[PFS] GM Skipper's #3-15 The Haunting of Hinojai (Inactive)

Game Master SkipperD

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Open for dotting/character introduction.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

They pulled me out of the arena for what now? A man armed with scimitar and shield marches into the room only to find it empty. What's the rush? No one's here yet!

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

dot for now, will post more when I have a minute...

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

A slender regal looking elf sitting and sipping from a wine glass looks over at the intrusion.
"Calm down. Tis early still. The others will show soon enough. It seems you are part of the brawn on the team as I will play the part of the brains. The name is Galandaro of the elven Tinalmathian family from Kyonin. And you are...?"

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

The elven what? Oh, never mind. Darvik Willowbrook, that's me. Yeah, I guess I'll be the one risking my neck while the likes of you figure things out. Usually works for me.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Near the Venture-Captain stands a lithe young woman with otherworldly looks. Long blond hair flow on her shoulders, with golden locks. Her eyes seem to be made of gold as well. She's covered in an outlandish-looking mithral armor, and seems to prize her darkwood bow a lot. As each and every person enters the room, the aasimar studies them carefully, as if trying to discern something a simple glance wouldn't reveal.

"I'm Silver Crusader Ennoia, servant of the Empyreal Lady Falayna." she explains. "Well met!"


Arriving at the Lantern Lodge in Absalom’s Petal District, the team is ushered into an immaculately maintained garden where Venture-Captain Amara Li is found pruning a rose bush. She rises gracefully while handing the gardening shears to a servant and tugging off her gloves.

“Thank you for coming,” she says, gesturing for the group to walk with her through the garden.

“I am sending you to Minkai, on the other side of Golarion. The lands of Tian Xia are rich in mysteries unknown here in the Inner Sea. There is one legend in particular that has intrigued me for many years, and astute agents many find it an opportunity to see their investigations chronicled for their colleagues to read and admire. In the land of Minkai, a mansion sits atop a hill, where no one dares to venture. It is called Hinojai, and stories tell that it was the home of a wealthy and powerful woman before the fall of Imperial Lung Wa a century ago. It is a long trip, but I strongly suspect the manifestations are genuine and worth the trek. You see, there is but one thing more interesting than discovering a haunting—discovering how it came to be.
Your transportation is arranged, of course. Hinojai sits in a triangle between two villages and a small town named Nagura. Nagura is large enough to allow you to do any last minute provisioning you require, as well as any background investigation you may wish to do. Remember that the Pathfinder Society is not as well-known in Minkai as it is in the Inner Sea. Be mindful of local traditions and represent the Pathfinder Society in a positive light—do not upset the local people! Damaged relationships only hurt future agents who may be following up on your discoveries. Finally, remember your mission is to discover what happened at Hinojai, not burn it to the ground. Protect and defend yourself, by all means, but we seek the truth, we do not destroy it.”

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

You say this place is haunted? Meaning ghosts and stuff?


Slightly rankled by Darvik's blunt manner, Amara Li never-the-less answers his question.

"I do not know many details about the precise nature of what troubles Hinojai, but ghosts are within the realm of possibilities. I suggest you save your investigations for when you arrive in Nagura."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I'm more in the destro... protect and defend division, not the investigation department, ma'am. I think the smarty types will be the ones doing that. Darvik steps back into the shadows of the garden so that someone else might speak.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

"Appears to be a risky venture to send a team of Pathfinders to a supposedly haunted house. Why not let the local authorities there handle the investigation if there are no relics and such to bring back? I dare say my knowledge of ghosts and the eerie is rather limited. Hopefully others here have sufficient knowledge in those areas." Galandaro asks during the brief. 0 skill in religion


Continuing your stroll through the gardens, Amara Li happily continues to answer questions.

“Ah, but this no random haunted mansion. The noblewoman who lived in Hinojai prior to its haunting has been linked to an organization called the Way of the Kirin, which the Pathfinder Society also has an interest in.”

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

The paladin appears to be looking elsewhere during the whole briefing, as if she wasn't paying attention. "A haunted mansion? Ghosts? I pray Falayna I'll be capable to deal with it. You can slay ghosts with arrows... right?"

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

The assembled Pathfinders have noticed that one of their fellows...seems off. He appears a hulking, brooding tiefling or dragon-kin, or maybe a mix of both. Large horns protrude from his head, and sharp teeth protrude from his jaws. He tries to focus on their assignment, but seems to be having some difficulties.

The tiefling occasionally thrashes or has his face contort strangely. His erratic behavior is unnerving, and his shifty eyes stare at the others for a moment, though he does not appear to see them.

Despite his apparent difficulties, it is clear he has been listening.

"What do we know of this Way of the Kirin? Why is the Society interested in that?" he asks.


"The Way of the Kirin is an organization that existed before the fall of Imperial Lung Wa, with an extensive trading network and mercenary armies that they contracted only to clients who met certain criteria. Their outlook would not have been incompatible with that of the Pathfinder Society.”

Sense Motive DC 20:
The Way of the Kirin is of greater personal interest to her than she is letting on.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Sense Motive: 1d20 + 0 ⇒ (15) + 0 = 15

You say that like its past-tense. Why do we care about a dead woman that was with an organization that no longer exists?

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7

"The Way of the Kirin? I thought it was a Tien dish!"


The Venture-Captain frowns as Darvik reemerges from the shadows.

"By all accounts, the organization no longer exists, but any knowledge left behind would be quite valuable for the Society."

Dark Archive

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 3 | HP 45/45, AC 13 (17), FF 11, T 13, F +5, R +6, W +7, Init +7, Perc +6

A small man, a Halfling by all appearances, sits with a pipe in his hand and a book on his knee. He listens with interest to the story being told. "Ghosts are certainly within our experience as Pathfinders." he says, the pipe smoke settling in a haze around his head. His voice is flat and expressionless, but his gray eyes glint with excitement.

Spoiler:
1d20 + 15 + 10 - 2 ⇒ (7) + 15 + 10 - 2 = 30

DC 30 Perception:
You're not sure what race this person is, but he's not a Halfling. Some kind of magic is altering his appearance in conjunction with more mundane techniques.

He thinks to himself about the house, the lady, and the Way of the Kirin.

Knowledge: History: 1d20 + 12 ⇒ (4) + 12 = 16

Any other knowledges relevant?


Jakarno knows that The Way of the Kirin was dedicated to fairness for common people and to opposing political corruption.

There'll be a chance to roll Knowledge (local) and Diplomacy checks when you arrive in Nagura.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion's face contorts unnaturally as he thinks of their mission.

"A haunted house and a defunct organization to investigate. This all sounds like something we can tackle better once we reach our destination," the dragon disciple says.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

"Well then if we have no more questions and no one needs to go shopping I say we leave. Doe anyone speak the local language?"


It seems to me that you have no more questions for the Venture-Captain, so I'll get on with the sceanrio.

Nagura is a small but active town at the crossroads of three major highways. It serves as a hub for transportation and the distribution of lumber, rice, and other foodstuffs between several smaller villages and two larger cities. Besides numerous residences, the town offers accommodation for merchants and travelers, a general store, and a number of cottage industries such as pottery and weaving. Smoke wafts in the sky from the chimney’s of active ceramic kilns, while the street is filled with the scents and sounds of vendors selling both raw and cooked food items from booths. To the west of town, a large residence for government officials sits empty and waiting, reserved for the local samurai or the representative of the regency. To the east are a number of shrines to various gods, separated from the rest of town by a bright red torii gate.

If you wish to gather information:

Knowledge (local) or Diplomacy 15+:
Hinojai was originally owned by a benevolent noblewoman named Minasako Himiju. She disappeared around the same time as many unsolved murders and atrocities associated with the manor began, approximately 90 years ago.

Knowledge (local) or Diplomacy 20+:
Hinojai is abandoned but always appears in fair condition even today. Shadowy figures have been seen on the property from a distance, but have never been identified.

Knowledge (local) or Diplomacy 25+:
Over the last century, the worst supernatural events concerning Hinojai have involved a mysterious fog descending from the house. No one who goes into that fog is ever seen again.

Knowledge (local) or Diplomacy 30+:
Few victims have ever been found since the original spate of murders 90 years ago, but over the years a few bodies have been found near the estate—all were drained of blood. Stranger still, no tracks were ever found around them.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik will simply try to aid those attempting to gather intel.

Diplo: 1d20 - 2 ⇒ (4) - 2 = 2 Yep.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia spends the next couple of hours in Nagura, visiting temples and discussing matters with priests who might know something valuable.
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

Later, she returns with a handful of information. "I've learned quite a bit. Hinojai was originally owned by a benevolent noblewoman named Minasako Himiju. She disappeared around the same time as many unsolved murders and atrocities associated with the manor began, approximately 90 years ago. The mansion is now abandoned but always appears in fair condition even today. Shadowy figures have been seen on the property from a distance, but have never been identified. Lastly, over the last century, the worst supernatural events concerning Hinojai have involved a mysterious fog descending from the house. No one who goes into that fog is ever seen again."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Murders? A fog? This keeps getting better.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

"Hmmm such a curious fog. It may either kill and destory or it teleports or people may just be confused." Galandaro replies after listening to Ennoia brief the team.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik laughs at the last possibility. Yeah, more likely than not. Its fog. What can fog do?

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion assists Ennoia in asking around.

diplo aid: 1d20 + 8 ⇒ (14) + 8 = 22

If we could get one more assist we can open the last spoiler

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Diplomacy Untrained: 1d20 + 2 ⇒ (1) + 2 = 3

no help from me.

Dark Archive

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 3 | HP 45/45, AC 13 (17), FF 11, T 13, F +5, R +6, W +7, Init +7, Perc +6

Knowledge: Local: 1d20 + 13 ⇒ (8) + 13 = 21

The Halfling, who introduces himself as Ferris Hidemann, is solitary and secretive during the trip, and upon arrival in Nagura he is furtive but alert. He nods along with Ennoia's report, leaning in and listening closely as she adds information new to him. "I would be very interested to observe this fog. It does seem to be a defence mechanism of some sort, keeping the curious away." he says.

Aid Diplomacy: 1d20 ⇒ 19


With Jakarno's assist, you get the 30+ info as well. What's the plan now? You've learned the exact location of Hinojai while asking around town.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Any archers might want to invest in some ghost salt before we head out, just to be on the safe side.

I think that if everyone is ready we should head out there.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"We came here to investigate the house...let's do it then," Insidion sneers.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

Galandaro grabs his things and is ready to depart.


Meandering stone steps, overgrown with vegetation in places, climb the slope of a hill underneath sheltering trees. On the final landing before the mansion itself is a freestanding moon gate—a circular stone gate that opens between the trees. The surface of the landing itself is stone and decorated with a sundial fashioned from colored tiles. The sundial’s blade rises two feet from the landing like a shark fin pointed toward the moon gate. Beyond the gate, a final set of stairs ascends to the house.

Survival DC 20:
There has been foot traffic on the outdoor steps to the mansion in the last 24 hours, but little else can be determined as the terrain is hard and exposed to the weather.

Map added at the top of the page.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 0 ⇒ (12) + 0 = 12

Darvik will head through the gate and lead the party to the house.

Dark Archive

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 3 | HP 45/45, AC 13 (17), FF 11, T 13, F +5, R +6, W +7, Init +7, Perc +6

On the walk to the house, Ferris dons a disturbing-looking mask. His voice, coming from beneath has a hollow character.

"Should we approach stealthily?" he says. "I can shield from sight and then from sound when we get close enough."

Invisibility Sphere and Silence anyone?

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I see nothing to hide from, but they may be hiding from us. What do you smart folk think? I'm all for anything that'll help.


Just let me know when and how approach the moon gate.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia looks a bit startled. "Why don't we knock and ask to come in? Wouldn't it be the polite thing to do? I mean, it isn't very honorable to intrude uninvited... right?"

Once her companions have re-explained things to her, she nods at Jakarno's proposal. "Oh, in that case we could approach unseen... but will that stop the ghosts from seeing us?"

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

"Maybe send two people to knock while the others stay back? It would be rude to have everyone sneak in and find the occupants up to nothing wrong, that might put them on the defensive if we outright accuse them of being bad."

Dark Archive

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 3 | HP 45/45, AC 13 (17), FF 11, T 13, F +5, R +6, W +7, Init +7, Perc +6

Ferris clears his throat. "Yes, well, that may do the trick." he says. "Will the first two have a means to signal the rest?"

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Fine, I'll go knock. Who is coming with me? Someone who'll actually be able to talk to whoever answers the door would be preferred.

Darvik then adds, If I draw my weapon, consider that a signal.

Grand Lodge

Male Elf Arcanist 14-Magaambyan Initiate (HP: 86/86)(AC:28; FF:24,T:17)(F:+10 R:+12 W:+13)(Init:+6)(Perception: +24)

"I would say someone who is a natural diplomat and would not arouse any suspicions should go with you" Galandaro tells Darvik while looking at Ennoia

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"I'll go," Insidion sneers. "I...have a way with people," he chuckles.

But looking up at the manor, he says "Though I am not sure what good knocking will do. Clearly, this place has been abandoned for a hundred years, and anyone else here has no right to be here either. If anyone is here, it's a squatter, and they'll likely be hostile."

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Oh, I'll come with you as well. People usually like me on first contact, so there's no reason why ghosts shouldn't do the same." she says with an ingenuous smile.

Moved all three of us on the map.


GM rolls:
Ennoia: 1d20 + 0 ⇒ (18) + 0 = 18
Insidion: 1d20 + 9 ⇒ (12) + 9 = 21
Darvik: 1d20 + 0 ⇒ (5) + 0 = 5
1d20 + 2 ⇒ (11) + 2 = 13

As the three of you reach the sundial, Insidion hears the pleading cries to hurry coming from nowhere and everywhere. Insidion has a surprise round.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion's keen ears pick up the sounds of cries ahead, and the tiefling holds up a hand for the others to stop.

"Trouble..." he says, though he can't pinpoint from where.

Insidion draws a wand from his belt and prepares to cast a protective spell.


Six ghostly figures appear on the landing. Apparitions of a woman and two small children huddle together, flanked by spectral armored figures with drawn blades. A robed and hooded woman stands apart from the others pointing down the stairs. The children sob as their mother pleads to some unseen person to hurry. The hooded figure calls out sharply,

“You’re too late. It is sundown. Their lives are forfeit!”

Despair, futility, and the feeling of being tricked wash over any witnesses standing on the staircase as the spectral soldiers raise their blades and fall upon the family.

Ennoia, Insidion and Darvik are now fatigued.

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