DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will have cast haste instead of mirror image. Hopefully catching Ulp in the range
He's not near the beast yet.


I believe everyone goes before the dragon except for Edmin.

Note that Edmin can act normally now -- casting Dim Door means the caster can't do anything else that round, but passengers can.

1d4 ⇒ 3


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

So, I am just trying to understand what has happened. Is this round 1 or 2, as in have I charged yet? I am not sure, because it goes first but I have been hit with an AoO and a Full Round attack. So I would have to imagine that I did act before the dragon. So if i did charge did i hurt it and did Ragnar get his attack in? Either way, I guess I am now flanking the monster with a hasted full round to attack?

+28/+28/+19/+14/+9 (1d12+32/19-20/x3)

Fort sv 1: 1d20 + 24 ⇒ (5) + 24 = 29

Fort Sv2: 1d20 + 24 ⇒ (9) + 24 = 33

Full attack

Attack 1: 1d20 + 28 + 2 + 1 ⇒ (1) + 28 + 2 + 1 = 32
Damage: 1d12 + 32 + 1 ⇒ (9) + 32 + 1 = 42

Haste: 1d20 + 28 + 2 + 1 ⇒ (20) + 28 + 2 + 1 = 51Posible Crit!!
Confirm Crit: 1d20 + 28 + 2 + 1 ⇒ (18) + 28 + 2 + 1 = 49
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35
Crit Damage: 2d12 + 64 + 2 ⇒ (4, 9) + 64 + 2 = 79

Attack 2: 1d20 + 19 + 2 + 1 ⇒ (10) + 19 + 2 + 1 = 32
Damage: 1d12 + 32 + 1 ⇒ (1) + 32 + 1 = 34

Attack 3: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Damage: 1d12 + 32 + 1 ⇒ (1) + 32 + 1 = 34

Attack 4: 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 28
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Due to range, Edmin wouldn't have gotten hasted. Although he still has his boots of speed. The Opportunity attack interrupted his charge, meaning his attack couldn't go off since he was grappled. I'm not sure if Ragnar and Judge provoked attacks as well when they went. We are on round 2 since the dragon just attacked Edmin.

Round 2

Swirling Brink in one hand, Jax mumbles under his breath and spins around in the air. He reaches out with one hand and a clawed hook appears in it, shooting out toward the dragon. Touch Attack: 1d20 + 20 ⇒ (15) + 20 = 35 for 15 force damage. The hook, whether it hits or not, has a chain trailing behind it and snaps when it reaches the dragon. The chain drags Jax into a spot across from Edmin, providing flanking. Moves 60', Jax is only 50' away so yay! Force Hook Charge

At his destination, the hasted tiefling cackles and quickly casts another spell Quicken Arcana: Intensified, Empowered Shocking Grasp Caster Level check vs Spell Penetration: 1d20 + 17 ⇒ (15) + 17 = 32 and he rolls twice, taking the higher result: 1d20 + 17 ⇒ (9) + 17 = 26

Attack One: 1d20 + 26 - 2 + 2 ⇒ (11) + 26 - 2 + 2 = 37 for Damage: 1d6 + 27 ⇒ (3) + 27 = 30 and 1d6 ⇒ 4 fire, 1d6 ⇒ 6 electricity, 3d6 ⇒ (2, 3, 5) = 10 sneak attack and 3 strength damage.

Shocking Grasp: 15d6 ⇒ (6, 1, 5, 3, 3, 1, 2, 5, 2, 3, 5, 3, 5, 3, 5) = 52 electricity damage.

Hasted Attack: 1d20 + 26 + 2 - 2 ⇒ (11) + 26 + 2 - 2 = 37 for Damage: 1d6 + 27 ⇒ (5) + 27 = 32 and 1d6 ⇒ 2 fire, 1d6 ⇒ 2 electricity, 3d6 ⇒ (2, 1, 4) = 7 sneak attack and 3 strength damage.

Attack 2: 1d20 + 21 + 2 - 2 ⇒ (9) + 21 + 2 - 2 = 30 for Damage: 1d6 + 27 ⇒ (4) + 27 = 31 and 1d6 ⇒ 2 fire, 1d6 ⇒ 6 electricity, 3d6 ⇒ (3, 1, 2) = 6 sneak attack and 3 strength damage.

Attack 3: 1d20 + 16 + 2 - 2 ⇒ (4) + 16 + 2 - 2 = 20 for Damage: 1d6 + 27 ⇒ (3) + 27 = 30 and 1d6 ⇒ 2 fire, 1d6 ⇒ 5 electricity, 3d6 ⇒ (6, 1, 5) = 12 sneak attack and 3 strength damage.

Talk about s+$$ty rolls..4, 9 11, 11, 9 and 15? Ugh! Always with the bad luck...

Resources Used so far: Intensified Shocking Grasp, Quicken Arcana 0/1 day, Force Hook Charge 1/2, Brink Arcana 3/4, Jax Arcana 5/12


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Ah, didn't know AoO would stop a charge.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I don't think it did. What would have stopped the charge was if you got grappled. I think you got grappled on the full attack?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Yup.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Then the attack still went through!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Judge Tohram Quasangi wrote:

The Judge shakes his head:

Stupid lizard. We could have made a great team.

He than nonchalantly walks over to where Edmin is being grappled and taps Edmin on the shoulder. A moment later, the Judge and Edmin reappear directly behind the dragon and in a flanking position with Jax or Ragnar.

Move to Edmin (probably draws an AoO, although the dragon may have already used this on Edmin.)

Cast Defensively: 1d20+23 vs DC23 <-- +8 Cha, +15 level (extra +2 from Magical Knack)

Cast Dimension Door
--> Use DD to transport Edmin and the Judge behind the dragon.

Of course you just DD'd him away from me and me being able to heal him this round.

Round 1 action:
Dren summons forth his Rod of Metamagic quicken, lesser with his gloves of summoning.
He then casts prayer on the dragon, no saving throw, to give it -1 to everything.
He then casts Insanity on the dragon, while doing so he uses a mythic point on the spell to cause the dragon to make two Willpower saves DC 29, and take the lower result.
Mythic Spell Focus.

He then speaks out, Judge you should bring Edmin over here so I can heal him.

Do you need Spell Penetration rolls from me Doug?

Insanity Action roll if he fails one of the saves:
1d100 ⇒ 90
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Healing is not always first on the Judge's list of things to remember. If Edmin looks to be taking a real beating, the Judge can always DD him closer to you for a 150hp boost.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Am at 58 HP, after that full attack from it. I go last I think.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ah, I thought you were at like 150 from your vitals, you had not adjusted for the last series of hits. The Judge would probably realize that you were not just wining about blood loss. . . .Not that the Judge is not a big fan of blood loss.

RETCON - The Judge will DD himself and Edmin to a position adjacent to the dragon, but close to where Dren can heal them.


Okay. First off, the dragon could AoO the Judge, but chooses not to.

Second, it saves twice against Dren's attack:

1d20 ⇒ 18
1d20 ⇒ 15

The dragon's mind is old and cold and strong. It resists Dren's mental assault.


[Do keep track of mythic points and other resources, gang.]

Actually, you did need Spell Penetration. Roll that when you have a moment. Meanwhile, the dragon turns its attention to Edmin and the Judge. It starts with a bite attack at Edmin: 1d20 ⇒ 20


oh dear.

Confirm crit? 1d20 ⇒ 19 Welp. That's 6d8 + 66 ⇒ (6, 2, 2, 1, 8, 4) + 66 = 89 damage, which is more than enough to kill Edmin dead.

If anyone has Breath of Life or some similar get-out-of-jail-free card, you can play it now -- I'll wait.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Use Jingasa of fortunate soldier to negate crit.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Bite: 1d20 + 17 + 2 + 1 ⇒ (3) + 17 + 2 + 1 = 23

Bite 2: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Confirm crit: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d8 + 23 ⇒ (8) + 23 = 31
Crit bamage1d8 + 23 ⇒ (6) + 23 = 29


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Can we get a recap of what has happened with if our hits connected? I am confused as to what is actually happening and what round it is.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

If dragon just went, that should be end of round 2, with Edmin up afterward. he's taken damage from Edmin's first charge, ragnar's two turns of attacks, Ulp's barrage and Jax's burst. Ulp should still have a round 2 action. Edmin still has yet to go in round 2. Then round 3 starts. I believe.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Did my full attack count as round 2 or did that not happen?


Ulp already bombed in Round 2 -- message 697. We're now late in Round 2. Edmin, you'll get your damage from your FRA if you survive. This is, of course, why the dragon is trying to eliminate you first. Dragons aren't stupid.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

OK I think I know how I was confused, I thought the dragon went before me.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

That is why I charged. I thought his first round action had happened prior to my charge then it full attacked me during round 2.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Doug, Edmin negated the crit with an ability. Assuming the dragon continues it's attacks on Edmin until he drops since he only had 50 points.

Wow Doug, that one a serious set of rolls. Doug you might want to finish the Dragons actions this round since I actually go after the Dragon.

Spell Penetration from Round 1:
Prayer 1d20 + 19 ⇒ (20) + 19 = 39
Insanity 1d20 + 19 ⇒ (1) + 19 = 20

So I am guessing he is now at -1 from everything, including damage, but my Insanity never made it through his magical defenses. Don't forget the negatives on it's attacks and damage.

Round 2 action after the Dragon finishes its round:
Dren casts Grace as a swift action, allowing him to move behind Edmin without drawing an AOO.
As a free action, Dren expends a Mythic point to use his ability of Relentless healing, and casts heal on Edmin, healing him 150 points and bringing him back to life.
Does not require defensive casting since it is a Free action casting.
He then casts a regular Heal to bring him back up another 150 points.
Defensive Casting with Spellguard Bracers:
Defensive Casting 1d20 + 15 + 9 + 2 ⇒ (13) + 15 + 9 + 2 = 39
Defensive Casting 1d20 + 15 + 9 + 2 ⇒ (3) + 15 + 9 + 2 = 29

2 uses of Mythic power used.
2 7th level and 5 6th level slots used.

Edmin you recieved 300 points of healing and should be near max.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Wow!


Well, first let's see if Edmin survives. His magical hat (which nobody makes fun of, ridiculous though it may appear) somehow shifts so that it gets wedged in the monster's teeth, blunting the force of its attack. Hissing in irritation, the dragon lashes out with two claw attacks: 1d20 ⇒ 191d20 ⇒ 14


Yeah, with Power Attack I think that's enough to do the job. But here are the numbers: 4d6 + 48 ⇒ (2, 2, 3, 2) + 48 = 57


Bwaah, I don't believe it -- he's standing with 1 hp. Okay, here comes the tail attack: 1d20 ⇒ 12


That should finish him. 3d6 + 17 ⇒ (6, 1, 3) + 17 = 27, and Edmin is smashed flat.

Oh, and he still has another bite attack. Whirling, he turns his attention to Jax: 1d20 ⇒ 14


Jax, take 3d8 + 33 ⇒ (1, 2, 6) + 33 = 42 damage.

Dren, Edmin being dead, you may want to reconsider your Round 2 actions. Everyone else, hold your round 3 actions while I calculate the total damage to the dragon.


Jax, Force Hook Charge needs a spell resistance roll. (Remind me why you rolled twice on that?)


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:

Jax, take 3d8+33 damage.

Dren, Edmin being dead, you may want to reconsider your Round 2 actions. Everyone else, hold your round 3 actions while I calculate the total damage to the dragon.

With my Mythic ability, my first healing functions just like Breath of life so he is alive.

"Relentless Healing (Su): You can restore life to the recently dead. If a creature has died within 1 round, as a free action you can expend one use of mythic power to apply healing magic to that creature. This healing can be from a spell or effect you cause or from a magic item you wield. If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way breath of life functions); otherwise, it remains dead. Alternatively, you can expend two uses of mythic power on a dead creature that would have the ability to magically heal itself if it were alive (such as a dead cleric with a prepared cure light wounds spell) in order to trigger the most powerful healing magic it knows or has prepared. If this brings the creature's hit points above its death threshold, it returns to life.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Well, don't just lay there, get up and kill the big lizard!


Well, crudknuckles. And the dragon was saving an AoO for exactly this sort of thing, but your Grace -- a second level spell! -- shuts that down.

Okay, Round Three. Jax, the Judge and Ulp take your actions.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 22 + 1 - 2 + 1 ⇒ (6) + 22 + 1 - 2 + 1 = 28 for 8d6 + 7 + 1 ⇒ (2, 1, 4, 4, 1, 1, 5, 3) + 7 + 1 = 29 Direct hit Dazzled. Automatically
1d20 + 17 + 1 - 2 + 1 ⇒ (13) + 17 + 1 - 2 + 1 = 30 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 1, 4, 2, 5, 4, 5, 6) + 7 + 1 + (4) = 44
1d20 + 12 + 1 - 2 + 1 ⇒ (5) + 12 + 1 - 2 + 1 = 17 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 5, 4, 2, 3, 4, 1) + 7 + 1 + (2) = 37

Mythic Rapid Shot
1d20 + 22 + 1 - 2 + 1 ⇒ (1) + 22 + 1 - 2 + 1 = 23 for 8d6 + 7 + 1 + 1d6 ⇒ (4, 5, 5, 3, 3, 5, 4, 5) + 7 + 1 + (4) = 46 miss
1d20 + 22 + 1 - 2 + 1 ⇒ (9) + 22 + 1 - 2 + 1 = 31 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 5, 5, 4, 3, 4, 5) + 7 + 1 + (2) = 44

Haste
1d20 + 22 + 1 - 2 + 1 ⇒ (5) + 22 + 1 - 2 + 1 = 27 for 8d6 + 7 + 1 + 1d6 ⇒ (1, 2, 3, 1, 5, 4, 4, 2) + 7 + 1 + (1) = 31

Ulp unloads again, at the opposite end of the beast from his allies. This time he opens with an Electic bomb which will automatically Dazzle the beast then he launches fire bombs with a unstable accelerant added to the mix.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

DM:
If Ulp gets the idea that the beast is close to keeling over after any of his bombs he will stop bombing and let someone else kill it off


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

So .....where am I in relation to the dragon now?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax's mythic ability let's him roll twice for spell resistance. 1d20 ⇒ 7 or 1d20 ⇒ 2 +17 note that the movement happens regardless of the hook hitting, although it would prevent that 15 damage.


Jax Naismith wrote:

Jax's mythic ability let's him roll twice for spell resistance. 1d20 or 1d20 +17 note that the movement happens regardless of the hook hitting, although it would prevent that 15 damage.

Why would it prevent damage? You suffer normal AoOs with that thing, right?


Ulp only:

Yes well, that would require a Heal check now wouldn't it. Mind, you can make those untrained!

I would allow you to delay init until the end of the round. That way, you can see if Edmin (or whoever) finishes it off first.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

No no. The save resistance prevents that force damage on the Dragon! I didnt mean the opportunity attack.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

dm:
I will take the delay option dm


Edmin Al'Roth wrote:
So .....where am I in relation to the dragon now?

The Judge blipped you in adjacent to one side of the beast, within reach. However, having been killed and then quite suddenly returned to life, you are prone.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Getting bored with the fragility of his living companions, the Judge decides it is time to suck the life out of this annoying lizard.

Attack-slam: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Attack-slam: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Crit confirm: 1d20 + 10 ⇒ (16) + 10 = 26 <-- 4 negative levels if the crit hits
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack-slam: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

You really should have listened to me. He says in draconic.


Annoyingly, the dragon is immune to negative levels. And its DR completely absorbs your damage. So... the Judge is just banging on the side of the dragon and yelling.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

lol


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Am I with in my range if I stand, or will I need to stand and move to get close enough to attack?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Per above, you are adjacent but prone. You can full attack from prone or stand, take the AOO, and then single attack.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Power Attack 1: 1d20 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Damage: 1d8 + 23 ⇒ (5) + 23 = 28

Power Attack 2: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34
Confirm crit: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25
Damage: 1d8 + 23 ⇒ (4) + 23 = 27
Crit damage: 1d8 + 23 ⇒ (3) + 23 = 26


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

OK,challenge, stand and attack.
Hasted

Attack: 1d20 + 28 + 2 + 1 + 1 ⇒ (17) + 28 + 2 + 1 + 1 = 49
Damage: 1d12 + 32 + 1 + 1 ⇒ (12) + 32 + 1 + 1 = 46

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