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61 posts. Alias of Kozaric.


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Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar continues his attack on the sister.

Attack: 1d20 + 17 + 2 + 2 ⇒ (1) + 17 + 2 + 2 = 22
Damage:1d8 + 23 ⇒ (2) + 23 = 25
Trip: 1d20 + 19 ⇒ (9) + 19 = 28

Attack 21d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20
Damage:1d8 + 23 ⇒ (8) + 23 = 31
Trip: 1d20 + 19 ⇒ (12) + 19 = 31


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Init:1d20 + 4 ⇒ (16) + 4 = 20

Attack:1d20 + 19 ⇒ (15) + 19 = 34

Damage: 1d8 + 14 ⇒ (3) + 14 = 17

Trip: 1d20 + 19 ⇒ (4) + 19 = 23


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Power Attack 1: 1d20 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Damage: 1d8 + 23 ⇒ (5) + 23 = 28

Power Attack 2: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34
Confirm crit: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25
Damage: 1d8 + 23 ⇒ (4) + 23 = 27
Crit damage: 1d8 + 23 ⇒ (3) + 23 = 26


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 17 + 2 + 1 ⇒ (3) + 17 + 2 + 1 = 23

Bite 2: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Confirm crit: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d8 + 23 ⇒ (8) + 23 = 31
Crit bamage1d8 + 23 ⇒ (6) + 23 = 29


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage: 1d8 + 23 ⇒ (5) + 23 = 28


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21

Init: 1d20 + 4 ⇒ (16) + 4 = 20


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Power Attack1: 1d20 + 17 + 2 + 1 ⇒ (4) + 17 + 2 + 1 = 24
Damage1d8 + 23 ⇒ (2) + 23 = 25

Power Attack2: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Damage1d8 + 23 ⇒ (4) + 23 = 27


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

...


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36
Damage 1d8 + 14 ⇒ (5) + 14 = 19


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Init:1d20 + 4 ⇒ (17) + 4 = 21


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Will: 1d20 + 5 ⇒ (19) + 5 = 24


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Wow! That's a butt ton of damage Dren!


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Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar sniffs the ground where the elf women disappeared and raises his leg. A stream of sulphrr smelling urin splashes on the cave floor and the hound growls before returning to his masters side.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar stands by his master's side, a low growl emitting from deep within the beast.


Stupid spell check.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

HP:7d8 ⇒ (5, 4, 5, 7, 6, 5, 4) = 36


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar howles then lunges at the red cap, but his sorrow over his headless master takes away his focus as the hound bites at air.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 5 ⇒ (13) + 5 = 18


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Init: 1d20 + 3 ⇒ (15) + 3 = 18
Attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 5 ⇒ (5) + 3 + 5 = 13


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar snarls and attempts to sink his teeth into the giant tree.

Smite good!

Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 4

Attack: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Haste Attack:1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage:1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar whines as his master falls then a deep growl comes from the beast as he launches himself at the paladin.

Attack: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Bite: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Trip:1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Haste Attack: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Bite: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Trip:1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar barks and growls at the Commander.

Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 2 for Ragnar

Ragnar growls at the commander. His teeth gleaming in the fire light as the fiendish hound readies to attack.

Swift action: Smite good on commander
Perception (Scent): 1d20 + 6 ⇒ (4) + 6 = 10

Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar continues to snap at the sargent.

AoO: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Trip: 1d20 + 5 ⇒ (7) + 5 = 12


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 3
Ac:22
HP:36/36
Move: 80!

Ragnar will chase down a guard.

Charge: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Trip: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 2
Init: 10
AC:22
HP: 36

Haste.
Ragnar will continue to attack the Cpt.

Bite: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip:1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Haste Bite: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trip:1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

EDIT: Forgot haste bonus.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

So, do I have to reroll? Ragnar will just chase the Captain and bite him.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Round 1
Init:10
AC:22
HP:36/36

Effects: Haste, Flank

Bite: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
If Hit then trip!:1d20 + 9 ⇒ (1) + 9 = 10

Haste Attack: Bite: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
If Hit then trip!:1d20 + 9 ⇒ (19) + 9 = 28


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ok, I can not find where it is one roll, so here is the free action trip.

Trip: 1d20 + 6 ⇒ (16) + 6 = 22


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar lunges at the Captain.

Charge Bite:1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Trip if CMD is 28 or less. -2 if can not charge.
Confirm Crit:1d20 + 6 ⇒ (4) + 6 = 10

Damage:1d6 + 3 ⇒ (2) + 3 = 5
Crit Damage:1d6 + 3 ⇒ (6) + 3 = 9


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good
Cimu wrote:
I bet this dog gets more hits in than Ragnar though.

Oww! That hurt, but wait until you see the new improved Ragnar!


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Forgot to update Ragnar.
+2HD= 2d8 ⇒ (3, 2) = 5
+1 BAB
+1 Fort
+1 Ref
+2 Skill
+1 Feat
Ability Score Increase: +1 Int


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Inside is the key! Keep the fat bastage from running.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar grabs at the captains leg and begins to shake his whole body as if the hound plans on removing it at the man's hip. "Grrrrrrrr!


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Damage:1d6 + 3 ⇒ (4) + 3 = 7


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


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Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Scent:
Scent (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Survival: 1d20 + 3 ⇒ (20) + 3 = 23


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar moves into position with his master after the first water thing falls to his bit.

Attack:1d20 + 5 ⇒ (15) + 5 = 20 Dont forget trip if attack is above CMD. Not sure if these things can be triped anyway.
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Init :1d20 + 2 ⇒ (2) + 2 = 4

Ragnar moves to attack and flank the thing attacking his master.

Attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

AoO: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite:1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Swift Action: Smite good

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Fort SV: 1d20 + 5 ⇒ (11) + 5 = 16

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