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![]() Corbin-626 wrote: The cultivator dedication grants a domain spell from Divine Mysteries which doesn't release until November... Yeah, adapt self is from Gods & Magic, so it should work (gotta adjust the traits, dropping transmutation and adding presumably manipulate and concentrate, but that's about it). ![]()
![]() Cori Marie wrote:
Right, I did also misread things somewhat and thought the 'new' Compatibility license would exclude being used along with the 1e OGL material (it's not, that's still on the table, if published via the mainline DriveThru store or another avenue) - though in fairness the table on the licensing page kind of does not make that particularly clear. It's still a pretty significant regression for the 1e community, though. ![]()
![]() Arita wrote:
To borrow from the software development world, the term you're looking for is "backporting". Anyway, for my part, while I hope that some kind of carveout is quickly provided such that tools like Starfinder's Hephaistos aren't forced to choose between going back and scrubbing all the Paizo IP or abandoning the 1e site altogether, it is deeply frustrating that in about a month, 1e players of either edition of the game (who maybe aren't wholly on board with the 2e games) are basically SOL in terms of providing community support (short of the extremely limiting "pure OGL products that are neither Infinite- nor even Compatible-branded")... Or basically illegally smuggling homebrew? Sure, there's plenty existing material for both games, and I get that Paizo doesn't want to touch the mess that the OGL has suddenly become... But jettisoning the 1e audiences in the process is quite the alienating feeling. ![]()
![]() Perpdepog wrote: I have no sources for this, and lots of gut feeling, so take this with a tablespoon of salt, but the most I've heard about starship playtesting was that Paizo was going to be playtesting something that isn't a class in the near-ish future. No idea where that rumor came from, but if it's true then doing a starship playtest would make a ton of sense there, especially if both games are working on some kind of more robust vehicle subsystem. PF2E works on naval combat while SF2E does space combat, etc. Luis Loza over on the Pathfinder side (among other people I think) have at least floated the idea that a big enough subsystem might take the place of a class playtest (or take place alongside it, as the mech combat did in SF1) - funnily enough it was commonly floated for a theoretical mythic rules playtest, which did not happen even though mythic rules are coming to PF2 soon. But starship combat feels like such a load-bearing subsystem for Starfinder that I'd be stunned if Paizo didn't have a public playtest for it, whenever that happens. ![]()
![]() Darklands get a section, with descriptions of several subterranean nations within. Each section is about 8 pages, though some that incorporate a neighboring non-nation geographic region (like Minkai and the Forest of Spirits, or Xidao and the oceans) are longer on account of including the latter. There's no bespoke ancestry descriptions (though all the ancestries we know are coming in the followup book are mentioned and integrated throughout) - those might be in the Character Guide. ![]()
![]() While the situation on the PF side is somewhat different since all those classes already exist on the engine and 'only' need revisions, it might potentially echo the Remaster situation of the classes being split across two core books, even if some of the PF2R Player Core 2 classes could be deemed classic or essential in the current day and age (like champion, barbarian, and sorcerer). Mechanic and technomancer being pushed back to a Starfinder Player Core 2 (or a new Character Operations Manual, depending on which kind of presentation and naming scheme SF2 ends up going with) does seem like an entirely plausible reality, if a mildly surprising one at first. ![]()
![]() I'd be on board with a Gunner rename, which while technically close to the PF2 Gunslinger, does have a very distinct vibe that better conveys the new "big gun" focus.
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![]() Sanityfaerie wrote:
Thurston Hillman stated as much on Know Direction Beyond recently. ![]()
![]() There's the Hero Point Deck which has additional Hero Point uses and effects, but it's a relatively recent accessory and I haven't heard much about it. Hero Points always struck me as a little awkward in how disconnected they feel from the rest of the system (no ability, spell or feat references them, best as I can tell), and how GM-dependent they can be to regularly obtain (either because your GM forgets to hand them out regularly, or isn't easily convinced by your Heroic RP - though my GMs have thankfully been reasonable about them, but I know I've been a little forgetful in my brief time as GM). ![]()
![]() Runelords are one of the most iconic Pathfinder things so there's a good chance they might either issue errata or reprint it in a new form in some other future source - I believe an idea was tossed out that the archetype would be rejigged to lean into the sins the schools were based on (pride instead of illusion, wrath instead of evocation, etc.). ![]()
![]() While I don't have first-hand experience with it myself, I have been thinking about how PF2 Kingmaker's kingdom-building and warfare rules can serve as a conceptual blueprint for how SF2 might go about handling building starships and space combat. Kingdom building has a lot in common with building a character (especially in that 2e incarnation, with kingdom feats and skills and attributes and whatnot), something that Paizogame players are already accustomed to and generally enjoy on its own merits, and they too follow that same 1-20 level advancement that can make for a smooth mathematical progression; Obviously, kingdoms and starships are structured very differently (I would expect much more in the way of ship 'upgrades' than ship 'feats', hearkening to the bevvy of options that SF1 provides, even if a lot of them were really fiddly and minute for modern design standards), but it would make for something that feels like a natural extension of the existing game language than an entire bespoke mini-game that only sort of connects to the existing ruleset - incidentally, this is the route that a friend and GM of mine took when developing her own naval ship combat system for PF2 (when the normal vehicle rules proved insufficient), so that's a data point towards that being a workable model at least. If some extra narrative elements can be put in this way, like ship backgrounds (scrap-built, inherited, company-owned, gifted, hijacked, salvaged, bought from a shady dealership, etc.), then that's all the more fun. ![]()
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![]() Unexpectedly, the tail end of the Remaster preview panel at GenCon mentioned that a frog-people ancestry called the trypki (spelling might be off) are also in this, which are presumably a renamed grippli.
No news on what the new versatile heritage is, or anything else about the book though. ![]()
![]() DnD 3e lasted 8 years between 2000 and 2008 (split that 3:5 if you wanna treat 3.0 and 3.5 separately, I guess).
A 2017-2025 lifecycle is only 2 years behind something like PF1, which was kinda ahead of the curve compared to your average RPG anyway (and PF1 was already struggling sales-wise in those final years apparently). ![]()
![]() On one hand, I'm stoked for Starfinder to inherit the good bits of PF2, like the three action economy and functional encounter balance. On the other hand, I am gonna miss how SF1 did diverge from PF1 (and how SF2 seems like it will not be able to do so, in order to maintain PF2 rules compatibility, unless Paizo is willing to walk this back), and how it is liable to inherit PF2's own flaws (get ready for "casters feel bad to play": three-action science-fantasy edition!) .
(And I'm glad I am not alone in this sentiment across both here and some other places online.) I'm still more excited than not, but it's not without caveats. ![]()
![]() Drukra volunteered to Oprak's experimental geokinetic soldier program, implanted with a tiny splinter supposedly taken from the Onyx Key itself, acting as her kinetic gate to the Plane of Earth. A walking font of inexhaustible elemental energy with great combat potential, the program's inherently magical (if not arcane) nature meant that she never quite got the support (or the respect) of her fellows clad in plain worked steel, so she eventually struck out on her own as an elemental mercenary instead, fighting up close in earth-armor, with a disciplined military bend to her kinetic powers. ![]()
![]() Casting raise dead on this thread, since minotaurs being introduced as a playable ancestry (alongside things like hobgoblins and kholo being made core in Player Core 2 next summer) has reminded me about how much potential this region has again - and the more time passes by without major developments in the area, the more I get itchy for it considering how much it's been set up as a metaplot threat for the Inner Sea as a whole. And surrounding the Remaster wizard schools, the idea that was floated at PaizoCon of an Ustalavic school of electric+ghost magic as a bespoke player option also sounded incredibly cool... ![]()
![]() To me, awakened animals seem like they have more in common narratively with an ancestry like poppets or leshies (where they're singular individuals or at best forming small secluded communities), than with any given animal-folk ancestry like lizardfolk, ratfolk or catfolk (who have entire well-established cultures and nations unto themselves). ![]()
![]() Is athamaru a new name for locathah, or are they a new ancestry that happens to live alongside them in Xidao? Either way, this is a solid selection (people will love awakened animals for sure), and I adore the crewmates (good on me for guessing Ten was a mechanic!) - Ken's concept art is always a delight, especially with all the notes. ![]()
![]() The insect person being a klinkoi would make further sense as they're portrayed (best as I can tell) as the airship's machinist, and klinkois were namedropped in the context of Arcadia's industrialized Three Craters area. The maybe-locathah's design feels very different from all the past portrayals though, closed to an ulat-kini almost. That said, Paizo has been getting very divergent with some of the PF2 ancestries' designs, and they would pair very well with Tian Xia and Xidao. The badger person is a complete mystery, but would track for the brand-new ancestry, if we treat klinkois as already-existing on account of that brief lore teaser. ![]()
![]() Yeah, a lot of people seem to be confusing "rogues have martial weapon proficiency now" for "rogues can sneak attack with any martial weapon now". The "agile or finesse" (for melee, at least) restriction is still very much gonna be there, this will just make it easier to do with something like hatchets or other weapons you previously had to scrounge weird archetypes or ancestry feats for. ![]()
![]() I'm very curious what the fate of the owlbears will be (they are moderately iconic to D&D at this point, and even a bit of a namesake for the uncommonly-used subgenre term "owlbear fantasy" that games like D&D and Patfinder represent) - I suppose another kind of dangerous hybrid forest animal is an obvious swap, though I hope it's more than "instead of owl-bears, it's hawk-wolves now!". ![]()
![]() Rysky wrote:
All of the new Remaster Core books will be getting pocket editions at least (albeit a few months after the hardbacks), plus the cheaper PDF and entirely free online SRD options. I think they even mentioned offhandedly the possibility of a Remaster Humble Bundle eventually, but that's probably a late 2023 prospect at the absolute earliest. ![]()
![]() I think Paizo has generally wanted to strike out in their own direction away from WotC's, and directly copying from them just because they now legally can (especially when they already provide similar enough options of their own) isn't something I imagine them doing. Likewise I wouldn't expect dragonborn or other post-4e/5e-isms to happen now either. 3rd party publishers can go ham though, but debatably they always could already. ![]()
![]() Squiggit wrote:
Much of what you mention here, including starting with a Basic Lesson and having Phase Familiar as a feat instead (and possibly also easier access to more hex cantrips, I can't quite remember), is done by the very popular* Pathfinder Infinite book, Witches+. * - as far as PF2 3pp stuff is concerned anyway, it ain't outselling Paizo probably. ![]()
![]() Penny dreadfuls go back to the mid-19th century, not to mention all the other aforementioned historical examples - and Golarion is, on average, literate enough that it wouldn't feel out of place, especially in cities. The aforementioned 1sp-20gp price range feels right to me as well, especially as pure roleplay items. ![]()
![]() Paizo's own Jason Bulmahn is also working on Eventide (self-described as "medium fantasy", with a gloomy vibe), and some Paizo freelancers are likewise working on The Luminant Age, a weird/swashbuckling fantasy setting. ![]()
![]() Leon Aquilla wrote:
Ah yes, with such cozy summer vacation places like [checks notes] tyrannical Mzali, cutthroat Bloodcove, violent Usaro, unstable Vidrian, and all the jungle ruins crawling with demons and cruel fey and monsters. I love both regions, and it's true that the Impossible Lands have a darker tone than the Mwangi Expanse, but it's not all sunshine and roses on the western coast either. Anyway, to get on topic: I appreciate how the Impossible Lands put all the fun and bizarre Pathfinder elements (including many of the weirder classes and ancestries) in one spot and make it all work. It's where the (in my opinion unfairly) maligned idea of an adventuring party of 'freaks' (nonhuman ancestries, odd versatile heritages, classes that stray far from the European fantasy mold) not only fits, but borders on 'normal'. And of course, all of that exists against a novel cultural blend of East African and South Asian inspirations (not something you often see together), and some pretty complex narrative conflicts, with a whole cold war brewing, social inequalities and injustices in major cities, and colonial legacies everywhere you go. ![]()
![]() Several of the mid- and high-level 3-part APs for Starfinder feature several possible hooks for PCs who partook in past APs - though Devastation Ark has the most explicit ties to Dead Suns, and likewise Drift Hackers is a bit more linked to Drift Crashers than something like Against the Aeon Throne (but has hooks for both). PF2 could try a similar approach, where an 11-20 AP has some transitional hooks for some past APs - though currently the only remotely geographically or thematically neighboring 3-parters with a shared followup would be Abomination Vaults and Sky King's Tomb, and even that is a maybe given we only know the premise of book 1 for the latter. ![]()
![]() Whether in remote reaches of Tian Xia, or in Arcadia, I'd very much love a rabbit ancestry, not least so I can make a Pathfinder version of Miyamoto Usagi (of Usagi Yojimbo fame) - or a Razatlani rabbit-person with some inspiration rooted in the Aztec Centzon Tōtōchtin. ![]()
![]() From the playtest kineticist blog teaser, we know that metal genies are seemingly called zuhras (with the high-ranking title of damaj) - both names seemm wholly made-up (albeit still rooted in Arabic, given the Google search results), so I'd expect both wood and metal geniekin to be similarly original. ![]()
![]() I've long been a proponent of Golden Road kasathas - doubly so if you pull on some of their traditional attire that Starfinder gave them, as per this CRB art (or this art of the Idari from Pact Worlds). Four arms continue to be a problem, though... ![]()
![]() Final render of this is up, it seems. Now, I'm not at all a physical, let alone special edition, book collector, but it is interesting me to that this is the first special edition mainline rulebook that is blue rather than red (LO books are ones that tend to get the blue covers). It looks nice, and even nicer in person, I'm sure, but it might peeve those looking for a consistent look to their bookshelf. ![]()
![]() Not to mention all the other namedropped metaregions on the Arcadia map in Guns & Gears - Primal League, Land of Northern Lakes, Salt Stretch, and Lands of Second Souls (which got further elaboration in Book of the Dead with the grappling spirit, and then again with one of the incident reports in Dark Archive which gave us an insight into Tomalán, and the Reborn Soul background). That said, several of Luis's responses seem to openly confirm that there isn't a Golden Road book in the works (at least not for next year) - between that and some other evidence, I'm still convinced that it's Tian Xia, but if I get proven wrong then so be it.
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