
MeanDM |

I really really wanted the rats thing to be the work of the Gov from inside the prison. That, and poisoning the water supply to set off the cholera attack..or whatever that 'disease that only kills the hippy dippy refugees from woodbury' or DTOKTHDRFW patent pending. I dunno, this show has soooooo much potential and I guess its realistic in that people make dumbass decisions under pressure, but damn. I wish they could just kill Rick off. That dude has worn the exact same shirt for the entire multi-season series. WTF?!?!?
...though having the tank show up to the fenceline was friggin badass!
According to one of the show-runners, it was a super flu virus based on a real virus that hit the east coast in the early 20th century. It spread to THDRFW, because Harry Potter Kid from the first episode coughed into the water supply in the cell block that the Woodbury folks were staying in (together) that they were drinking from in that cell block right before he died.

MeanDM |

Jason S wrote:
I doubt the baby is dead, fans would hate it a lot, and there is already a lot of fan love/hate with main characters dying. Kirkman did say that there was “a lot of blood” in the baby carrier though, and keep in mind they can’t be too graphic with something like that, so it’s still possible she is gone.Auxmaulous could be right about Lizzie and Carol. It makes perfect sense.
I saw the empty baby carrier and thought "whew, one of the wounded people grabbed up the kid...you can tell by the blood." I also said good no walkers around, if they got the baby they would have stuck around while feeding during the 2 or so minutes left in the fight and Rick would have came across them snackin'.
I could be totally wrong on all accounts there but the clues looked more positive to me than negative.Also I love the idea of Bob being the rat-feeding rat. He has something darker in his past than just outlasting his groups and liking some drink.
This is about what I have been thinking. It's not like they carry off their prey to eat. They tend to just stop and eat if they see something they can have. If Judith were eaten there, they would have shown it somehow.

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Maybe someone has already mentioned this. Nonetheless--I've seen numerous episodes where they loot through stores filled to overflowing with new clothes, but they never even browse the racks. Why do they wear the same disgusting clothes month after month? And on that note, I've been in combat and had to wear the same couple uniforms and underclothes for weeks at a time; clothes wear out really fast when you're constantly dirty and sweaty and falling down and rolling around and running through the woods and scrimming over rocks and... I'm just saying, along with a can of beans I'd be scavenging a new shirt every now and again.

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So I'm on episode 5 of season 4. If you could drag half a bunk over, or were as happy with an Army cot, would you rather live in an office in the clean, bright admin building, or the cell of a dead ex-con in a prison cellblock?
I'd definitely be living in the admin building. I also would have cleaned the place up; made it into a kind of apartment suite.

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Cell blocks might be more defensible and the overall structure might be more intact/sturdy. You have chambered and controllable sectors vs. an open admin building.
In addition: Admin buildings would tend to have large window spaces on them, even if blacked out they would still be a liability. In a cell block, if you have allies you could always lock yourself as a fallback point - and hope your allies can eventually clear the area and get you out. Also less visibility or being able to be heard from the outside means less chance of attracting walkers.
Admin building would be like every other building - too many doorways and windows to watch and probably closer to the outsider perimeter (less defenses) whereas the cell blocks are functionally much closer to a bunker with safe rooms.

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Cell blocks might be more defensible and the overall structure might be more intact/sturdy. You have chambered and controllable sectors vs. an open admin building.
In addition: Admin buildings would tend to have large window spaces on them, even if blacked out they would still be a liability. In a cell block, if you have allies you could always lock yourself as a fallback point - and hope your allies can eventually clear the area and get you out. Also less visibility or being able to be heard from the outside means less chance of attracting walkers.
Admin building would be like every other building - too many doorways and windows to watch and probably closer to the outsider perimeter (less defenses) whereas the cell blocks are functionally much closer to a bunker with safe rooms.
I think this was initially true (and true generally), but I'm thinking of episode 4.5--at this point they've essentially secured the facility and have quarantined the children in the admin building. My thought is that I'd set up my personal camp there at about this same point. Now if I had my family with me, I'd likely choose a more interior space, just as you said, for defensibility.

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The Governor. I don't really know what to make of this character. Everything he does has some explanatory justification, given the circumstances, except for the slaughter of the National Guardsmen. In fact, that scene is completely contrary to everything else that developes his character--that scene marks him as a psychotic tyrant, while all the remaining developmental moments correspond to a character of extreme complexity who experiences and commits immorality and inhumanity only as a means to an end for survivial and, understandably, in defense of his charges, and only as a result of life in a fantastic and wildly hellish environment.
What am I missing? What explains the NG scene? Am I completely off the mark?

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2 people marked this as a favorite. |

The Governor. I don't really know what to make of this character. Everything he does has some explanatory justification, given the circumstances, except for the slaughter of the National Guardsmen. In fact, that scene is completely contrary to everything else that developes his character--that scene marks him as a psychotic tyrant, while all the remaining developmental moments correspond to a character of extreme complexity who experiences and commits immorality and inhumanity only as a means to an end for survivial and, understandably, in defense of his charges, and only as a result of life in a fantastic and wildly hellish environment.
What am I missing? What explains the NG scene? Am I completely off the mark?
The National Guardsman were a considerable threat to his ability to lord over Woodbury.
Think about it:
-Trained military force
-Built in hierarchy and command structure (they would have NEVER followed him)
-Represent a vestige of legitimacy of US gov't
-They could have (though not shown) been a group of evil bastards themselves (marauders, etc), I doubt that though.
I think they represented a power structure that was from the old world but it would have appealed to most survivors. I wouldn't be surprised if a high level NCO or Officer wouldn't be able to just push aside the Governor just by merit of representing what once was. How many people automatically assume that someone in uniform is there to help, they know what they are doing, etc.

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It amazes me that these people have simply stayed in the general vicinity of wherever they were when it all ended. It also vexes me that they experience significant complexity in their lives, survive, and are later 'surprised' when they run into the same people that made those complex moments so damned complex.
I absolutely love this show.

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Having a little trouble with my I Believe button-- where in Georgia did a supposed tank crewman find a Sherman? Not at Benning, like he said. And there are absolutely zero operational Shermans anywhere in the Army inventory. You'll see them at almost every military museum, but they're demiled (not just undrivable, but 100% unusable as a war machine.)
Why didn't the crewman take the M1A2 he was trained on and (as I allude to above) the only tank he could possibly have had any access to?
You know, this is not to mention that the rounds a modern MBT uses are completely incompatible with a Sherman MG--outside of extreme luck in this weird Walking Dead world, how did he actually find rounds for his tank?
Hollywood has access to prop M1s, which the USG helped produce specifically for movies--why did they go with this anachronism?
Still loads of fun!

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I guess I was wrong about the Judith/Michonne theory - I suppose that they wanted the time for her character to explore her background and how she developed her solo survival mode which she is shedding. The line from last nights episode "I'm done taking breaks" signals a 100% return to humanity (not just the group).
Though I think I am spot on about Lizzy committing the murders and being the in-house psycho - the episode before last being the proof: the rabbits, Judith.
And the best fix to fight the zombie apocalypse - Temporal Stasis + pre-programmed Freedom Spell in a secured location. Just wait a few years for the majority of the undead horde to rot away and then come out of your cocoon all fresh and rested!
Then open up your own:
1. drive thru cremation funeral services
2. ?
3. Profit

Backfromthedeadguy |

I'm just hoping that this next community isn't psychotic is some way. If it is, I'd just assume everyone get eaten.
And I think they should have waited on the reappearance of Carol, maybe find her already at the community. I don't understand why she decided to go back to the prison in the first place. If it wasn't for the Governor's attack Rick would have revealed to everyone what she did. Unless she was planning to kidnap the girls or something crazy like that, because there's no way they would have been handed over voluntarily.

Backfromthedeadguy |
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About that psychotic community thing, well, um, happy safe places don't sell comics, or get ratings, so, um, yeah, sorry.
That shows lack of imagination (not directed specifically at you, just a general statement). And the show is starting to lose all sense of hope, which is depressing, not entertaining. I want to see new types of stories besides everyone having to flee yet another destroyed community. I'm tired of seeing dirty people run blindly through the woods only to have a walker pop up out of nowhere. It's time for humanity to get organized already. I mean let's get real, if people would just get a little organized the walkers could be taken care of pretty easily. They need to start being proactive instead of reactive. I want to see more tangible goals that have nothing to do with infighting and power plays.

MeanDM |

They talked about that a bit on Talking Dead this last week, and the addition of the new characters trekking along with Glen were supposed to add some levity to a pretty grim situation. I'd add that I think those places (and times) exist, they are just "off stage."
The time between season 3 and 4, for example, the prison was a pretty decent place. Woodbury was ok, until The Governor felt his control slipping, etc.
I think there are smaller moments too. We see them occasionally with Carl and Michonne for example. Their trek for supplies last week. The rescue of the family picture when they all went back to Rick and Carl's home town a season or two ago. Just as a couple of examples.
But yeah. I don't disagree, it's a pretty grim show.

Abyssal Lord |

I am surprised there are any survivors other than the main cast left by now, given the attrition rate. I am hoping that the show, unlike the comic, will have a definite ending of sorts.
I wouldn't mind the show ending with Rick waking up and the entire series turn out to be a coma induced dream.....only to found out later that the apocalypse did happened and the series ended from where it started.

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So this season's (half season or whatever) pacing has been driving me crazy. I enjoy the split group format quite a bit. Several episodes though have felt like filler and have been really boring despite some pretty good character development.
Now last night’s episode had the perfect amount of balance of story switching, character development, and zombie action. Wish this show would be a little more consistent.

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Wait a second, what happened to the baby? One second it was fine, then they were digging 3 graves and leaving without the baby.
Yeah I noticed that too. Was Ty carrying some type of wrap on his back that held Judy? I didn't see no baby with him and carol as they left. The third grave wasn't for Judy it was already there when they arrived at the house.