Painter Worshipper of Shelyn

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266 posts (4,892 including aliases). 721 reviews. No lists. No wishlists. 10 aliases.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Take care Chance. That sucks. Glad everyone is okay.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Since we are expecting undead, I'm going to have my blade ally ability be Disrupting for now.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
Lady Docur wrote:
"Hello. I am a spy. Please let me spy on you. If you do, I'll give you presents. You like presents, don't you?"


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Oh also, until I think we are going to be facing undead again, I'm going to change my default for Blade Ally from Disrupting to Shifting for now.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
Chance wrote:
He will cast sigil for any of the Silver Ravens and Order of the Torrent Hellknights who want it.

Vitalis wants his as a tramp-stamp.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Have a good time.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

(Yes, Enlarge sounds good. Clumsy doesn't affect me that much. Mostly just my AC and Reflex saves. I can still hit just as good as before. I'll assume Jisara casts Enlarge on Vitalis on her turn since she goes first. If not, I can make adjustments to my post.)

Retributive Strike: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Damage: 2d8 + 4 + 4 + 1 ⇒ (2, 1) + 4 + 4 + 1 = 12

Vitalis' body swells to enormous proportions. A burst of current rushes past his allies as a huge amount of water is displaced. Now Vitalis engages the devil on even footing; Two titans among men brawling for survival. He calls smite on the devil again and starts laying down the hurt on it.

"By the power of Shelyn...I have the power!" (Sorry, I had to.)

Glaive: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Damage: 2d8 + 4 + 4 + 1 + 2 ⇒ (6, 3) + 4 + 4 + 1 + 2 = 20

Glaive: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 2d8 + 6 + 4 + 1 + 2 ⇒ (6, 7) + 6 + 4 + 1 + 2 = 26

◆ Smite Evil
◆◆ Strike x2


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Angry wrote:
Outdated tools are still tools.

Chatty raises a finger to agree but then realizes that Angry isn't referring to people and switches to saying nothing.

Angry wrote:
We should see what we can scrounge up in the tower, aye?

"It's as good a direction as any."


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Ah well then Vitalis was just gullible. Carry on.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

You're not bothering me Jisara.

And I don't care what we do with Wex. At this point, I just want to get rid of him. Stupid paladins have so many rules to follow though. Not lying is such a pain in the ass.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Chatty laughs unseen at the ghoul's threat and calls back out. "You make the mistake of thinking we care. We're not here to rescue anyone. We're here to eradicate you!" Chatty tosses Klades' severed hand into the room. "Klades is dead and you're next!"

I'm sorry. My character's opinion is probably a little different than some of the other characters. Feel free to berate him for it. I don't know how we'd negotiate with the ghoul. It will probably bite the man no matter what.

I didn't want to position myself into the center of the room. So my turn action is to draw the hand and throw it.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Dagger: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 1d6 + 1 ⇒ (3) + (2) + 1 = 6

Chatty bows again. "Of course, your highness." When he comes up from his bow, he lunges forward and drives his dagger into the ghoul's chest.

He looks Klades in his black eyes and prays to the gods that he'll live to regret this decision.

Hopefully, that'll count as a surprise round and I'll get a decent initiative...I'm very squishy.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Glad to hear it.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

I'm going to go out on a limb here, but since I got a crit on Chance, that would also activate my glaive's critical effect of moving the target 5 ft.

Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions.

Immobilized: You can't use any action with the move trait. If you're immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place.

Moving Through Another Creature's Space: You can’t end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).

So grabbed says the target gains the immobilized condition and the immobilized condition says if an external force would move the target, the force needs to make a relevant check.

Unfortunately, there are no free spaces out of Varl's reach, but it would be a DM call if I can yank him into, let's say Edrakk's space, and he could either fall prone or be forced back out of the square (but it might still break the grapple for leaving the space next to Varl even if he returns back to it).

If you'll allow it, here's my check.
Athletics: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

Let me know before I decide what to do on my next turn.


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Don't worry. I have zero expectations.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

"Asmodeus' fiery balls!" he curses. "The Temple of Asmodeus is the last place we want to show our faces right now. This is one situation where I hope you are wrong, Chance."

We can definitely gather information to see if the temple is a possibility.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Chatty silently looks at Angry; then back at the madman; then back at Angry; then back at the madman once more. His face pales.

"Wait! Don't leave me with the madman!" The rogue perks up and hastily follows the dwarf out of the room.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

If we were at a table, I’d say yes if you make whale noises.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Chatty gives Blue a guilty look and holds his arms up, palms out, miming "What?"


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Blue wrote:
Someone would have had to cross the hall to leave this room.

"Or the flesh-flayer used a secret passage or had a magically means of egress."

Slip wrote:
There is magic in those lockers. Conjuration.

Asrat uses his knowledge of religion to "conjure" up some BS

"It's probably a healing potion then. Conjuration is the source of a priest's healing. They summon the flesh and blood of their deity into a consumable form that can make a holey man into a holy man." He says with some levity.

As the woman continues to sob, Chatty grits his teeth and squeezes his forehead as is suffering from a migraine. "Will somebody shut her up already!? We don't need her consent for anything."

He is thirsty to hit the miserable woman but senses some of his allies are less agreeable with his position on the dilemma and doesn't want to out himself by crossing a line. He still needs them to get out of here.

Asrat is perfectly fine with harming the injured woman even if she is human. That she could also be a doppelganger is just a bonus reason to do it.

It's funny. I'm in another PbP playing a paladin and the two character's responses to this situation would be completely opposite.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Vitalis tells Jisara, "I would have just refused the payment, but perhaps your way is better."


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Glaive: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Crit Damage: 1d8 + 32 ⇒ (5) + 32 = 37

Despite the trap not going off, luckily for Vitalis, Luculla paused to cast a spell instead of fully fleeing. So he continues chase. He digs his glaive into her flesh and yanks her closer to him.

◆: Put hand on glaive
◆: Stride
◆: Strike


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

I added the gp value to the items on the loot list that were missing it. I combined a few items that were the same to the same line with quantity 2.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

I helped add the items to the loot sheet.
I didn't fill out the value though.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Asrat is fine with any marching order as long as he has someone in front and behind him at all times.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |
Ethyl wrote:
”Are you really about to suggest that your friend here clamber into a furnace, the sight of which caused you to vomit when there are at least three other things you’ve seen in recent history that should have caused the same reaction? Perhaps it is just that your stomach has had enough.”

"Absolutely! Our friend here is best suited for the task due to his diminutive stature. You do want to get out of here, don't you? And as for my stomach, the sight is indeed gruesome but by no means dangerous. But if you doubt my sincerity, I shall volunteer myself. I would not deign to suggest a task that I would not be willing to undertake on my own. Why don't you take a look and judge if you think I'd fit?"


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Me too.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

I'll take it as long as the GM confirms you were able to get the keys and get out of the cell. Then I'll make a post.


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NE Human Rogue 2 | 13/13 hp | AC 14 | Fort +0, Ref +6, Will +2 | Perc +7 | Sanity 30/38; Threshold 2; Edge 19 |

Congrats, Bolkvar. Hope you're prepared to not sleep for the next year or so. But it's worth it. I have one who is 6 now.


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Does Dr. Ermengarde also like Goosebumps books? ;)


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Sure. Let's try it.

I'm also returning your hat of disguise, Jisara. Vitalis seems safe enough. But maybe you could use it here too. Disguise as a guard or something if you need to get closer with your familiar.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Velstrac: Kills Vitalis. "Don't forget your +1 next time, b$@@$!"

Vitalis: "Yes, mistress..."


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Vitalis straightens his collar smugly as the pair steps aside. I'm surprised they didn't give us a harder time about it.

Man wrote:
”He has cast his breath upon the Stone many times, long a friend to our shrine. We honor those who honor the watery dead.”

"Noted. Thank you."

Vitalis admires the shrine as they head down. He is a little disconcerted about the fog, then relief washes over him when it seems to has no ill effect.

Religion: 1d20 + 6 ⇒ (6) + 6 = 12

Statue wrote:
”Those who would visit the drowned departed must bring to these lips the gift of lung’s bounty, lest my guardian stand before your approach.”

He is surprised again when the statue suddenly speaks and ponders over the riddle. He recalls what the man said before they entered and says, "Ah, I got this."

Vitalis steps up to the statue, puts his lips up to the lips of the drowned man and breathes out air upon it. Then he steps back. I hope this works.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

We should give Rexus the books too.

Are we able to read part of the book to see what it is about? I don’t want to read it if it will magically disappear before we can give it to Rexus but I was curious if we could get an idea of what the book was about so we could tell Rexus when we give it to him.

We should also take the other bodies that were turned into zombies too. Even though we don’t have a personal connection to them, they deserve to be properly buried. We can bring them to a church to handle. And actually if they had books too. We could probably get their names from the book titles and let their families know their fates if they have a relative in Kintargo.

All the enemies, they can stay where they lay. Screw them.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Retributive Strike: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 2d8 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12

Round 6
Glaive: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Finally!
Damage: 2d8 + 4 + 1 ⇒ (8, 6) + 4 + 1 = 19
Crit Damage: 1d8 + 38 ⇒ (2) + 38 = 40

Vitalis carefully pulls himself up off the ground and releases all his built up anger in a single strike that knocks Nox backwards. "Why won't you die!?" I'll push her northwest from her current location.

I don't want to move back into range. So since I can't think of anything else to use with my third action, I guess I'll try a Recall Knowledge with Hell Lore +6 to see if I know why she's healing or how to stop it.

◆: Stand
◆: Strike
◆: Recall Knowledge


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
GM Xavier Kahlvet wrote:
Blah, blah, blah; there goes Lout.

Vitalis beats his chest. "King Kong ain't got nothing on me!"

I moved Vitalis to the correct spot I wanted to be.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
GM Xavier Kahlvet wrote:
I think it’s fair to assume that Vitalis would Delay until after Chance so that he would get the inspire courage bonus.

That works for me too.

GM Xavier Kahlvet wrote:
Vitalis advances forward and easily slices into the scrivenite!

Scissors beats paper, biyotch!


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

To the West

Vitalis looks over the unfortunate priest. "An Asmodean? What interest do they have in this place? I doubt they are here for any of these knock-off exhibits. The must think there is something of value in the Many-Steps Monastery below. But on whose behalf? The church? Or perhaps Barzillai Thrune himself?"

Does Barzillai Thrune have any official position within to church? I could make a religion check +5 if needed.

"This fellow didn't fare so well. I'm going to guess the undead are theirs but these spiders were an exhibit gone rogue. That his body was left here alone tells me one of two things. Either his allies chose to leave him to his fate and left the body there or he was exploring alone and hasn't been discovered yet."

"If Asmodeans are about, that doesn't bid well for Rexus' mother. If she's here, I pray to Shelyn she has a secure hiding place and that we aren't too late."

To the East

Religion DC 12: 1d20 + 5 ⇒ (16) + 5 = 21

"This is a statue of the god Aroden. His death and disappearance is quiet the controversy. This may be the first thing of actual artistic value that we've come across." Vitalis takes a moment to look over the statue and take in its beauty.

To the Next East

"Does anyone else find it odd that only this one figure in particular was defaced? I don't recognize that name but I think I'll inquire about it once we're done here." Vitalis removes the plaque from the statue and sticks it in his backpack. If it is possible to remove that is. I have a crowbar to pry it off if needed. "I'm forbidden from destroying art, but there is nothing stated about art that is already destroyed. I doubt anyone will miss this."

To the South

"I'm noticing a lot of empty picture frames and displays. If these priests have turned to the looting of art, that is one more sin that cannot be forgiven."

Glaive: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d8 + 1d6 + 4 + 1 ⇒ (2) + (6) + 4 + 1 = 13

Glaive: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 1d6 + 4 + 2 ⇒ (2) + (1) + 4 + 2 = 9

Vitalis slashes twice at the zombie (red) that injured Stargazer. He then lays a hand on Stargazer's shoulder to heal him. His face turns pale upon seeing the festering wound. "That does not look good."

Lay on Hands heals Stargazer 12 hp and gives +2 AC for a round.

◆: Strike (red)
◆: Strike (red)
◆: Lay on Hands (Stargazer)


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
GM Xavier Kahlvet wrote:
In one hand is a gold-painted keychain that says “Hocum’s Fantasmagorium.” The keychain is largely worthless.

I wonder how many Chuck-E-Cheese tickets the priest spent on that?


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
Jisara wrote:
I'm not sure about the wizard or demon theory, though.
GM Xavier Kahlvet wrote:

a grey-skinned humanoid with pure white eyes, crimson hair, and a scar across her face, not to mention the newcomer’s feathery wings with a span of at least 15 feet!

The boss flicks her wrist as a mass of flame suddenly manifests and flies straight toward Stargazer!

It's a demon and a wizard! Who's laughing now? =P


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I was disappointed by the lack of spaceships. I purchased a case and got one of each ship. It would have been nice for there to have been at least one Common or Uncommon ship mixed in.

It also would have been nice to have a space goblin. I know you can get on in the Galactic Villians set. But you only get one. I definitely need more than one goblin. Maybe a future set will get one.

Otherwise, it was a good first Starfinder set. I look forward to what comes next.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Vitalis is pleased at the mission's success especially since they were able to do so without killing. However, he has mixed feelings because of the deception that was required. As a Shelynite, he has practiced the arts of acting and portraying the role of jailor was easy enough but when Kossrani correctly identified him, he felt a sudden surge of guilt. Even though freeing the falsely-imprisoned was the right thing to do, if his name was associated with a crime, he'd bring shame to his paladin-hood and his family.

On the first day of downtime, Vitalis visits High Priest Zachrin Vhast at Songbird Hall to discuss his internal conflict and to offer up prayers at the church in atonement.

On his way back, he is quite surprised by the massive bouquet of roses that the street urchin hands him. He glances at the attached letter and decides the rest of the group should see this. He quickly strides back to the Long Roads Coffee House.

Upon entering the coffee house, he plops the bundle of roses down upon the countertop and calls over Laria and whoever else of his party members that are present. "Would you take a look at this? I received a mysterious gift along my travels today. Have any of you heard of the Rose of Kintargo? It seems our rebellion is gaining some attention." He shares the letter with anyone who wants to look at it.

On the second day, Vitalis spends the day hanging around the coffee house getting to know Forvian Crowe and the rest of the newly recruited members. He would prefer to know each member personally rather than them be faceless masses. He also does another sweep of the Wasp's Nest. He still has concerns about their hideout's security after the incident with the wall.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Vitalis puts one hand on his hip and points a finger in the direction of the dragon's nose. Steam might actually be rising off his bright red head.

"Ignore me if you want reptile, but you're lucky we came across you and not Nox or the dottari goons. They would not be so kind. Playing dumb will not get you off the hook for your mischief."

To the others, "You three see if you can reason with him before I wring his neck. I'm going to cool off."

"But I'm watching you!" He points his index and middle finger to his eyes then towards Vendalfek with a scowl. He then stomps off the entrance to the alleyway and leans against the corner.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Retributive Strike: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Round 5

"If it is a dragon, it isn't answering. Either way, it seems like we need to deal with this drunkard first."

He turns to the thug, "Will you shut up man!? I'm going to need to knock some sense into you."

Vitalis steps around to flank his opponent

Fist: 1d20 + 8 ⇒ (3) + 8 = 11 Hero Point Reroll
Fist: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Fist: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

◆ Stride
◆ Strike
◆ Strike


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |
GM Xavier Kahlvet wrote:
Vitalis is at -7 after that fight; I think it’s safe to say that he would at least cast lay on hands on himself once so that he’d be at -1 instead.

Ok.

GM Xavier Kahlvet wrote:
Vitalis, even from this distance, is able to determine that the ring depicts the sigil of House Juliac, a family that existed during the Civil War and who likely owned this livery. Stargazer deftly climbs up to the rafters and retrieves the ring.

We are getting quite the collection of signet rings. If we get 6, I'm making a signet ring infinity gauntlet.


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

I am fine with adjustments for expediency. Also, I wasn't fully healed from the previous fight. I should be at -4.

"That was a mistake ignoring me." Vitalis swings his glaive into Purple with deadly accuracy.

Glaive: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Nice
Damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Deadly: 1d8 + 38 ⇒ (8) + 38 = 46 Total 46 damage!

He then steps around to flank Blue and makes another attack but with much less strength behind it.

Glaive: 1d20 + 7 + 1 - 5 ⇒ (2) + 7 + 1 - 5 = 5 Flanking

Vitalis will use his Retributive Strike reaction if Chance gets attacked again.

The thug might have a reaction but I figure it is worth it to get closer to the 3 surrounding Stargazer (more than the flanking).


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LG Human Champion 7 | 99/99 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 28 | Fort +14, Ref +10 (+13 vs. Damage), Will +12 | Perc +9 | Focus: 2/2 | Hero Pts 1/3 |

Society: 1d20 + 4 ⇒ (4) + 4 = 8

The walk from Villegre to Jarvis End is a trek but Vitalis feels the trip today is worth the effort. The new lord-mayor is the rightful ruler of Kintargo appointed by the Queen herself. One cannot argue with that. However, these new proclamations that Barzillai Thrune has instituted are arbitrary and unjust. Perhaps the Inquisitor lacks political experience or perhaps he is simply abusing his power. Regardless, a protest is the lawful way to bring up objections to such policies and Vitalis intends to make his voice heard. Still giddy from receiving his acceptance letter from Lictor Sabinus, the time flies during his journey.

Vitalis notes the Aria Park is not far from Songbird Hall and makes a brief visit to his friend and high priest, Zachrin Vhast. He is sure Zachrin is already aware of the protest today, but all the same, he warns the priest to be extra vigilante today as events like today's can often be unpredictable and the law enforcement in Kintargo leans towards heavy-handedness.

After kneeling before the altar and saying a prayer of good fortune to Shelyn, he departs and completes his walk to Aria Park. He is surprised that the crowd has grown so large already. He politely yet forcefully makes his way towards the front of the crowd to make sure he is seen once Barzillai Thrune finally deigns to address the protestors. Surely even he cannot ignore a crowd of this size for long. Once he sees how many lawful citizens disagree with the new proclamations, he would be smart to reconsider them. The lord-mayor serves the citizens of Kintargo after all.

The wait for a response is interminable but as he waits a group of trouble making anarchists catches his eye (and ears). Determined that this should remain a peaceful protest he approaches them.

Silence Faction action
Intimidate: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

With one hand on hip and an accusatory finger in the loudest members' face, he makes it clear in no uncertain terms that their presence is unwanted here and that he will not tolerate them promoting anarchy in Kintargo.


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Female Human

Okay. Here's my first idea. He'd be a LG champion of Shelyn that would eventually take the Hellknight archetype with the Order of the Torrent. I wrote a quick background and can work on stating it out next if it looks okay.

Vitalis Tanessen

Born the 4th son of the Tanessen noble family, Vitalis’ inheritance and influence is negligible, yet is still expected to uphold the family’s honor and adhere to the family’s interests. Once of age, Vitalis began military training and intended to join the Kintargo Dottari. However, upon Barzillai Thrune seizing power over the Silver City as the new lord-mayor, Vitalis couldn’t in good consciousness serve under a man so evil. To make matters worse, his father, Geoff Tanessen threw in his support for the Thrunes, making poor Vitalis a near outcast amongst the family. While still tolerated, Vitalis and Geoff could no longer see eye-to-eye and Vitalis chose to move out of the Tanessen estate and take up residence at a nearby inn until he figured out his new path in life.

Vitalis wishes to continue to pursue a career where he can apply his martial prowess and has always admired the Hellknight Order of the Torrent for their dedication to good and tenet of liberating captives. Despite the Order’s small size, Vitalis believes it would be a good fit for him and intends to apply to become a Hellknight armiger and eventually earn his way up to a full-fledged Hellknight of the Order. He has already sent a letter of interest to Lictor Octavio Sabinus and awaits his reply.

In the meantime, Vitalis recently heard of a protest to be held in Aria Park and plans to attend to protest against the government, specifically against the martial law unjustly being forced upon Kintargo’s citizens.

Vitalis is a serious, no-nonsense young man. Although as a champion dedicated to Shelyn, he still enjoys art and music in his own way. He regularly attends service at the Songbird Hall and maintains a good relationship with the high priest, Zachrin Vhast. Vitalis is torn between his dedication to his family, his dedication to his church, and his dedication to Kintargo. Amongst the three, he is leaning towards devoting himself utmost of the Silver City as he feels that this will also ultimately serve the best interests of his family and church as well.


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CN Half-Elf Sorcerer 2 | 13/22 hp | AC 17 | Fort +5, Ref +7, Will +6 | Perc +4 | Spells: 1st 1/4 | Hero Pts 1/3

It’s funny that Hush knows all the languages but likes to keep silent.


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Sara Marie wrote:
• Archon Studio will be releasing 4 or 5 Kickstarter minis to retail each month along with 1 brand-new mini. Approximately every 6 months, they’ll ship the previous 6 months’ Kickstarter releases to backers for free. If you order any Starfinder Masterclass minis from them in between those shipments, they’ll include any backer rewards that are ready, for no additional charge.
Jim Butler wrote:
Archon Studio will ship Kickstarter miniatures after the sixth wave (they're currently working on wave 3 now). For more details, refer to the last blog we did for Wave 2.

This is very misleading. But so has this entire kickstarter, so more of the same.

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