There are hundreds of games over the years that I have thought were awesome and sank alot of time into but below are the ones that I find myself re-installing or finding the disk/cartrage for over and over. Final Fantasy 4 SNES version (FF2 in the US): first RPG I ever played. Mass Effect: entire trilogy awesome story, great characters, lots of re-playability. Skyrim: took what I loved about oblivion and made in 10x more awesome. Fallout 3 and New Vegas: took what I loved about oblivion and added guns, mutants, ghouls, and a post apocalyptic earth. Castlevania SOTN: Timeless gameplay and hidden endings. Father of the Metrovania genre need I say more. Diablo II: this game ate a few years of my life lol.
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"Judge Dread" with Stallone. Every time I see a character with a LN in the alinment block or hear a referance to hellknights I hear "I AM THE LAW!" in the signature Stallone voice lol.
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If im not mistaken the title is just "Mr. Smith" the one where Kevin Costner is a serial killer. EDIT: it is Mr. Brooks
To answer your questions: 1) 10 years old , 2) c (depends on what I have captured and what character I am playing) I find that if the baddie has harmed or endangered a child my group skips straight to A though. Might have something to do with 5 of 6 of them being parents. Infact this made GMing Reign of Winter intresting to say the least, I can't think of one group that my players hate more than the winter witches.
Spoiler: I loved that Felicity told Ollie what she knew about Thea so quickly. For a moment there I thought they were going to hold that over head for a while with lots of scenes of her struggleing not to tell him.
Also I concur Rynjin, Laural=bad person Skye=bad character....infact IMO the team on AoS is 4/6 bad characters...which is sad I really want that show to be good.
Overall I like it, the voice commands work well and it even understands my wife (philipina accent). But I mostly only use them for netflix and to switch between TV, netflix, and game lol. I have it kooed up to my satelite box (dish net) and while i messed around with using the built in guide (and voice commands) and changing channels ect. But I find that using the normal remote and guide is alot faster. That being said it is worth it to have the TV box hooked up to the Xbox if for no other reason than to be able to switch back and forth quickly (no changeing imputs or moving cables and you can tell it to switch) So far I have played AC: black flag, CoD: ghosts, Ryse, and Halo:spartan assualt. AC: BF is good because pirates but looks like a 360 game. CoD is decent and looks slightly better than a 360 game. Ryse is frikkin beautiful but has lackluster repetitive gameplay, and Halo:SA is a pretty decent top down shooter. My only real complaint is the lack of launch titles but that was a problem with both then new gen consoles IMO.
Since your using drones make sure they are set to aggressive (its in the little box in the upper left corner of the drone window). If they are on aggressive and the drones are out (of course) they will auto-attack anything that shoots at you even if you dont have it locked. (90% of the time they can be a little odd).
I agree with the rest of the posters that how much system mastery is required is determined by the GM. But I also think that the ammount of system mastery that the other players in your group have used is also a determining factor (assuming that your GM scales to you group). I don't think that anyone wants to play ineffective (but interesting) character amongst the DPR olympics champions...nor do you want to be superman and steal the spotlight from the rest of the players. **also a huge +1 to everything Dr deth said above.
james jacobs said wrote:
Good I hear the first time you watch it you have to make a DC 20 fort save or take 2 points of INT and WIS drain. I'm not sure how good your saves are but we need you at your best so no taking chances...
If you can find a copy of the Hackmaster 4th ed. players guide has and entire chapter on dice ediqute and mojo/luck/superstition. Complete with various ways of testing new dice, blessing new dice, removing curses, and a list of circumstances that a die should be thrown away and the proper disposal procedure. The chapter also has various rules about where to place dice when not being rolled and "fame rubs" signatures of various TT gaming superstars like Gygax that you rub your dice on for luck.
About Kyre SannahBackground & Appearance:
Little Lady Theskyria Sannah was only six years old and far from home when the darkness fell upon the world. Her parents had sent her away to begin her education under the tutelage of her maiden aunt, a castellan of a townhold - that is to say, the resident paladin of a small town. She had been there for a year, and was destined to remain for two years more, but her parent summoned her to the kingdom hold, the center of the paladin's power, when it became clear that fleeing to a different world was all the hope that remained. A portal would be open at the kingdom's hold, but the journey was far and the coachman who was hurrying Lady Theskyria and her aunt to the great hold tried to take a shortcut through deep and forbidden forests.
The forests were forbidden because they were the home of the fey. The coachman and his beasts were lost. Utterly lost. The coach itself went from the darkness of a wood to the brilliant light of an island sun. Lady Theskyria found that her aunt had somehow lost her body - the passage through the portal the faeries had opened had affected her in strange ways, making her almost a sort of living ghost. She was subject to neither hunger nor thirst, but she could affect nothing. Under her instruction, Lady Theskyria sought and found the fey, and contacted them peacefully. It was to them that the fading paladin committed her young charge, knowing that the care of the fey might have lasting effects. She remained able to continue the child's education in the ways of knighthood - for the paladin had nothing else to offer - but the fey themselves taught her in their ways, teaching her the paths of the jungle in which she found herself. They called her simply Kyre, and were careful to teach her the ways of mortals as best they could, knowing that she would have to leave their care as they became part of this new world, and that the paladin also would fade from the sight of mortals. Kyre barely had time to say goodbye when her aunt and her fey guardians alike disappeared. It was soon after she had reached her full growth, and the final gift they gave her was a seething curtain of faerie fire sent into the sky as a signal to attract a passing ship. When the crew explored the tiny island, there was no sign of whatever had caused the magical display. All they found was a beautiful young woman dressed in bark and bone and feathers, weeping in a strangely misplaced faerie ring. Kyre has all the traits of a half-elf, although both her parents were human - more than a decade of living on the hospitality of the fae have indeed changed her greatly. Although she is a second-level ranger with a kind of 'jungle savage' persona, her speech is correct and formal, although oddly accented - some have compared her voice to birdsong. She has brown skin, tawny hair and hazel eyes. Her eyes in fact distinctly change color according to her mood. She wears clothes of plant fiber, leather, bone and feather that give her the equivalent of studded leather armor. She uses only a short spear and a composite bow, despite the fact that she has a longsword. The sword doesn't seem to be empowered, but it does shine in the darkness; careful examination will reveal a single gem on the pommel that isn't actually part of the sword's structure. Although she has no taste for finery, she wears a golden signet ring. She has no reason to expect that anyone will recognize it as a sign of royalty, but she keeps it for sentimental value. Statistics:
Speed:30 ft
HP:29 (1d10 + 2d8 + 3) AC:15 (Touch AC:12, Flat-footed AC:13) Saves - Fortitude:+6, Reflex:+5, Will:+2 BAB:+3 Short spear, To Hit:+4, Damage:1d8 (x2) Composite Bow, To Hit:+5, Damage:1d8, Range Increment:110 ft Race and Class Traits:
Immunity to Sleep +2 to save vs. Enchantments Low Light Vision +1 to Listen, Search and Spot Checks +2 to Diplomacy and Gather Information Checks Elven Blood Favored Enemy:Magical Beasts Wild Empathy Combat Style: Archery Aura of Good Detect Evil at will Smite Evil 1/day (Melee attack, To Hit:+3, Damage:+1) Effective Feats:
Proficiency: Simple and Martial weapons Proficiency: All Armor Proficiency: All Shields except Tower Track Rapid Shot Point Blank Shot Ancestral Relic (From Book of Exalted Deeds) Self-sufficient Skills:
Balance:+3 (1 rank + DEX)
Climb:+4 (3 ranks + STR) Craft - Woodworking/Carpentry:+2 (2 ranks) Craft - Leatherworking:+2 (2 ranks) Diplomacy:+6 (1 rank + CHA + racial bonus) Gather Information:+4 (CHA + racial bonus) Handle Animal:+4 (1 rank + CHA) Heal:+5 (1 rank + WIS + Self-Sufficient) Hide:+3 (1 rank + DEX) Jump:+3 (2 rank + STR) Knowledge - Nature:+2 (2 ranks) Listen:+4 (1 rank + WIS + racial bonus) Move Silently:+3 (1 rank + DEX) Perform - Sing:+4 (1 rank + CHA) Search:+3 (2 ranks + racial bonus) Sense Motive: +3 (1 rank + WIS) Spot:+4 (1 rank + WIS + racial bonus) Survival:+5 (1 rank + WIS + Self-Sufficient) Swim:+4 (3 ranks + STR) Use Rope:+3 (1 rank + DEX) Speak Languages:2 (special) Equipment:
Composite bow (100 gp)
Shortspear (8 gp) Arrows - 20 (1 gp) Dagger (2 gp) Masterwork Longsword (315 gp) Leather Armor (10 gp) Light Wooden Shield - actually a large piece of conch shell(3 gp) Explorer's Outfit - Kyre's garment contains many of the pouches and minor protective traits of the explorer's outfit without actually resembling it much. (25 gp) Sannah Signet Ring - carries the Cloudbourne Gem symbol of Kyre's family (5 gp) Bedroll (1 sp) Rope, silk - 50 ft(10 gp) Acid, flask (actually carried in gourdes) - 2 (20 gp) Antitoxin, vial (actually very dark purple fruits) - 2 (100 gp) The following are taken from the Arms and Equipment Guide:
Potion of Cure Light Wounds (actually a bright orange fruit) - 2 (100 gp)
The following are taken from the Magic Item Compendium:
Persistent Traits:
Experience:+100+1620
Karma: 0 |