
Ulp |

sweet, I am still invisible and undetectable. init for later 1d20 + 8 ⇒ (2) + 8 = 10 init
Ulp spends his first round counting the mighty dragons spinning about his head breathing electricity

Dren of the Dark Tapestry |

Dren: d20+8
Okay, everyone but Dren can act.
I beat a 5 with a 14 correct? Or is there something else in the room?
Don't forget True Seeing is active.
Dren of the Dark Tapestry |

Golems...how droll...
Knowing his powers can do little to Golems, Dren casts Bless on the group.
Go get them boys. +1 morale bonus to hit and saves against fear for 15 minutes.
He then steps back 20' from the group.

Ulp |

1d20 + 24 ⇒ (18) + 24 = 42 arcana for info on these golems. Not that I can talk about it until I come to

Edmin Al'Roth |

Attack: 1d20 + 24 ⇒ (19) + 24 = 43 Possible crit!
Confirm crit: 1d20 + 24 ⇒ (19) + 24 = 43
Damage1d12 + 32 ⇒ (11) + 32 = 43
Crit damage: 2d12 + 64 ⇒ (7, 8) + 64 = 79

Ulp |

only one attack edmin?

Douglas Muir 406 |
Figured I had to move, so only one.
Correct, you had to move.
Wow, that does serious, major damage. The thing has DR, but enough gets through to smash a big hole in it. Another hit like that -- or, really, any hit at all -- will finish it off.
Oh wait, RAGNAR HIT! Holy smokes, not used to that. The DR absorbs half the damage, but what's left is enough to finish it!
The ancient statue crumbles into rubble.

Judge Tohram Quasangi |

Seeing Edmin demolish the first statue, the Judge floats through the second statue and then assumes material form while behind the statue.
Move: Float/fly behind creature
Standard: Return to corporeal form
Goal is to set up flanking and also prepare to use Butterfly Sting should the Judge get a crit.

Jax Naismith |

Jax will move up to the other statue, making good use of his arcane pool and spells again. Brink lets out a low humming sound as he grows sharper, lined with an edge of cold. Swift action Enchant (5/12 AP left) to make Brink a +5 Keen Frost Scimitar
He channels electricity through the blade, bringing it crashing toward the statue. Attack: 1d20 + 26 ⇒ (7) + 26 = 33
Damage:: 1d6 + 23 ⇒ (5) + 23 = 28 and 1d6 ⇒ 1 cold and 10d6 ⇒ (2, 6, 6, 4, 3, 2, 1, 4, 6, 4) = 38 electricity.

Douglas Muir 406 |
Okay, the surviving construct gets its turn. It raises its crude weapon... and then suddenly lunges forward with startling speed, almost blurring as it strikes again and again. Sparks fly as Jax and Brink struggle to parry the thing's massive blows! Full attack on Jax: 1d20 ⇒ 121d20 ⇒ 141d20 ⇒ 141d20 ⇒ 20
Check for critical on that last one (good thing it was the last one): 1d20 ⇒ 20

Douglas Muir 406 |
Huh.
Well then: damage is 9d6 + 48 ⇒ (4, 5, 6, 3, 1, 6, 3, 1, 6) + 48 = 83. Hmf, should have used Power Attack.
Oh, and it's visibly healing (regenerating? repairing?) the damage it's taken -- after just a few seconds, the injury Jax dealt it is half closed. (The other one is remaining a pile of rubble, though.)
Round Two -- back to you guys.

Ulp |

Dm any thing on my knowledge check earlier?

Jax Naismith |

Jax deals 3d6 sneak attack now, so an extra 2d6 ⇒ (3, 6) = 9 also, if its vulnerable to ability damage, it takes 3 Strength damage from the Pressure Points talent.
Jax hisses as the statue's large stone arms clobber at him. Should have used Lunge.. He cracks a grim smile, blood trickling from his lips. "That's the last time you hit me...I hope. Hit the one in the shiny metal armor!"

Judge Tohram Quasangi |

Now in position, the Judge swings his small Kukri, hoping to confuse the creature and make it easier for this companions to get a devastating shot in.
Attack-kukri: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 <-- +2 flanking, not sure if there are other bonuses
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack-kukri: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack-kukri: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
The Judge frowns as all his swings are poorly aimed at best.
Hard to get crits when the high roll is an 8.

Ulp |

knowledge usually does not take an action to use barring special circumstances, and I am pretty sure we have never had to use an action in combat to know if we know what something is before. Are you making a change?

Ulp |

Special statues! Obviously immune to electricity! Can't make them tired or anything like that!
Up fire bombs note that if the first one does not do any damage, then Ulp will swap to his bow and try that. He also uses unstable excelerants
1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 6, 2, 3, 3, 2, 1) + 7 + 1 + (5) = 38
1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30 for 8d6 + 7 + 1 + 1d6 ⇒ (2, 2, 3, 6, 2, 4, 5, 3) + 7 + 1 + (6) = 41
1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 for 8d6 + 7 + 1 + 1d6 ⇒ (1, 2, 3, 4, 1, 4, 2, 1) + 7 + 1 + (4) = 30
Mythic Rapid Shot
1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 3, 4, 2, 1, 2, 1, 6) + 7 + 1 + (1) = 33
[ooc] Cold Iron/Magic/Shocking, not included cause it is immune
1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26 for 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Mythic Rapid Shot
1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 for 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Douglas Muir 406 |
Dren casts heal, then moves over to Jax and removes all of his wounds.
Heals you 150 points.
Nice.
You definitely needed that. The pain of your injuries disappears as the magical energy flows through your body. On the minus side, there's something... off, about being healed by Dren. It heals you, all right, but psychically it feels like being dropped into a bath of cold slugs.

Ulp |

yes I am DM, was just waiting to find out if the fire hurt, if it had not then I only would have used one bomb and 3 arrows. The bomb number listed in my stat line is correct.

Edmin Al'Roth |

Power Attack 1: 1d20 + 24 + 1 + 2 ⇒ (3) + 24 + 1 + 2 = 30
Damage: 1d12 + 32 + 1 ⇒ (12) + 32 + 1 = 45
Power attack 2: 1d20 + 19 + 1 + 2 ⇒ (19) + 19 + 1 + 2 = 41Possible Crit!
Confirm Crit: 1d20 + 19 + 1 + 2 ⇒ (16) + 19 + 1 + 2 = 38
Damage: 1d12 + 32 + 1 ⇒ (10) + 32 + 1 = 43
Crit Damage: 2d12 + 64 + 2 ⇒ (3, 3) + 64 + 2 = 72
Power attack 3: 1d20 + 14 + 1 + 2 ⇒ (20) + 14 + 1 + 2 = 37Possible Crit!
Confirm Crit: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35
Crit Damage: 2d12 + 64 + 2 ⇒ (7, 9) + 64 + 2 = 82
Power attack 4: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35

Ragnar the Hound |

Power Attack1: 1d20 + 17 + 2 + 1 ⇒ (4) + 17 + 2 + 1 = 24
Damage1d8 + 23 ⇒ (2) + 23 = 25
Power Attack2: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Damage1d8 + 23 ⇒ (4) + 23 = 27

Judge Tohram Quasangi |

Fluidly moving around behind the stone creature and hoping to draw its focus so as to aid Edmin's attacks:
Attack-kukri: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39 <-- possible crit
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Attack-kukri: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack-kukri: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 <-- possible crit
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Confirm Crit 1: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
If this hits, use Butterfly Sting to give crit to next to hit. Should be Edmin's 1st attack.
Confirm Crit 2: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
If this hits, use Butterfly Sting to give crit to next to hit. Should be Edmin's 1st attack.
Once a hit is confirmed, the Judge will stop attacking so as to allow his companions to attack/gain the benefit of the crit.

Ulp |

[ooc] holding ulps bombing cause I have a feeling it is dead

Douglas Muir 406 |
With a roar of rage, Sir Edmin charges the stone thing. The headsman's axe of Branderscar falls, rises, and falls again. There is crash, a grinding grate of metal on stone, another crash.
The stone thing crumbles under Edmin's furious assault. In a few moments he's standing, breathing heavily, over a pile of gravel with a few larger chunks mixed in.

Edmin Al'Roth |

Edmin checks the edge of The Headsman's Axe with his thumb and seems satisfied at his finding. "Right then. Now that I have destroyed these ...whatever they are...Continue with your research. Maybe it will help us against this damn worm."