[PFS] GM Skipper's #1-50 Fortune's Blight
(Inactive)
Game Master
SkipperD
Battle Map
Enchanter Tim: 1d100 ⇒ 90
RyckyRych: 1d100 ⇒ 75
Sethran: 1d100 ⇒ 73
Merisial the risen: 1d100 ⇒ 62
Alex Mack: 1d100 ⇒ 38
DebugAMP: 1d100 ⇒ 49
Chaosorbit: 1d100 ⇒ 60
Z...D...: 1d100 ⇒ 42
Gerald: 1d100 ⇒ 81
Insnare: 1d100 ⇒ 62
Lithrac: 1d100 ⇒ 83
DM Panic: 1d100 ⇒ 57
Oykiv: 1d100 ⇒ 14
Hi, and welcome to my run of #1-50 Fortune's Blight!
Please post your PFS#, Faction, Dayjob and whether or not you're on slow progression.
The gameplay thread is open for dotting/character introduction.
Edit: It looks like we'll be playing tier 5-6, so that'll help you guys narrow in on a character.
Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]
PFS #: 1142-2
Faction: Liberty's Edge
Day Job: Survival: 1d20 + 10 ⇒ (18) + 10 = 28
Potentially several archer builds on this one.
Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter
PFS #76446-7
Faction: Dark Archive
Day Job: Forgoing my day job check to regain 1pp (Borderland Keep boon)
Normal progression
Auric is an archaeologist bard with lots of skills (especially trapfinding), and a ranged combatant.
Thanks for the opportunity to play that scenario, GM Skipper!
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Dotting for now. Proper signup to follow this afternoon.
Reesa
Silver Crusade
12445-8
Day job None.
Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1
Going with Elain proper details later but fighter 5 Sorecerer 1
PFS 9251-16
Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8
PFS # 79644-15
Faction : Cheliax
Day Job : None
Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1
PFS 9251-16
Faction scarab sages
Day job survival: 1d20 + 6 ⇒ (6) + 6 = 12
I have the hunting lodge vanity it pays for the cold iron arrows
Also I will be paying 5 prestige and 600 gold to retrain level of sorcerer to foresight wizard
Unless you have objections in which case I will have to reload the Not retrained version
@Elain: Retraining is fine with me.
I've PM'ed the last player. When he checks in, we'll begin.
Male Aasimar (Angelkin) Warpriest 4 / Brawler (Steel-Breaker) 3
My bad! Sorry guys!
PFS: 34762 3
Faction: Silver Crusade
Day Job: heal: 1d20 + 2 + 12 ⇒ (20) + 2 + 12 = 34
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Alright, let's get this thing going!
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Aw heck. DM. I've just realized I played this scenario for credit a couple years ago! I didn't recognize the name. I should have checked closer as the intro gave it away.
Want to pick up a sub for me while you are just beginning?
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@Reesa. It happens to the best of us. I've PM'ed the next player on the list. In the meantime, we'll keep playing.
Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'
chaosorbit reporting in with Sarnoc -- thanks for the invite.
I'll get the rest of my character profile finished today.
PFS #90071-6
Faction: Dark Archive
Day Job: Profession Teacher: 1d20 + 4 ⇒ (3) + 4 = 7
Normal progression
Male Sylph Prescience 3/5 Hp 16/38 AC 18*, T14, FF14 (+4 Dex,+4 mage armour) Fort +4, Ref +5*, Will +3, *+1for haste so 19AC etc Lore warden Fighter 5 foresight wizard 1
At a con with spotty internet until Sunday will keep ready with more holy arrows should the spirit reappear
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