![]()
Search Posts
![]()
The only viable reason I can see is that the new system allows you to trace your bloodline with a mechanical effect (as if you couldn't just account that into your stats as you build your character), but otherwise I'm at a loss as for the reasoning of this. It's been called Race for the past 40+ years. Why is this an issue now? ![]()
Okay, I’m in the mood to challenge y’all. Site to post character concept. Hi! I'm a teemage gamer who is trying to get a blog in motion! I'd love it if you could help me get a jumpstart on things! Here’s the challenge: You build me a character concept. Make it as zany and cool as possible. It could be a monster, a villain, or the local shopkeeper. Whatever you want. Here are the rules:
Good luck! The winner’s character concept will appear in my game, and the runner-up’s will make a minor appearance. And… Go! ~Will C. ![]()
Hi! I'm a regular teenage boy with an addiction to all things RPGs. I made this blog yesterday to keep track of all my ideas and thoughts in one place. Most, if not all of my posts are going to be about various thoughts and trains of thought I might have regarding gaming, and I'll probably post pretty irregularly. Anyways, just wanted to post this on here to spread the word! Happy Gaming! ![]()
So there is a specific question that has been burning me for a while. How does a GM convey interactions between BBEGs like you see in movies like Rogue One and The Lord of the Rings trilogy with Saruman? I find these interactions some of the most interesting examples of non-protagonist conversations within those storylines. For example, in Rogue One, how could a GM convey to his players, even if it's after it happened, the interaction between Darth Vader and Director Krennic? Just a thought I had, because I think that it would make for a more interesting story for the players and make it more immersive. ![]()
So there is a specific question that has been burning me for a while. How does a GM convey interactions between BBEGs like you see in movies like Rogue One and The Lord of the Rings trilogy with Saruman? I find these interactions some of the most interesting examples of non-protagonist conversations within those storylines. For example, in Rogue One, how could a GM convey to his players, even if it's after it happened, the interaction between Darth Vader and Director Krennic? Just a thought I had, because I think that it would make for a more interesting story for the players and make it more immersive. ![]()
Hello all! This is the first of (hopefully) many Adventure Outlines to come. Adventure Outlines will be short, one to three page summaries of various campaign ideas and adventure sparks to use in your own home games. This particular Adventure Outline is free; use it as you will. Future Adventure Outlines will not be free, so look for them on DrivethruRPG and other fine online role playing game shops. The expected cost of these articles will be anything from three to five articles. Now, on to the Outline! Survival and Trial Akiton. The Red Planet. A destitute landscape scattered with the remnants of a thriving economy, now lying in ruins. This is the home of shady characters, petty gangs and powerful crime lords. The home of experimental scientists building and attaching dangerous and illegal modifications to their limbs and digits. And the new home of the player characters. The PCs were delivering a supply of rare volcanic minerals harvested from the moon Varos to a lashtuna scientist on Absalom Station named Solyn (pronounced Sol-Lin)when they were beset and boarded by a gang of mercenary ysoki looking for plunder and an easy target. While managing to fend of the ysoki from reaching the cargo hold, one of the rat-folk was able to slip behind the PCs and take control of the ship, steering it towards the surface of Akiton, the planet the PCs were flying over at that time. The ship came into the planet's atmosphere much faster than the ysoki anticipated, and he only managed to just pull up before smashing into the planet's surface head-on, but the inevitable crash resulted in a disablement of the ship when it landed. The ysoki then stole off with the PCs shipment of goods and headed for the nearest black market where they could sell their ill-gotten gains. (Note: the ysoki aren't evil, just desperate. The are down on their luck in terms of credits, and need the money to eat and survive.) Unfortunately for the PCs, they had landed right in the middle of the planet's largest desert landscape, Scourge Desert. This leaves the PCs in a chase to reclaim their shipment of materials while fending off the planet's more hostile inhabitants and struggling to survive in the unrelenting environment of heat and exhaustion. Should the PCs catch the ysoki and recapture their shipment, their next task is to find a replacement ship and make their way to Absalom Station. However, they are still (insert amount of distance your want the PCs to travel here) away from the nearest settlement, and there are plenty of monsters who are hungry enough to eat a band of humanoids carting a shipment of goods across the desert and plenty of shobhads who would like to make slaves of the PCs themselves. Should the PCs survive this brutal Scourage and make their way to Absalom Station, they discover that the scientist, Solyn, will be using the shipment of volcanic minerals to create a mutation chamber capable of releasing insane and deformed creatures on the general populace and it will be the sweet, innocent, know-it-all Solyn who will know how to stop the creatures from wrecking carnage on the streets and thus she will come to be an influential figure in the politics of the Pact Worlds and perhaps even becoming the Primex of the Station. The only problem with Solyn's plan is the PCs. She must dispose of them and thus, they become her targets to turn into mutants. They must escape her lab and stop her plan before it comes to full fruition while still abiding by the law (no killing unless the Primex allows certain individuals to be terminated.) They must capture her and bring her to justice, otherwise the ruthless and power-hungry lashtuna will come to rule Absalom Station with an iron grip. I hope you enjoyed this as much as I have. This particular storyline practically wrote itself, and I hope you look into more of my products that are still in the wings of creativity. Until then, Starfinder, may the thirst for endless adventure never leave you, and may solar winds be always at your back! -Patrick Newcarry ![]()
![]() With all due respect, I believe it may be time to move into Pathfinder 2. There are literally thousands of products for Pathfinder, and it can be overwhelming. Plus, some of the rules have become outdated in the game. The gimmick's old. "compatible with 3.5" I think Paizo has the ability, fanbase, and creative strength to not only pull it off, but to differentiate itself from D&D. With the shift of gamers toward D&D 5e, Paizo has started to lose fans. I have seen it on countless forums. I think it's time that Paizo spreads its wings and shows us what the company can really do. I, myself, have moved to TOR. Pathfinder was fun, but it's dull to see yet another product that I'll never be able to track down due to it being lost in the shuffle of third-parties and houserules. Not to be another rage-poster, but I think it's time to say good-bye to Pathfinder and hello to Pathfinder 2. The game is up. ![]()
![]() You can get the strong impression in Pathfinder that most if not all undead are evil. Is this correct? And, if so, can there be a good undead (fill in the blank)? Also, I know character races like the half-undead Dhampir can be good, but what about undead who are unwillingly or unintentionally undead. Take the undead of Geb for instance. They are mortals who are controlled by Geb and his minions once they die. It's not their fault they're undead. They are taken control of by another person. Do they lose the memories of their former lives?
![]()
![]() How should I run something like this? I want it to have a nomadic feel to it, being set in Quadira. For the beginning, I was planning on having the PCs be hired muscle for a caravan that is raided in a dangerous pass and looted. The PCs are captured as slaves and are sent to be sold in some far-flung slave market. The campaign progresses from there, and I don't want to post my whole plot line up right now because I'm running fast out of time.
Thanks in advance,
![]()
![]() This is not a point-based system and has yet to be play-tested. Discuss with your GM if this system fits in his or her's campaign.
![]()
![]() If you have anything to add, go ahead. This thread is designed to provide newer players with added options you use in your game; please, stay on topic and don't degrade other player's work. You can suggest stuff to others to make their homebrew better, but don't be snarky about it. This thread is designed specifically for rulesets you use with the Beginner Box. The Core Rulebook rules are allowed, but don't clutter this thread with rules you can get with the Core Rulebook or the PRD. Other than that, have fun on this thread! ![]()
![]() Will we be seeing something like this, hopefully soon? I get that Pathfinder Unchained came out with a bunch of new options, but they're not the same as designing your own stuff for the Pathfinder RPG. It would give many people a great way to not have to wait for a specific book that they would want. It would also allow many players and third parties to design new options that would've previously considered impractical because of the power level and give a guide to creating a class or item in a balanced and easy-to-understand fashion. I really do think that creating a book like this would be a huge profit to everyone and sales would go through the roof. If this does come to fruition, I'd also suggest including previous custom (fill in the blank) builders from other books, so it could truly be an Ultimate Creation Guide. Thanks for your time,
|