Sveinn Blood-Eagle

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175 posts. Organized Play character for SkipperD.



Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Andreas Frederiksen

Signs in Senghor, GM: 1d20 ⇒ 16
On the Border of War, GM: 1d20 ⇒ 11
A Case of Missing Persons, GM: 1d20 ⇒ 13
The Silverhex Chronicles, GM: 1d20 ⇒ 14


While on Absalom, you all receive an urgent letter from Marcus Farabellus.


Welcome to my run of #5–20 The Sealed Gate!

Please post your PFS#, faction, progression (normal/slow) and dayjob.

The consensus points towards low tier, so the party looks like this:
Zeno Loxley, Wizard 4/Fighter 3
Bambang Kuwatputra, Occultist 8
Kenji Nishida, Monk 6/Sorcerer 1
Fahd Bin Stavain, Brawler 8
Mavarion, Kineticist 11
Periel the Pure, Paladin 8

APL=8

The gameplay thread is open for dotting, and I've set the stage for your introductions.


Open for dotting.


Open for dotting.


Open for dotting.


Randomization:
D1,1: 1d6 ⇒ 5
D1,2: 1d6 ⇒ 6
D1,3: 1d6 ⇒ 2
D1,4: 1d6 ⇒ 6
D1,5: 1d6 ⇒ 3
D1,6: 1d6 ⇒ 3

D2,m: 2d3 ⇒ (1, 3) = 4
D2,s: 1d3 ⇒ 3
D2,h: 1d3 ⇒ 1

D3,m: 2d3 ⇒ (2, 2) = 4
D3,s: 1d3 ⇒ 1
D3,h: 1d3 ⇒ 2
D3,e: 2d6 ⇒ (4, 1) = 5


Randomization:
A13: 1d6 ⇒ 2
B: 3d10 ⇒ (4, 1, 6) = 11
C: 1d4 ⇒ 2
E: 1d2 ⇒ 1
E3: 1d3 ⇒ 3


Randomization:
A1: 1d6 ⇒ 1
B1: 1d6 ⇒ 3
B2: 4d12 ⇒ (8, 1, 12, 1) = 22
B4: 1d6 ⇒ 4
B4t: 2d10 ⇒ (5, 5) = 101d10 ⇒ 5
B5: 1d6 ⇒ 6
B6: 1d6 ⇒ 5


Six weeks ago, you were roused from your quarters in the Sothis Pathfinder Lodge in Osirion and ordered to travel far to the north into the decidedly unfriendly Hold of Belkzen. Venture-Captain Norden Balentiir gave you two missions: first, to uncover the whereabouts of a Pathfinder delver named Heralt who was last seen working out of a hidden Chelish fort called Skull Hill, and second, to investigate claims in a long-ago published volume of the Pathfinder Chronicles that a lost tomb rests beneath the fort’s timber tower—a tomb that holds the body of Akila, a legendary Osirian sorceress and her magic ring that was said to have brought death to Skull Hill the day Akila was laid to rest.

After weeks aboard a smelly Katapeshi galley crossing the Inner Sea, winding up the Sellen River, bravely traversing stormy Lake Encarthan, slipping up The Path, and finally docking in Vigil, you and your companions then crossed the Belkzen frontier into a region the orcs call the Skittering Mounds, carefully avoiding orcish patrols. Now you stand atop a ridge overlooking a low river valley and stare down at the fort called Skull Hill.

While stopping in at the Grand Lodge on the way:

Knowledge (History) DC 10:
Akila was an Osirian sorceress who died somewhere in the Chelish frontier during the Everwar.

Knowledge (History) DC 15:
Akila was the mistress of Skull Hill during the Everwar and used the fort to build a mercenary army that she sold to whoever paid the most—she was not loyal to Cheliax and spoke often of her patron in Sothis. One day she dropped dead of seemingly nothing and as she was laid to rest, the magic ring she always wore on her left hand emitted a horrifying necromantic energy that nearly killed everyone in the fort.

Knowledge (History) DC 25:
Akila was buried in caverns deep beneath Skull Hill’s timber tower lest someone find her ring and figure out how to activate its power. A Pathfinder once resided in Skull Hill a hundred or so years ago and reported Akila’s cavern as a rumor in one of his reports back to Absalom.

Once in Vigil:
Heralt:

Diplomacy DC 10:
Heralt is a Pathf inder delver, known for his many explorations of regions that don’t look favorably on Pathfinders—regions such as the Hold of Belkzen, Druma, and the Lands of the Linnorm Kings. He was last seen in Vigil, preparing to travel to the incredibly dangerous region of Belkzen called the Skittering Mounds.

Diplomacy DC 15:
Heralt was traveling to the Skittering Mounds to seek out a hidden Chelish fort called Skull Hill. He was said to be posing as an explorer from a minor noble house of Cheliax, and was there seeking a lost tomb for the Pathfinder Society.

Diplomacy DC 25:
Heralt’s last report from Skull Hill was that he’d confirmed the existence of the tomb of the famed Osirian sorceress Akila, but that access to it was blocked and it was going to take some time to get inside. He promised to report again in a week and it’s been months since he was last heard from.

Skull Hill:

Diplomacy DC 10:
Skull Hill was a strategic Chelish fort in modern daycBelkzen that the nation of Cheliax used for mercenary recruitment and weapons trading during the Everwar. It was destroyed when Cheliax ceded those lands to Belkzen.

Diplomacy DC 15:
Skull Hill still exists. The Chelish government has kept it secret for centuries and they use the hidden fort to keep tabs on the Belkzen orc tribes.

Diplomacy DC 25:
Skull Hill is part of a complex spy network that Cheliax uses to keep tabs on Belkzen, Lastwall, Varisia, Nidal, and Nirmathas. No one has heard anything from Skull Hill in months.


Hi, and welcome to my run of the Echoes of the Everwar series!

Please post your PFS#, faction, progression (slow/normal) and dayjob roll (if applicable).

Nearly everybody has signed up with more than one possible character, so I'll let you guys settle on a APL and party composition before starting.


A single, dim lantern sheds uncertain light in the cabin of Venture-Captain Retief van Schuyver. The deck of his ship, the Maelstrom, sways and rocks with the gentle swells in the predawn darkness off the coast of Rahadoum. The captain scratches his patchy beard as he speaks.

“I’m not sure how much you know about the nation of Rahadoum. Its position on the mouth of the Inner Sea keeps it prosperous enough, I think, but the strangest thing about the nation has nothing to do with trade. You may already know this, but they’re not too keen on the gods. Any of ’em. Not Desna, nor Abadar, nor Gozreh, much less the bleaker crew like Asmodeus or Lamashtu. Them Rahadoumi want nothing to do with them—had a war over ’em, in fact. Even Sarenrae can’t get her foot in the door!”

The captain leans back, turns, and spits tobacco juice into a brass spittoon.

“Despite all that, Rahadoum is a peaceful nation, eh. Education is highly valued, and civic duty held in high esteem. At least it hasn’t had to deal with any religious wars in a long time. But turnin’ your back on the gods has its downside. Famine always looms on their horizon. The desert claims more and more of their farmland every year, it seems. And, worst of all, plagues wreak stark havoc among ’em. Thousands die every year from one ailment or another for want of a decent cleric. They have no power, no divine will, to stem the tide of disease, and they struggle and they starve and they die so dreamlessly, knowin’ that when they enter the Boneyard, there’ll be no deity to meet ’em there with open arms, no paradise waiting on the other side.
Just lately, things have been much worse. A new plague sprang up several weeks ago in the outlying villages around Manaket—Rahadoum’s center of learning. They call it the Night Plague, and it’s a killer. Very few infected have recovered from it but the handful who made it across the borders or out through the ports have been easily cured by clerical magic. This Night Plague’s a killer, but it doesn’t have to be.
That brings me to why we’re bobbing here off Rahadoum’s coast in the dead of night. Despite Rahadoum’s current social agenda, it’s an ancient, storied land. There’re a lot of secrets buried in those forgotten sands. As a result, let’s just say that the Pathfinders have ‘assets in place’ in the area not ‘officially’ associated with the Swordmeet Lodge in Manaket and leave it at that. But with plague striking the area, and those assets having no clerical support, they are now in jeopardy. We’ve got to protect our people and their research, and to do that we’ve got to get a handle on this plague before it becomes epidemic, or at least shield our folks before they’re exposed to it.”
He looks up, his eyes dark and fierce. “So we’re going to give Rahadoum a little help… whether they like it or not.”

He gestures behind him to a shadowed figure sitting on a sea-chest.

“This is Agosa Agion, a holy hand of Sarenrae and Pathfinder field operative.”

A human male rises from his seat and bows low. He wears a desert dweller’s robes on his slender frame and a green turban around his angular head. His forked beard is golden-colored and dyed with henna at its tips.

Captain van Schuyver clears his throat and continues.

“Agosa normally serves as a healer in the Sothis Lodge and his expertise should serve him well as a plague doctor. I don’t intend for you folk to play nursemaid to a bunch of plague victims, that’s what we’ve got Agosa here for, but getting him into the country and to the action is where you come in.
Your job is to sneak him into Rahadoum and get him to the village of Wadi al-Hesr, avoiding the nation’s priest-hunting military forces—they’re called the Pure Legion—and taking care of any ‘entanglements’ that you may run into along the way. For all the gods’ sakes, don’t let them know you’re even in the country! Right now, we’re anchored just off Rahadoum’s northern coast near the Qassabah Heb Amar. As far as the Rahadoumi government knows, it is the home of Bey Sarkris El Makkra, jefe of several of the local villages. The truth is, the good bey uses his stronghold as a secret smugglers’ port. Tonight, you are the smugglers, and Agosa here is your contraband. Get him into the tunnels where you’ll meet one of the bey’s servants; he’ll direct you from there.
Don’t mess this thing up. Once you get Agosa to Wadi al-Hesr—only a few miles from the bey’s fortress—he’ll know where to go. Questions? If not, then get to the tunnels before the tides change. Someone from the bey’s staff is surely already waiting.”


Hi, and welcome to my run of The Heresy of Man series!

Please post your PFS#, faction, progression (slow/normal) and dayjob roll (if applicable).

Judging by the sign-ups, the APL will be either 6.5 or 7, meaning that if Magabeus brings his swashbuckler/paladin you'll have the choice between high and low tier. Otherwise, we'll be playing high tier.


The shady rooms in Sandswept Hall, Sothis' Pathfinder Lodge, provide a welcome break from the oppressive heat of the Osirian capitol. You arrived in Osirion not long ago with orders to meet with Venture-Captain Norden Balentiir, though for what pourpose, you can only guess...

Go ahead and introduce your characters.


Please post the following:

Player name
Character name
PFS#
Faction
Dayjob
Progression (normal/slow)
Class/level

I've opened the gameplay thread, so go introduce your character when you're ready.


The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!”

With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder.

“Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.
“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,”
he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet.

“Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.”

With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.


Hi, and welcome to my run of #5-08: The Confirmation!

Please post your PFS#, faction, dayjob and progression (normal/slow)

After that, head on over to the Gameplay thread, where I've gotten things underway.


Open for dotting.


Hello and welcome to Blood Under Absalom!

The multi table event dosen't start for another two months, but I thought I might as well get some practical things out of the way.

Firstly, I'll need your characters' PFS#, dayjob (if any) and level progression (normal/slow).

Secondly, here's some ground rules:
Frequent posting is a necessity. Since the scenario is run on a strict timetable, daily posts can be the only way for the group to keep up.
I will bot characters quickly and with no warning. When in combat, I generally like to run an entire round in one day. If a player is bottle necking the progress, I'll take their actions for them based on their prior tactics and what I think makes sense at that given time. In normal games I'm usually much more lax, but the fast pace simply doesn't allow it.

If the likely prospect of your character being botted dosen't sit well with you, then this game might not be for you. I had an unpleasant exchange with one of my players at my Year of the Shadow Lodge table, and I'd prefer not to repeat that experience.

That's all from me for now. I've opened the gameplay thread for dotting, so feel free to do that.


You are Aspis Consortium operatives, hand-picked by your superiors for one of the most daring missions ever attempted against the hated Pathfinder Society. For centuries the Society has been the hyena of the archaeological world, descending upon legitimate Aspis operations to snatch whatever the Pathfinders want, kill hardworking contractors, and grow wealthy on the profits of their “historical preservation.” As they say, the victors write the history books, and the widely distributed Pathfinder Chronicles paint the Society’s piracy as heroism guided by a moral compass as true as the wayfinder each agent carries.
Despite the thick walls and heavy windows of the rented home that serves as your safe house, the passage of Pathfinders from across the Inner Sea region creates a muted rumble as they make their pilgrimage to the Society’s Grand Convocation, an annual gathering in which Pathfinders tell tales of their exploits, show off their discoveries, and celebrate another successful year. Every additional Pathfinder is another set of eyes to spot trouble and another blade ready to defend the Grand Lodge, yet every voice and footstep makes it even safer to discuss the impending attack.

You have all received final instructions in the last 24 hours. See the respective spoilers for your orders.


The Vengeful:


The Professional:



Alright, the party is as follows:
- Granta: The Ambitious
- Gummy Bear: The Leader
- xXCrusaderXx: The Vengeful
- ThomasSK: The Professional
- Alex Mack: The Artist
- SirPeter: The Experiment

Post the PFS#, name and faction for the character you'll be giving the chronicle sheet to (tier 6-8).

When you've made a suitable alias for your pregen, head over to the gameplay thread.


After "the incident", the good Doctor needs to pawn of the valuables that survived to fund future expeditions. With the help from his newfound ally (who is totally not a Pathfinder), he has discerned what will be able to sell at that planned auction at the Canny Jackal (listed prices are standard sell prices):

- 2x Potion of Darkvision (2x 150 gp)
- 2x Vial of Silversheen (2x 125 gp)
- 1x Adamantine Heavy Flail (1657 gp, 5 sp)
- 5x Khol of Uncanny Discernment (5x 750 gp)
- 1x Mummified Guardian (1500 gp)
- 6x Gold Funerary Masks (1x 150 gp, 1x 500 gp, 4x 75 gp)
- Broken Silver Dagger (11 gp)
- Silver Chalice (30 gp)

The items can be split into lots of any size or internal relevance.

Before the auction starts, you can mingle with the guests, both to get a feel of the potential buyers and to try and influence any who might be interested in bidding on your lots. A Diplomacy (Gather Information) check is required to chat and learn rumors.

The attendees able to purchase any of your goods are:

- Baketra One of Wati's richest and most notorious gourmands.
- Basif Iosep A wealthy coffee merchant.
- Djat Masakhet & Intef Karam Representatives of Wati's temple of Nethys.
- The Four Lanterns A cocksure band of Andoren explorers who participated in the necropolis exploration.
- Khammayid Okhenti A young scion of the noble Okhenti family, newly returned from his studies in Oppara.
- Manaat Heshwah The humorless representative of a Sothis trading house.
- Maru Meshhoten & Namaru Meshhoten An aging dowager and her granddaughter.
- Menya the Whip Rail-thin and with an iron handshake, this ambitious young armorsmith is attending the auction to network.

Convincing the attendees to bid on your lots is a Diplomacy or Bluff check. The DC depends on whether or not the items interest them. A bidding war can be started, but with a cumulatively higher DC.


I'm having some issues with my internet at home, so I might not post as often as usual. Hopefully it'll get sorted sooner rather than later.


Thread for messages and more elaborate out of character discussion.


Open for dotting.


Hi, and welcome to my run of #3-12 Wonders in the Weave, Part I: The Dog Pharaoh’s Tomb as part of PbP Gameday 5!

I will be running parts 1 and 2 back to back, and therefore players able to play both parts with the same character will be given priority. Otherwise it's first come first served. Given that we're already a month into the gameday, frequent posting will be needed to make sure we complete both parts before November 25th.

To sign up, post your character name, PFS#, faction, dayjob (if any) and whether or not you can play both parts.

The game will start on September 26th, if enough players have signed up by then, or at the soonest possible date thereafter.


In case we need a discussion thread.


Open for dotting/character introduction.


Hi, and welcome to my run of #4-04 King of the Storval Stairs, as part of PbP Gameday 5!

To sign up, post your PFS#, faction and dayjob roll (if any).

The game will start on the 12th of October.


Open for dotting/character introduction.


Welcome to my run of #3-15 The Haunting of Hinojai!

Please post your PFS#, faction, dayjob roll (if any) and whether or not you're on slow progression.

Judging by the sign-ups, this game might end up being a mixed bag when it comes to character levels, so feel free to switch characters if you wish.


Open for dotting.


Hi, and welcome to my run of #3-04 The Kortos Envoy, as part of PbP Gameday 5!

To sign up, post your PFS#, faction and dayjob roll (if any).

The game will start on the 27th of August.


Discussing the forthcoming mission over a light breakfast of pastries and fruit is a welcome change of routine from Venture Captain Drandle Dreng’s usual midnight requests.

“As you well know, the Society has a need for discreet ways of moving goods into and out of Absalom. Over the last year we’ve developed some reliable routes through the sewers and caverns underneath the city and this has worked well for us until recently.
Over the last few months, a tribe of kobolds calling themselves the Sewer Dragons started disrupting our supply with traps and ambushes. We know of several tribes of kobolds beneath Absalom, and generally, they are only a nuisance, but these have proved particularly troubling. They have blocked a few vital deliveries of late and some
Pathfinders have disappeared. The Decemvirate is starting to get concerned.
I need you to track down these Sewer Dragons and resolve this problem. I would prefer you make an effort to negotiate a truce of some sort with these pests. While I have little respect for the reptilian creatures who plague our sewers, I suspect if we exterminate them, some other threat will fill in the void they leave behind.”

Dreng pauses a moment to finish eating a peach, then continues.

“You could wander around the sewers for days and not find one of these Sewer Dragons. Fortunately, I have found a resource for you. A few years ago they hired a Taldan scholar by the name of Emral Xarcious to tutor the tribal leader’s children. I suspect Xarcious can lead you tothe Dragons.
The Decemvirate has a shipment of antiquities coming next week and I expect this situation to be resolved by then. It’s up to you to ensure the shipment goes off with no hitches. There is no time to fool around—you need to get moving.”


Welcome to my run of #3-02 Sewer Dragons of Absalom!

Please post your PFS#, faction and dayjob.

It looks like we'll be playing tier 3-4.

I'm guessing a couple of you will be attending PaizoCon UK, so we won't start properly before Monday, but the gameplay thread is open for dotting/character introduction and some initial questioning and Knowledge checks.


Just dotting for now. The start of this scenario is a bit different.


Z..D..: 1d100 ⇒ 81
GlennH: 1d100 ⇒ 11
miteke: 1d100 ⇒ 17
qwerty1971: 1d100 ⇒ 25
Lithrac: 1d100 ⇒ 53
RainyDayNinja: 1d100 ⇒ 38
Upaynao: 1d100 ⇒ 55
edwardsobel: 1d100 ⇒ 1
RyckyRych: 1d100 ⇒ 90


Open for dotting/character introduction.


Enchanter Tim: 1d100 ⇒ 90
RyckyRych: 1d100 ⇒ 75
Sethran: 1d100 ⇒ 73
Merisial the risen: 1d100 ⇒ 62
Alex Mack: 1d100 ⇒ 38
DebugAMP: 1d100 ⇒ 49
Chaosorbit: 1d100 ⇒ 60
Z...D...: 1d100 ⇒ 42
Gerald: 1d100 ⇒ 81
Insnare: 1d100 ⇒ 62
Lithrac: 1d100 ⇒ 83
DM Panic: 1d100 ⇒ 57
Oykiv: 1d100 ⇒ 14


Open for dotting


Please post your PFS#, dayjob and whether or not you're on slow progression.


"The City of Absalom is abuzz with excitement. The streets are full of revelers and feasting, as residents celebrate the city’s independence from tyranny. All seem most eager to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom, where hundreds dress in elaborate costume, don fake armor and weaponry, and crowd the Irorium floor to participate in a mock combat, reenacting the first siege of Absalom. I suggest you do what you need to prepare yourselves and then get to the Irorium to find yourselves some seats."

Go ahead and introduce your characters as you walk towards the Irorium.
Note that the game proper wont start until June 7th, but I thought I'd save som precious time from the start.


Welcome to my table of Year of the Shadow Lodge.

Please post your PFS#, Day Job and whether or not you're on slow progression.

To ensure that we finish in the allotted time (6-ish weeks), I will encourage you all to post at least once per day. Real life can of course get in the way of that, so for the pace's sake, have your stats readily available so I can bot you when necessary.

Otherwise, I look forward to playing with you guys!

Silver Crusade

*test*

5/5

Seeing as a have trudged my way to 100+ games run, I have started to set my eyes on my 5th GM star. However, I have found an ambiguous passage in the guide regarding the requirements:

Pathfinder Society Roleplaying Guild Guide p. 39 wrote:
First, a potential 5-Star GM must have run a total of 150 Pathfinder Society game sessions, including at least 50 different adventures and 10 or more Specials or Exclusive events over your entire history as a GM.

Does this mean that i need to run 10 different specials, or is that requirement separate from the one immediately before? It might just be me over analyzing the passage, but any clarification would be appreciated.

- Andreas


Open.


Two weeks ago, Osprey showed up at the Grand Lodge in Absalom, his features shadowed by the long cowl of his heavy leather cloak, his unmistakable voice a sullen whisper of both mystery and urgency.

“A grim shadow creeps over Absalom, one that threatens all of us. We know not its source or even its purpose, and need answers to secrets only known to the dead. Your task is one of great importance and urgency. You must retrieve the bones of the ancient mystic Amao from his cairn and bring them to me so our seers can contact his spirit. We need to contact him before these dark forces track his spirit down in the worlds beyond and devour him. Take extra care on this mission, for the Aspis Consortium also dearly desires these bones and their secrets. Amao’s bones rest in a cairn atop a mountain. Go to Cania’s Drop, a small waystation high in the Fog Peaks along the border of Southern Galt. There you will meet with an ex-Pathfinder named Rysam Aklon who will provide you with equipment and directions to Amao’s cairn. You shall hear from me again once you complete your mission, but for now may the gods speed you on your way.”

Now, here in the foothills of a wintery southern Galt, bitter winds blister skin and numbness settles in to exposed extremeties. While Absalom isn’t known for its sunshine, at least its foggy shores are more favorable than the bonebrittling cold of the Fog Peaks. Before you lies your destination, a mountain waystation run by exiles and recluses.

Go ahead and introduce your characters. Don't bother with any questions for Osprey. He's a secretive bastard and wont give you any answers.


Hi all!

I've been wanting to take a stab at GMing a PbP game for a while now, so here we go.
I'm looking for six players who'll dare to climb to the highest regions of the Fog Peaks in search of ancient knowledge...

Silver Crusade 5/5

I seam to have lost my GM stars...

I logged on to my PFS account, and lo and behold, I'm suddenly listed as "You have 0 tables of credit". I can still see my GM sessions, which would put me at 59 tables of credit, but something seems to have gone wrong.

Does anyone know to whom i should be directing my complaint?

5/5

Hi all,

I seem to be having problems with reporting a scenario i GM'ed last night... As far as I can tell, I can't fill in the date properly. Has anyone else had this problem, and if so, how did you fix it?
If all else fails, could someone point me in the right direction to where ever I can get a hold of tech-support?

EDIT: I figured it out myself... Conclusion: I'm an idiot *facepalm*