DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp flutters down and lands, then kicks the stone.

And don't you forget it!

Hr turns invisible again and goes back to searching about the room, after suggesting the Jax go try to read the text.


Well then -- everyone roll Perception checks.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 18 ⇒ (15) + 18 = 33


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge begins to carefully survey the area and search for anything else of note.

Perception: 1d20 + 31 ⇒ (18) + 31 = 49


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren moves into the shadows again...
Perception 1d20 + 0 ⇒ (8) + 0 = 8
Stealth 1d20 + 30 ⇒ (11) + 30 = 41


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Perception: 1d20 + 25 + 2 ⇒ (11) + 25 + 2 = 38

"Not surprised," Jax mutters to his sword "You're not great on conversation."


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


"Not surprised," Jax mutters to his sword "You're not great on conversation."

Hey, I didn't even criticize him for stealing my kill. Brink hums merrily in Jax's hand. Not that it's much of a steal. Constructs don't taste like much of anything. This one was a little different, though. I think it --

But just then the dragon sticks its head in the entrance of the chamber and breathes on you all, which cuts the conversation somewhat short.


FWOOOOOOSSSH

Judge, your Perception was high enough to spot the dragon's final approach, so you have a chance to act in the surprise round. Roll for initiative and tell me what you're doing if you win.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Init: 1d20 + 12 ⇒ (12) + 12 = 24

Hearing the mighty beast, the Judge's undead eyes take on a look of mirth. Without a care in the world, he walks straight toward the creature.

Welcome lord of ice. We are the new ruler's of the pitiful land soon to be formerly known as Talingarde. We have come to your home to ask you to join us in subjugating the incorrigible fools who currently inhabit this land.

Diplomacy: 1d20 + 32 ⇒ (17) + 32 = 49


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

it takes five minutes to make a diplomacy check. Or something like that. Pathfinder nerfed the diplomancer


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge will say this in Draconic.

Even if it does take 1 minute, the Judge will try to subvert the dragon, that is just the cocky SOB that the Judge is. You never know, perhaps the Judge's actions will so surprise the dragon (and the DM), that something will happen. Otherwise, the Judge will take a very cold shower and come out really ticked off.


You're all minding your own business, just starting to search the rubble for anything shiny, when you hear the Judge's harsh voice ring out: "Welcome, lord of ice. We are -- "

FWOOOOOOOOOOSH


It's a choking cloud of corrosive droplets -- some sort of cold, cold acidic bile.

Everyone take 18d8 ⇒ (1, 4, 5, 8, 6, 6, 8, 2, 6, 8, 2, 1, 1, 3, 7, 2, 2, 8) = 80 of acid damage and also 1d4 ⇒ 1 negative levels. (The cold is magical or spiritual, it seems. Yes, Judge, it's a death effect so you're immune.)

A successful DC 28 Reflex save means you've managed to somehow jump clear or find shelter; you take only half damage from the acid and avoid the negative levels entirely. I don't think any of you have acid resistance. Does Jax have Evasion from his rogue levels? Anyway, please be sure to mark off your hp -- they might drop a lot lower, so we want to keep track.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

For knowledge to position myself intelligently, how big is this cone?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 22 ⇒ (17) + 22 = 39 The invisible Ulp manages to stay out of the way, mostly. Immediately his delayed consumption of his Resist Energy kicks in giving him Acid Resistance 30


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 8 ⇒ (7) + 8 = 15 init
1d20 + 24 ⇒ (7) + 24 = 31 Arcana

Up looks at the beast trying to discern its weaknesses and resistances, if he can

edit still invisible and undetectable thankfully with that init roll


Nythogger, the Worm of the Cairn, is upon you.

Nythoggr is a beast of legend. He resembles nothing so much as a great emaciated serpent with two long, clawed arms. He is bone white. His head is crested with horns and bone spurs like a great crown. His massive bulk is pitted and scarred with a thousand wounds and cuts. But they have all healed. This is no easy beast to slay, though countless have tried.

Although he has no wings, he seems to swim through the air somehow.

As the freezing acid cloud begins to clear, you hear him rasp out short, harsh phrase.

Draconic:

Thieves. Die, thieves.


The dragon's initiative is 1d20 + 11 ⇒ (4) + 11 = 15. Roll your save against his breath first and then your initiative; if you beat his init, you may act.

You are scattered around the cave, so your range to the dragon is random: 20' + 2d4 x5. That's not including an additional 10' of altitude, as the dragon is floating 10' off the ground.

(Ulp, Nythoggr is a Gargantuan creature.)


Ulp, Knowledge checks for rare monsters (which this definitely is) are 15+CR. So you got nothing.

On the plus side, your dex is higher than his, so you go first. Your current range to the dragon is 20' + 2d4 ⇒ (1, 2) = 3 x 5' = 35' plus 10' of altitude.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I think I am going to hold my action until tomorrow morning, to allow the others to get some rolls in. It might make a difference. .


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Reflex: 1d20 + 14 ⇒ (14) + 14 = 28

Init1d20 + 4 ⇒ (7) + 4 = 11


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21

Init: 1d20 + 4 ⇒ (16) + 4 = 20


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Free action: initiate boots of speed.

Charge: 1d20 + 28 + 1 + 2 ⇒ (10) + 28 + 1 + 2 = 41

Damage: 1d12 + 32 ⇒ (8) + 32 = 40


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Attack: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage: 1d8 + 23 ⇒ (5) + 23 = 28


Edmin can't charge until after the dragon has acted; we'll keep those rolls, though.

Does Ragnar have a way to get 10' up into the air? (And is his attack roll including that negative level?)


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Thought we had air walk, negative level did not take a Bab acordiacording to companion chart, do I need to subtract a Bab?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Reflex Save 1d20 + 14 ⇒ (14) + 14 = 28 Whew!
initiative 1d20 + 8 ⇒ (3) + 8 = 11

Range to target 2d4 ⇒ (3, 1) = 4 x5 +20= 40 feet

Drens sees the huge beast float into the room...only his quick reflexes allow him to dive behind a rock and NOT take the breath weapon full in the face.

Dren is still hiding in the shadows. Might not make a difference but he is still cowering behind some rocks...

Stealth 41 from above.
Since I am after the dragon I will hold my action to see what he is doing since he might kill me anyways.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Does haste give an extra attack when charging? Or only on a full attack?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

only on full


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Reflex: 1d20 + 23 ⇒ (14) + 23 = 37 He does! I didn't think to take any archetypes so he's straight 5 rogue. He only has fire resistance, as he traded the resist acid/cold/fire for more AC.

Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

Jax deftly ducks, rolling through the air behind a stalactite. "Ouch! That was close." No damage due to evasion.

Range from Target: 20'+2d4 ⇒ (3, 3) = 6x5 = 50' +10' altitude..but Jax is also currently flying.

The tiefling mutters to Brink. "Make yourself sharper. Let's let Edmin take the brunt of that thing's attention. Then we'll teleport behind him."

Brink activates Black Blade Strike for +4 damage for 1 minute.
At the same time, Jax opens up his own powers and lets magic flow into Brink. The blade feels the ice and electricity crackle over it even as it grows harder. Swift action: Add +2 Flaming Shock

Grasping Brink in both hands, he casts a quick protective spell, multiple images of Jax appearing around himself. 1d4 + 4 ⇒ (2) + 4 = 6 images

He then moves to find cover behind some rubble in the room.


Male Human Wiz5/Nin1/Asn1/AT5
Spoiler:
HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17
Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30

Zoren sits up near the ceiling, having avoided the last few fights and simply staying (somewhat) nearby if needed. Upon seeing the acid blast melt through rock and stone, he decides this is a good time to continue avoiding combat.
Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
The wizard blinks out of existence, turning invisible.
Greater Invisibility

He's just going to cast invisibility again and sit outside the room, using Telepathic Bond to stay in contact with Jax. If Jax goes unconscious, he'll use teleport and escape. Otherwise, he just waits around as Jax's transporter and refuses to participate in fighting no matter how badly the fight goes.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp does a full bomb attack all attacks vs touch, and the first one Ulp is invisible., I have taken into account the -2 for range

1d20 + 22 + 1 - 2 - 2 + 2 ⇒ (16) + 22 + 1 - 2 - 2 + 2 = 37 for 8d6 + 7 + 1 ⇒ (3, 3, 4, 1, 1, 2, 6, 1) + 7 + 1 = 29 DC 24 for half on splash only. Direct hit Dazzled.
1d20 + 17 + 1 - 2 - 2 ⇒ (4) + 17 + 1 - 2 - 2 = 18 for 8d6 + 7 + 1 ⇒ (4, 2, 4, 4, 5, 5, 6, 4) + 7 + 1 = 42 DC 24 for half on splash only. Direct hit Dazzled.
1d20 + 12 + 1 - 2 - 2 ⇒ (5) + 12 + 1 - 2 - 2 = 14 for 8d6 + 7 + 1 ⇒ (5, 2, 5, 5, 1, 6, 6, 5) + 7 + 1 = 43 DC 24 for half on splash only. Direct hit Dazzled.

Mythic Rapid Shot taking two additional attacks for the -2 to hit on all attacks
1d20 + 22 + 1 - 2 - 2 ⇒ (6) + 22 + 1 - 2 - 2 = 25 for 8d6 + 7 + 1 ⇒ (5, 2, 2, 5, 4, 3, 3, 2) + 7 + 1 = 34 DC 24 for half on splash only. Direct hit Dazzled.
1d20 + 22 + 1 - 2 - 2 ⇒ (17) + 22 + 1 - 2 - 2 = 36 for 8d6 + 7 + 1 ⇒ (4, 5, 6, 3, 6, 6, 2, 4) + 7 + 1 = 44 DC 24 for half on splash only. Direct hit Dazzled.

note that if the electricity does not seem to work, Ulp will immediately switch to fire. If he switches to fire he will use unstable excelerants to add 1d6 to each one. I will roll that extra damage in a spoiler, just let me know if the switch is made so I can track resources.

Extra Fire Damage if needed:

Attack 1 1d6 ⇒ 3
Attack 2 1d6 ⇒ 5
Attack 3 1d6 ⇒ 2
Attack 4 1d6 ⇒ 4

on the off chance that it seems immune to both fire and elec, then up stops bombing after two attacks.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Reflex: 1d20 + 29 ⇒ (16) + 29 = 45 <--The Judge has Ring of Evasion, so no damage on successful save.

The Judge somehow turns to his side causing all the icy breath to pass him by, he then turns and throws back his head and laughs at the feeble wisp of ice and draining energy.

He then once more speaks in a perfect rendition of the tongue of dragons.

Is that the best you have? That is why you should join us. Against worthless humans, that is a true weapon. Against the heroes of Asmodeus, not so much.

As you can see, you have now annoyed my companions. If you wish to parlay, then cease you fighting, otherwise, may your sole remain on the first level of Hell for all eternity.

The Judge will remain standing in front of the dragon, but take on a defensive posture to avoid most damage should the creature choose to attack.

Total Defense: AC 49, Touch 28


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Draconic:
Worthless white dragon. Only blue dragons deserve our respect!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Good, let the other fools get in front of the beast and keep it occupied. I can hurt if they can buy me some time.

knowledge arcana 1d20 + 12 ⇒ (6) + 12 = 18 Dren knows nothing about this beast.


Ulp wrote:
Ulp does a full bomb attack all attacks vs touch, and the first one Ulp is invisible., I have taken into account the -2 for range

It does take electrical damage, and its touch AC is low. Your first two attacks hit, as does your mythic one. However, its DR soaks up a lot of the damage. It ends up taking 14 + 27 + 19 + 29 = 89 damage.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Dazzled? I have a feeling every little bit is going to help.


Edmin Al'Roth wrote:
Thought we had air walk, negative level did not take a Bab acordiacording to companion chart, do I need to subtract a Bab?

"For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels."


Edmin, charging the dragon gets you an AoO. The massive jaws snap at you: 1d20 ⇒ 12 Some of the teeth crunch through your armor, and you feel a blast of pain as acidic venom eats into your flesh.

Hm, don't think I can do Power Attack on the first round. Ah well. Edmin, take a mere 3d8 + 15 ⇒ (7, 6, 8) + 15 = 36 damage. However, you will need to make a save against poison.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Not that I have anything against Edmin..but it's not an action to activate power attack and it can be done on any attack.


Huh, IDNK that. But nah -- Edmin's looking at a FRA with Power Attack as soon as he rolls that save. No need to pile on.


Actually, why don't I just start rolling those? First, let's start with two bite attacks.

1d20 ⇒ 13
1d20 ⇒ 10

One hit, one miss. Edmin, you take another 3d8 + 33 ⇒ (7, 5, 7) + 33 = 52 of damage, and you need to make a second Fort save.

Then, two claws:

1d20 ⇒ 14
1d20 ⇒ 3

One hit for another 2d6 + 25 ⇒ (3, 6) + 25 = 34. And finally, the tail:

1d20 ⇒ 15


The tail does another 3d6 + 18 ⇒ (5, 5, 4) + 18 = 32 of damage, and also has the Grab special ability. So it gets to attempt a grapple as a free action, without provoking an AoO. Grapple roll: 1d20 ⇒ 6

Oh man, I should have done that first! The grappled condition is soooo good.


Okay, so to sum up: Edmin, you take 118 points of damage, must make two Fortitude saves, and are grappled. The grappled condition is as follows:

Quote:
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.

Note that last bit. I must point out that a greataxe is a two-handed weapon, meaning you can't swing it. Also, while you're an amazingly powerful fighter, you're being grappled by a Gargantuan creature that weighs several tons, and has a CMD/CMB accordingly.

Okay, the dragon, having unleashed a flurry of hurt on Edmin, finishes its turn. Over to you guys.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp pouts a little that his lightning bombs did little to harm the beast, so he decides some fire might be ideal. He pulls a handful of his clay pellets out and launches fire bomb after fire bomb. adding a haste attack since Jax said he was retconning, or if not retconning then it will be cast this round and I will wait for it.

[phone posting, so my attack will be coming in the next post. I forgot to copy the macro before doing this much[/ooc]


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 22 + 1 + 1 - 2 + 1 ⇒ (15) + 22 + 1 + 1 - 2 + 1 = 38 for 8d6 + 7 + 1 + 1d6 ⇒ (3, 4, 4, 1, 3, 1, 6, 6) + 7 + 1 + (4) = 40
1d20 + 17 + 1 + 1 - 2 + 1 ⇒ (14) + 17 + 1 + 1 - 2 + 1 = 32 for 8d6 + 7 + 1 + 1d6 ⇒ (2, 5, 4, 1, 1, 2, 6, 6) + 7 + 1 + (6) = 41
1d20 + 12 + 1 + 1 - 2 + 1 ⇒ (12) + 12 + 1 + 1 - 2 + 1 = 25 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 5, 3, 2, 5, 1, 6, 5) + 7 + 1 + (2) = 42

Mythic Rapid Shot
1d20 + 22 + 1 + 1 - 2 + 1 ⇒ (4) + 22 + 1 + 1 - 2 + 1 = 27 for 8d6 + 7 + 1 + 1d6 ⇒ (2, 4, 2, 6, 4, 4, 1, 1) + 7 + 1 + (2) = 34
1d20 + 22 + 1 + 1 - 2 + 1 ⇒ (5) + 22 + 1 + 1 - 2 + 1 = 28 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 6, 4, 2, 2, 4, 1, 4) + 7 + 1 + (4) = 40

Haste
1d20 + 22 + 1 + 1 - 2 + 1 ⇒ (19) + 22 + 1 + 1 - 2 + 1 = 42 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 1, 1, 1, 2, 6, 3, 2) + 7 + 1 + (3) = 32

don't forget the dragon is also grappled (lower touch AC), and that will prevent him from taking AOO's I believe.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp chitters in aklo

Aklo:
Stupid beast, thinks it can rival the might of the Great Blue Dragon Ulp!...ulp...

also I forgot he was automatically Dazzled, there was no save for that.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I thought it went first?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge shakes his head:
Stupid lizard. We could have made a great team.

He than nonchalantly walks over to where Edmin is being grappled and taps Edmin on the shoulder. A moment later, the Judge and Edmin reappear directly behind the dragon and in a flanking position with Jax or Ragnar.

Move to Edmin (probably draws an AoO, although the dragon may have already used this on Edmin.)

Cast Defensively: 1d20 + 23 ⇒ (5) + 23 = 28 vs DC23 <-- +8 Cha, +15 level (extra +2 from Magical Knack)

Cast Dimension Door
--> Use DD to transport Edmin and the Judge behind the dragon.

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