
Ragnar the Hound |

Round 2 for Ragnar
Ragnar growls at the commander. His teeth gleaming in the fire light as the fiendish hound readies to attack.
Swift action: Smite good on commander
Perception (Scent): 1d20 + 6 ⇒ (4) + 6 = 10
Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6

Cуровую зиму |

Meanwhile: that ends Round Two
Cуровую did not act yet but please continue, did any of you want her to cast a Buff, please state so I have asked several times.
Alternatively, we have a Scroll of Dispel Magic Level 8, I am not sure if the commander has Buffs up but we could use that on him.
Douglas Muir 406 wrote:And..." the paladin's voice drops low, nearly to a whisper, "he said he forgave you."-
Ok. This guy has been taking lessons from my mother. That's one low blow after another. Lawful good is just a different kind of evil. Take him out.
Really he does sound like my mother, I'm a little freaked out.

Xenfal |

Xen pulls a shortspear from his gear and launches it at the commander, magic seeping out of his pores as he launches it
1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 for 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Don't forget I gutted the Sgt too, what a pansy.

Judge Tohram Quasangi |

Read the spell, I think that you can attempt to dispel a certain spell, but that if it is not in effect, the dispel is wasted. The better option is to just cast it on the person, the Commander, and hope that it dispels something. It will attempt to dispel the highest level spell first, probably Fly. I think that getting rid of Fly is key, because then we can hold the trapdoor and someone can use levitate to levitate above the gatehouse and fire arrows or bolts down at the no-longer-flying Commander.

Dren of the Dark Tapestry |

The big problem is that you don't really know per se that it dispels that spell...metagaming sense you might but the spell just attempts each spell until it gets one. So you would be just taking a chance of levitating up to try and attack.
Plus they nerfed levitate so it becomes harder and harder to attack via levitate with missle weapons. And you become a huge target for the 20 guards with bows looking for a target.
"A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1."

Edmin Al'Roth |

Round 3
Assuming Judge cast enlarge on Edmin in round 2 he will hold until it takes affect.
If not, belay the attack. The commander will have to come down 5' to attack edmin giving Ogre and Morty an AoO if they position near Edmin. Either that or the Commander will have to back up.
He now has reach so he will move to attack the commander and stay in the room.
AC:23 (due to size)
Smite as a swift action
Power Attack1d20 + 13 ⇒ (19) + 13 = 32
Damage: 3d6 + 23 ⇒ (4, 3, 5) + 23 = 35

Judge Tohram Quasangi |

I was wondering about that. Morsum also has reach with his bite. Can he reach the Commander making his commentary? If a 10' reach is not enough, would 15' work as I can cast Enlarge Person on Morsum as well.

Edmin Al'Roth |

If reach can work lets get him going with us 3.
Xen throw the bag at the Commander.
Jax work on getting a flank or quick spell strike. Ragnar will harry the commander, maybe getting luck with a trip.
Jax and Xen can be mobile and stick and move.
Cimu cast dispel on him and work with her UMD and heal from behind the melee.
Dren heal your crazy ass off.

Xenfal |

Xen launches the tanglefoot bag he is given
1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 vs touch

Cуровую зиму |

Xen throw the bag at the Commander.
Cimu cast dispel on him and work with her UMD and heal from behind the melee.
Or Edmin can use Corn.
Do we still have a wand of CLW left? I thought it was out.

Cуровую зиму |

I assume the Judge will cast Enlarge. Sir Edmin attacks. Dren healed himself. That leaves Jax, Zimu, Ragnar, and Morsum. (And Grumblejack, who goes after the Commander.)
Can we please assume Grumblejack moved to a favorable position for his round one action, as directed by who has clear understanding of the map.
And maybe he should not power attack?
I don't play melee types so don't jump on me if that is not sound.

Cуровую зиму |

Cуровую's Round 1 actions, Bluff 26, 'We have seven of the town's children hostage! What say you to that commander? Their life is in your hands.'
Move action to take a Scroll out.
Any response to the Bluff?
Cуровую's Round 2
Dispel Magic on the commander.
Ok some bad news, guys, DM is making me make Will save FREQUENTLY, there is a good chance I will miss one sooner or later. What happens is I fail? I hae no idea.
So ... Will 1d20 + 6 ⇒ (12) + 6 = 18
--
Hopefully I rolled high enough
--
Ok supper big roll (and using a 1,200 gp item, also a personally painful to Cуровую because now she will never get to Dispel the Magister's Spellbook)
Sexy roll! Dispel Magic caster Level 8 1d20 + 8 ⇒ (18) + 8 = 26
Move equivalent action to pull out an grinning old friend to join the party.
Then 5' step closer to the door to 24.

Douglas Muir 406 |
Cуровую's Round 1 actions, Bluff 26, 'We have seven of the town's children hostage! What say you to that commander? Their life is in your hands.'
Apparently SOMEBODY told the Commander that you guys are not to be trusted. And even if he believed you, everyone in town will die if the monsters take the Tower. So he's ignoring you.
Ok supper big roll (and using a 1,200 gp item, also a personally painful to Cуровую because now she will never get to Dispel the Magister's Spellbook)
How is a scroll of Dispel Magic a 1200 gp item?
In any event... it works! The Commander's feet are now touching the ground; his Fly spell has been dispelled.

Cуровую зиму |

How is a scroll of Dispel Magic a 1200 gp item?
I was doing quick math in my head, but level 3 x caster level 8 x 50 gp makes that 1,200.
And sexy! Hello flightless commander, our catch of the day.
Who am I kidding we are so dead!

Douglas Muir 406 |
Apparently SOMEBODY told the Commander that you guys are not to be trusted.
Note also that you've used Bluff multiple times already, including a couple of times with people who've escaped to tell about it (i.e., the blue-robed woman). Presumably they'll have debriefed the Commander by now.
It's a tactic that can be incredibly useful the first time. But with intelligent opponents, it'll run out quickly. "Fool me once, shame on you; fool me twice, shame on me," etc.

Cуровую зиму |

We actually never got to Bluff the pain in the Monk, she just started throwing punches, and a few kicks, and smiling as she did it, EVERYONE we did Bluff from the Magister to the lead Dwarf to the remaining Captain (well save Moma Kola) is now playing dead with Bref.

Douglas Muir 406 |
Now that you mention it, you didn't bluff the monk. My bad! That said, the other points still prevail -- he's been told that you're deceivers, he knows you're evil, and any "hostages" would be dead anyway if the Tower falls. And even if he believed you, the sensible course would be to take you captive and then use Zone of Truth to get some answers out of you. So, still no.

Cуровую зиму |

Jax will definitely be around.
Can we please assume Grumblejack moved to a favorable position for his round one action, perhaps readying to hit as directed by who has clear understanding of the map.
And maybe he should not power attack?
I don't play melee types so don't jump on me if that is not sound.

Judge Tohram Quasangi |

The Judge calls to Edmin:
Let me have the statuette, I can use it while you use your axe.
Whether or not the Commander answers, the Judge will begin to cast Enlarge Person on Morsum.
After his request to Edmin, the Judge calls to the Commander:
You claim you sent a raven to investigate the supposed accident, what did the raven see?
Does the Commander's voice sound at all like Nimby or the captain of the ship?
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19

Morsum |

Morsum begins to move closer to the Commander trying to get close enough that he can trip the man with this distended shadowy maw. - I have a 10' reach.
Acrobtics(if necessary) to avoid AoO: 1d20 + 7 ⇒ (11) + 7 = 18
Attack(bite): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Trip(if bite hit): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Douglas Muir 406 |
The Judge calls to Edmin:
Let me have the statuette, I can use it while you use your axe.Whether or not the Commander answers, the Judge will begin to cast Enlarge Person on Morsum.
Didn't you already cast Enlarge on Edmin this round?
After his request to Edmin, the Judge calls to the Commander:
You claim you sent a raven to investigate the supposed accident, what did the raven see?
Actually, no, he never claimed that. That was me, telling you what happened. You don't know that he sent a raven based on his conversation with Nimpy; all you know is that he just mentioned "a halfling". (Who was, in fact, Nimpy.) So you double don't know where the raven went, whether it came back, and if so what message it brought.
He sent a raven south to investigate Nimpy's bona fides -- is there any such person? He got a message back this morning saying, yes, there was a minor adventurer by that name; yes, he did indeed hang around with this other group of adventurers; yes, they all vanished at sea six months ago; and yes, those three things Nimpy pointed out that only he could know do indeed all seem to be true.
He also sent a message to Varning's patrol to swing by the site of the Frosthamar. They didn't find the Captain's body (you buried it well off in the woods) but they did find the recently burned remains of the ship in the shallows offshore. This, combined with other things that tended to reinforce Nimpy's story (the border has indeed been weirdly quiet for the last few weeks, there are indeed odd rumors of a bugbear army assembling, Father Dunnigan's disappearance) led to the Commander taking Nimpy's warnings much more seriously -- just a bit too late.

Judge Tohram Quasangi |

The Judge's spells/actions:
Round 1 - Shield on Morsum
Round 2 - Enlarge Person on Edmin (takes effect at the beginning of the Judge's turn in round 3)
Round 3 - Enlarge Person on Morsum (takes effect at the beginning of the Judge's turn in round 4)

Douglas Muir 406 |
Morsum begins to move closer to the Commander trying to get close enough that he can trip the man with this distended shadowy maw. - I have a 10' reach.
Acrobtics(if necessary) to avoid AoO: 1d20+7
No acrobatics check needed unless you're trying to move past him.
Attack(bite): 1d20+8+1
Damage: 1d6+4
Morsum hits! 4 points of damage on the Commander!
Trip(if bite hit): 1d20+8+1
Alas, his CMD is higher than 18.

Douglas Muir 406 |
That... that could have been the Commander's to-hit roll! Ahhh!
Well: As Sir Edmin rushes up the stairs, he begins to crackle with energy. His eyes seem to glow with red light, and his hair stands on end. A rippling, crackling black and red aura surrounds the axe of Branderscar as he brings it town. The Commander raises his shield to meet it.
CRASH. The Commander staggers backwards, clearly shaken. 35 points of damage on the champion of Good!