I have to admit, I really do like the pulp archaeology movies like Indiana Jones, if only for the really cool places and cultures I'd never heard about and the Nazi-punching wonder that Indi was. I'm a bit of a modern history enthusiast, and I played with all the Lego Indiana Jones stuff as a kid. All that to say, however, it does good to see that the more flawed aspects of those movies - such as the pillaging, looting, and destruction of other's cultural treasures that does take place in those movies - is looked down on nowadays.
However, I also like to emulate the pulp aspects of those stories in my own games. I like the idea of racing to find something and punching the bad guy in the face if he gets to it before you. That's fun to me, and seeing others say I shouldn't do that in a fantasy fiction setting seems a little drastic - after all, what happens at the game table stays at the game table, and those fake cultures that you find in a roleplaying game aren't really all that tied to the real world, unless I forgot that there was an ancient nation ruled by seven powerful nations in the real world that had giants as their personal slaves to build monuments to themselves. And bottom line, if an ancient golem from some ancient culture is going to attack my character, no matter how much significance it has to some other culture in a fantasy game, you better believe my character is going to defend himself. Because it's a game, and I'm going to treat it as such. I'm not going to consider the morality of my character destroying a mage's staff from 10,000 years ago - that's taking a game's fictional elements way too seriously, because I'm not going to hold an introspective monologue with myself over something I know for a fact I'd never do in real life. I love finding out new things about other cultures and ethnicities, but for the separation to not occur between the real world and the imaginary world means I can't have fun at my own dining room table with my own friends.
All that to say, I really enjoyed this blog post, and I find the idea of quantifying what characters do to affect the outcome of the Society at large a fascinating and exciting idea! I can't wait to see where this goes, and props to y'all for coming up with that idea!
Bruno Romero wrote:
Love the Absalom dynamic that's so palpable! Merchants trying to sell you talismans and ways of passing the chasm are certainly going to be included in my next description of the City at the Center of the World! Also love that each Hopeful already knows its future portafolio - I want to be the god of aligning schedules for game sessions!
Preach brother, preach!
Mark Moreland wrote:
I miss Damiel. Might we see him in some other art?
Any of those options sounds amazing. I really hope a Starfinder Game Master's Guide is released, as I'm finding that science fantasy is vastly different beast compared to typical RPG fantasy.
Man, I wish I had my regular gaming group together. Being a teenager makes it really hard to play games when you can't really call your hours and only a couple of you know how to drive. This looks like a huge amount of fun, and since the RotR was the first RPG I ever played in (I was 9), this brings back a lot of great Fall memories. Wish the rest of the guys were as interested as me. :(
You know what cracks me up? This is new version is almost exactly the same of how 5e presents its spells. I'm not saying this is a bad thing per se, I'm just saying that maybe a mix of the critical effects and heightened could be in order? I dunno what exactly that would like, but a combo of the two examples of Fireball above would be in order to differentiate from 5e and provide the mechanical complexity that a huge number of Paizo fans clamor for.
The only viable reason I can see is that the new system allows you to trace your bloodline with a mechanical effect (as if you couldn't just account that into your stats as you build your character), but otherwise I'm at a loss as for the reasoning of this.
It's been called Race for the past 40+ years. Why is this an issue now?
This is... a mostly good addition. It makes sense, but this is why GMs generally had their own "player packets" that briefed the players on what was and wasn't allowed in the game, so it's similar to reinventing the wheel. It does make it much easier to lower the learning curve of a given DM's setting for players, but this issue is generally resolved before the game is even started, so it's not too much of an addition to the overall game, and is kind of a waste of a blog post, considering the upcoming release in August.
A surprise to be sure, but a welcome one.
I would like to see a settlement/planet generator in a SF GM's Guide. I find that coming up with an entire planet and its inhabitants, customs, and cultures can be a struggle to come up with. Just a little something to help get the creative juices flowing.
Also, I love all of BPorter's ideas.
On a final note, I'd like to see advice on roleplaying and coming up with aliens and their cultures. I really don't want my alien xenowarden to come across as me trying to impersonate something I don't know how to impersonate.
Sounds (and looks) amazing. One thing I'm noticing is there is a lot of scaling in terms of proficiencies and whatnot. I hope the GM Screen (when it inevitably comes out) has charts for these scaling concepts. I'll admit, the versatility of the classes we've seen so far right off the bat is high. I'm really looking forward to 2nd Edition!
However, when the GM Screen comes out, can it please be in landscape format?
I think one thing to consider is that this game is not exclusively devoted to adults. Heck, I was introduced to RPGs when I was 9 via Pathfinder (I'm a teen now) and the pictures always seemed too bare on the women's side. The males were always covered up, yet nearly every female besides Kyra were dressed in an immodest fashion.
Now let me ask you a question: if a nine-year-old is uncomfortable with so-called "sexy" images, why should it be any different for older folk? After all, is not a child's view of the world marked by innocence? There are new RP-ers joining the ranks, young people like me, and not all of us agree with the sexual fantasies of the earlier days of gaming. This is a chance for the artists at Paizo Pub. to get a fresh new start and begin with a clean slate, and help us younger people stay away from crappy images of threadbare women.
After all, guys, wouldn't you feel uncomfortable if a male iconic wearing a speedo had his speedo a little "tight" around the legs? (I kept that as vague as possible.)
7) I once had to get stitches after getting hit in the face with a thrown brand new copy of an RPG book (Werewolf: the Wild West, for the curious). Will the hardcover copy Pathfinder 2nd Edition have safe and dull corners?
The Real Question is why were you hit with a rulebook in the face in the first place? ;)
According to the online dictionary of google, paladins in their second definition are knights renowned for their heroism and chivalry. It kinda defeats the purpose of calling the class as whole a "paladin" if you're gonna make a CE paladin.
Now, I would be down for a warpriest class to replace the paladin. I'd actually prefer that; a lot of my settings I play in aren't exactly compatible with the notion of a paladin.
Jester David wrote:
Referring to bolded text at top...
Unlesss you consider 4e...
Well, to be fair, Jedi can essentially cast spells, and the Solarion can't, so....
I agree with all of this. I think if the fix for animals going straight up and straight down would be solved by something as follows:
Flying: If the creature that is flying is using natural appendages to fly (wings) and is living (or made up of organic material), then the organism can only spend half its move to move straight up or straight down. Creatures using magic to fly are unaffected by said rules.
I like the feel of the entire system. It just feels... gritty, and... right. it's hard to describe. It's like opening a really old book and getting that great "old pages" smell. (My old Narnia rock this smell so much.) I dunno. I guess that the heroes sometimes have to make tough decisions, like a bit lighter version of the Dragon Age RPG published by the excellent Green Ronin Pub.