathel left, a local cleric of Shelyn identified him as an aasimar. Kyras stepped up in place of his father abandoning them, but there was only so much he could do. In his first few years, Satinder was treated kindly. As he continued to grow up, more and more people began see him for the celestial being he was. Isilda soon fell for the cleric who helped her get through his birth and they had two girls of their own, the first 3 years after Satinder and the other one year later. He was now the middle child.

As Kyras was now 18 after the births of Mari and Saleen, and decided to take up arms against the rising goblin raids in the area. Liadla, being 14, decided the nonviolent path and became in tune with nature. As time went by, Satinder began to idolize his half elven siblings. When he was old enough, Kyras began to teach Satinder ways of the sword, while Liadla taught him the ways of the earth. He began to grow even closer with his older siblings keeping ties to part of his elven heritage, while staying close to his younger sisters to keep close with his human heritage. Satinder continued to grow up, learning under Kyras and Liadla while trying his best to be normal. He was luckily able to make friends and relationships that taught him about companion, loyalty, and love.

When he was 15, Satinder earned his first goblin kill saving his younger sister giving Kyras the notion that he was ready to join on him on his hunts. Since then, Satinder had been accompanying Kyras on hunts against goblin raiders in the area. Recently however, now that he has become 18, Isilda gave him her blessing to leave if he wished. Reluctant to leave his family behind, Satinder left so that he could try and bring good to areas where the evil that plagued it so that people could be reminded that evil doesn’t always have to win. His first stop: Sandpoint in an attempt to bring a halt to the goblin raids by the advice of his older brother and sister.

Appearance:

Satinder does his best to keep himself kept up and looking presentable. He keeps his long golden brown hair kept up in a ponytail, and does his best to keep it out of his way. He keeps his blades at the sides of his hips, always making sure that they stay within a spot reachable should he need to pull them, while his bow rests itself on his quiver that he keeps slung over his back.

Drives/Goals/Aspirations:

Satinder only has one thing on his mind, and that is the safety of others. His only goal is trying to protect whoever he can from the evils of the world, whether it be from nature and its creatures or the laws of man and their unjust views. He understands that there are places in which he can’t stand up against on his own, but if he can change just one thing, then it’s enough of a drive for him to pursue.

Here is a game where Satinder was previously used. This game hadn't even begun to get into Book 1 sadly.

This is a game with a different character in which we had just made it past Book 1. If you couldn't tell, I've been trying to get past Book 1 pretty much since this AP came out during the 3.5 days.

Questionnaire:

1. What time zone are you in? I am in Pacific Standard (PST)

2. How long have you been playing TTRPGs? About 20 years now at this point. Started with DnD 3.5 and went from there gaining experience with 4e, 5e, PF1e and PF2e, about 15 of those years practically being a GM. This would be my first PF1e game in about 4 years though, so it might take a few combats to shake the rust off lol.

3. What's your favorite part about playing TTRPGs? Depends on the TTRPG, but for a game like Pathfinder, being able to have some rules in which to keep creativity within some boundaries when creating a story or narrative. Also, shiny math rocks go click-clack.

4. What do you expect from this game? To be able to make it further than Book 1.

5. What do you expect out of your fellow players? Hopefully a constant pace of posting without overshadowing other players.

6. What do you expect out of me? To help us make it further past than Book 1.

7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game? Really just the standard guidelines on the forums.

If you have a preferred token ring style, you can send it to me and I can go ahead and create the token for you if you'd like. I also don't have a set character build line established for him as I never viewed this character as 20 level stat block, I've honestly always wanted to let him grow within the confines of how the story and narrative progressed. If there's any issue you see, feel free to let me know so that I can try and fix what ever it may be.


Vasaam Cathan wrote:
Sensen said wrote:
"I don't envy Salsa the choices here - knowing as I do how tough it can be to choose this sort of thing, it doesn't look like it'll be easy."
Very true. 33 mostly complete submissions! But DM-Salsa did state that this wasn't his "first rodeo".

I've seen mention of some of his games before here. Which is why I'm kind of excited lol.


I've been wanting to get him in a game for years now. I'm in PST, and he should be fairly good to go (although I'll have to tweak a few details I believe). My big question though is that I'm about to have surgery later this week that's gonna probably be at least a couple of days to recover before I can actually make a post or two a day, and then a little while longer before making a few more posts a day. How much of a problem would that be?


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Giving a glare towards Theodric, Satinder calmly responds. "I would be fine with 150 gold, as long we can split it evenly."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Smiling at the woman, Satinder makes an agreeing motion. "As will I, thank you Ms. Savah. I do have a question however, would you be able to take a look at something for us? One of the goblins we encountered yesterday seemed to have managed a blade that appears to be more than what the typical goblin carries. Could you examine it for us please?" he asks, reaching for the halberd that the goblin wielded from the day before.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Looking around, Satinder nods towards the woman. "It certainly is a pleasure to meet you Ms. Savah. I myself am not in dire need of a new blade, but I will certainly remember to come see you should I need anything."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Nodding in agreement, Satinder responds as well. "I can certainly agree to that. I do plan to live in this area, so I should learn to know who is who here."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Well I certainly don't mind doing so." Satinder responds. "Maybe we can find some others that could help us out."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Scratching his head, Satinder feels confused. "I would not rule that out, but it does seem very unlikely that this would actually be the case. However, if that actually is what is going on, I don't believe that attempting to follow those tracks would be a wise course of action. Who is Ezakien?"


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Looking between Hemlock and Liliana, Satinder tries to piece together information. "Who is this Ezakien? Was he a former clergy member? If so, why would goblins be interested in just his bones?"


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Watching Melathiel cast her spell, Satinder ponders for a moment. "Something about this does not feel right. A goblin raid, someone who may be working with the goblins, and now skeletons? This makes no sense."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Drawing his blades, Satinder nods in agreement. "Let us take a look then, though I want to be prepared, just in case."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Looking things over, Satinder pauses for a moment, putting a hand on his chin. "Well this is interesting. I can tell that there were 6 six different goblins that came from that wall over there, and here to the vault, and then back. Typically from what I know about these vermin is that they are more basic in the needs they go for. Burial vaults are not one of them. What makes this interesting however is that there is a set of larger footprints. Considering the path they take, whoever they belong to would seem to be with the goblins, as there is no sign of struggle."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Walking towards the vault, Satinder keeps his eyes open, trying to identify anything out of the ordinary.

Survival Check: 1d20 + 6 ⇒ (17) + 6 = 23


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Satinder nods. "That does indeed seem like the plan. If you do not mind, I would like to take a look around the vault first. Take the chance to make sure that there are no foot prints leading into it."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Taking one last drink, Satinder puts his mug back down. "Well to be perfectly honest Sheriff, I would actually like to have something more than short term. But I have no issue in assisting in the areas you need help with."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Reaching back out towards her, Satinder smiles. "Satinder Coric, a pleasure to meet you as well Ms. Aeraloth. And no, I do not believe that to be too forward. My mother is human, and my father an elf, however I've never met him. As far as my height goes, yes, I will agree that I am taller than most."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Because surely there would be no glamour or glory in attempting an action such as that..." Satinder says, turning back around to the counter.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Well if you fight them one on one, that may be the case. Try taking on a hunting party though and tell me the same thing..." Satinder replies back before taking a drink from his mug.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Letting out a soft sigh, Satinder turns towards Theodric. "Well it is a good thing that you were able to make it through the night after almost dying. I would almost go so far as to say you have some incredible luck there."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Yesterday certainly seemed out of the ordinary to me personally, but oh well I suppose. The good news is that we made through it and we can keep moving forward." Satinder responds with.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Finishing up his second plate, Satinder looks over to the woman sitting herself next to him. "Good morning Arya. I am feeling well, I would hope you are as well. You seemed to have had a rough afternoon yesterday. I trust the healers were able to do their job?"


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Well I have to wake up early." Satinder responds. "My brother made sure I was always up early. If I were to be any good for local militia's against local threats, then I needed to be ready at any moment. Something he would constantly remind me of anyways. Either way, I've gotten used to it, and it is a part of who I am. Would it be too bothersome to ask for meal for breakfast?"


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Hearing her, Satinder picks his head up and nods. "Yes, thank you. I slept very well. Combination of last night's events and a comfortable bed I would imagine. You seem to be up earlier than I however."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Waking up to the early glances of sunlight, Satinder slowly gets himself up out of the bed, stretching out the soreness of last night's events. Putting on a fresh set of clothes, he climbs downstairs to a seemingly empty tavern space of the inn and takes a seat at the bar counter.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Taking a glance over, Satinder nods. "You look like you are barely able to stand there Ms. Arya. Food and rest should probably be best welcomed."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"Thank you as well. I would certainly like to help this town as much as I can. After all, it is what I came here to do." Satinder responds with smile and a nod.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Grabbing some rope from his pack, Satinder walks towards the goblin as he begins to tie the creature up. "I know you can understand me, so do not try and escape, otherwise you will meet the same fate." Spending a few moments to secure the binds, he responds to the group. "She's right. As much as I don't like to let this creature live, any information it has may be useful."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Shifting over, Satinder brings his blade over against the goblin as he calls out towards Arya. "Arya! Get out of there! Sir! Move away as well!"

Attacking Goblin 2 with his longsword.
Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Cursing Theodric under his breath, Satinder charges up into the fray, going after the goblin that was just targeted by Melathiel.

Attacking Goblin 2 with his longsword via a charge attack.
Attack: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Quickly attempting to judge the scene, Satinder responds to her. "Well they certainly seem to be cornering someone. We need to get in there."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

"I need my bow, and I'll meet you all there!" Satinder responds as he rushes off to retrieve his bow.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Looking over the area seeing the bonfire supplies start to catch fire, Satinder walks over towards the women. "Well I'm glad to know that he will be okay." Leaning over, he gives Theodric a few slaps on the face and then holds his hand out to help the man up. "Come on now, wake back up. I believe the few of us are going to be wanted by the city over the next day or two."


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Ignoring the sudden pain in his shoulder, Satinder lets out a roar as he moves in on the goblin, bring his blade low and up against the creature.

Attacking the Goblin Caster with his longsword.
Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Watching as Arya falls the last goblin in front of them, Satinder turns his head and sees a woman still standing with her hands pointed at another goblin and the sight of what seems to be Theodric on the ground motionless. "Ladies, please there is a man down on the ground over there and woman still up. Will you join me in their defense?" he says as he rushes off immediately.


Male Angel-Blooded (Angelkin) Aasimar Ranger 1 CG | HP 12 | Init +2 | AC 16 | Fort +3 | Ref +4 | Will +0 | CMB +5 | BAB +1

Quickly moving around the two women, Satinder hurries over to get another strike in at the goblin who remains.

Attacking Goblin 2 with his longsword.
Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Silver Crusade

The Mystic Mindbreaker ability Share Pain says that as a reaction when a foe deals damage to you, if they fail their will save you reduce the damage dealt by your level and the foe takes "an equal amount of damage."

Is this equal to the amount you reduced it by, or the damage you took--after reducing it?

Silver Crusade

So I'm running a game where a player is using a Spell Warrior skald, and I have one question regarding their Enhanced Weapons song.

When choosing the bonuses added to the weapons, do they all have to receive the same bonus?

For example, say they are fighting an incorporeal creature. Using the +2 bonus, the skald decides to give the weapons Ghost Touch and Keen. Can he also say that any non-magical weapons instead get +1 and Ghost Touch, and magical blunt weapons get Ghost Touch and Flaming--as long as he states all of this when he begins his song?

Silver Crusade

I'm planning on running a game that has one of its main themes being the seductive, corrupting power of evil, where the players will see the "merits" of joining the dark side for power. Don't worry, the players have all said they would like this kind of campaign and nobody is playing a Paladin or anything that has to worry about falling from grace.

To do this, I'm going to have a dark patron that watches over the PCs and wants them to succeed for its own reasons--probably a powerful devil, but haven't decided yet. My main idea is to have this work by the patron grant Hero Points as a reward for completing tasks for her (think the faction missions from pre-season 5 PFS). The tasks are going to start out innocent enough--make sure this enemy dies or this person survives, and gradually get darker as the campaign runs on to where by the end they are actively hunting people down who have angered the patron.

So there's two things I would like suggestions of:

1: How often should they have opportunities to get these Dark Hero points? One per level/module seems like it would be too slow and so they wouldn't really see these as big opportunities to gain power (also the side effect I've seen in too many games where the players just hoard their points for Cheat Death), but too many and I could see it getting out of hand--not to mention they'd end up spending more time doing "side tasks" than the actual main story.

2: Any suggestions for what kind of things would make good tasks, and how far along? For reference, the campaign will probably go from level 1 to about 12. Keep in mind nothing should be "burn down orphanage" kind of stuff--the PCs will be staying in one region for nearly all of the campaign, and so I want to avoid anything that will draw a lynch mob (big evil things are ok as long as they can reasonably be hidden from the public eye). If all goes well I want the public to see the PCs as heroes even while they slide into evil.

If it matters, the region for this campaign is the Darkmoon vale, starting with all the modules taking place in Falcon's Hollow and going from there.

Silver Crusade

This came up during a game where we had to go to a fancy dinner, and bringing in an Anaconda was frowned upon. Not wanting to be completely separated from my companion, I used the handy Carry Companion spell.

If combat breaks out and I return my companion to full size, when does he get to act? Does he go immediately, or wait until my next turn? The spell description mentions that it is similar to Flesh to Stone, but I'm not able to find any clarification in that or in Stone to Flesh.

Also for what action it is to return your companion to full size: it says "you may return the creature to its normal form at any time simply by placing the figurine on the ground, touching it, and uttering a word of command"--we went with the general rule that if it doesn't mention a specific action type consider it a standard action, but I would like to know if I was wrong in that assumption.

Forgive me if these have been asked, but a search through the rules forums wasn't able to find anything on it.

Silver Crusade

So my party is running into a lot of invisible enemies--especially ones that use Greater Invisibility, and we're very short on magic that can get around it (we have one cleric, that's it for our magic). Aside from buying a wand of Glitterdust, what are some creative (preferably non-magical) ways to get around invisibility?

Some scenarios to think about:
In a tavern
Out in the wilderness
In a stone dungeon
invisible and flying, outdoors
under water

Silver Crusade

I am DMing Skull and Shackles for a group in college, and come this May our group will be graduating and going our separate ways.

I had been removing bits and pieces of each module in order to speed things along in the hopes that we would be able to complete the adventure path before graduation, but we now have 5 game sessions left in which we tend to play for about 5 hours. The party also loves roleplaying (i.e. spent a full hour talking to Sefina in IoEE), so "blow through as quickly as possible" is not an option. This means that some very major things will have to be taken out.

The party has just begun The Price of Infamy, finished the council meeting and is calling some friends to build their fleet. I am already removing the Tower from the list of to-dos, but I'm wondering what else I'll need to remove to reasonably complete the last two modules of the adventure path in about 25 hours of gameplay. I can't use all of these ideas at once, but here's what I've come up with:

1: Have Harrigan actually be on the Wormwood during the fleet battle, instead of off in his fort preparing for the invasion.

2: Have Bonefist start a fight with the PCs for their "mutinous talk" during the emergency council meeting before the Chelish fleet arrives, giving them the Hurricane Crown before the big fight and avoiding the infiltration of Fort Hazard afterward.

3: When the PCs arrive at Harrigan's fort, the Chelish Fleet has already arrived at Drenchport, and by the time the PCs can re-rally their fleet and call on other pirate lords, the fleet has already begun its seige on Fort Hazard. Bonefist may or may not be killed by Cheliax in the fight.

4: Simply end the campaign at the end of Price of Infamy by killing Harrigan--the Chelish Invasion never happens, and the PCs remain as influential Pirate Lords instead of becoming Hurricane King.

What ideas do you think would work well, and what other ideas haven't I thought of?

Silver Crusade

So the bluff skill is pretty descriptive of how you convince someone of your lies. However, the rules aren't very clear on how you convince someone that you're telling the truth when they normally wouldn't believe you--such as convincing the town guard that this doppelganger was actually trying to do an undercover investigation and the person he's impersonating was doing the crimes. Or just as simple as "no, I SWEAR I didn't sleep with that woman!"

I don't think these would fall under the general Sense Motive DC20 Hunch: "get a gut assment of the social situation," and even if it did I'm not sure I would want it to--particularly because it takes all the power out of the players' hands, putting it solely on the skill roll of an NPC.

I imagine Diplomacy would be useful, but what kind of DCs would there be? Would it be modified for the target's attitude toward you? The unlikeliness of the story (same modifiers as if bluffing)? How much would the target's Sense Motive come into play?

I used to make it a diplomacy roll that I made up a DC on the spot or a hard and fast this NPC is/isn't willing to believe you, but this is happening enough that I need a more solid basis for these situations.

Silver Crusade 3/5 5/5

5 people marked this as FAQ candidate.

So flipping through the PFS guide, I noticed something that caught my eye. In the character building part in Languages it mentions at the very end of the section:

Guide to Pathfinder Society Organized Play said wrote:
Tian characters receive the languages Tien and Common for free.

To clarify, does this mean only Tien ethnicity humans, as with Varisian, Kelish, etc? Or does it apply to any character from Tian-Xia? I ask this only because it was mentioned so specifically, apart from any other regional language.

Example: Should a Aasimar from Tianjing know Tien automatically, or need to take it as one of their bonus languages/linguistics points?

Silver Crusade

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My party has decided that they want to break into song every now and then. The gathered consensus is this:

"Blame Canada" from the South Park movie modified to be "Blame Harrigan", to be sung nearly every time something goes wrong for the party.

Any ideas for lyrics? Something to incorporate, the party has decided (whether it's true or not) that Harrigan is gay and Mr. Plugg was his first mate in more ways than one.

Silver Crusade

During the Island of Empty Eyes module, my players (mostly chaotic neutrals and a neutral evil) came upon the Marid trapped in the well at the Cyclops ruins and bargained her freedom for a wish, as is suggested in the module.

They then used that wish to bring Cut-Throat Grok and Peppery Longfarthing to them, freeing them from Harrigan.

Because Harrigan mutilated them after the race for their back-talk and generally liking the PCs, the party now has two comatose torsoes with them. They now plan to sail to Port Peril and pay someone to cast Regenerate to bring them back to full working condition.

I understand that Grok wasn't very close to Harrigan and wouldn't know his plans with Cheliax (which the modules state he only told to a very few select people). However, Peppery has been established to have been Harrigan's friend for a long time, and The Price of Infamy states that she does know about these plans--it's why Harrigan cut out her tongue. Seeing as this betrayal (and likely later strategy meetings) are going to be much longer than 5 minutes of memories, it'll be hard to write it off as being wiped with a Modify Memory spell.

With a little less than a thousand gold they're logically about to get info on his betrayal a full module and a half early, and are good friends with the Tessa Fairwind, the most popular pirate lord in the Shackles who has already hired them to find traitors spying for Cheliax. Knowing my party, they'll tell her right away and ask to send a full fleet after him. Which she probably would.

Any suggestions for how to keep this from turning this into a super-spoiler and making the entire fifth and maybe sixth module not happen (or happen too early for them to survive?)

Silver Crusade 3/5 5/5

Before I ask this, I haven't done it yet and am guessing I cannot.

The issue here is: I've GM'd three games for my family, and the idea was that the character I'm applying credit to would play with them in conventions later on. Without really thinking about it, I've been putting the credit towards a character that doesn't fit well with their party (a sorcerer, which they already have one of and they don't have a healer).

This character has never played in any sessions yet, only having GM credits. Could I switch the credit to another brand new character, which would qualify for all of the same chronicles? I am physically able to (since I was the GM and coordinator for these home games, so I can edit that), but I didn't want to do it if PFS would be upset with me for doing so.

Silver Crusade 3/5 5/5

I had a question come up during a session that I hadn't thought of before: if the players have a mission that particular items are nearly required and known to be needed ahead of time (in this case cold weather gear when traveling into the frozen tundra in Irrisen), would the Pathfinder Society supply those things for the duration of the mission if asked? They would be returned at the end of the adventure, so the characters cannot keep them for later.

As I haven't found this stated anywhere in particular my gut reaction is no, but it would be sensible. Grandmaster Torch especially would very much like to see Pathfinder agents go into the field as prepared as possible, so I can see it as something he requested when the Shadow Lodge was brought back into the society.

Silver Crusade

I'm making a kitsune sorcerer character for PFS and I'm looking at the Magical Tail feat. Two extra tails down the line you get the Charm Person spell-like ability. The Kitsune Magic racial trait gives a +1 on saving throw DCs on enchantment spell they cast. The spell-like ability description in the bestiary says that spell-like abilities work just like spells except that they have no verbal, somatic, focus or material components.

My question becomes: Does the +1 to DCs apply to spell-like abilities, or is it not included because it is technically not a spell?

This won't change how I build my character, but I'd like to avoid any arguments with GMs down the line.

Silver Crusade

Only recently realizing that Sleep is a full-round casting time, I'm wondering if this becomes a big issue and having been able to find the solution on the PRD. It has an effect area of "one or more living creatures within a 10 ft burst."

Do you need to decide the area it effects when you start casting, or when it comes into effect the next round?

Along the same lines, when you summon a creature (also full-round), when do you decide where it appears?

Silver Crusade 3/5 5/5

I run PFS games at home with my family, and we're about to run into a small issue.

While I know for APLs that fall between tiers the party can choose whether to play up or down, my group currenly consists of 3 people, with me putting in the pre-gen cleric to round out the group (interestingly, the party has started to get pretty attached to their friend Kyra). The first scenario they are set to play after getting to level 3 is 3-13: "Quest For Perfection Part 3: Defenders of Nesting Swallow."

Having played through this scenario myself, I know that in a correctly tiered party the combat can be either quite brutal or fairly easy depending on how successful their skill rolls are in the prep work (which of course I have no way of knowing unil halfway through the session). To top it off, what tier they play will also determine what level the pregen will be.

I now run the risk of playing down and likely being no challenge at all and the session being boring, or playing up and possibly inflicting a total party wipe on my own family. Anyone have any suggestions for what route I should take on this?

Silver Crusade

I was planning to get darkwood wooden armor for my gnome druid, and I wanted to make sure I was doing this right.

Darkwood costs as much as a masterwork version of the item plus 10 gold per pound of the original item. Wooden armor is 20 gold and 25 pounds, so normally this would cost 420 (170 for MW wooden + 250 for darkwood). However for a small character, the weight of armor is halved. So would I then be paying only half of the darkwood amount (125) because of the halved weight, for a total of 295?