Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Cy, If Ragnar is +6 attack and +3 damage, please let me know how. I see:
+4 Attack --> +2 BAB, +1 Str, +1 Weapon Focus
+1 Damage --> +1 Str
If he were to use Smite Evil, then he would get an additional +2 damage, however I do not think that this is the best opponent to use Smite evil on.

At least this is what Edmin has on his character sheet.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I went to Ragnar's actual sheet.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Offense
-----------------
Speed 50 ft.

Melee: Bite +6 (1d6+3/20/x2) Trip if roll is above CMD


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ah.

Edmin - you should cut and paste from the Ragnar alias to the spoiler on your character's sheet to avoid this in the future.

@ DMDM - Ragnar's CMB for the trip would have been a 22, not a 20 with the updated stats.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:

I did not know you could not Ready a full round action.

We NEED to bar the door NOW.

Xen and Grumblejack bar the door.

Edmin, Jax and Ragnar deal with the hurt officer, then continue to break the siege weapon. Perhaps putting larger chucks to bar the door or throwing them to men on the ground.

Judge is Summoning, we protect him.

DM can Cуровую point out to Dren where exactly to place the Fireball even with Pyrotechnics blocking the area?

DM can we assume we get a surprise round on the troops below for Cуровую to cast Pyrotechnics on?

Guys, VERY IMPORTANT, is that a fair idea? Pyrotechnics on the ground then Dren READIES (Dren goes BEFORE the officer up here with us) Fireball where I point him to do so, the Fireball will not dispel the Pyrotechnics. Or do we WAIT a few rounds so the troops are unaware we are up here?

We need to BLOCK the DOOR! Xen and Grumblejack right?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

1d20 + 5 ⇒ (7) + 5 = 12 initiative


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Actually if Edmin throws down the body of Barhold, well the body less his possessions, and calls out a challenge to the commander does that count as an Intimidate?


Cуровую зиму wrote:
Actually if Edmin throws down the body of Barhold, well the body less his possessions, and calls out a challenge to the commander does that count as an Intimidate?

I can't remember if Intimidate has a range -- I think it's sight and sound? But anyway, I would certainly consider it.


Alright, Sergeant Barhold is going to lay about with his greatsword. But first, before that happens:

A young man in a blue robe rushes up the stairs behind Barhold. He looks rather singed and disheveled, and there are half-healed burns all up and down one side of his body; clearly he is suffering the after-effects of the fireball. A faint glow flickers around him, as if he is slightly luminescent. He takes up position behind the Sergeant...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I knew it! I knew it! Monk or worse on deck!

CLOSE THE DOOR! CLOSE THE DOOR!

By the way does a CMB of 22 trip the officer?

None of the group threaten his square as he comes in?


The Sergeant roars defiance! His voice is a clarion -- it will certainly be audible down in the courtyard. "Murderers! Thieves! For Balentyne and the Commander! For Holy Mitra and the King!"


Cуровую зиму wrote:
I knew it! I knew it! Monk or worse on deck!

Heh.

Cуровую зиму wrote:


By the way does a CMB of 22 trip the officer?

None of the group threaten his square as he comes in?

No and no. Barhold was standing right at the top of the stairs.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Does he look like a Seeker or an acolyte?


Cуровую зиму wrote:
Does he look like a Seeker or an acolyte?

He's dressed very similarly to the blue-robed woman. There may be subtle differences in the robe or the gold sunburst, but you haven't had time to examine him closely.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую has a readied action from last round, any reaction to Barhold's shout? If the begin to move from their cluster she will Fireball, but I don't want to do that just yet because I would rather cast Pyrotechnics so if they hold position she will hold her action as well.

Half of me wants us to throw Bref the magister's skull at this guy.

Edmin you should consider using corn on the troops below.

Close the door! More are coming


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Corn is centered on the person holding it.


Sergeant Barhold takes a 5' step to one side (meaning Xen can't attack him this round, because Xen didn't draw Della and now he's 10' away), yells a war cry -- "Light and the Crown!" -- and aims a mighty two-handed blow at Jax. 1d20 ⇒ 5

Hm, well. However! The Sergeant has a backswing. A second mighty blow rains down at the nimble tiefling: 1d20 ⇒ 19


O hai possible crit! Can he confirm? 1d20 ⇒ 19

Ruh Roh! Let's see some damage.4d6 + 26 ⇒ (1, 5, 3, 3) + 26 = 38


I believe that puts Jax at -5 hp, dropping but not killing him. (That's the first time in a while I've come close to killing one of you. If I'd rolled a wee bit better on damage... ah, well.)

Anyway. As soon as Sergeant Barhold is done with his attack, the blue-robed guy behind him casts some sort of spell on him. It doesn't seem to do anything obvious.

And that ends the turn for Team Good.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Spellcraft 1d20 + 6 ⇒ (6) + 6 = 12 Hmmph.
Are they in a position where I can hit them with a Fireball but not the party?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ok, I am very confused. From the map, there is no stairway to the roof, it is a ladder and a trapdoor. How have we not been able to close a simple trap door in what seems like 2-3 rounds now? And how are people able to charge up a ladder. If there are stairs to the roof, I would have used completely different tactics.

I though that Grumblejack and the others were moving something to cover the small trap door with, to make it nigh impossible to be opened from inside, much like the trapdoors in the prison had stones next to them.

Please let me know what the layout and architecture is as this is going to dramatically effect how we move. I do not think that we would have had a bunch of unarmed men standing on the roof if we knew that the enemies could easily walk up a set of stairs without us even getting a chance at an AoO. We have had nearly 10 rounds on the roof. Other than the Judge who has just been getting sick in the corner, everyone else should have been securing the roof and preparing to get to the gatehouse. Which I would think would make it very difficult for anyone to walk up steps (which are usually considered difficult terrain making a charge impossible) and start attacking us.

As I said, I am quite confused right now. It seems that the roof has gone from a defensive fortification with a small securable trap door to a wide open sun deck with a grand staircase. I think that we really need some clarification of what we are dealing with before anyone proceeds.


Judge Tohram Quasangi wrote:

Ok, I am very confused. From the map, there is no stairway to the roof, it is a ladder and a trapdoor. How have we not been able to close a simple trap door in what seems like 2-3 rounds now? And how are people able to charge up a ladder. If there are stairs to the roof, I would have used completely different tactics.

Sorry, some of that confusion is my fault -- I said "stairs" when I should have said ladder. However, if you go back you'll notice I forced the Sergeant to make a Climb check to go up the ladder. Which of course would not have been necessary going up stairs. (Blue-robe needed one too, but his Climb is high enough to make it an automatic success.)

Quote:


I though that Grumblejack and the others were moving something to cover the small trap door with, to make it nigh impossible to be opened from inside, much like the trapdoors in the prison had stones next to them.

Quite correct, except that the trap door is not all that small. Remember, it's a military installation; they anticipated possibly having to move lots of men and/or siege engines up here. (In pieces, to be sure.) So the trap door is pretty large. Which is why the stone to cover it is so heavy that moving it is normally a four-man job.

[/quote
Please let me know what the layout and architecture is as this is going to dramatically effect how we move. I do not think that we would have had a bunch of unarmed men standing on the roof if we knew that the enemies could easily walk up a set of stairs without us even getting a chance at an AoO.

Umm... you had a surprise round. Didn't you see all those failed saves? There are a bunch of bodies down around the bottom of the ladder.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ok, how many people get AoO against the monk then? The sergeant could not have moved very far from the entrance to the trap door, which should mean that several of the people who were attacking the sergeant, and those who just picked up weapons, should get AoO against the monk when he stuck his head up.


Judge Tohram Quasangi wrote:
Ok, how many people get AoO against the monk then?

Here's roughly how I visualize this. M is the Monk, S is the Sergeant, R is Ragnar, JEG and X are who you'd expect, o is an empty square, and # is the slab. (The slab is about 3 feet by 7 and a few inches thick. It weighs several hundred pounds.)

X#o
G#E
ooJ
oSR
oMo

I don't think Ragnar gets an AoO here, but I'm open to discussion on it.


I note in passing that even if the Sergeant is an 8th level Fighter with Iron Will and a 16 Wis, Dren's Gift of Madness would still have had a better than even chance of taking him down. The good Sergeant saved against an 8 HD Fireball, saved against the Gift of Madness, and then rolled a crit against your glass cannon. That's hair-raising, but sometimes that's how the dice break.

So now what? Jax is down and the Judge is nauseated, but the rest of you can act. What do you do?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Does sgt jerkface look pretty beat up?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Seeing Jax fall Xen moves to end the fight, he strikes at the Sgt. with Della

Edit forgot minuses for Combat Expertise and Crane style fightig Defensively that adds +6 to my AC so that means that I am not confirming anymore :(

1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27 for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

to confirm 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10 for 2d6 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Edmin Al'Roth wrote:
Corn is centered on the person holding it.

Edmin that was what we may have thought originally but DM then seemed to change the description.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
As soon as Sergeant Barhold is done with his attack, the blue-robed guy behind him casts some sort of spell on him. It doesn't seem to do anything obvious.

Spellcraft please 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

Close the DOOR!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

we can't push a block over the hole when there is someone standing in front of it. As long as they are stanind in the opening we can't do it….also on a side note, Xen is not strong enough if it is several hundred pounds.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren consider doing something horrible to the monk or the Sergeant but decides on making sure that Jax doesn't die.

He summons forth the darkness Cast cure moderate wounds 2d8 + 5 ⇒ (1, 6) + 5 = 12 then moves over next to Jax and touches him. It seeps into his nose, eyes, ears, and throat and he awakens with a sudden snort. At first he feels like he is drowning but the pain from the sword wound fades somewhat.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Xenfal wrote:

Seeing Jax fall Xen moves to end the fight, he strikes at the Sgt. with Della

for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Xen how did you do damage of 4 when you have 1d6 +1 +1 +1 +1 the minimum would have been 5?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
I note in passing that even if the Sergeant is an 8th level Fighter with Iron Will and a 16 Wis,

DM is being cute, we all know he is really a Fighter 9/Cleric 1 ('oh he took up the sword after his moma fell to Bugbears') with a 20 pt buy.

;)

Cуровую is loath to cast her last Scorching Ray and lose her Invisibility but the men have to push a rock to get us out of a hard place.

'Give my regards to your friend ... the biiiitch'

Ranged touch attack to the face of the new Monk 1d20 + 6 ⇒ (19) + 6 = 25

dmg if its a hit 4d6 + 4 ⇒ (2, 6, 5, 6) + 4 = 23

Guys I bet all my gold that the other princess monk is double moving here as we play, get that door closed.

edit, ok that's almost as high as I could have hoped, but losing two spells was a gambit.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5
Cуровую зиму wrote:
Xenfal wrote:

Seeing Jax fall Xen moves to end the fight, he strikes at the Sgt. with Della

for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Xen how did you do damage of 4 when you have 1d6 +1 +1 +1 +1 the minimum would have been 5?

I am 1d6 base damage +1 because it is sharpened +1 for arcane strike thats all.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Sorry on my phone I read that as 1d6 +1 +1 +1 +1


Well, first off, that spell was Sanctuary. So Xen has to make a Will save or lose the attack. Not that losing four points of damage is a big deal, but here it is anyway: 1d20 + 3 ⇒ (4) + 3 = 7.

When Xen tries to strike at the Sergeant, his muscles freeze up and he is mysteriously unable to complete the action.


Second, Zimu's Scorching Ray catches the blue-robe man full in the chest. He has time for the beginning of a surprised shriek before he bursts into flames. A wave of heat rolls out from him, accompanied by the distinctive smell of charred flesh. He collapses to the ground.

Zimu, roll a will save, would you please?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

[ooc] aw man didn't even have a chance to roll it :( 1d20 ⇒ 4 LOL awesome! that makes me so happy hahaha


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Dang it! Maybe Magic Missile would have been enough! And now I get zapped! Guys grab the Monk, close the door! We don't have to bar it just shut it, so its a move action to open!

Will save high roll please 1d20 + 6 ⇒ (16) + 6 = 22


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Did I ever get that attack off or do I need to roll again?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Yes Edmin, you still need to roll. Barnhold is still up here. The monk is fine as the substitute sacrifice. Maybe the voices will help us, either way Dren is slicing off one of their heads after reading his scroll of comp. languages... :]
If I die I am at least going to know what they said...lol


Zimu fried the blue-robe, so it's just Sergeant Barhold. Jax is down, Edmin healed him, the Judge is still retching, Zimu acted, so that leaves Xen, Grumblejack and Sir Edmin. Xen can't reach this round (10' away and he doesn't have a weapon drawn), so Edmin and Grumblejack are the only ones who can hit now.

Grumblejack's attack: 1d20 ⇒ 18 boo yah. Damage is... oh, wait, he has to make that Will save. 1d20 ⇒ 3


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Don't forget Ragnar.

Can someone (Xen?) take a move action to close the door so they have to take a move action to open it if there is more coming up?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Edited to remove an erroneous attack post


Whoops, my bad! It's the same round, so you're still sanctuaried.


Does anyone want to roll for Ragnar? Here, let me roll his Will save: 1d20 + 2 ⇒ (3) + 2 = 5 Hey, that makes it. So he can give it a shot.

I'll bot Edmin in a bit if he doesn't join us first.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

check!


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Will Save: 1d20 + 6 ⇒ (10) + 6 = 16

Power Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d12 + 13 ⇒ (2) + 13 = 15


Cуровую is keeping an eye on the troops in the courtyard and is half expecting the princess Monk to burst through the doors or scale the wall.

Morsum arrives next round right?

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