
qwerty1971 |

waiting to see what the others bring, I can bring either a lvl 11 Warpriest or a lvl 11 fighter.

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Marta checking in
PFS # 141936-1
Faction: Liberty's Edge
Day job: Intimidate, +21
Do you want the day job roll up front?
Also, I hate to be a pain but I need a ruling up front. I have an ioun stone that acts as spell storing. I was recently playing in a game where I recommended buying one and the question came up whether you could load the stone from a wand. Please let me know, because if not I will have to buy some scrolls and get a spellcaster to do the honors (or find a spellcaster in the group that can cast it and is willing to load it). It will cost a bit more that way but I don't want to be in the middle of a scenario and not be able to use the item.

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I'd like to bring this guy but I'm still waiting on my chronicle from the Special that we just run. It wouldn't affect my level (9) but I might want to make a purchase or two.
PFS # 79644-3
Faction : Grand Lodge
Craft (Sculpture) Day Job: 1d20 + 7 ⇒ (6) + 7 = 13

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Lithrac, reporting for duty. Thanks for hosting this game!
PFS #76446-4
Faction: Scarab Sages
Day Job: Craft (gemcutting): 1d20 + 14 ⇒ (4) + 14 = 18

GM Skipper |

@Marta: Yes, roll your dayjob ut front. As for the ioun stone, I'd say that you can cast the spell from a wand.
@Rajmahendra: This game is full, but if you're interested in joining others, then The Flaxseed Pathfinder Lodge would be a good place to start.

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Marta, if the spell you want to load is an arcane one (wizard list), I'd be honored to do it for you.

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This is qwerty. All I have are lvl 11s. This is my fighter since we have arcane, divine, rogue on the team.
Name: qwerty1971
Character Name: Jagger Greycloak
PFS #: 114768-3
Faction: Grand Lodge
Day job: Caravan Intimidate: 1d20 + 15 ⇒ (16) + 15 = 31

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Check in with roll
PFS # 141936-1
Faction: Liberty's Edge
Day job: Intimidate, take 10 for 31

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So, to make sure I've got it right, so far we have:
Level 9 Rogue (TWF, traps)
Level 9 Monk/Inquisitor (melee, divine)
Level 9 Wizard (arcane, Knowledge)
Level 11 Fighter (melee)
And we're waiting on one other.
My options are:
Level 11 Alchemist (bombs, traps)
Level 10 Monk (melee)
Level 10 Mammoth Rider (melee, divine)
Level 8 Swashbuckler/Magus (melee, arcane, face)
Level 7(8?) Bard (arcane support, face)
It looks like my melee characters would be a bit superfluous, and I'd be stepping on the Rogue's toes with my Trap Breaker alchemist. It looks like we'd be playing up with 6 players, but what would people say to having the bard around? He's level 7 (possibly 8; I need to check the physical sheets when I get home), geared toward pure support and buffing. The Mammoth Rider would be fun, but I'm guessing this is an urban scenario, and a huge mount wouldn't fit well.

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Marta, if the spell you want to load is an arcane one (wizard list), I'd be honored to do it for you.
Thanks. Those 1's on the UMD roll can be a pain.

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Hi everyone! For those of you I've played with before, a pleasure to meet you again! For those of you I haven't, it's nice to meet you, let's kick some ass!
Kleetus is level 8, and the limits of his "quantifiable" social skills is his strong capacity to intimidate. Other than that, he hits things in melee.
Name: Greg Rebelo
Character Name: Kleetus Doherni
PFS #: 43451-2
Faction: The Exchange
Day job: Caravan(Intimidate): 1d20 + 20 ⇒ (6) + 20 = 26

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Oh, my. Kleetus and Marta are going to get along just fine.

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Yeah, with all this firepower, I'm bringing the bard for support.
34572-11
Silver Crusade
Day Job (Perform): 1d20 + 21 ⇒ (19) + 21 = 40

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It looks like we have an average level of 9 so I think we could play high or low tier, right?

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With 6 players, we're high-tier regardless. But this is Season 2, and everyone looks decently-built, so I'm not worried.

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Wow; 19 new posts! I hope I won't be a drag; for the time being I'll only be able to post once a day. I expect that to change moderately at the end of August (I'll be posting less around the last weekend of August because of my organizational duties at a local con, and then I'll be able to post a little more than twice a day after that).

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Finally received that chronicle and the only change is I will purchase the Agile quality to go on my other weapon so now I have a matching set.

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Note: When the fists start flying I will be posting my attacks like this:
First attack, non-lethal, +1 enhanced, last d6 damage is acid
attack roll: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 2d6 + 1d6 + 15 ⇒ (5, 6) + (5) + 15 = 31
intimidate: 1d20 + 25 ⇒ (6) + 25 = 31 (-2 if no Halo bonus)
Note that the intimidate roll (because of enforcer) is a d20 and I will be including it for non-lethal attacks whether it is necessary or not. Because it is a d20 and there is opportunity for cheating by adding it or excluding it to move the roll to the next attack, I'm just going to include it all the time. It saves me from having to modify my attack template and makes things consistent and posting my intention here removes all question of integrity from the equation.
Naturally if I am doing lethal damage then it will change and I will not post the intimidate because enforcer only works for non-lethal, but most every time Marta chooses to do non-lethal. That being said, I'm looking at a bunch of animated goons and I doubt non-lethal will work on them and I will almost certainly end up choosing lethal when I strike them.
If that is OK with you Skipper?

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Sorry I'm not doing non-lethal, but at this rate he's dropping me next turn.
Hopefully Marta can flank him before the blue golem beats me to a fine pulp.

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Does Marta currently have a flank or does she need to move north one? I'm not sure if Jagger is currently threatening on the corner or side or both.

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Hey Skipper, if everyone received their chronicles can we make this game inactive? My campaigns tab is starting to overflow with the PBP games being set up.