DMDM's Way of the Wicked, Part II: The Dark Tower

Game Master Douglas Muir 406

Villains! You've committed acts of great and terrible evil. But now comes your greatest challenge yet. You must find and take control of the Dark Tower, and unleash horror upon the Kingdom of Talingarde.


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Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Ragnar snarls and attempts to sink his teeth into the giant tree.

Smite good!

Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Stoopid Dog hit something!!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Good news, the tree will stop looking for judge. Bad news, our dark champion has rushed off to face the BBGG.
Welcome to the land of AOO's!
For future reference, if you wish for a Shield of Faith +3 feel free to ask for it.


1d20 ⇒ 5

POW. Edmin, take 2d6 + 21 ⇒ (5, 2) + 21 = 28 damage from its AoO, please.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
The Guardian... is casting a spell.

Spellcraft 1d20 + 14 ⇒ (13) + 14 = 27

Cуровую actions based on what the guardian had cast.

If Cуровую moves 25' towards the guardian, putting her 40' to 45' of the guardian, how close are the other trees to her?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I think Edmin was attacking the tree attacking Jax, not sure though. Did anyone make their Know (nature) check on the Treant? If so, do we know that it is the source of the animated trees? If we don't Jax will defend himself. If we do, he's smart enough to go after the treant itself.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

The knight charges forward dropping Ragnar as he closes on the guardian. That was the quote from Edmin so 99% sure he was attacking that tree :].
We are on our own down here until that one is dead.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую had a Knowledge Nature on the treant of 1d20 + 9 ⇒ (13) + 9 = 22

DM gave this

Douglas Muir 406 wrote:
Knowledge: Treants are plants, with plant characteristics. So, no mind control or phantasms or sleep spells. They can talk to plants. They can throw rocks with considerable force. They can animate trees to fight for them.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

In that case, Jax will know to hold out until, or go assist with, the big tree.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Waiting on Spellcraft, but if the tree did not cast fire resistance, Judge would you consider passing the Goblin head bomb to Ulp so he can throw it at the guardian?

Otherwise we may need another Fireball before we get deforested.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Maybe Ragnar getting a hit somehow broke DM.


Cуровую зиму wrote:
Douglas Muir 406 wrote:
The Guardian... is casting a spell.

Spellcraft d20 +14

Spellcraft check!:

Yep, it was Resist Energy. He'd have saved himself a lot of trouble casting it on Round One, but who expects a fireball, a flame-bombing alchemist and half a dozen fire elementals?

Quote:

If Cуровую moves 25' towards the guardian, putting her 40' to 45' of the guardian, how close are the other trees to her?

You'd be 50' from the base of the cliff at that point, and 40' from the nearest tree.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 13 ⇒ (10) + 13 = 23 spell craft as well...that gets everything below a level 7...so taking a look see.

Silly tree can now face the real power of Blue dragons!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Does anyone know Dispel Magic? Always a good spell to know for a time like this.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Only Dren and Cimu have the capacity to cast it yet. Do summoners even get dispel magic?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

around 10 or 12 I can get dispelling bombs


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I get it as a level 3 spell, but not sure it is worth it with my limited spells known.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

It's probably in that wizards spellbook that we haven't seen what spells are in it since the magic users in our group seem to think it is some sort of secret text that must be kept from the rest of us.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Cy has every scroll in the world except Dispel Magic. It is in two of her books.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

DM posted the spells in that book in the Discussion thread, Dren :P. I think Jax actually has Dispel magic in his book from that spellbook..he just can't cast it yet (it just costs gold + a DC 15+spell level spellcraft check to put a spell in your book)


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Cy has every scroll in the world except Dispel Magic. It is in two of her books.

Cуровую has a 8 Caster Level scroll of Dispel Magic which is listed under party equipment, like the Rod of Extend.

Cуровую can also cast Dispel Magic from her bonded item. I did not create another scroll of Dispel Magic because the spell per description is a caster level roll and would get more expensive to make it a caster level 6 scroll, as oppose to Fly which I could make at level 5.

I assume the group wants me to try to Dispel the Resist Energy, Cуровую would have to roll high because I wold assume the guardian is like a 9 level caster.

Even if the Dispel works, those with Fire attacks better make them count because the guardian would possibly just cast Resist again on it's turn.

Dispel Magic on Resist Energy 1d20 + 6 ⇒ (20) + 6 = 26

edit - SEXY! I think that's the first time I have ever made that spell to work!


Spent today sickish -- not sure with what, may just have been rebound from a busy week. Normal posting should return shortly, though.


Cуровую зиму wrote:


Cуровую has a 8 Caster Level scroll of Dispel Magic which is listed under party equipment, like the Rod of Extend.

Cуровую can also cast Dispel Magic from her bonded item. I did not create another scroll of Dispel Magic because the spell per description is a caster level roll and would get more expensive to make it a caster level 6 scroll, as oppose to Fly which I could make at level 5.

(1) You can't use your Bonded Item to cast a spell unless it is actually in your spell book. Spells that you are carrying around as items -- wands, scrolls, potions, whatever -- don't count. You have to copy it into your book.

(2) So you just cast from the scroll. That's fine, but it means the scroll is now gone, so you can't copy it.

(3) Did you ever finalize what your opposition schools are? We had an e-mail exchange on it a while back, but I don't see it on your charsheet. Could you post it here and then also put it there, please?


That said, the casting was clearly a success -- so the Guardian is back on fire again. (Fire damage takes place on the Judge's turn, so there wasn't enough time for his resistance to snuff out the flames; Zimu dispelled it too quickly.)

Round Two Initiative

Ulp, Dren, Jax, Guardian, Judge, Cуровую, Edmin, Grumblejack, Vines, Trees

Grumblejack moves towards the vines, face slack, eyes blank. He steps off the stairs and grabs two handfuls of the thick, ropy stems. That's his whole move.

Vines: The vines immediately wrap and curl around him. They're growing over and around his head particularly thickly; you can no longer see his face.


Trees: Tree #1 will aim a brutal blow at where Jax was just standing. (He cast at the end of his turn, so he's still there.) 50% miss chance, misses on a 1-50: 1d20 ⇒ 18 Nope -- the huge wooden limb whistles harmlessly past invisible Jax.


Last I checked, Dren was fast-stealthing, so Tree #2 doesn't notice him. Instead, it does the same thing -- charges the place where Jax was last seen. 50% miss chance: 1d100 ⇒ 45 bother.


Okay, that was Round Two: the Guardian tried to defend itself with magic, but Zimu dispelled it; Edmin and Ragnar got some good hits in, at the cost of eating a solid blow from an AoO; and Jax is dancing invisibly around two enraged animated trees.

At the beginning of Round Three, the Guardian is starting to seriously burn; Edmin and Ragnar are in melee with it. The Guardian is honking and bellowing and roaring, making a LOT of noise. Grumblejack is being wrapped up by the vines, especially his head. Oh, and 1d4 ⇒ 4. So then:

Round Three Initiative

Ulp, Dren, Jax, Guardian, Judge, Cуровую, Edmin, Grumblejack, Vines, Trees

Let's do the people going before the Guardian (Ulp, Dren and Jax) first.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
(1) You can't use your Bonded Item to cast a spell unless it is actually in your spell book. Spells that you are carrying around as items -- wands, scrolls, potions, whatever -- don't count. You have to copy it into your book.

Traveling today, more later, but Cуровую had Dispel Magic for some time now, she had it from use of Blood Transcription, so she can cast it through her bonded item (it was also in the Magister's spellbook but she had transcribed it some time before she found his spellbook). More in a few hours later tonight.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

How far away are the vines and Grumblejack, alternatively, how far away is the tree and how burned up does it look? Can someone make a Know: Nature check on that vine to see if Jax can hurt it with electricity?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

RD 3

I am too far away to do a check on the vine, DMDM said. So no help here.

So lets rectify that, Ulp flies closer to the vine, 20 feet away note my understanding of where we are tells me that this still keeps me out of range of the trees, if that is not true I will attack from further away

1d20 + 11 ⇒ (18) + 11 = 29 for 3d6 + 6 ⇒ (1, 6, 2) + 6 = 15 Ulps firebomb soars through the air and slams into the vine, Ulp smiles as the flames manage not to hit Grumble jack.

DM I rolled a knowledge check earlier for the vine and got a 25, if you want me to reroll let me know


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Oh if my knowledge tells me it has fire resist then the bomb is shock and it is dazzled for d4 rds


Ulp only:

It's an unusually large Yellow Musk Creeper. There were two of them, but the Guardian decided to use one as a scarf, and then Zimu's fireball killed it. (The Guardian doesn't love that it makes zombies, but hey, it's a plant, he can talk to it.)

You have injured it, but it's still alive, and busily converting Grumblejack into a Yellow Musk Zombie. Ogres don't have a lot of brain to spare, so figure he's got 1-2 rounds before it's Cordyceps time.

The vine twitches, and many of its leaves and branches are destroyed, burning and sizzling away. The main stem seems intact, though, and it still has a firm grip on Grumblejack.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Kill the plant now! It will make him a zombie soon!


Okay. Dren, Jax?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Ulp wrote:
Kill the plant now! It will make him a zombie soon!

Jax, Dren can you help Grumblejack? Cуровую was going to Scorching Ray or Fireball the guardian but if you guys can not help Grumblejack she can use Magic Missile for more precision damage to the vines attacking Grumblejack.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Edmin has now engaged the guardian, so we need to take that down. At the same time, there is a good chance that the vine could eliminate Grumblejack in a few rounds.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren, having little to do against plants, looks at the Ogre and sighs. He continues to move up in a stealthy manner getting closer to the Ogre to help him when he can. Before he moves again he gives away his position before dropping behind a tree and back into stealth.

Help grumbles, I can do nothing for him against the plant creature.

stealth shadow armor small sized normal move1d20 + 11 + 2 + 4 + 1 ⇒ (3) + 11 + 2 + 4 + 1 = 21
That should put me about 130' and near grumbles but about 10-15 from the plant.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Still have no idea how far away anything is from Jax..

The invisible tiefling moves around the trees, leaping over stray roots and up the stairs to where the ogre is struggling with the vine. Letting out a sigh, he'll try to move to where the treants cannot reach him and will go after Dren or Grumblejack instead. That taken care of, he'll swing Brink in one hand, crackling with electricity, and step forward to slash at the plant-thing.

Move, swift to make Brink a +2 Flaming, Keen scimitar, Standard to cast Intensified Shocking Grasp and then spellstrike with free-action attack
1d20 + 14 ⇒ (2) + 14 = 16 (+2 if flanking with Grumbles or Dren) 1d6 ⇒ 2 fire damage, 1d6 + 8 ⇒ (2) + 8 = 10 damage from his scimitar and 6d6 ⇒ (1, 3, 3, 2, 2, 5) = 16 electricity damage. (Critical on 15-20)

Against flat-footed AC, unless the vine can see invisible creatures. Also, come on rolls! SERIOUSLY? almost nothing but 1s and 2s..

Oh..forgot Jax is invisible so: 1d6 ⇒ 5 sneak attack (apparently plants aren't immune to crits now?)


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge moves away from the guardian to where it was stomping before and once more calls upon several pyromaniac infernal fire elementals.

Summon Monster III: 1d3 ⇒ 3

Again 3 elementals appear (this will dismiss the 1 elemental from before).

Elemental 1: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 <-- summoning to flank with Edmin, Ragnar or other elementals
Damage: 1d4 ⇒ 4 +Burn - DC11 Reflex or 1d4 fire and Burning

Elemental 2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d4 ⇒ 1 +Burn - DC11 Reflex or 1d4 fire and Burning

Elemental 3: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d4 ⇒ 4 +Burn - DC11 Reflex or 1d4 fire and Burning

If Treant attacks, it takes 1d4 fire damage + must make DC11 Reflex or catch fire.

Fire Elemental, small:

Fire Elemental, Small
This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
Small Fire Elemental
CR 1
XP 400
N Small outsider (elemental, extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold

OFFENSE
Speed 50 ft.
Melee slam +4 (1d4 plus burn)
Special Attacks burn (1d4, DC 11)

STATISTICS
Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Languages Ignan

SPECIAL ABILITIES
Burn (Ex)

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Going to wait to see results of the groups actions before posting.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Cy - post in the alternative. If Jax kills the vine then X, if the Judge's fire elementals kill the treant then Y.
.
Otherwise, when DMDM gets here, he is going to only run half the round which really slows things down in pbp, which is slow enough as a playing medium already.

Since your fireball took out the first vine, I would assume that if Jax hit the vine, then it should be dead after the bomb. Despite his low roll, there is a good chance he hit since he is invisible, the vine should be flat footed, and the vine may have the "grappled" condition since it is boring into Grumblejack's brain.

Either way, Edmin is going to start getting beaten up if we do not take down the treant quick.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Judge you could possibly send an elemental to support the others.

If the vine is no longer a threat, or t looks like it will soon be attacked by the others after this round, then attempt to aid Edmin versus the guardian

Spoiler:

Move to 45' of the guardian to get in range

Scorching Ray to the guardian Ranged to hit Touch 1d20 + 7 ⇒ (15) + 7 = 22

dmg 6d6 + 4 ⇒ (6, 3, 1, 5, 5, 6) + 4 = 30 fire cause extra damage

If the vine is still a threat to Grumblejack and the others then

Spoiler:

Magic Missile to the vine 3d4 + 3 + 3 ⇒ (1, 3, 3) + 3 + 3 = 13


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

zimu shouldn't you have 2 rays at this level?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Next Level unless I read it wrong.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Correct 2 rays at 7th.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I don't speak Ignan and unless the vine is less than 40', I do not think that I can send the elementals that way.

Pretty sure that I am behind the tree and away from the cliff as I do not want to be forced over the cliff.


Let's start with Jax. Jax, the Creeper has tremorsense -- so, yup, it knows you're there. As you approach, one of the yellow blooms suddenly lifts upwards and -- puff -- breathes a cloud of pollen at you as an AoO. That's a touch attack: 1d20 + 5 ⇒ (11) + 5 = 16

Hm -- I do believe that hits your touch AC. Please make a DC 14 Will save.

Made it!:

Excellent. Shaking off the pollen's narcotic effect, you slash at the vine with Brink. Your attack hits some vital nodule, and the plant crackles and shrivels, making a thin shrieking sound as it does so.

The tendrils, withering and burning, release their grip on Grumblejack. He's still stunned or unconscious, but is taking no further damage.

Failed it!:

You breathe deeply of the sweet, sweet pollen. Yes... yes, now you understand. You need to sleep. The deepest, most restful sleep you've ever known. You turn to the soft, inviting coils of the vine and lie down in their perfumed embrace.


Meanwhile, up above, the Guardian is very happy to have something it can smash. It swings at Sir Edmin! 1d20 ⇒ 3

Swoosh, he dodges the great wooden limb, laughing. It roars in rage and swings again! 1d20 ⇒ 20


Ruh roh.

Crit confirmation: 1d20 ⇒ 9 Yup. Okay, here we go: 4d6 + 22 ⇒ (1, 5, 3, 1) + 22 = 32


Wow, you survived! You've even got, what, 4 hp left. Good job.

Okay, the Guardian now needs to roll three Reflex saves. 1d20 ⇒ 81d20 ⇒ 151d20 ⇒ 6 Hey, it made all three.

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