
Judge Tohram Quasangi |

Are we able to get all items at 1/2 price? I know that Jax's cohort has several Craft feats. What items are at a discount? And what is the discount? The normal 50%? Or something a little more, say 60% or so.

Edmin Al'Roth |

I changed my items around a bit,
+4 Headband of ch =8000
+5 Plate Dastard, light Fortification = 32000
+6 Belt Physical might (STR & CON) 45000
+4 Amulet of Natural Armor (+4), 16000
+5 Axe Keen = 70000
+1 ac Jingasa of the Fortunate Soldier 2500
+4 ring of protection 16000
goggles of night 6000
205500g

Edmin Al'Roth |

Ok.
The Headsman's Axe of the Forsaken
An untold number of deaths have been contributed to this axe. Most have been the vilest of people sentenced to death for their crimes against the realm. Since the escape, the axe has been use to slay angels, paladins, and heroes of the realm. It has been touched by the power of the Dark Prince himself.
The axe has become a symbol. A symbol of death and destruction. Stories have been told of The Headsman's axe. stories that frighten children and adults alike.
All of the death and infamy has caused a spark of power inside the axe. A spark that has smouldered into a flame. The axe has become something other than a piece of sharpened steel attached to a long wooden stave. It has become a legend.

Edmin Al'Roth |

I have been thinking that Unholy and Vorpal make the most sense. I would have to slowly make my way there though. Probably Keen and Unholy to start.
I am asking for help though.

Ulp |

ulp is set, other than buying some food, and a wand of CLW, and making more alchemy toys.
all my purchases are done

Jax Naismith |

Jax will take an additional 4 rogue levels in place of 2 magus levels.
4d8 ⇒ (6, 1, 1, 8) = 16
Buy List
Mithral Celestial Plate Armor
Belt of Physical Might +6 (Dex, Con)
Quickrunner's shirt
Headband of Mental Prowess* +4 Wis/Int (added to Irin's Scarf)
Circlet of Persuasion
Amulet of Natural Armor +3
Ring of Wizardry (1st)
Ring of Protection +3
+5 Cloak of Resistance
Pearl of Power (1st) x4
Rod of Piercing, Lesser
Rod of Extend, Lesser
Cracked Dusty Prism Ioun Stone
Pale Green Prism Ioun Stone
Chime of Opening
Bead of Newt Prevention
+2 Composite Longbow (+2 Str)
Bracelets of Friends (Keyed to Edmin, Dren, Judge and Irin (Sorry Ulp!)
Vambraces of the Djinni (1/day cast Gaseous form, invisibility and wind wall)
Gloves of Arrow Snaring
Decanter of Endless Water (Always wanted one of these)
Consumables
Potion of Barkskin x2
Scroll of Teleport
Scroll of Mirror Image x2
Scroll of Major Image
--Phantom Steed
--Dimension Door
--Greater Invisibility
--Stoneskin
Wand of Vanish x50
Wand of True Strike x50

Edmin Al'Roth |

So:
Legendary Item (Ex): You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.
Does this mean I get one Legendary ability since I am Tier 1?
If so then I could only take one power:
This ritual takes 8 hours. When it's completed, the bonded creature transmutes the item's base version into the desired version. When upgraded in this fashion, the legendary item retains all legendary item abilities it had before the transmutation.

Edmin Al'Roth |

Size Large; Speed 50 ft.; AC +12 natural armor; Attack bite (1d8 plus trip); Ability Scores Str 26, Dex 18, Con 19, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
12hd +9BAB +8 Fort +8 Refl +4 will 12skills 6 Feats 6Tricks Improved evasion
Animal Feats
In addition to the standard animal companion feats, a bodyguard may select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm's Way.
Shared Vigilance (Ex)
A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.
This ability replaces share spells*.
Tenacious Guardian (Ex)iz
At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level.
This ability replaces evasion.
Uncanny Dodge (Ex)
At 9th level, a bodyguard gains uncanny dodge, as the rogue class feature of the same name.
This ability replaces Multiattack.
Greater Tenacity (Ex)
At 15th level, a bodyguard with fewer than 0 hit points gains a +4 morale bonus on attack rolls, saving throws, and skill checks; immunity to fear effects; and temporary hit points equal to its master's class level (maximum 20). It dies only if its hit points reach a negative total equal to twice its Constitution score + its master's class level.
This ability replaces improved evasion.

Judge Tohram Quasangi |

Really short on time these days. Trying to get the Judge rebuilt. Almost there, but probably not finished for another day or two. Need to look at spells a little more carefully.
Equipment:
Celestial Armor - 22400
Mithral Heavy Shield +5 26000
+2 Kukri, Keen, Cold Iron 20,400
Belt of Physical Might +4 Str/+4 Dex 20000
Getaway Boots 15000
Headband of Mental Prowess +4 Cha/+4 Int 20000
Cloak of Resistance +5 12,500
Robe of Components 2500
Tunic of Careful Casting 2500
Goggles, Arachnid 7500
Gauntlet of Rust 5750
Helm of Comprehend Languages 2600
Gorget, Guardian 6000
Bag of Holding, Type III 3700
Handy Haversack 1000
Ring of Protection +5 25000
Ring of Evasion 12500
Rod, Persistent (lesser) 9000
Rod, Extend Spell (lesser) 3000
Total - 217,000
--------
Any thoughts on these or other items are appreciated.

Douglas Muir 406 |
How often would a vampire want to feed? YMMV, but my guess would be "every day and twice on Sundays". Since his transition, the Judge has only had a couple of opportunities to settle down and drink his fill from a helpless population. The Vale of Valtaerna, when you took over an entire valley full of people for a couple of months? That was great. The Judge simply grabbed a new victim every day and drank. But otherwise, he's spent a lot of time on the run and hungry.
The Blood of the Night rules include this nice little bit:
If an undead creature can sate its hunger by feeding on a living creature with an Intelligence score of 5 or higher, it gains the following benefits from the feeding. These benefits are in addition to any listed in the creature's feeding-related ability.
The first benefit—deeply desirable even to barely sentient undead—is the euphoric rush of feeding, which fills the feeder with a sense of power, domination, and focus. The undead gains a +1 resistance bonus on Will saves for 1 hour.
The undead gains a +2 resistance bonus on all saves against spells and effects from creatures that have the same alignment as the target of the feeding.
It is because of this effect that vampires so often feed on the innocent and pure, since most of their would-be slayers are of a similarly noble and good disposition.
I'd guess that there's also a psychological component here -- it's just more fun to terrorize and consume the good and the innocent -- but this gives a good mechanical reason for the Judge to preferentially snack on good-aligned victims.

Jax Naismith |

Unfortunately, with a +5 cloak, he doesn't get any benefit from those anyway :( Resistance bonuses don't stack. Not sure why they didn't make them profane bonuses..

Judge Tohram Quasangi |

Unfortunately, with a +5 cloak, he doesn't get any benefit from those anyway :( Resistance bonuses don't stack. Not sure why they didn't make them profane bonuses..
Are you referring to the Judge? What does not stack? His Unholy Resilience is untyped, and should stack with anything.

Edmin Al'Roth |

On my phone so web browsing is limited.
Does any one know of an item that would help with Ragnar's Natural attacks?
Also:
+2 Cold Iron morning Star
+2 heavy crossbow
Potion cure mod X 3
Potion fly X 3
Weapon blance (not sure)
Axe will be +4 unholy, keen

Jax Naismith |

Jax Naismith wrote:Unfortunately, with a +5 cloak, he doesn't get any benefit from those anyway :( Resistance bonuses don't stack. Not sure why they didn't make them profane bonuses..Are you referring to the Judge? What does not stack? His Unholy Resilience is untyped, and should stack with anything.
I meant the resistance bonuses for feasting on an innocent. Seems prime profane bonus material but it's listed as resistance...which doesn't stack with the cloak every pc gets.

Zoren Cladius |

On my phone so web browsing is limited.
Does any one know of an item that would help with Ragnar's Natural attacks?
Also:
+2 Cold Iron morning Star
+2 heavy crossbow
Potion cure mod X 3
Potion fly X 3
Weapon blance (not sure)
Axe will be +4 unholy, keen
Two options: amulet if might fists (wondrous so Soren can make) or potions of greater magic fang. Amulets are super expensive. A wand may work too if you convince judge to cast it with und

Judge Tohram Quasangi |

Ok, here is an initial spell list. The Judge actually only gets:
Level 0 - 6 spells known
Level 1 - 6 spells known
Level 2 - 5 spells known
Level 3 - 5 spells known
Level 4 - 4 spells known
Level 5 - 2 spells known
Additional spells can be "purchased" through a Page of Spell Knowledg. They are not the cheapest, but could be worth it. Remember, the Judge is all about control and manipulation. With a little deception/illusion thrown in.
Any thoughts on spells which look really useless, or other spells that I have missed, are appreciated.
0th Level - 6
Detect Magic
Mage Hand
Message
Open Close
Read Magic
Sift
1st Level - 6
Abundant Ammunition
Alarm
Beguiling Gift
Comprehend Languages
Detect Charm
Detect Secret Doors
Disguise Self
Expeditious Retreat
Feather Step
Fumbletongue
Hideous Laughter
Memory Lapse
Obscure Object
Saving Finale
Timely Inspiration
Ventriloquism
2nd Level - 5
Alter Self
Blindness/Deafness
Blistering Invective
Blur
Compassionate Ally
Darkness
Detect Thoughts
Enter Image
Glitterdust
Heroism
Hold Person
Invisibility
Minor Image
Mirror Image
Misdirection
Pugwampi’s Grace
Shadow Anchor
Silence
Tongues
Unadulterated Loathing
3rd Level - 5
Arcane Concordance
Blink
Charm Monster
Clairaudience/Clairvoyance
Confusion
Dispel Magic
Displacement
Haste
Jester’s Jaunt
Major Image
Scrying
See Invisibility
Seek Thoughts
Thundering Drums
4th Level - 4
Break Enchantment
Dimension Door
Freedom of Movement
Invisibility, Greater
Modify Memory
Shadow Conjuration
5th Level - 2
Bard’s Escape
Shadow Evocation
Shadow Walk
Song of Discord
6th Level - 0

MiniGM |

Sift is totally meh, maybe take Prestidigitation cause you are stinky
I would just get a couple scrolls of Detect Secret doors, or skip it, Ulp has it and has a potion floating around.
Also we all have the hat of disguise thing so maybe let disguise self go
I would grab Heroic Inspiration at level 2 (+2d4 to the attack or skill roll)
4th
Wandering Star motes are great
Dominate Person
5th level Deafening Song Bolts are great

Judge Tohram Quasangi |

I like Glibness, but it is a level 3 spell, and, well, the Judge should be about +40 on his bluff checks without the Glibness, unless I have missed some modifiers. Takes a while to get everything together with a high level class.
I assume that if someone is attempting to use Detect Lie on me, I will get a save. I have not calculated yet, but I think my Will saves should be in the +21 range.

Jax Naismith |

Sure, put your cohort in harm's way. I'm down with that.
He's still mostly support. Mostly it just fits his slow move toward a darker nature, like jax has. He may fire off a few scorching rays here or there but won't often get into any sort of melee.

Douglas Muir 406 |
The pit fiend pulled the plug on Thorn's position as High Priest, thereby voiding that part of your contract. The rest of it is still valid, of course.
There is currently no High Priest of Asmodeus in Talingarde. One of you could put yourself forward, or you can offer up a puppet -- a low level henchman, or some such.

Douglas Muir 406 |
Okay, are we ready to go?
It's about the simplest start possible -- it's a freezing cold night on a barren windswept icy plain, there's a huge ancient stony cairn in front of you, there's an entrance.
Buffs, preparations, party marching order, role-playing by your characters... the gameplay thread is now open.

Judge Tohram Quasangi |

Will try to get everything finalized tonight. You came back just as work picked up. Been trying to piece the Judge together, but still need to finalize everything.

Ulp |

After downing his mutagen Ulp drinks his false life and then his endure elements
3d10 + 15 ⇒ (9, 7, 9) + 15 = 40

Judge Tohram Quasangi |

Yeh, likewise. Almost finished. Just worked my way through my spells and magic equipment. Ended up with a pile of Pages of Spell Knowledge.
Question - do you have to be holding a page of spell knowledge? Or just in possession of it?
The description reads:
"If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. "
I am not sure whether "bearer" simply means "be in possession of" or actually holding. I would think the former, but want a ruling on this as it may affect my final choice of feats (Quick Draw/Quick Draw(mythic)).

Edmin Al'Roth |

Like wise almost done, spells are whipping me. Along with fine tuning items, gots to equip Ragnar also.

Dren of the Dark Tapestry |

DC 19 lvl 0(-) : Ghost Sound, Guidance, Light, Mage Hand, Read Magic, Resistance, Stabilize, Virtue
DC 20 lvl 1(9)(9) : Bless(15 min), Cause Light Wounds, Command(1 round), Cure Light Wounds *Bonus, Endure Elements, Entropic Shield(15 min), Minor Image, Sanctuary(15 rounds), Shield of Faith +4(15 min).
DC 21 lvl 2(8)(8): Align Weapon, Cure Moderate Wounds, Darkness, Dust of Twilight, Grace, Hold Person, Levitate, Restoration Lesser, Silence (15 rounds), Status.
DC 22 lvl 3 (8)(8): Chain of Perdition, Cure Serious Wounds, Deeper Darkness, Prayer, ,Resist Energy Communal, Tongues, Wind Wall
DC 23 Lvl 4 (8)(8) : Air Walk, Black Tentacles, Blessing of the Ferver, Cure Critical Wounds, Death Ward, Dimensional Anchor, Freedom of Movement, Restoration
DC 24 lvl 5 (8)(8) : Air Walk Communal, Command, Greater, Cure Light Wounds Mass, Feeblemind, Flame Strike, Life Bubble, Spell Resistance, Telekinesis, True Seeing
DC 25 lvl 6 (8)(8) : Blade Barrier, Cure Moderate Wounds Mass, Dispel Magic, Greater, Harm, Heal, Heroes Feast, Planar Binding
DC 26 lvl 7 (5)(5): Cure Serious Wounds Mass, Destruction, Insanity, , Reverse Gravity, Summon Monster VII
For Enchantment spells add 3 to the DC.

Judge Tohram Quasangi |

Hmmm . . . will have to think about it. Putting them in my haversack or a scroll cast will require a Move action to case. Taking quickdraw/quickdraw(mythic) will allow me to draw the pages, and anything else, as a free action.