Hello, I am having trouble wrapping my mind around how to sell the Overmarket section of this scenario. Each NPC has different ways of increasing their attitude, which is all well and good. However, it seems to imply that getting an NPC to helpful convinces them to trade. What I can't figure out is trade with what? As far as I can tell, Safa doesn't give them any money, and the orb can only be used once. Particularly with Jalal, it seems odd that he would give away his grandmothers necklace to a group of outsiders just because he likes them.
2 things came up for me in preparing this one. First, here is how I am interpreting how subsist should work during this scenario.
Subist:
Quote:
Second of all, I am confused as to what the dotted lines on the encounter F map are supposed to represent. As far as I can tell, there is just the monolith on top of a plinth that take up a 2x2 square area in the middle of the map, and I can't figure anything for the dotted lines.
I completely agree with this idea. I would rather this be a case-by-case call than a blanket ban cavernshark wrote:
Online Guide Team Lead - JTT wrote:
I don't see either of these to be an actual problems however. It is not like PF1 each additional entity had an entire turn to resolve. Their actions are limited in scope AND the system moves forward faster and more smoothly than PF1
I suppose this is a good of a time as any for me to post my starship combat rant. Optional Rant:
I do want to start with the fact that I do enjoy it as it is today. It is fun to fly, shoot, lock-on etc for me. As long as everyone has an idea of what they are doing, it goes smoothly. However.... First on the GM side of things, frankly it is insane. After making the great decision to make NPC's use their own separate track for stats/abilities, they decide to have NPC starships work exactly like PC starships. That means in addition to my normal GM duties, I am playing 5 things, each of which is expected to be handled by 1 person on the players side. If there was one thing I could realistically ask for to change, its simplified NPC starships that don't require rolls. Just include the +2 to one of the gunners from the captain, just let me say weapons are always boosted etc. Play with the math so its evens out and let me just roll for shooting the guns, which from the players perspective is the only roll that is interesting. As for the player side of things, I had really wished they had not taken the approach of making this a d20 skill challenge, but instead approached starship combat like a cooperative board game. Let players make meaningful decisions and make it more about resource management then rolling d20's. I think a Space Alert/Pandemic:Rapid Response/FTL approach would have been a better approach. Right now, only pilots really get to do anything besides roll a d20. Engineer kinda get to choose between holding the ship together or boosting it, but magic/science officers are pretty much there to just hit a button over and over again. I literally have not seen a captain in SFS in months, so long that I don't remember the last time. As BNW mentined, at a point it becomes "I don't have to make any decisions or rolls, so I guess I sit here giving a +2 to our best gun". There are just roles that just aren't fun because the player isn't doing anything Again, for what we have, I really do enjoy it. I just know it could be so much more...
For what we have, I agree that good handouts are a necessary component of starship combat. It goes smoothly and quickly if everyone at the table understands it. I have finished tier 3-6 starship encounters in ~30 minutes on numerous occasions, and higher tier ones in similar time frames. That always happened when everyone knew their rolls and how they fit together, and focused on making sure the guns hit. However, if 1 or 2 have to constantly look up DC's and don't know what or when to roll, it quickly becomes a sloooog.
Took a first read through the playtest, and here are some notes/questions I have. I will admit I didn't read all of the components, but mostly focused on the core mechanics. 1. With base stats being based on fractional tier, I think it would be a big help to have a "class chart" to give you those values, like this one 2. Just to be clear, when it says "Minimum Mech MP", that means that is at least how much MP you need to consider a mech of that tier. It also means that if I go into the next bracket, I don't necessarily need to say my mech is 1 tier higher to keep my costs in check, correct? 3. Mech HP seems very odd to me. A tier 1 Juggernaut has 20 HP and 2 hardness, which to me seems very low. That being said, the rules do say Quote: At tier 1 and every tier thereafter, a mech gains additional Hit Points equal to its HP Advancement multiplied by its tier To me, this means the HP of a Juggernaut chassis (assuming nothing else added) is T1 - 20
That does seem more like it, but means that HP increases fast, with a T20 Juggernaut having a base HP of 2320! Those are my first impressions, curious on peoples thoughts about these subjects
I do agree with Lau that hero points can be used after knowing the results. I do wish they were clarified to be "use before you roll, but roll twice and take the better". I find that half the time hero point rerolls go down instead of up, disappointing my players, including too many times of a 2 becoming a 1. Alternatively, my totally OP wish would be that hero points are a fortune effect that increases the degree of success by one step of a roll. Turning a hit into a crit, or a miss into a hit in a desperate fight, avoiding a crit fail on a crucial diplomacy check feels much more like a heroic surge than than Turing a 2 into a 5
Considering that it only takes 7 days of downtime to retrain into a feat, and that a full rebuild is the equivalent of playing 5 games, or just running 3 (as far as we know now), I don't see the need for the free rebuild to extend into the APG release window. The idea behind the free rebuild was to let people tinker with the options represented at launch, and its window has already been extended by 6+ months. APG is going to expand this system by an incredible amount, but so will every other book in the RPG line. The cost of early adoption is you don't get everything at the start, but with retraining and AcP rebuilds that cost is comparatively low.
BigNorseWolf wrote:
Attack of the Swarm Spoilers: The intro talks about Zelari capturing Swarm creatures on the "fringes of the ongoing Swarm battlefield", a feat only capable if it happened before Book 1 of the AP ends, which takes place in early to mid 319 AG, or about a year ago, and ends very shortly afterwards (matter of days). The Life Scient/Prof(mercenary) check implies the same time span, before the end of Book of AotS.
For the tasks that cost no gold, does that mean its a PC working on it by themselves, or that the NPC's are helping free of charge? Cleaning any room or Excavating the stairs are the relevant ones since the sidebar on says that they can hire NPC's for 3gp, but the activity it self says it does not cost anything. This is important because if cleaning costs gold, then the PC's will run out of gold before getting to everything, unless they pitch in their own wealth. Then my next question becomes how much progress do they make on their own and does this impact their treasure at the end?
I have always wanted to do a PbP, but have 0 clue as to what I need to do get setup to play. I have all of my characters registered to my account, but really only have the names filled in. Is there somewhere that can walk me through what I need to do to participate, or should I just sign up and sync up with the GM?
Prepping this one for tonight, and I realized something that I wanted to ask. Pg.16:
If a PC is reduced to 0 Dexterity from this effect, that
PC is immobilized and transforms into a mummy, just like the morlamaws near the ritual circle. This unusual mummification is a curse that ends when the portal closes (see Development on page 18). The caster level of the curse is 20. Pg.18:
If the PCs do not succeed at defeating Farimther, then the
cult completes the ritual. Ghatanothoa enters Arniselle through the portal, dooming all life on the aquatic planet. Any surviving PCs are petrified along with the cults, and eventually, everyone on Arniselle. Raise Dead:
...It is possible to bring back a creature that has been turned into an undead creature, but the beacon for the creature’s soul must be more powerful, and must be worth at least 15,000 credits. My question is if the 14 fame option in the Guide to organized play covers this "enhanced" version of Raise Dead, or if a PC would need to pay out of pocket (on top of the body recovery) in order to return. My hope is that this does not happen, but you never know, especially since the final fight has 6 combatants against the PC's + the hazard
It seems by my reading that you cannot etch property runes on yourself if you are using explorers clothing and/or bracers of armor. It seems like explorers clothing can only have potency runes (not resilient or property), and that bracers of armor can only have talismans. Am I correct, or am I missing something? Relevant text Explorers Clothing:
Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes.
Bracers of Armor: These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor
Creation wrote: You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. Bold for emphasis. Even if you could take this feat, even if you could create onyx with it, even if you had access and could use the create undead ritual, you can't use it for a rituals material components.
Unless leadership says that otherwise, changes are not "grandfathered" in. You will need to change his membership. Unless this had any mechanical benefits, you will not be able to retrain anything for free. Keep in mind I am basing this answer based on past experience with the organized play system. I cannot find a section in the new guide to organized play that specifically calls out what to do in case of an errata changing your character
Auke Teeninga wrote:
If you need more solid evidence that cavern elf just means "an elf who lived underground a lot": LOCG pg. 25 wrote:
This is gonna be a rough month. We have been making 3-4 tables 2x a week all month on PFS2. Nearly everyone (vets and new people) have played everything. Plus, since the replay functionality hasn't been implemented yet, it is going to be hard to seat our vets at either PFS1 or PFS2 tables, and most of the new people have shown no interest in PF1. Hopefully everything picks back up come October, and our new players stick around
This came up for me as my monk picked up both Ki Rush and Ki Strike. It looks like I should have 2 focus points, as the page 302 sidebar is not limited through multiclassing. The one example they give is multiclasses, but the first sentence says: "It's possible, especially from archetypes, go gain focus spells and Focus Points from more than one source" That to me says that archetypes is the main way, but not the only way to get focus spells from more than one "ability".
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we had a very odd set of ciurcumstances tonight in the Iron cages PC Casts Baleful polymorph on creature.... 2 fails on Saves now Creature thinks its a toad then PC's proceed to take their newfound Toad out of the cages what happens to the gear on said creature after it dusts (gear is merged into the body)
so Im looking at this and trying to wrap my head around it Relavent text from the Additional rules is as follows The first time a character participates in a
so I am playing Campaign mode ... and intend to apply all chronicles to 1 PC Part 1 is a 1-2
so my question is how does Hero of the harrow Work with Saving the Chronicle the PC which is getting this Stack is Currently level 2 (after applying part 1) so I know that I have the 1 Harrow point we've completed part 2 and I have recorded the Harrow points on the chronicle sheet as specified in the Rules Document but when do I have access to the Points from part 2 ... when I apply the chronicle ? or now
had a situation in a game last night now while not particularly dangerous due to the spells that were up at the time it brought up a very interesting rules discussion for future situations this was in a Way of the Wicked Campaign the Encounter was with a Peri the creature used its whirlwind dance and was able to successfully suck one PC up into the Firey Twister it then started using its Wall of Fire SLA's and put 2 of them down and started dragging the unfortunate soul back and forth through the walls of fire ... this was not a planned tactic ... but one that evolved on the fly my question in the end is ... if you are forcibly moved through a wall of fire (in this case 2) with the possibility of dragging him through each wall 2x in 1 round ... does the wall do damage each time ... my logic says yes .. but my OMFG this is super OP says no
prepping to run these today and had a question come up that Ive not had before with these 2 - and Ive run them both at least twice before doubling up on pregens in Serpents Rise I would absolutely say no due to the way the scenario is written and and the story behind it but True dragons is a bit different and TECHICNACLY I could see it as possible ... my Gut says no ... but there is some logicality to it
I and 1 other GM ran this at a local con over the weekend and We were both asked 1 question that was Identical "Can we work together on a multi phase trap to complete it quicker" there is nothing about that in the rules for it so we both said no .. but since both of us got this question it makes sense to ask here was this intended .. or an oversight ?
this is hypothetical only but Id like to know how to handle this not getting into the whys or the hows ... just a simple "what do I do" if 2 players leave a 5 or 4 man table at the tail end of the scenario (under an hour left) leaving it at 3 or worse 2 players obviously breaking legality what do you do
ran into this thing while playing Iron gods tonight ... whats the deal with the DC on the aura ... DC 27 what (Fort reflex will) and what does the save for the aura actually do ... since the ability tied to the aura seems to indicate that the save listed in the aura
so I ran this at APcon ... and over the last 24 hours I have been scouring this scenario Hoping I did something Wrong Reguarding the 2nd PA point spoiler:
am I correct that the ONLY Hint about the Loyalist Propaganda is dutring the Argument with Olandil and Poppo when poppo Says The Following ?
Poppo says, “One word of warning! Once you leave here, the
I have scoured this from 1 end to the other and the above is the ONLY mention that something Might happen ... and whats sad is even the Summary seems to support it spoiler:
If the PCs succeed, every faction except the Loyalists also agrees to help the PCs counteract the loyalist’s anti-Pathfider propaganda, while the Loyalists assure the PCs that they will not produce such propaganda in the fist place, and give the PCs a chance to question Olandil. Nothing is mentioned at the start in the briefing or knowledge checks... Nothing is mentioned (or available) from spoiler:
The information broker am I missing something ?
so before I begin I want to make it clear that while this is NOT a request for any particular retraining .. but more about procedure and clarification on how to do it - I have also asked this question in the past but to no answer Mike Brock Responded to a thread here I don't want to be a ninja anymore why can't I rebuild my PFS Ninja for Free again ... this is NOT questioning this decision and I would have responded there but it seems that the thread was locked before I got to it (at least it seems locked since I cannot respond) Mike Brock wrote:
cool thats the Ruling .. the last part tho makes me ask the question ------ how is this done the retraining Rules State - Quoted from SRD due to ease of text copy / paste Pathfinder SRD wrote:
now when you get deeper into this you have to take a look at how Alternate Classes are worded Pathfinder SRD wrote:
as far as I can tell Class retraining is done 1 at a time not in bulk and also from Highest level to lowest so the question of procedure becomes important so a Ninja 6 Wanting to retrain into Rogue would have to go by Steps (theoretically) so the particular questions are A) is Retraining done in Bulk Rather than 1 Item at a time
there are probably another few that I could tack onto this but they arent coming to mind
the FLGS I have been playing at recently has started quoting a rule change on AE Spells from players with other players in the Area the rule they are quoting is that it cannot be done - Period - Regardless of if the other players consent or not -and presumably regardless of weather the attack would actually kill the PC this also came up last week while spending a standard action to Wake a PC that was under the effect of Deep Slumber I was asked "Would this fall under hurting another PC?" ok ... sure if such a rule exists Im all for it. only 1 problem - I cannot Find it in the PFSOPG, the only rule is PFSGOP wrote: In short, you can never voluntarily use your character to kill another character—ever. again if there is a rules change then fine - but Id just like to see a source, I can think of 1 situation off the top of my head where this kind of Ruling would be more harm than good - Swarms Edit ---edited for format and examples
now I have no Issues with Save or Suck spells but this one gives me some pause especially within a PFS Setting ran into a player with this spell the other day when I was running a new season 6 this particular scenario the BBEG was a "Fight till the death" in a relativly enclosed space ,and had me call the fight as soon as the spell landed and the BBEG Failed the save 1 day/ level on a lvl 3 spell that causes the target to be nauseated when within 60 feet of the designated creature is a bit overpowered My main curiosity is if anyone else has had issues with this particular spell
so 1st off this is a PFS Character tonight I was examining the possibility of retraining my Life Oracle into a Spirit Guide Oracle when I ran into something Note - Lots of Rules will be quoted and I'll be using the SRD for easy quoting the point of question is the Following Pathfinder SRD wrote: At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman's wandering spirit class feature. She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM's discretion). so Lets Take a look at the spirit text from Shaman (yes I realize that the Shaman doesn't gain the spirit ability but for this question I believe it becomes Relavent)Pathfinder SRD wrote:
Pathfinder SRD wrote: At 4th level, a shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature. She must make this selection each day when preparing her spells. While this feature is active, she gains the spirit ability granted by the spirit. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She does not add the hexes from her wandering spirit to her list of hexes that she can choose from with the hex class feature. At 12th level, she gains the abilities listed in the greater version of her wandering spirit. At 20th level, she gains the ability listed in the true version of her wandering spirit. so the Question is - based on the Following lines of text - can a Spirit Guide Life Oracle take the Life Wandering Spirit as so many have suggested for this Archtype Pathfinder SRD wrote: If the shaman takes levels in another class that grants a mystery (such as the oracle), the spirit and mystery must match, even if that means one of them must change. Subject to GM discretion, the shaman can change her former mystery or spirit to make them conform. and Pathfinder SRD wrote: At 4th level, a shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature Or because an Oracle does not gain the Spirit feature do they ignore it My Gut is they Could not since the mystery must match the spirit .. and the wandering says a spirit Other than that chosen by the spirit (that must match the mystery) Edit - cleaned up some useless text
Kitsune feats Fox Shape, Swift kitsune shapechanger and vulpine pounce from Dragon empires primer have a little header at the top that say a Kitsune may select from the followwing feats any time she would gain a feat the 1st 2 are where the question is since the 3rd has the combat descriptor would a kitsune fighter who gains a bonus combat feat at 6th be able to choose Swift Kitsune Shapechanger even tho its not a combat feat ? I'm thinking yes ... but Im just wanting to confirm
I ran a table of bonekeep 1 back in June, During a Local event over the weekend I had one of my players from that table approach me with a question I did not know the answer to - During part 1 I inflicted his PC with one of the 3 diseases (dont remember which) - his PC at the time was a level 3 Monk, since then he has leveled up to lvl 7 (IIRC) - at level 5 Monks gain the following-- Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. so how exactly does that work, when he leaves Bonekeep the disease vanishes -- that part is Clear Cut but upon Reentering it comes back Also --clear Cut however now hes immune My Gut tells me to side with the player on this one and hed get a "Free Removal" of the disease due to class ability but my gut also says "Thats too easy"
Pretty sure I know the answer to this but just want to confirm spells found in a spell/formulae book during a scenario / module that are not legal for PFS play ---
and can be considered to "Magically" Vanish from the book in which they are found in am I correct in this ?
had a player come up with a hypothetical situation using Magic Jar the other day and completely stumped me the Situation is this Player 1 playes a Str / Con Melee Type
both players are Family members / Roomates Player 1 encounters a Situation and has to leave halfway through the Scenario Player 2 Chooses to Cast Magic Jar - taking over player 1's body - while placing his own body into a bag of holding I know that the answer I SHOULD give him is that player 1 only gets partial credit etc ... but the argument is Compelling for both players getting full credit Player 1's Body is at Risk as is Player 2 ... has anyone else had this come up before and if so how did you habdle it ...
this is more of a pre-emptive question since I am Fairly sure its going to come up I have a character in Eyes of the Ten ATM - after finishing Part 2 I would like to do some retraining of class levels Calculations and everything are done and I know what my costs are (2600 gp and 20 PA) and I do own Ultimate Campaign whats going to come up is that since its an "Arc" and the character is "Locked in" I have a feeling my GM is going to tell me I cant do it based on "not leaving the Area" we've already been Denied Day Job Rolls because of those same reasons This is an online Game for what its Worth Typically Scenarios that say there is a penalty for doing something actively say it (See Two Season 3 Arcs inside the Tapestry) my question is - is there anything Stopping me from doing all of this
Saw today that we have scenarios announced through till Late March one that I was suprised not to see was the Season 5 EX granted I know nothing about it but Curiosity strains me to ask when we should expect to see it announced or better yet a round abouts as to when we should expect to see it available for 4 and 5 star GM's
Had a player ask me a question today about Slow track and how some things work the situation that was brought up was a PC 2 or 2.5xp on Slow Track and running an adventure path or Module which Would Grant 1.5 XP on Slow Track what happens ? the XP would Crest obviously but would the player be Stuck on Slow track ? or could they choose normal once they leveled ...
I just noticed this and felt that maybe it was an oversight in the season 5 Organized play Document under Gamemaster Rewards it says Organized play guide wrote:
then goes on tot alk about Day jobs now ... what I was wondering is about things in season 5 that show specific Factions (e.g. Stolen Heir has one for Taldor and one for Andoran) this is where I think the potential Oversight happened .. based on the way the guide to OP is written ..a GM could apply the Scenarios Chronicle to a Cheliax PC and gain Both boons ... am I correct in my belief that this was not intended ?
I have been under the assumption that the paragraph from pg. 219 CRB that states In most cases, wizards charge a fee for the privilege of
is 100% RAW and Viable ... however .. when I was in a game today I started having second thoughts ... I don't want to jump into anything illegal so I'm hoping someone from campaign staff can answer this for me is purchasing Access to an NPC's spellbook for 1/2 ink Cost and then scribing it to your own spellbook for Ink Cost legal... I have looked through the Organized play guide .. and I SWEAR I found it once ... but I now cant find it
in the CRB under Strand of Prayer Beads (Standard) it Lists a price of 45,800 then farther down in the description it Lists Cost Modifiers if Beads are Missing bead of blessing –600 gp,
the question I have is this: is it Legal to buy one of these with a Missing Bead (Summons for instance) this isnt a caster level issue ... its a listed option in the CRB ... thats why Im asking
First off Animal Companions are so far out of my Comfort Zone on how to build them effectivly ... Ive searched for information on it but my search Fu is weak.. found 1 Thread based on a level 5 Deinonychus but that was as close as I could come 2nd off this is PFS Character I know about the Imp Unarmed Strike ,Dragon style, and Improved Natural attack Feats my Issue is Skills, Tricks, and purposes as well as some mechanical issues with feat placment Ive gotten that Acrobatics is the big skill I want to work on but is that it ? Tricks are a bit more problematic ... I know I need Attack twice but what else this is what I have thus far Deinonychus Companion level 1
Max tricks at lvl 1: 7 6 from Int + Bonus The Mechanical issue Im Having is with getting Imp unarmed and dragon style Since the AC has to be 4th lvl before it gets its int boost (required for any feats outside of animal) and Imp Natural attacks landing at lvl 8 due to BAB, if you release the animal and gain new one are you just assuming that the new AC Started with an Int of 3 and build it from there ?
in the Pathfinder Society Field Guide there is a Vaity Called Caravan which has been discussed on the boards briefly before my quesion is about when it says "When you first purchase your caravan,
and then below that are listed 3 options Diplomacy, Bluff, Intimidate I just want to confirm weather the intent of this Vanity is to be only those 3 options ... or if other Options could be included ... basically I have a PC Im looking for a way to use Sense Motive as a Day Job check and was wondering if Caravan would allow for that FWIW I dont think it will .. Im just covering my bases
ok before I get started ... yes I know I must own the resources in question ... thats neither here no there .. my question is on Procedure and the below example can be extrapelated to any other summons I have a cleric of Erastil (Currently level 2)
Celestial Elk for Summon Monster / Natures Ally II
I do not have a tablet the closest I have is a Cell Phone(I have a Laptop but if I don't have a plug its nothing but a paperweight) if I Load the bestiaries into my cellphone (the watermark may be tough to see tho as I haven't tried this yet)to prove Ownership ... show the Kingmaker book am I then able to use a Herolab / SRD printout etc. for the creatures statblock - as opposed to figuring it out on the fly this can also go for any summoned monster that one may summon I only ask the question because the celestial elk is the 1st one I'll be able to summon
in PFS there is at least 1 Scenario that I know of that you can aquire access to an Unholy Scythe .. and this enchantment has been deemed "Not Legal" in PFS (as far as I know Chronicles overwrite this) I'll use that as the example here. No I dont actually want the weapon lets say I have gone through that scenario with a character that Wont take negative levels for using it and gain Access to that Weapon since (IIRC) I have not seen any scenarios that give access to just an Enchantment ... would I therefore have access to the enchantment on any weapon I should choose ? or would it be just that particular weapon same question would go for the Teir 4-5 with the flaming burst weapon
I have a character that is Currently Ninja 5 / Fighter 2 through playing the character I have come to realize how bad I am missing not having Trapfinding and Evasion and really all I am using Regularly from Ninja is Vanishing Trick I know I could take a combination of classes that would allow me to gain these abilities (Monk 2 Ranger - Trapper 1 for example) the other thought is Retraining and I'm not really sure if I can pull this off Ultimate Campaign wrote:
now what I am thinking of is Retraining from Ninja to Rogue ... but the wording says "the highest level you have in that class" and the word "Immediatly" and since I cant have both Ninja and Rogue this presents a Problem in the RAW then there is the Class Synergy ... and the fact that there is no mention of Alternate classes on the list (on either side) and it would stand to reason that a Ninja would Synergyze with a rogue .. and a samurai with a cavalier so my question boils down to how do I do this A) Pay the class Synergy cost (5 days) and retrain the batch (25 days) B) Pay the 7 days and retain the batch (35 days) C) would involve spending 25 PA into another class ... and then another 25 into a rogue - which works by the rules but I will never have the PA to do it based on the scaling cost (it also seems excessive to do it that way since it almost seems like a double penalty) D) would follow the Archtype Retraining : which again seems Excessive because that's the exact reason why alternate classes were made (not quite a class but more than an archtype)
forgive me if Ive missed the answer somewhere but - part of the boon States that ---you may change from <Insert Faction here> to a new faction without spending Prestige Points or losing any faction-specific Prestige Awards. I remember somewhere something about faction Traits ... but cant find it now ... do we keep them ... or do we have to change them out ?
in the description of animal companions it says SRD wrote: Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources my question is ... do animal companions ignore racial requirements on feats ... e.g. Badger taking amplify rage (Orc, Half-Orc requirement)
Running a scenario on wednesday that has an automatic reset incendiary cloud trap that SHOULD trigger 5 times before the PC's can get out that description alonw should tell some of you what this is Im looking at this and the math gets kind of staggering 1st trigger - 6d6 damage 2nd trigger - 6d6 damage +6d6 damage(Duration) 3rd Trigger - 6d6 damage +12d6 damage(Duration) 4th Triger - 6d6 damage +18d6 damage(Duration) 5th Trigger - 6d6 damage +24d6 damage(Duration) reflex save for 1/2 am I looking at this right ... or do multiple cloud spells in the same area not stack and if so ... what page # is that on
so I have a character that got the ban hammer back in August ... and its been collecting dust for a while .... I still havent played it so I have rebuild options still I rebuilt it once and tested it in an non PFS Game ... unfortunatly I really felt like a Dalek (EXTERMINATE !!) so I scrapped the Idea for the most part -----this is currently an 8th level character during a discussion at Dennys with some friends the following Idea was explored Barbarian 1
I know what your thinking ... OMFG this is a mutt !!! the Idea behind this build is to synergize everything to a druids animal companion as well as Wildshape / rage the build goes as follows Berserker of the Society (+3 rounds of rage) Str 14
lvl 1 Barbarian(1)
lvl 2 Fighter(1)
lvl 3 Druid(1)
lvl 4 Inquisitor (1)
lvl 5 Druid (2)
lvl 6 Inquisitor(2) lvl 7 Druid(3)
lvl 8 Inquisitor(3)
lvl 9 Druid(4)
the reason for the badger animal companion is for the amplified rage teamwork feat (with Solo tactics)making Rounds of rage +8 str +10 Con(Raging vitality) and the Shaping Focus feat is to synergize and boost the Wild shape feature Preliminary math makes-a raging earth elemental
I am fully planning to put the animal companions 4th level stat into inteligence to get it extra rage feat as well as running with Wild Dragonhide full plate (the pricetag HURTS) I also know I'll be dealing with a lot of table variation (GM's wont take kindly to earth elementals wielding Nodachi's) my current issue is
Im willing to look at stats as well feel free to toss your feedback at me :-)
so we all know that in order to use a Feat / trait ect from additional resources you must own the book My question stems from the moving of Boon Companion from Seeker of Secrets to the Animal Archive as I have yet to get my hands on the Animal Archive I must rely on the SRD for definitions ect. the Wording between the 2 books is Minuscule Seeker of Secrets - "to a maximum Bonus equal to your character level" Animal Archive (Via SRD) - "to a maximum effective druid level equal to your character level" I understand that nothing in Archive is legal for PFS until this coming week... I also well understand that the most recent printing of a feat, trait ect. supersedes the previous but for those of us who may have bought seeker just for boon companion suddenly those peoples cost raises by 1/3rd for something they already had that was legal my question is if we already own Seeker of Secrets ... will ownership of this book suffice for legality to use Boon Companion ?
ok ... I started running my group through this today .. and my question is based on one of the contingency plans included in the Scenario 1st - the Group was able to Capture the Red Raven (Tremor sense / Earth Glide / Blessing of Fervor / Huge and trip= OP) now in the Scenario there is a Line about his Cape being Retained as Treasure if he is captured or Killed ... but it does not show up on the chronicle Sheet my question is ... how do we as GM's of this scenario handle his Cape ... is it just hand waved or what ?
a friend of mine pointed out to me something about acrobatics and its raised some questions in my Mind the way that Acrobatics is Worded is when using it to move through a threatened square you move at 1/2 speed By RAW Acrobatics is not a move action ... its a mode of movement and seems to support moving normally ...and making the acrobatics squares as 1/2 movement SRD wrote: In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity. whats your thoughts ?
so .. Im prepping this for next week ... and I ran into something the group I'll be Prepping this for contains a paladin of Iomondae - Cheliax Faction at one point ... spoiler:
the Chelaxian is to read a manuscript that summons an Ice devil now due to RP this character has remained ignorant as possible (even including excuses as to mispronouncing Asmodeous's name)--(dont ask) my question ... this event ... beyond the RP aspects of it ... should I require him to take an atonement spell if he chooses to go through with this ? reading the faction mission its not obvious (but its highly hinted at) whats going to happen
so a thought Crossed my mind ... and Im not sure if its ever been asked this is not a situation that I am currently looking at .. just a general question for the sake of argument Lets say you GM a 7-11 and your highest character is a 3 procedure says ...
now lets say that through a series of unfortunate events the Character Dies a few times ... expends Prestige / Boons / Favors / money and has nothing left ... and dies again ... no way to bring him back ... (I am ignoring surviving PC's pitching in to help res for a reason) what happens to that held credit ... is it wasted ... applied to a new # ? Im more curious than anything if this has ever come up before and if so what was the answer
had a question about the following statment PFSGtOP wrote: If you play a non-1st-level pregenerated character, you can apply the credit to your character as soon as she reaches the level of the pregenerated character played fair enough ... I play a 4th lvl Pregen playing in a 6-7 subtier as far as I can tell there is nothing wrong with doing that but how does the GM whos examining my chronicles know ... especially if there is a date discrepancy (played 2 months before the chronicle before it)... is the GM of the scenario supposed to make Note on the sheet ? (e.g. lvl 4 Kyra was played) or is this an "honor system" type thing .... I recently played a lvl 4 kyra in a 6-7 Devil May know Pt. 2 and this just struck me
I was having a discussion with someone today about some players I know that have some VERY Complicated builds the conversation had taken a turn to understanding the builds as a GM and Convention settings as far as I am aware if the player owns the Additional resources in question... offers explanation to the GM of the feats / Items ect used in a timely fashion . the player is well within his power and rights to use them ... regardless of comprehension the person I was discussing this with seemed to not agree and said that if he didn't understand it and the event organizer didnt understand it the player is getting a pregen it was my understanding that campaign rules were Written in stone and could not be altered by players or GM's I know I would hate going to a Convention having a character that I had $50+ in Additional Resource Material (physical books) and have a GM inspect the character then not understand my build before the table started ...and hand me a Pregen so the bottom Line ... if a build is so complicated that a GM has a hard time understanding it ... but is legal in every way(owning additional resources/ calculations are accurate ect.) .. does that give the GM the right to tell the player "no here's a Pregen" ?
so I have a character that is only going to be able to play First steps Part 2 (which I played today) Upon Looking at the chronicle I noticed that the GM did not record Prestige / Fame ... I know the feelings of the Community on how this should be handled and know how I would handle it I am looking for some official Binding Comment on how First steps is handled from Either Mike or Mark so that we can put it into the Forum Binding Topic if you A play them out of order,
I know getting them to respond is sometimes difficult but on this one, as often as this comes up, I believe its needed
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