DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Willpower Save 1d20 + 15 ⇒ (20) + 15 = 35


Judge: 1d20 ⇒ 11
Jax: 1d20 ⇒ 20


Okay, everyone is fine but the kobold. Ulp, you tumble helplessly in the air and drop everything you're holding. You are also deafened. Take no actions this round.

Everyone else: if you can beat a 1d20 + 1 ⇒ (4) + 1 = 5 on your init, you can act before the stone figures do.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

sweet, I am still invisible and undetectable. init for later 1d20 + 8 ⇒ (2) + 8 = 10 init

Ulp spends his first round counting the mighty dragons spinning about his head breathing electricity


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Init: 1d20 + 4 ⇒ (18) + 4 = 22


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Init:1d20 + 4 ⇒ (17) + 4 = 21


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax has a super goodl linguistics check :(

1d20 + 10 ⇒ (10) + 10 = 20
For fun: linguistics: 1d20 + 23 ⇒ (9) + 23 = 32


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Init: 1d20 + 12 ⇒ (3) + 12 = 15


Dren: 1d20 + 8 ⇒ (6) + 8 = 14

Okay, everyone but Dren can act.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:

Dren: d20+8

Okay, everyone but Dren can act.

I beat a 5 with a 14 correct? Or is there something else in the room?

Don't forget True Seeing is active.


Ah whoops, my bad. Yes, you beat it and you can act.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Golems...how droll...

Knowing his powers can do little to Golems, Dren casts Bless on the group.

Go get them boys. +1 morale bonus to hit and saves against fear for 15 minutes.
He then steps back 20' from the group.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 24 ⇒ (18) + 24 = 42 arcana for info on these golems. Not that I can talk about it until I come to


Jax, Edmin, Judge?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Attack: 1d20 + 24 ⇒ (19) + 24 = 43 Possible crit!
Confirm crit: 1d20 + 24 ⇒ (19) + 24 = 43

Damage1d12 + 32 ⇒ (11) + 32 = 43

Crit damage: 2d12 + 64 ⇒ (7, 8) + 64 = 79


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36
Damage 1d8 + 14 ⇒ (5) + 14 = 19


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

only one attack edmin?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Figured I had to move, so only one.


Edmin Al'Roth wrote:
Figured I had to move, so only one.

Correct, you had to move.

Wow, that does serious, major damage. The thing has DR, but enough gets through to smash a big hole in it. Another hit like that -- or, really, any hit at all -- will finish it off.

Oh wait, RAGNAR HIT! Holy smokes, not used to that. The DR absorbs half the damage, but what's left is enough to finish it!

The ancient statue crumbles into rubble.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Seeing Edmin demolish the first statue, the Judge floats through the second statue and then assumes material form while behind the statue.

Move: Float/fly behind creature
Standard: Return to corporeal form

Goal is to set up flanking and also prepare to use Butterfly Sting should the Judge get a crit.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will move up to the other statue, making good use of his arcane pool and spells again. Brink lets out a low humming sound as he grows sharper, lined with an edge of cold. Swift action Enchant (5/12 AP left) to make Brink a +5 Keen Frost Scimitar

He channels electricity through the blade, bringing it crashing toward the statue. Attack: 1d20 + 26 ⇒ (7) + 26 = 33
Damage:: 1d6 + 23 ⇒ (5) + 23 = 28 and 1d6 ⇒ 1 cold and 10d6 ⇒ (2, 6, 6, 4, 3, 2, 1, 4, 6, 4) = 38 electricity.


It takes 18 points of damage. (Your electricity seems to bounce right off it, fizzling away into the air.) Since there's flanking, you do get that die of SA damage: 1d6 ⇒ 6. So, total 24.


Okay, the surviving construct gets its turn. It raises its crude weapon... and then suddenly lunges forward with startling speed, almost blurring as it strikes again and again. Sparks fly as Jax and Brink struggle to parry the thing's massive blows! Full attack on Jax: 1d20 ⇒ 121d20 ⇒ 141d20 ⇒ 141d20 ⇒ 20

Check for critical on that last one (good thing it was the last one): 1d20 ⇒ 20


Huh.

Well then: damage is 9d6 + 48 ⇒ (4, 5, 6, 3, 1, 6, 3, 1, 6) + 48 = 83. Hmf, should have used Power Attack.

Oh, and it's visibly healing (regenerating? repairing?) the damage it's taken -- after just a few seconds, the injury Jax dealt it is half closed. (The other one is remaining a pile of rubble, though.)

Round Two -- back to you guys.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Power attack: 1d20 + 24 + 1 ⇒ (14) + 24 + 1 = 39
Damage. 1d12 + 32 ⇒ (2) + 32 = 34


It has reach, so you'll eat an AoO. 1d20 ⇒ 17 Edmin, take 3d6 + 16 ⇒ (5, 2, 6) + 16 = 29 damage.

dang, really should have used Power Attack.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Dm any thing on my knowledge check earlier?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax deals 3d6 sneak attack now, so an extra 2d6 ⇒ (3, 6) = 9 also, if its vulnerable to ability damage, it takes 3 Strength damage from the Pressure Points talent.

Jax hisses as the statue's large stone arms clobber at him. Should have used Lunge.. He cracks a grim smile, blood trickling from his lips. "That's the last time you hit me...I hope. Hit the one in the shiny metal armor!"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Now in position, the Judge swings his small Kukri, hoping to confuse the creature and make it easier for this companions to get a devastating shot in.

Attack-kukri: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 <-- +2 flanking, not sure if there are other bonuses
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Attack-kukri: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Attack-kukri: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

The Judge frowns as all his swings are poorly aimed at best.

Hard to get crits when the high roll is an 8.


Does a faint voice whisper in the Judge's ear: "Cupcake..."?


Ulp wrote:
Dm any thing on my knowledge check earlier?

Sorry -- you were too discombobulated to do a knowledge check. You can do it this round and keep the roll, but that's your action.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren casts heal, then moves over to Jax and removes all of his wounds.

Heals you 150 points.


Dren of the Dark Tapestry wrote:

Dren casts heal, then moves over to Jax and removes all of his wounds.

Heals you 150 points.

Puts you in reach, but fortunately this guy doesn't have Combat Reflexes.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

knowledge usually does not take an action to use barring special circumstances, and I am pretty sure we have never had to use an action in combat to know if we know what something is before. Are you making a change?


Hm, fair enough. They're constructs, all right. Big ones!

Ulp only:

That was a Word of Chaos they threw at you. That suggests they have alignment, which is unusual for constructs, though not unheard of.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Special statues! Obviously immune to electricity! Can't make them tired or anything like that!

Up fire bombs note that if the first one does not do any damage, then Ulp will swap to his bow and try that. He also uses unstable excelerants

1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 6, 2, 3, 3, 2, 1) + 7 + 1 + (5) = 38
1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30 for 8d6 + 7 + 1 + 1d6 ⇒ (2, 2, 3, 6, 2, 4, 5, 3) + 7 + 1 + (6) = 41
1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 for 8d6 + 7 + 1 + 1d6 ⇒ (1, 2, 3, 4, 1, 4, 2, 1) + 7 + 1 + (4) = 30

Mythic Rapid Shot
1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 3, 4, 2, 1, 2, 1, 6) + 7 + 1 + (1) = 33

Bow, if needed for last three attacks:

[ooc] Cold Iron/Magic/Shocking, not included cause it is immune
1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26 for 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Mythic Rapid Shot
1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 for 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Boom boom kaboom! Its DR works against each bomb, mind you. (Also, are you tracking your bomb numbers?)

The damn thing is still standing, and it's visibly healing itself. It continues to attack.


Dren of the Dark Tapestry wrote:

Dren casts heal, then moves over to Jax and removes all of his wounds.

Heals you 150 points.

Nice.

Jax only:

You definitely needed that. The pain of your injuries disappears as the magical energy flows through your body. On the minus side, there's something... off, about being healed by Dren. It heals you, all right, but psychically it feels like being dropped into a bath of cold slugs.


1d20 ⇒ 21d20 ⇒ 151d20 ⇒ 101d20 ⇒ 7

Whang whang clang. Just one hit this time (and I forgot PA again, dangit). Jax, take 3d6 + 16 ⇒ (5, 4, 4) + 16 = 29 damage.

Next round! Everybody act.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

yes I am DM, was just waiting to find out if the fire hurt, if it had not then I only would have used one bomb and 3 arrows. The bomb number listed in my stat line is correct.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Power Attack 1: 1d20 + 24 + 1 + 2 ⇒ (3) + 24 + 1 + 2 = 30
Damage: 1d12 + 32 + 1 ⇒ (12) + 32 + 1 = 45

Power attack 2: 1d20 + 19 + 1 + 2 ⇒ (19) + 19 + 1 + 2 = 41Possible Crit!
Confirm Crit: 1d20 + 19 + 1 + 2 ⇒ (16) + 19 + 1 + 2 = 38
Damage: 1d12 + 32 + 1 ⇒ (10) + 32 + 1 = 43
Crit Damage: 2d12 + 64 + 2 ⇒ (3, 3) + 64 + 2 = 72

Power attack 3: 1d20 + 14 + 1 + 2 ⇒ (20) + 14 + 1 + 2 = 37Possible Crit!
Confirm Crit: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35
Crit Damage: 2d12 + 64 + 2 ⇒ (7, 9) + 64 + 2 = 82

Power attack 4: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Wow!


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Power Attack1: 1d20 + 17 + 2 + 1 ⇒ (4) + 17 + 2 + 1 = 24
Damage1d8 + 23 ⇒ (2) + 23 = 25

Power Attack2: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Damage1d8 + 23 ⇒ (4) + 23 = 27


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Fluidly moving around behind the stone creature and hoping to draw its focus so as to aid Edmin's attacks:

Attack-kukri: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39 <-- possible crit
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Attack-kukri: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Attack-kukri: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 <-- possible crit
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Confirm Crit 1: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
If this hits, use Butterfly Sting to give crit to next to hit. Should be Edmin's 1st attack.

Confirm Crit 2: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
If this hits, use Butterfly Sting to give crit to next to hit. Should be Edmin's 1st attack.

Once a hit is confirmed, the Judge will stop attacking so as to allow his companions to attack/gain the benefit of the crit.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

[ooc] holding ulps bombing cause I have a feeling it is dead


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Are you all done playing with that piece of stone yet?


With a roar of rage, Sir Edmin charges the stone thing. The headsman's axe of Branderscar falls, rises, and falls again. There is crash, a grinding grate of metal on stone, another crash.

The stone thing crumbles under Edmin's furious assault. In a few moments he's standing, breathing heavily, over a pile of gravel with a few larger chunks mixed in.


That's pretty good for an axe, murmurs Brink. Still not talking to me, though. Taciturn fellow.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin checks the edge of The Headsman's Axe with his thumb and seems satisfied at his finding. "Right then. Now that I have destroyed these ...whatever they are...Continue with your research. Maybe it will help us against this damn worm."

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