I will write you an encounter or one-shot adventure. Request Away.


Homebrew and House Rules

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Sorry for the second installment of recycled content, but it's been a slow week for me. I just wanted to make sure that you have some new content here pretty regularly to keep everyone interested.

Glare and Shadow
Link includes adventure and reasonably high-res maps.

To Do
Encounters:
Evil Bunyip for GM_Arrule
Winter's Gatehouse map for bitter lily
Adventures:
Bellflower Escape for rainzax - Writing the fluff and RP elemets now


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Finally whittling down my to-do list a little bit. Here is the majority of the encounter map for bitter lily. I'll circle back at some point and make an inset for the interior of the cabin.

Winter's Gatehouse Map

To Do
Encounters:
Evil Bunyip for GM_Arrule
Adventures:
Bellflower Escape for rainzax - Writing the fluff and RP elemets now


Hmm. A pack of worgs attack a section of a dwarven farmstead in the end of a winter night. Snow falls. The sun is rising to change darkness to low light. The sound of the howling worgs and the baying and barking of dwarven warhounds,dwarven warcries as axes and hammers strike in melee while dragon pistols and muskets thunder.

The warhounds are specially bred to fight goblinoids,such as goblins and orcs and go after the worgs. The worgs have a hatred for the dwarves and focus on them. Led by a berserker old she worg angered by the death of her mate and one of her adult sons by the dwarves during an earlier raid on a dwarven patrol guarding the borders of the farmstead,she followed them home to exact revenge.

She also has a death dog/worg hybrid among her small attack pack.


Saint Caleth wrote:

Finally whittling down my to-do list a little bit. Here is the majority of the encounter map for bitter lily. I'll circle back at some point and make an inset for the interior of the cabin.

Winter's Gatehouse Map

Thank you! It's... beautiful.

It's... also hard for me to interpret. Goodness! I'm so sorry. The square center left is the "Gatehouse"? With a chasm at its feet? And an ice river or a road running north-south? Then what is the building upper right?

I'm utterly apologetic. Truly. It really is beautiful. And I'm looking forward to the interior, when you can do it.


Here's a challenge:

-An adventure for 4-5 goblins taking them from level 4-5.

-Involves regular Pathfinder goblin hilarity and a journey to start a new tribe in the Varisia area.

-Challenges could include taking over an isolated town, finding a location with a (from goblin perspective) great landmark, and/or gathering a group of goblins and wolves together at the new location.

-Possible flavor in challenges: things to set on fire, dogs to kill, horses to run from, and/or things that distract goblins.


Were eagle monk of asmodeus encounter please


bitter lily wrote:

Thank you! It's... beautiful.

It's... also hard for me to interpret. Goodness! I'm so sorry. The square center left is the "Gatehouse"? With a chasm at its feet? And an ice river or a road running north-south? Then what is the building upper right?

I'm utterly apologetic. Truly. It really is beautiful. And I'm looking forward to the interior, when you can do it.

Glad you appreciate it. What you thought was a chasm is actually a steep slope or cliff, with the watchtower at the base and the hut at the top.


I while back I posted an Encounter/Adventure Seed called Valley of the Children. The background, general layout and inhabitant are called out.

A few possible change I was considering:
1) The boar could be given a bodyguard archetype as it could be fitting. Up to you.

2) I was considering using templates for the treant, and maybe give the biggest/oldest one class levels. (Maybe look into "In the Company of Treant" by Rite Publishing or "Woodland" by Dreamsscarred Press if you have them.)

3) maybe add a few (Magical) Animals or Feys inhabitant (templated or not) nothing evil, nothing too powerful or agressive either, but something that could provide additonal protection if needed.

4) Brenar levels can be modified a bit, but level 10 as a hunter is a fixed minimum. It could be increased, but not lowered.

If you could flesh it out, provide some stats and a map it would be greatly appreciated.


Saint Caleth wrote:
Glad you appreciate it. What you thought was a chasm is actually a steep slope or cliff, with the watchtower at the base and the hut at the top.

Ahh! Thank you! That puts it all in perspective. Then the north-south object is an icy river with a waterfall! It all makes sense, now. And the map is still beautiful.

I'm looking forward, as I said, to the hut's interior.


I need an encounter to start off my first homebrew campaign. There are 4 PC's, and they are all level 1. They will be negotiating with a merchant caravan for them to lift a trade blockade on a nearby city. Suddenly, they are attacked by a mob of citizens, appearing like masked bandits. The caravan runs illegal business, and swindles and cheats buyers of both legal and illicit products. However, they are too sneaky and manipulative to leave admissible evidence. So, a group of citizens has decided to enact vigilante justice. The caravan guards are also fighting the mob, so the PC's will only be attacked in small groups.


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It's been a little while, but I'm still writing for you lovely people. Here is the bunyip related encounter

Bunyip's Crossing
Map

To Do
Encounters:
Caravan Attack for AwesomelyEpic
Adventures:
Bellflower Escape for rainzax - Still chipping away at it


I noticed that I've fallen off your To Do list. Should I assume I'm on my own for the hut interior?

Saint Caleth wrote:

To Do

Encounters:
Caravan Attack for AwesomelyEpic
Adventures:
Bellflower Escape for rainzax - Still chipping away at it


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I love this thread, all of your/our ideas/requests and Saint Caleth's hard work give us a great selection of Encounter or mini adventures to spice up or game or is we are drawing a blank.

I've made a special folder to keep a copy of them for later use.


bitter lily wrote:
I noticed that I've fallen off your To Do list. Should I assume I'm on my own for the hut interior?

Not necessarily. I am going to need to do some photoshop work which requires experimentation to make some of the resources I'll need for the hut map, so it will take a little longer than just using map elements I already had in my library.


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Banged out one more encounter, the caravan attack for AwesomelyEpic. I was going to add a 'continuing the adventure' section, but it seems like you have something planned. I did toss in an antagonist NPC for you to play with though.

Charlatan's Caravan
Map

To Do
Encounters:
Adventures:
Bellflower Escape for rainzax - Going to focus on this for the near future


Saint Caleth wrote:

Banged out one more encounter, this one the caravan attack for AwesomelyEpic. I was going to add a 'continuing the adventure' section, but it seems like you have something planned. I did toss in an antagonist NPC for you to play with though.

Charlatan's Caravan
Map

To Do
Encounters:
Adventures:
Bellflower Escape for rainzax - Going to focus on this for the near future

This is wonderful. The detail is great, the reward is unique, and the whole thing is put together very cleverly and concisely. The recurring antagonist is just icing on the cake. And I know exactly how to transition this into my campaign plan. Thank you.


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I'm still working on it, but as a preview for you fine folks here is some crunch from the Bellflower Escape adventure. It's got a description of the ship you'll be on and some all-new evil outsiders you may or may not encounter.

Bellflower Teaser

Liberty's Edge

Would you be willing to write something within this world?

http://thepa.obsidianportal.com/

I have two specific things in mind. One is short. The other lengthy.


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I circled back and made the inside of the hut for bitter lily's map. I used map elements all from one source to give the map a unified look, specifically the tileset from Torstan over at cartographersguild.com.

Hut Interior

Irranshalee, I'd love to work with that world, but I use herolab to generate statblocks, so anything with as many house rules as that document would be prohibitively difficult.

Liberty's Edge

The stat blocks would be easy to alter. I would not have a problem handling that part of it. It really is your imagination, and the interesting stories/twists and use of hazards/traps in inventive ways that I would like to tap.

Where I see the problem is how much of my race and deity changes you would use. Not the stat part but rather how the gods and races act. If you are willing to read a little (and you are free to use anything written on those pages for yourself as long as you do not make money with it). I do not see a problem.

If you feel like doing a bit of brainstorming with me, let me know. If you do not feel comfortable giving it a shot, I would completely understand. I appreciate your previous response.


Saint Caleth wrote:

I circled back and made the inside of the hut for bitter lily's map. I used map elements all from one source to give the map a unified look, specifically the tileset from Torstan over at cartographersguild.com.

Hut Interior

Wow! Yay! Yippee! In short: Thank you. It's beautiful. And I can easily specify a loft over the "kitchen" area, accessed by a ladder propped against it, for the Changeling daughter to sleep in.

I have just one embarrassing question: What is the object in the upper right? A rack of hams? I noticed that you put a small one in the storage room off the bedroom.

The style looks rustic, like you'd expect of a fairy-tale hag. Thank you again.


Eeek, Saint Caleth, we're likely to enter your eloquently rustic hut this Friday -- if I'm feeling well enough. So I need to know that thingee is.

Anyone else with a good interpretation or even rough guess, please jump in. It's the object in the upper right here: Hut Interior. A smaller one can be found in the storage room off the bedroom.


It look like a pole with meat or bread hanging from it


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have one for you that's thematic, but pretty open-ended. I'm currently running a game about the planar boundaries breaking down on the Material, causing all sorts of weird, extra planar things to seep through, warping the world in unnatural ways and loosing extra planar beings. The party is currently 3rd level.

So, my request is simple; pick a plane and give me your idea for an adventure about it spilling over into the material plane, appropriate for characters somewhere between 3-6.

Sovereign Court

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A pirates beginning.

Starting base for levels 1 to 4.
at least 5 players.
Might sound strange, but I'd like it to be a a kind of “How to get in to Piracy.”
Ie;, Finding a ship, keeping it, making money… within an adventure.. maybe an elder pirate NPC can advise, his real goal to create a future pain in the tush for a kingdom/ruler he doesn't like.


hmmm...Firstly, this is an amazing act of generousity! You've put out some amazing things so far! Very thoughtful and exciting stuff!

My two sons recently completed some of the A1-4 series and have taken to freeing slaves and sending them to a new village they have created. Obviously the slavers are not happy and want to kill/kidnap our PC's and I figured one way would be a fake "circus" or traveling sideshow that came to town that was a clandestine operation to remove some or all of the "do gooders" interfering with the slave trade, cause havoc in the town/cause disention in the community or recapture all the slaves. PC's are level 7-10ish and we are based out of southern Keoland on the Hold of the Sea Princess (although we are playing Pathfinder)
A long time ago there was a Dungeon adventure like this called "Jingling Mordo's Circus" or some such that is my inspiration for the idea...

THanks for the consideration!

The Exchange

So, I'm actually quite interested to hear an update soon. Very cool stuff!

For clarification, will my one-shot be made, or should I drop it and move on?

Anyways, I'm very interested in using a couple of your adventures. The one I'm paying particularly close attention to is the Tomb of the Pharaohs. One tiny, friendly correction concerning that, however, would be that the big obsidian room I believe is marked E3, although I think it's supposed to be E6. I may be wrong about that, though.


I know I've been away a while, but I'm anticipating that I'll be back in the swing of things soon. Thanks for your patience.

Karanidia wrote:
A pirates beginning.

For a pirate adventure, rather that waiting for if I get around to it, I recommend Skull & shackles part 1. It's got what you are looking for, and frankly is probably better than what I can write in this thread.

Draeth Darkstar wrote:
So, my request is simple; pick a plane and give me your idea for an adventure about it spilling over into the material plane, appropriate for characters somewhere between 3-6.

While you are waiting, take a look at the Rats in the Cellar that I wrote upthread. It's for lvl 1, but it has the planar mixing that you are looking for.


Dot!


Saint Caleth, you are awesome ♥ Your maps are wonderfully detailed and come with a grid, your text layout is easy to read and flows sensibly, you have varied types of encounters, and the loot is unique and interesting!

I just GMed Tomb of the Pharaohs for my players, and they loved it. I added a dented genie lamp hidden in the sarcophagus on the 1st floor for the players to use to trap and defeat the edimmu, because they didn't have magic weapons to damage it. I also added a Spirit Oni to the Raktavarna encounter and had it pretend to be a mask.

Thanks for your awesome stuff, I can't wait to see moar!

Dark Archive

Is this still a thing because if so I would love to get in on it. Both having something made or helping out.

Liberty's Edge

I could use an abandoned dwarven mine to reclaim that is filled with ogres and a CR9 blue dragon.


If this is still a thing, my request would be this.

CR 9 band of orcs from the monster codex.

Merchants have asked a party to kill them and bring back their necklaces. But not is all as it seems. Maybe the orcs aren't villains, either way, they have a fort.


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I'm back everyone, and I've finally finished the Bellflower Escape request for rainzax! (at least the first part of it) I'm not going to be taking any more adventure requests from this thread any more, but I'm happy to do some encounters for you lovely people still.

The Bellflower Escape: Part 1

Link includes the adventure and map of the Eagle Rose hopefully high enough resolution to be printed as a battlemap.


To Do
Encounters:
Adventures:
Working on something of my own. Check this thread for a preview soon!

Castilonium wrote:
I just GMed Tomb of the Pharaohs for my players, and they loved it. I added a dented genie lamp hidden in the sarcophagus on the 1st floor for the players to use to trap and defeat the edimmu, because they didn't have magic weapons to damage it. I also added a Spirit Oni to the Raktavarna encounter and had it pretend to be a mask.

This is what I love to hear! Do you have any suggestions after playing for how I can revise the adventure. If anyone else uses what I've written in this thread, let me know after you run it what worked, what could work better and any suggestions you have.


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We're still working our way through the Winter's Gatehouse landscape LOL -- I'm sorry I panicked about needing the Hag Cabin interior so early! But the map you created has worked very, very well for us. I wanted to post a description of the game in a couple of weeks, but this is too good of a prompt to ignore! :) I'm bolding parts where I tweaked the map as we played. (This was btw easier for me to do for this game than it might have been; one of the players has to play long-distance over the phone, and I decided not to send her the map ahead of time. In short, I was using it as my prompt for describing the area, rather than simply putting it down in front of the players.)

Approach to the Winter's Gatehouse:
This part of the adventure started when the party decided against sneaking in after fighting the frost drake guarding the gate to the demi-plane they needed to reach. Instead they arranged for a remote conference with the Queen of Ice and Darkness (a minor goddess) and made an agreement that included getting Her to gate them in with Her leave. So She communicated telepathically with all of Her loyal (sentient) subjects in the demesne, and told them not to hinder the party. OTOH, Her idea of gating someone into the Plane of Winter involves a blizzard doing 4d6 cold damage! This was especially troublesome because they had had a difficult day before they faced the conversation (funny, that), and had exhausted all of their spell-casting. (A wand of Cure Light would have been very helpful, but this is a low level party.)

I had the party arrive in the area in the lower right; the McGuffin they're seeking is, naturally, in the hut in the upper right. I stressed how bitterly cold it was; 30 degrees below 0, Farenheit! The party looked up at the stars in a moonless sky, and decided to camp till morning. As I've rewritten heatstones (an alchemical item), they can provide up to 60 degrees warming for 8 hours, but only in an enclosed space. So the players got to describe how they were creating a shelter, etc. Naturally, a pack of dire wolves attacked during their rest. (They had people on watch, but there's not a lot you can see from the slit of a tent.) They fought the lupines off, but noticed something dire: the stars hadn't moved. The sun doesn't rise and time doesn't pass in the home of the Queen of Ice and Darkness! The good news is that because of their agreement with Her Majesty, the yeti manning the watchtower weren't peppering them all night with giant boulders from the twin, large-sized catapults on the watchtower roof.

Once they had rested enough to regain their spells, the party walked to the river on the map. I said that the cliff bisecting the upper section from the lower (geographically as well as cartographically) one is 100-feet tall. And that the river flowing from the north and spilling down the cliff is not a river of water at all, but a river of flowing ice splinters that tinkle and chime musically, 35-feet wide. (Obviously, a feature of a deeply magical landscape!) The players quickly assessed the ice river as deadly to try to ford or swim. (Especially with the wider size, which would be more than a single move action to cross.) And yet the giant-sized stairs up to the upper area, naturally, were alongside the ice-fall -- next to the watchtower, across the river. So how to cross?

Well, I was by now wondering the same thing LOL! After all, yeti serving the Snow Queen come and go from the pocked area regularly. Hmmm. So I moved the watchtower closer to the river and oriented it parallel to the bank. It functions not just as a platform for the catapults, you see, but also as a drawbridge tower. Since two characters had limited flight for the day, they crossed in that manner and talked to the yeti on the tower. A bit of negotiation later, the drawbridge was down, and the barbarian got some help with the last stage of pulling the two dire wolf carcasses from the party's camping spot to the tower.

Now the stairs were fairly treacherous: slick steps on two-foot tall risers. The smallest members of the party, fortunately, were the ones with the limited flight capability, so they flew up top and buried themselves in the snow up there to escape detection. The other two, between their equipment and their Climbing ability, were able to make the trip without incident. I told them that the last 20 feet were climbing up a solid hill of snow. (That is, the cabin on the map is resting above 20 feet of snow.) Once reunited, the party was exhausted and hungry and ready for another night's rest. Eager for a peaceful shelter from the cold, they very nearly headed to the cabin I mentioned that they could see across the river!

I had a bit of a mental conniption, but once I thoroughly described its size and stonework architecture, the players realized that the "cabin" must be the Gatehouse. To confirm this suspicion, two ice trolls came into view, saw them, and opened the door to the cabin to report. There was a bit of an obvious argument, and in the end, the ice trolls apparently went off to patrol behind the cabin, where the fairy-tale ice palace of the Queen of Ice and Darkness lies. (They left thanks to their mental orders from Her Majesty, of course. If the party had been purely intruders...)

So the party went the other way, to the left on the map. They quickly came to an area of dense, icy mist. Deducing (correctly!) that this might be the boundary of the demi-plane, and that penetrating it might be very BAD, they decided they were far enough out of view of the cabin that they could afford to dig a burrow in the snow. And so the party has rested and regained spells, and are ready to dare the Gatehouse's defenses!

First they will have to cross the 5-foot-wide bridge that I've stationed over the ice river running 20 feet below. (Remember, there's a 20-foot-deep bank of snow up here.) The bridge is treacherously narrow for the Snow Queen's yeti & ice troll servants, but should be manageable for small- and medium-sized creatures. Except, of course, that the winter hag will have summoned ice mephits, and made sure her mist drake "pet" is on the scene. When the party gains the bank in front of the cabin, the ice elementals buried into the snow will emerge.

Indoors, it's "just" the winter hag, her changeling daughter, and her winter wolf (warg) companion. For a 6th-level party, it should be intense! Btw, the big change I've mentally made to the indoor map was to position a support pole for a loft to the immediate left of the fireplace, with another of course in that far corner; then 20 feet down from those I've imagined another pair, creating a 10x20-foot loft. A ladder leans against the loft's edge in the square immediately next to the door. Well, having a practical eye, I also wanted an indoor privy in this wintry plane, so I'm converting the chest in the lower left corner to a wooden seat with a black-colored hole in the middle. There's no privacy except for the storage room itself, of course. And only a bucket of water hanging on the rack in there to use to wash your hands afterwards. (Toilet paper? Uh, no, there isn't a Sears Roebuck catalog in the universe yet.) Still, a lot more luxurious than it might be...

I adore the map; despite all the changes I ended up making, it really made the adventure pop! I mean, I wouldn't have come up with even half of this demesne without it. Thank you soooo much!

I have just one tiny complaint: a technical one, actually. I cannot for the life of me figure out how to print your graphics. For this game, verbal description (based on memory and consulting the computer screen) was good enough, especially given the mental editing I did. But I'd like a print-out for my file. And I'd really like a print-out of the Bellflower map, too! And probably others, as well. You do such great work, Saint Caleth.

If I go into the image and click on the printer icon, I quickly get an "Error - Printing" message in the printer control panel. Might that be a memory issue??? So I've tried using Snipping Tool to grab pieces of the graphic and save them to disk (as PNG images), and then print those. That just hangs there. It never resolves as an error or anything, but it also never prints. Frustrating!


I used last adventure as a part of Temple of the Rat adventure.

If have time, if you could make a dungeon crawl for 5th level, related to old dwarven city.
A roper included (even if too strong) would be great (I rather like them).

I'm going to using it partly as sequel to Forge of Fury (pathfinder version) instead of the Standing Stones one.


Saint Caleth wrote:
This is what I love to hear! Do you have any suggestions after playing for how I can revise the adventure. If anyone else uses what I've written in this thread, let me know after you run it what worked, what could work better and any suggestions you have.

My only complaint about Tomb of the Pharaohs is that the room with the fire elemental didn't really have much of a point. It had no loot, the single small fire elemental isn't any sort of threat, there's no fun twist like with the Raktavarna, and it doesn't provide any development or advantage later in the dungeon for exploring it. I made it into a medium fire elemental and had it be receptive to diplomacy, which the players could do because they learned Ignan from the magic crystal upstairs. They fed it the wood from the broken chariot and tipped over its brazier to send it home, and it gave them an Elemental Gem to summon it later as a reward.

I liked the special glassy lamellar armor with no ASF, and so did my arcanist/warder player. It gave him a meaningful choice to decide between wearing that armor and a mithril chain shirt.


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On the Winter's Gatehouse landscape: I wanted to explain the point of some of my changes. It seemed obvious that the pock-marks in the snow bottom right were from the watchtower, which meant that the PCs had arrive down there. Obviously, I didn't want them to just climb some steps on that side of the ice-fall and arrive at the cabin directly. OTOH, there had to be a way for planned traffic to get from the pocked area to the cabin. This necessitated two ways to cross the river, one below the cliff and one above it, and the stairs. I do feel strongly that some consideration as to how locals come and go should be made.

The 20 feet of snow up top were simply to give my nasties a place to pop up from -- and to give my ever-so-practical privy a place to drain into! I don't even know how easy it is to represent such a thing artistically.

The curtain of mist around the edges of the place would only be necessary if this map is being used for a demi-plane, and even then I wanted more territory available on the right & top off-map, so really just on the left and bottom, to convey the sense of a bounded reality.

Changing the indoor map to provide supports for a loft were to give me room for more than one defender indoors. (Plus, of course, my pre-established plot had the PCs looking for two villainesses.) I feel like it adds a lot of functionality for anyone. (OTOH, the privy is, of course, completely frivolous as changes go.)


Bump.


Bumping as well...


Be-bump bump.

Did the OP shut down this thread?

Also, I cast Raise Thread.

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