Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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The thing's skull grins. (Or, grins wider.) "Allt som ges till Kraken kan Kraken använda som hon behagar. Och det behagar henne att ersätta dig." It lurches a slow step forward and holds out one rotting hand. "Jag har redan tagit tillbaka mitt skepp, broder. Nu ska jag ta tillbaka min yxa."


The Captain roars. "Mitt skepp? Nej! Aldrig!" He raises breaker above his head and screams in hatred. "Jag dödade dig innan, och jag kommer att göra det igen!"


The Captain charges the skeleton-thing!

Grumblejack and Sir Edmin get AoOs!

Sir Edmin?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

AoO: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Damage: 1d8 + 10 + 1 + 1 ⇒ (5) + 10 + 1 + 1 = 17


A nat 1? I'd say you were completely and utterly caught by surprise...

Okay, Grumblejack swings: 1d20 ⇒ 10


Okay that hits! The Captain takes another 1d12 + 5 ⇒ (1) + 5 = 6 of damage.


Geez.


Well: screaming a war cry, Captain Odenkirk charges the glowing skeleton-thing. Breaker rises, then comes around in an arc so fast the air itself seems to sizzle! 1d20 ⇒ 16


His blow strikes home! And...

...the skeleton thing explodes! It explodes into globules of glowing phosphorescent green slime, which sizzle, and hiss, and coat everything around it, including the ground, the Captain, and a couple of nearby trees.


And then with a sudden crackling sound like cold water being poured into hot oil, the green slime evaporates into a glowing green mist. Which writhes and twists together into a column, which leaps into the air to form a globe. Which suddenly coalesces into a solid form, revealing...

...Nimpy the halfling, somehow perched in midair, ten feet off the ground, as if sitting in a swing.

Nimpy smiles down at Captain Odenkirk. "Hello there again, you evil, murdering bastard," he says. "Miss me?"


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Well F~%+ me sideways...

Spellcraft to see what just happenned 1d20 + 7 ⇒ (16) + 7 = 23


Spellcraft check for Xen:

One or more illusion spells -- probably two, and maybe three, depending on how high level Nimpy is. (You could *smell* that thing...) Possibly the Nimpy that's sitting in the air is an illusion too, though it's hard to be sure at this distance; he could be using Fly or Levitate, and a cantrip or something to give the cool glowing effect.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

So, who is up. Not sure exactly how the initiative order is at this point. Grumblejack should be enlarged from my Enlarge Person spell as of my next initiative.

Also, what weapon is Grumblejack using that he is only doing 1d12 damage? I thought he had a great axe or a great club, forget which? But as a size large, he should be doing 2d8(greatclub) or 3d6(greataxe) damage I think, before he becomes enlarged doing Huge damage which I think is 3d8 or 4d6.


Whoops, Judge, you're right -- my bad. I need to reroll that.3d8 + 5 ⇒ (6, 1, 8) + 5 = 20

Also, Sven still has to go, and then it's over to the back of the init order.


Sven strikes at Jax: 1d20 ⇒ 13


That's not quite going to do it, I think -- Sven attacks at +3, and he's no longer flanking. So, over to the rest of the init order.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Power Attack:1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage: 1d8 + 12 + 1 + 1 ⇒ (7) + 12 + 1 + 1 = 21

Power Attack:1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Damage: 1d8 + 12 + 1 + 1 ⇒ (2) + 12 + 1 + 1 = 16


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum finally charges into the fray stopping 10' from the Captain where his long shadowy neck and with its bloody red teeth and eyes reaches out to bite the captain.

Charging.

Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 <-- please add if there are any flanking or other bonuses.
Damage: 1d6 + 6 ⇒ (2) + 6 = 8 <-- pretty sure damage is 1.5xstr with a primary natural weapon, decrease to +4 if I am wrong

Trip(free action if attack hit): 1d20 + 7 ⇒ (14) + 7 = 21


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Seeing his servant arrive and watching Grumblejack grow to unnatural proportions, the Judge smiles and begins to cast another spell to increase the speed of his companions.

Complete casting Enlarge Person on Grumblejack (1 round casting time from last round).

Standard Action: Cast Haste on Edmin, Morsum, Jax and Grumblejack.


Wait -- Enlarge Person is one round casting time? Then it wouldn't take effect until after the round you cast it, right?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Douglas Muir 406 wrote:
That's not quite going to do it, I think -- Sven attacks at +3, and he's no longer flanking. So, over to the rest of the init order.

As much as I hate to say it, while that does miss, it misses by less than 5 meaning he hits one of the mirror images..poof

Also, edmin since the Captain charged I don't think you could reach him to full attack but the second attack probably wouldn't have hit anyway..so..eh. Your poor pup is rolling like I do..but with half the hit bonus ouch!

Back to the top! Xenfal's turn and Round 4!

Initiative; Round 4:

Xenfal, Jax, Ragnar the Dog, Dren, the Judge, the two sailors, Captain Odenkirk, Sir Edmin, Morsum, Zimu, Grumblejack

Nimpy! By Mitra, I'm glad to see you. Let's bring down this monster!

Jax will attack and then five foot step to cast Cat's Grace (spell combat, avoid attack of opportunity).

Attack 1: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for 1d6 + 8 ⇒ (3) + 8 = 11
Haste attack: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 for 1d6 + 8 ⇒ (4) + 8 = 12
Possible Crit: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 for 1d6 + 8 ⇒ (5) + 8 = 13

Buffs in Place:

All: Inspire Courage +1 attack/damage
Grumblejack: Enlarge Person, Haste (4 rounds)
Edmin: Haste (4 rounds)
Jax: Haste (4 rounds), Mirror Image (1), Black Blade Strike (+1 damage), Arcane pool enchant (+1 enhance to weapon), Cat's Grace
Morsum: Haste (4 rounds)


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren will move up and Cure Jax.

Powers of Midnight, heed my summons, remove the wounds of this creature, cast them into the void!

Cast cure moderate wounds 2d8 + 4 ⇒ (1, 8) + 4 = 13


Jax crits!

The Captain staggers!


Badly injured, the Captain reels. "No... you will not take... my ship..."

Zimu steps forward and gestures broadly. [botting Zimu] "It's over, Cruel Master. Time to lie down and die!" I'd say she's casting Grease again, using her bound object. Can the Captain save? 1d20 ⇒ 4


He fails!

"Breaker! No!" The greataxe slips from Captain Odenkirk's hands and thuds to the ground at his feet.


Man, when the dice turn, they really turn.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xenfal charges the captain Della swinging in an arcing stab as she does a blue glow oozes out of Xen's pours and down to the point of the blade

[ooc] Sharpened +Arcane Strike+Haste+ Inspure Della 1d20 + 9 + 1 + 1 + 1 + 2 ⇒ (5) + 9 + 1 + 1 + 1 + 2 = 19 for 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


The Captain falls!


But he's still moving!

"Not my ship... Two Queens... take them with me..." He is fumbling at his belt for something.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Glad I buffed the reflex save..this is going to hurt.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

unless someone kills him


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Dren, the Judge and Ragnar all get to go before he does.

Nimpy, it is good to see you. I think your trick may just have saved my life, and you have my thanks for that.


Actually, we're finishing up the round. Grumblejack's turn! The ogre bellows a war cry in Giantish and charges:

1d20 ⇒ 5


Man, Grumblejack's not rolling well today. But between the buffs and the Captain being prone, that actually hits. 2d8 + 5 ⇒ (7, 2) + 5 = 14


And that does it! Whatever Captain Odenkirk was trying to grab... it's not going to happen. He slumps to the sod.

"H... Homeland," he gasps. "Bastards..."

And then he dies.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren grins then scowls as the captains life energy slips away from him. Just to be sure he walks over and slits the captains throat.

Just to be sure...that is one less evil that will haunt this world!

Dren looks over to the judge to see if he signals the group.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Such a shame you did not drop your weapon...ts tsk.

Xen says to the crewman


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Sven, was it? Surrender now and you don't need to die.

Is message up? If so..

Zimu, no reason to alert Nimpy. We can tie up sailor for later after the bard is taken.


"Aaaaaiiiieeee!" Sven is still carrying out the Captain's final instruction, viz., to kill Jax. 1d20 ⇒ 10


He's no longer shaken, so... that pops Jax's remaining Mirror Image, but doesn't do any other damage.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Where exactly is Nimby at this point. I need to know if he is easily hittable by multiple players, or if he is flying somewhere out of range.

Once again, sorry for the slow posting. I think that the move is almost over. The moving truck arrived today. Some stuff broken and some unable to be moved to the second floor, but everything is here and now a few days of unpacking and life should return to normal - with any luck posting should just about be back to normal.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin raises the sword and continues to pummels the captain with overhead strokes. Blood and gore slinging from the blade as he chops like a butcher at the down man."Die you motherless whore!"


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar grabs at the captains leg and begins to shake his whole body as if the hound plans on removing it at the man's hip. "Grrrrrrrr!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

ragnar prob missed again


Judge, we're going through a move here too! So, you have my sympathies.

Nimpy is floating in the air 10' above the late Captain. So, he's out of normal weapon reach, but hittable by reach weapons, missiles, or spells.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

HAHAHA!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Unless Xen manages to kill him or convince him to drop his weapon, Jax will attack Sven since he hasn't given up yet and is next in the initiative order (after Xenfal, unless you count initiative buffs as changing initiative in combat..then he'd be higher now after Cat's grace :D).

Well..if you won't surrender you can die like a man. At least you're loyal to your captain, as evil as he was.

Keep in mind folks that we still have Nimpy watching..don't go super evil yet!

Jax uses his last shocking grasp (Fatality!).
Shocking Grasp
1d20 + 10 + 3 + 1 + 1 + 2 - 2 ⇒ (17) + 10 + 3 + 1 + 1 + 2 - 2 = 32 for 1d6 + 8 ⇒ (4) + 8 = 12 and 4d6 ⇒ (6, 6, 2, 4) = 18

Attack One
1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (17) + 10 + 1 + 1 + 2 - 2 = 29 for 1d6 + 8 ⇒ (2) + 8 = 10

Hasted
1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (16) + 10 + 1 + 1 + 2 - 2 = 28 for 1d6 + 8 ⇒ (4) + 8 = 12

Too bad he doesn't have Keen yet..all three of those would have crit!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I think he is dead. I will just hold off on Xen's attack

Watching Sven crumple Xen walks over to the captain and casts Detect Magic.

Well done Nimpy. Well done.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I have four pages to read, CONGRATULATIONS on killing the bastard of a captain!

Xen, Cуровую cast Detect Magic on the captain twice before, DM said the captain had the same magical items he had before, plus the chain shirt is magical. The new greataxe doesn't show any magical aura but I guess we know what it is now.

Cуровую can help with identifying the items with Appraise and Spellcraft.

There should be at least two magical weapons in the captain's cabin that we will finally get to look at. Hopefully something useful for spellcaster's as well.

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