
Edmin Al'Roth |

So, I am just trying to understand what has happened. Is this round 1 or 2, as in have I charged yet? I am not sure, because it goes first but I have been hit with an AoO and a Full Round attack. So I would have to imagine that I did act before the dragon. So if i did charge did i hurt it and did Ragnar get his attack in? Either way, I guess I am now flanking the monster with a hasted full round to attack?
+28/+28/+19/+14/+9 (1d12+32/19-20/x3)
Fort sv 1: 1d20 + 24 ⇒ (5) + 24 = 29
Fort Sv2: 1d20 + 24 ⇒ (9) + 24 = 33
Full attack
Attack 1: 1d20 + 28 + 2 + 1 ⇒ (1) + 28 + 2 + 1 = 32
Damage: 1d12 + 32 + 1 ⇒ (9) + 32 + 1 = 42
Haste: 1d20 + 28 + 2 + 1 ⇒ (20) + 28 + 2 + 1 = 51Posible Crit!!
Confirm Crit: 1d20 + 28 + 2 + 1 ⇒ (18) + 28 + 2 + 1 = 49
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35
Crit Damage: 2d12 + 64 + 2 ⇒ (4, 9) + 64 + 2 = 79
Attack 2: 1d20 + 19 + 2 + 1 ⇒ (10) + 19 + 2 + 1 = 32
Damage: 1d12 + 32 + 1 ⇒ (1) + 32 + 1 = 34
Attack 3: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Damage: 1d12 + 32 + 1 ⇒ (1) + 32 + 1 = 34
Attack 4: 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 28
Damage: 1d12 + 32 + 1 ⇒ (2) + 32 + 1 = 35

Jax Naismith |

Due to range, Edmin wouldn't have gotten hasted. Although he still has his boots of speed. The Opportunity attack interrupted his charge, meaning his attack couldn't go off since he was grappled. I'm not sure if Ragnar and Judge provoked attacks as well when they went. We are on round 2 since the dragon just attacked Edmin.
Round 2
Swirling Brink in one hand, Jax mumbles under his breath and spins around in the air. He reaches out with one hand and a clawed hook appears in it, shooting out toward the dragon. Touch Attack: 1d20 + 20 ⇒ (15) + 20 = 35 for 15 force damage. The hook, whether it hits or not, has a chain trailing behind it and snaps when it reaches the dragon. The chain drags Jax into a spot across from Edmin, providing flanking. Moves 60', Jax is only 50' away so yay! Force Hook Charge
At his destination, the hasted tiefling cackles and quickly casts another spell Quicken Arcana: Intensified, Empowered Shocking Grasp Caster Level check vs Spell Penetration: 1d20 + 17 ⇒ (15) + 17 = 32 and he rolls twice, taking the higher result: 1d20 + 17 ⇒ (9) + 17 = 26
Attack One: 1d20 + 26 - 2 + 2 ⇒ (11) + 26 - 2 + 2 = 37 for Damage: 1d6 + 27 ⇒ (3) + 27 = 30 and 1d6 ⇒ 4 fire, 1d6 ⇒ 6 electricity, 3d6 ⇒ (2, 3, 5) = 10 sneak attack and 3 strength damage.
Shocking Grasp: 15d6 ⇒ (6, 1, 5, 3, 3, 1, 2, 5, 2, 3, 5, 3, 5, 3, 5) = 52 electricity damage.
Hasted Attack: 1d20 + 26 + 2 - 2 ⇒ (11) + 26 + 2 - 2 = 37 for Damage: 1d6 + 27 ⇒ (5) + 27 = 32 and 1d6 ⇒ 2 fire, 1d6 ⇒ 2 electricity, 3d6 ⇒ (2, 1, 4) = 7 sneak attack and 3 strength damage.
Attack 2: 1d20 + 21 + 2 - 2 ⇒ (9) + 21 + 2 - 2 = 30 for Damage: 1d6 + 27 ⇒ (4) + 27 = 31 and 1d6 ⇒ 2 fire, 1d6 ⇒ 6 electricity, 3d6 ⇒ (3, 1, 2) = 6 sneak attack and 3 strength damage.
Attack 3: 1d20 + 16 + 2 - 2 ⇒ (4) + 16 + 2 - 2 = 20 for Damage: 1d6 + 27 ⇒ (3) + 27 = 30 and 1d6 ⇒ 2 fire, 1d6 ⇒ 5 electricity, 3d6 ⇒ (6, 1, 5) = 12 sneak attack and 3 strength damage.
Talk about s+$$ty rolls..4, 9 11, 11, 9 and 15? Ugh! Always with the bad luck...
Resources Used so far: Intensified Shocking Grasp, Quicken Arcana 0/1 day, Force Hook Charge 1/2, Brink Arcana 3/4, Jax Arcana 5/12

Ulp |

I don't think it did. What would have stopped the charge was if you got grappled. I think you got grappled on the full attack?

Dren of the Dark Tapestry |

The Judge shakes his head:
Stupid lizard. We could have made a great team.He than nonchalantly walks over to where Edmin is being grappled and taps Edmin on the shoulder. A moment later, the Judge and Edmin reappear directly behind the dragon and in a flanking position with Jax or Ragnar.
Move to Edmin (probably draws an AoO, although the dragon may have already used this on Edmin.)
Cast Defensively: 1d20+23 vs DC23 <-- +8 Cha, +15 level (extra +2 from Magical Knack)
Cast Dimension Door
--> Use DD to transport Edmin and the Judge behind the dragon.
Of course you just DD'd him away from me and me being able to heal him this round.
Round 1 action:
Dren summons forth his Rod of Metamagic quicken, lesser with his gloves of summoning.
He then casts prayer on the dragon, no saving throw, to give it -1 to everything.
He then casts Insanity on the dragon, while doing so he uses a mythic point on the spell to cause the dragon to make two Willpower saves DC 29, and take the lower result.
Mythic Spell Focus.
He then speaks out, Judge you should bring Edmin over here so I can heal him.
Do you need Spell Penetration rolls from me Doug?
Insanity Action roll if he fails one of the saves:
1d100 ⇒ 90
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Judge Tohram Quasangi |

Healing is not always first on the Judge's list of things to remember. If Edmin looks to be taking a real beating, the Judge can always DD him closer to you for a 150hp boost.

Judge Tohram Quasangi |

Ah, I thought you were at like 150 from your vitals, you had not adjusted for the last series of hits. The Judge would probably realize that you were not just wining about blood loss. . . .Not that the Judge is not a big fan of blood loss.
RETCON - The Judge will DD himself and Edmin to a position adjacent to the dragon, but close to where Dren can heal them.

Ragnar the Hound |

Bite: 1d20 + 17 + 2 + 1 ⇒ (3) + 17 + 2 + 1 = 23
Bite 2: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35
Confirm crit: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d8 + 23 ⇒ (8) + 23 = 31
Crit bamage1d8 + 23 ⇒ (6) + 23 = 29

Edmin Al'Roth |

Can we get a recap of what has happened with if our hits connected? I am confused as to what is actually happening and what round it is.

Jax Naismith |

If dragon just went, that should be end of round 2, with Edmin up afterward. he's taken damage from Edmin's first charge, ragnar's two turns of attacks, Ulp's barrage and Jax's burst. Ulp should still have a round 2 action. Edmin still has yet to go in round 2. Then round 3 starts. I believe.

Edmin Al'Roth |

That is why I charged. I thought his first round action had happened prior to my charge then it full attacked me during round 2.

Dren of the Dark Tapestry |

Doug, Edmin negated the crit with an ability. Assuming the dragon continues it's attacks on Edmin until he drops since he only had 50 points.
Wow Doug, that one a serious set of rolls. Doug you might want to finish the Dragons actions this round since I actually go after the Dragon.
Spell Penetration from Round 1:
Prayer 1d20 + 19 ⇒ (20) + 19 = 39
Insanity 1d20 + 19 ⇒ (1) + 19 = 20
So I am guessing he is now at -1 from everything, including damage, but my Insanity never made it through his magical defenses. Don't forget the negatives on it's attacks and damage.
Round 2 action after the Dragon finishes its round:
Dren casts Grace as a swift action, allowing him to move behind Edmin without drawing an AOO.
As a free action, Dren expends a Mythic point to use his ability of Relentless healing, and casts heal on Edmin, healing him 150 points and bringing him back to life.
Does not require defensive casting since it is a Free action casting.
He then casts a regular Heal to bring him back up another 150 points.
Defensive Casting with Spellguard Bracers:
Defensive Casting 1d20 + 15 + 9 + 2 ⇒ (13) + 15 + 9 + 2 = 39
Defensive Casting 1d20 + 15 + 9 + 2 ⇒ (3) + 15 + 9 + 2 = 29
2 uses of Mythic power used.
2 7th level and 5 6th level slots used.
Edmin you recieved 300 points of healing and should be near max.

Douglas Muir 406 |
Well, first let's see if Edmin survives. His magical hat (which nobody makes fun of, ridiculous though it may appear) somehow shifts so that it gets wedged in the monster's teeth, blunting the force of its attack. Hissing in irritation, the dragon lashes out with two claw attacks: 1d20 ⇒ 191d20 ⇒ 14

Dren of the Dark Tapestry |

Jax, take 3d8+33 damage.
Dren, Edmin being dead, you may want to reconsider your Round 2 actions. Everyone else, hold your round 3 actions while I calculate the total damage to the dragon.
With my Mythic ability, my first healing functions just like Breath of life so he is alive.
"Relentless Healing (Su): You can restore life to the recently dead. If a creature has died within 1 round, as a free action you can expend one use of mythic power to apply healing magic to that creature. This healing can be from a spell or effect you cause or from a magic item you wield. If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way breath of life functions); otherwise, it remains dead. Alternatively, you can expend two uses of mythic power on a dead creature that would have the ability to magically heal itself if it were alive (such as a dead cleric with a prepared cure light wounds spell) in order to trigger the most powerful healing magic it knows or has prepared. If this brings the creature's hit points above its death threshold, it returns to life.
Ulp |

1d20 + 22 + 1 - 2 + 1 ⇒ (6) + 22 + 1 - 2 + 1 = 28 for 8d6 + 7 + 1 ⇒ (2, 1, 4, 4, 1, 1, 5, 3) + 7 + 1 = 29 Direct hit Dazzled. Automatically
1d20 + 17 + 1 - 2 + 1 ⇒ (13) + 17 + 1 - 2 + 1 = 30 for 8d6 + 7 + 1 + 1d6 ⇒ (5, 1, 4, 2, 5, 4, 5, 6) + 7 + 1 + (4) = 44
1d20 + 12 + 1 - 2 + 1 ⇒ (5) + 12 + 1 - 2 + 1 = 17 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 5, 4, 2, 3, 4, 1) + 7 + 1 + (2) = 37
Mythic Rapid Shot
1d20 + 22 + 1 - 2 + 1 ⇒ (1) + 22 + 1 - 2 + 1 = 23 for 8d6 + 7 + 1 + 1d6 ⇒ (4, 5, 5, 3, 3, 5, 4, 5) + 7 + 1 + (4) = 46 miss
1d20 + 22 + 1 - 2 + 1 ⇒ (9) + 22 + 1 - 2 + 1 = 31 for 8d6 + 7 + 1 + 1d6 ⇒ (6, 2, 5, 5, 4, 3, 4, 5) + 7 + 1 + (2) = 44
Haste
1d20 + 22 + 1 - 2 + 1 ⇒ (5) + 22 + 1 - 2 + 1 = 27 for 8d6 + 7 + 1 + 1d6 ⇒ (1, 2, 3, 1, 5, 4, 4, 2) + 7 + 1 + (1) = 31
Ulp unloads again, at the opposite end of the beast from his allies. This time he opens with an Electic bomb which will automatically Dazzle the beast then he launches fire bombs with a unstable accelerant added to the mix.

Ulp |


Jax Naismith |

Jax's mythic ability let's him roll twice for spell resistance. 1d20 ⇒ 7 or 1d20 ⇒ 2 +17 note that the movement happens regardless of the hook hitting, although it would prevent that 15 damage.

Ulp |


Judge Tohram Quasangi |

Getting bored with the fragility of his living companions, the Judge decides it is time to suck the life out of this annoying lizard.
Attack-slam: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Attack-slam: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Crit confirm: 1d20 + 10 ⇒ (16) + 10 = 26 <-- 4 negative levels if the crit hits
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack-slam: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
You really should have listened to me. He says in draconic.

Ulp |

lol

Edmin Al'Roth |

Am I with in my range if I stand, or will I need to stand and move to get close enough to attack?

Ragnar the Hound |

Power Attack 1: 1d20 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Damage: 1d8 + 23 ⇒ (5) + 23 = 28
Power Attack 2: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34
Confirm crit: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25
Damage: 1d8 + 23 ⇒ (4) + 23 = 27
Crit damage: 1d8 + 23 ⇒ (3) + 23 = 26

Edmin Al'Roth |

OK,challenge, stand and attack.
Hasted
Attack: 1d20 + 28 + 2 + 1 + 1 ⇒ (17) + 28 + 2 + 1 + 1 = 49
Damage: 1d12 + 32 + 1 + 1 ⇒ (12) + 32 + 1 + 1 = 46