[PFS] GM Skipper's The Heresy of Man series (Inactive)

Game Master SkipperD

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Hi, and welcome to my run of The Heresy of Man series!

Please post your PFS#, faction, progression (slow/normal) and dayjob roll (if applicable).

Judging by the sign-ups, the APL will be either 6.5 or 7, meaning that if Magabeus brings his swashbuckler/paladin you'll have the choice between high and low tier. Otherwise, we'll be playing high tier.


I've posted the intro in the gameplay thread, so feel free to get started when you're ready.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

PFS#: 80015-5
Faction: Scarab Sages
Progression: Slow
Day Job: Profession (clerk): 1d20 + 9 ⇒ (4) + 9 = 13

I need to update Zinkyudo's alias, including doing a bit of shopping, but am otherwise good to go.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Player's Name: Rogar Valertis
Character's Name: Rogar Valertis Alastoris
PFS Identity Card #: 100733-1
Faction: Sovereign Court
Progression: Normal
Dayjob Roll:Profession (soldier): 1d20 + 8 ⇒ (4) + 8 = 12
Notes: Rogar needs some new equipment. Before the start of this scenario he will buy: Potion of Feather Step (50gp), Oil of Bless Weapon (50 gp), Potion of Enlarge Person (50 gp).
Besides potions Rogar will sell his +1 greatsword for 1175gp and buy a +1 adamantine greatsword (5050 gp), an amulet of natural armor +1 (2000 gp), a ring of protection +1 (2000 gp) and upgrade his cloak of resistance to +2 (3000 gp).
Total spent: 12.200 gp
Total earned: 1.175 gp

TOTAL: 11.025 gp spent

Considering Rogar had saved 11.403 gp he's now left with 378 gp hidden under his bed.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Character Name: Lysaer Nymmis
Player Name: Sethran
PFS Number: 34762- 8
Faction: Dark Archives

[ooc]Dayjob will be tick on my Treasure Map Boon, granting me 150gp x Level (7) so 1050.

Will need to update his online profile for his level up.


My options at this tier are
Slayer (Archer) 5 with Trapspotter
Unchained Monk 5
Alchemist 8

The Alchemist has a brand new wand of Haste.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Bigguy - it goes without saying, play what would you'd like - but if we're playing high-tier, it might be safest for your level 5's to make other plans. And that wand could certainly come in handy.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Fair enough. I'll have to update him a bit.
Player name Edward McGee
Character name Sparky Fantastico
PFS # 145373 - 6
Faction The Exchange
normal/slow? normal
Day Job roll? Take 10 on Craft Alchemy for a 56 granting him 300 gold

Note that Sparky grants other players at the table a +3 circumstance bonus to Day Job rolls and a result of 45 or higher grants 200 gold.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Player name Cyril Corbaz
Character name Auric Voralius
PFS# 76446-7
Faction Dark Archive
Progression Normal
Day Job Forgo to get +1pp with Borderland Keep boon

Archer/trapspotter/skilled adventurer here.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky can pass out extracts. But like any potion you will have to pull them and drink them. And most of them are 1 minute per level buffs. Once we are our way he will take requests for what to prepare so just let me know.

Formula book
1st 6/day Crafter's Fortune, Comprehend Languages, Shield, True Strike, Ant Haul, Expeditious Retreat, Endure Elements, Heightened Awareness, Enlarge Person, Longarm, Negate Aroma
2nd 6/day Barkskin, Alchemical Allocation, See Invisibility, Ablative Barrier, Invisibility
3rd 4/day Heroism, Channel Vigor

Potions to use with Alchemical Allocation
Heroism
Circle of Protection vs Evil
Fly
Remove Blindness

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Player: Magabeus
Character: Deaglan
PFS: 24861-1
Faction: Silver Crusade
Progression: Normal
Day Job: take 10 Heal: 10 + 15 = 25
Class: Cleric 8 /Fighter 1

Note that I plan on playing Deaglan on Wednesday in a local game. I hope that is allright, otherwise he will be Cleric 7 / Fighter 1 for this game and I will run somebody else on Wednesday.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

So we have
Zen Archer 4/Cleric 3
Fighter 6 focused on Greatsword
Fighter 2/ Inquisitor 4 focused on Greatsword
Alchemist 8 archer
Bard 7 archer
Fighter 1/Cleric 8 focused on Dwarven Longhammer

We average at just over level 7. We have 6 players and this is season 2 so we are playing up.

And since all 6 of us use 2 handed weapons Shield will be a popular choice of extract. Though since Longarm increases your reach by 5ft that could also be useful.

level 1 extracts
Shield x4, Longarm x2

Level 2 extracts
See Invisibility, Barkskin x2, Alchemical Allocation x3

Level 3 extracts
Heroism x4

Anyone have any input on it?
Sparky will hold one of the shields, one of the Heroisms, The see invisability, and all of the Alchemical Allocations.

The rest are up for grabs.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Can i request an enlarge person instead of a shield? I will also take a barkskin

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Lysaer also had Hellknight 1 which hasn't been updated yet, but doesn't change a great deal.

Extract list looks fine to me, I will gladly take a shield extract. (Only not in Hellknight Plate due to roleplay ><)

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

About to head to the airport on a family emergency, not sure what my ability to post will be. Will post as I'm able.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sure. I can make that 1 Enlarge and 1 Longarm.

level 1 extracts
Shield x4 (Sparky, Lysaer), Longarm x1, Enlarge Person (Deaglan)

Level 2 extracts
See Invisibility (Sparky), Barkskin x2 (Lysaer), Alchemical Allocation x3 (Sparky x3)

Level 3 extracts
Heroism x4 (Sparky)

I'm amused at whomever assigns agents. "We need to escort a Cleric into a land that confiscates or destroys all religious items and imprisons or executes clerics. Who should we send?" Guy who assigns agents: "How about 3 clerics and an inquisitor?"


Deaglan wrote:
Note that I plan on playing Deaglan on Wednesday in a local game. I hope that is allright, otherwise he will be Cleric 7 / Fighter 1 for this game and I will run somebody else on Wednesday.

No worries. I'd be surprised if we'll get properly started by Wednesday anyway.

Zinkyudo wrote:
About to head to the airport on a family emergency, not sure what my ability to post will be. Will post as I'm able.

I hope everything's OK. You just post when you can.

Sparky Fantastico wrote:
I'm amused at whomever assigns agents. "We need to escort a Cleric into a land that confiscates or destroys all religious items and imprisons or executes clerics. Who should we send?" Guy who assigns agents: "How about 3 clerics and an inquisitor?"

I had a nice chuckle at that as well. But hey, at least most of the party has a vested interest in keeping things discrete, so let's say it was by "design" :P.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I am not able to go to the game tomorrow, so will be lvl 8 for the first one.

Sparky: also one barkskin please for me.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

I can turn 1 or 2 of the Alchemical Allocations into Barkskins if there are more requests for them.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Barkskin is good for Rogar too.
He also has a potion of enlarge person, see invisibility could come in handy though.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Zink can do his own Barkskin, and can use See Invisibility once a day as a racial ability, but an extract of Heroism might well come in handy at some point, since his attack rolls lag a bit behind for this level.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Heyy guys! I will be away from this evening until Sunday, won't have time to post but I aill be caught up Monday ^^. Feel free to bot me as necessary!

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Quick message to warn that I'll be abroad on holiday from Saturday 15th to Saturday 22nd, with extremely low chance of wifi access. Please bot my character accordingly until I come back.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

GM, can you be so kind as to remove Isabella from the roster? I first wanted to go with her, but realized she has my GM chronicles for the series.

Thanks

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

I think that was intended for another thread.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Neither Auric or Rogar speak Osiriani. Can Sparky speak as a free action now or do I have to wait until his initiative?

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Sparky, it was not, I dotted in with the wrong character at first.

Thanks GM

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar may not speak Osiriani but he understands all to well when enemy soldiers are ordered to take hostile action since he's got a fairly well trained profession (soldier). Sometimes actions speak louder than words.


@Sparky: I can't find any clarification on this specific situation, but I'd say yes, since you weren't surprised by them.


@Sparky: My gripe with you rapid shot'ing, is that that the feat requires you to make a full attack, which you can't do with bombs unless you have fast bombs. It's always a discreet standard action otherwise.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Right. If you read my ooc in gameplay you'll see that I realized that. That's why I said don't count the bomb toss. I threw the lubricant an pulled out a tanglefoot bag.


Whoops! Hadn't read the edit...

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I am on a citytrip with my wife until Monday May 7. Please bot me when and where required.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Considering how crippling darkness can be for a melee character I'd like to wait posting Rogar's next move until the effects of Sparky's actions get factored in the fight. Depending on where the enemy is and what it is Rogar may charge at it, shoot at it or simply delay waiting for the others to parley with it/her/him...

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Yep, I'm doing the same, waiting to see what some light on the subject tells u.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Apologies if my reminders seem rude.
As I've been playing pbp more I notice a lot of players don't seem to be fully familiar with the game mechanics or basic tactics. And I think it is precisely because no one ever wants to bring it up. If I'm at a table I will often try to give advice. If course it isn't always an online issue. I recently played irl with a level 4 summoner. His Eidilon got taken out. On his turn he said to just skip him and he couldn't do anything. I asked him why he didn't summon something to help. He had no clue what I was talking about! He didn't know that summoners could summon.

So again, Not trying to be a jerk. Just trying to help.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

No worries, Sparky. I didn't mean to come across as touchy. I get that it's hard to know what degree of experience the others at the table have when playing PbP. I will often add secondary targets when playing an archer, and just spaced it this time.

I spent most of my strategic thought on that post thinking about whether to 5-foot to an unflankable spot (which would make me safer but leave Sparky stranded on the far side of a group of baddies) or step closer to you and keep you alive, though keeping myself surrounded by foes. I thought it would be more fun for all to do the heroic thing, so I did. But I thought about it a fair bit. Because it's PbP, however, you didn't know that, and my reaction to you was a bit pissy because of it. One of those misunderstandings that wouldn't happen at a table.

So, nobody's trying to be a jerk, let's play the game!

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Sparky suffers from the main issue most alchemists suffer from. Offensively they get bombs and lots of them but the damage doesn't scale well. Defensively they get lots of buff options but all of them are 10 minutes per level at best. If Sparky had known that going through a supposedly safe route to the outside would be this dangerous he could have drastically increased his AC and not been such a liability.

On the plus side, I'm really happy about the Haste wand. 11K is a big investment for a consumable but it is working well in this party.


I'm having some computer related problems, so I might not be able to post in earnest the next few days (unless I manage to do it via mobile).

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

I had some issues with the paizo site yesterday and a long day at work today, my apologies for lack of posts.


Go ahead and post your level, progression and dayjob for part 2.

The Exchange

Buffs:
rage song
Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Would you say for the last encounter counted as resolving a combat encounter non violently through diplomacy, trickery, bribery, or similar tactic?

Sparky is now level 9. Next game is normal track. Day job is take 10 for 50+ granting 300 gold.

Sparky still grants +3 to allies Day Job rolls.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric still forgoes his day job in favor of +1PP (Borderland Keep boon).

Auric is now level 8 (I'll update him tomorrow), and still on normal progression.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

[Irony]What's wrong with you folks? "When in doubt kill everything in sight", it's a very simple and straightforward rule! Why do you refuse to adhere to the murderhobo code?!?!?[/irony]

In all seriousness, losing 1 PP and a Boon is not such a huge problem, it happens and at least we got full gold which at this point is what matters most imo.

As for the next scenario Rogar is as follows:

Player's Name: Rogar Valertis
Character's Name: Rogar Valertis Alastoris
PFS Identity Card #: 100733-1
Faction: Sovereign Court
Progression: Normal
Dayjob Roll:Profession (soldier): 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
Notes: Rogar has 17 XP (so lvl 6.2), 31 Fame and 26 PP avaiable now. He will buy a few new potions: Potion of Feather Step (50gp), Oil of Bless Weapon (50 gp), Potion of Enlarge Person (50 gp), for a total of 150 gp. His current gold should be 4.635 gp - 150 gp = 4.485 gp.
@GM: do I need to add the stuff I previously bought to the chronicle sheet or do you want to edit it?

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
GM Skipper wrote:
That's all for part 1! Unfortunately, your clever handling of the final encounter costs you your secondary succes condition and the boon on the sheet. You get full gold and items though, so that's something.

Oh no! Sorry about that, everybody! I had sort of envisioned us slipping past those guards to face off against the big bad guy at the end, and was just looking for an interesting way to do that. Never occurred to me that a bunch of guards would be so significant.

DM Skipper- just one thought about that: Calm Emotions wouldn't have prevented the Pure Legion from speaking to us, if that was a way they might have revealed the information we failed to get. I expect the scenario details conditions under which that happens, and us walking by as we did would not trigger such a thing but, having come up with the clever ploy that cost us the secondary success, I thought I should at least raise it.

Player's Name: Khelreddin
Character's Name: Zinkyudo
PFS Identity Card #: 80015-5
Faction: Scarab Sages
Progression: Slow
Dayjob Roll: Profession (clerk): 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
Notes: May do some shopping, will update alias after that

Thanks for the Day Job bonus, Sparky!


Sparky Fantastico wrote:
Would you say for the last encounter counted as resolving a combat encounter non violently through diplomacy, trickery, bribery, or similar tactic?

Definitely yes.

Rogar Valertis Alastoris wrote:
@GM: do I need to add the stuff I previously bought to the chronicle sheet or do you want to edit it?

I'm the laziest of bastards, so I always let the players handle that themselves.

Zinkyudo wrote:
DM Skipper- just one thought about that: Calm Emotions wouldn't have prevented the Pure Legion from speaking to us, if that was a way they might have revealed the information we failed to get. I expect the scenario details conditions under which that happens, and us walking by as we did would not trigger such a thing but, having come up with the clever ploy that cost us the secondary success, I thought I should at least raise it.

You needed some items one of them was carrying, which ties into season 2's metaplot. They wouldn't give them up without a fight. I personally think it was a clever and refreshingly nonviolent way you resolved the encounter, but the secondary succes conditions for the pre season 5 scenarios aren't always obvious.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Don't worry Zinkyodo, I think we handled this the way a proper pathfinder should handle it. However the Decemvirate thought otherwise. It is no wonder the Shadow Lodge became a thing during season 2 ;-).

Player's Name: Gerard
Character's Name: Deaglan
PFS Identity Card #: 24861-1
Faction: Silver Crusade
Progression: Normal
Dayjob Roll: Heal: 1d20 + 15 + 3 ⇒ (15) + 15 + 3 = 33

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
GM Skipper wrote:
You needed some items one of them was carrying, which ties into season 2's metaplot.

I figured as much, thanks for the explanation.

GM Skipper wrote:
I personally think it was a clever and refreshingly nonviolent way you resolved the encounter, but the secondary succes conditions for the pre season 5 scenarios aren't always obvious.

I was pleased with it too, though I don't like to cost people prestige and boons. At least I got Sparky a check on his faction card! And yeah, some of the success conditions from the early days are not always evident.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Deaglan wrote:
Don't worry Zinkyodo, I think we handled this the way a proper pathfinder should handle it. However the Decemvirate thought otherwise. It is no wonder the Shadow Lodge became a thing during season 2 ;-).

Thanks for saying so, Deaglan. Who cares what those guys think, anyway? You guys are the ones watching my back against the Pure Legion!

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