Gearsman

Partizanski's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. ********** Venture-Captain, Texas—Austin 268 posts (345 including aliases). No reviews. 1 list. No wishlists. 65 Organized Play characters.



Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Hello,

I am having trouble wrapping my mind around how to sell the Overmarket section of this scenario. Each NPC has different ways of increasing their attitude, which is all well and good. However, it seems to imply that getting an NPC to helpful convinces them to trade. What I can't figure out is trade with what?

As far as I can tell, Safa doesn't give them any money, and the orb can only be used once. Particularly with Jalal, it seems odd that he would give away his grandmothers necklace to a group of outsiders just because he likes them.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

1 person marked this as a favorite.

Huzzah!

Quote:
In our monthly update blog, we will share information on how to convert any remaining unspent Fame to Starfinder Achievement Points.

Does this mean what it looks like it means? I have hardly spent any fame across my characters, so will this be somewhat of a "retroactive" AcP gain?

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

2 things came up for me in preparing this one.

First, here is how I am interpreting how subsist should work during this scenario.

Subist:
Quote:

Each day, you can attempt to subsist for yourself by making a Survival check with a -5 penalty since you are doing it as you go with the following results, modified for this scenario.

Critical Success You either provide a subsistence living for yourself and one additional member of the party for that day

Success You find enough food and shelter with basic protection from the elements to provide you a subsistence living for that day

Failure You gather no subsistence that day and must eat from your rations.

Critical Failure You attract trouble, eat something you shouldn’t, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week.

Second of all, I am confused as to what the dotted lines on the encounter F map are supposed to represent. As far as I can tell, there is just the monolith on top of a plinth that take up a 2x2 square area in the middle of the map, and I can't figure anything for the dotted lines.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

1 person marked this as a favorite.

Huzzah!

Quick question about the Extinction Curse chronicles.

Spoiler:
A lot of the time is says "You gain access to...". Does this open up access for just the character it applied to, or for all of your characters?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Took a first read through the playtest, and here are some notes/questions I have. I will admit I didn't read all of the components, but mostly focused on the core mechanics.

1. With base stats being based on fractional tier, I think it would be a big help to have a "class chart" to give you those values, like this one

2. Just to be clear, when it says "Minimum Mech MP", that means that is at least how much MP you need to consider a mech of that tier. It also means that if I go into the next bracket, I don't necessarily need to say my mech is 1 tier higher to keep my costs in check, correct?

3. Mech HP seems very odd to me. A tier 1 Juggernaut has 20 HP and 2 hardness, which to me seems very low. That being said, the rules do say

Quote:
At tier 1 and every tier thereafter, a mech gains additional Hit Points equal to its HP Advancement multiplied by its tier

To me, this means the HP of a Juggernaut chassis (assuming nothing else added) is

T1 - 20
T2 - 40
T3 - 70
T4 - 110
T5 - 160
T6 - 220
T7 - 290
T8 - 370
T9 - 460
etc

That does seem more like it, but means that HP increases fast, with a T20 Juggernaut having a base HP of 2320!

Those are my first impressions, curious on peoples thoughts about these subjects

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Prepping this one for tonight, and I realized something that I wanted to ask.

Pg.16:
If a PC is reduced to 0 Dexterity from this effect, that
PC is immobilized and transforms into a mummy, just like the
morlamaws near the ritual circle. This unusual mummification is
a curse that ends when the portal closes (see Development on
page 18). The caster level of the curse is 20.

Pg.18:
If the PCs do not succeed at defeating Farimther, then the
cult completes the ritual. Ghatanothoa enters Arniselle through
the portal, dooming all life on the aquatic planet. Any surviving
PCs are petrified along with the cults, and eventually, everyone
on Arniselle.

Raise Dead:
...It is possible to bring back a creature that has been turned into an undead creature, but the beacon for the creature’s soul must be more powerful, and must be worth at least 15,000 credits.

My question is if the 14 fame option in the Guide to organized play covers this "enhanced" version of Raise Dead, or if a PC would need to pay out of pocket (on top of the body recovery) in order to return.

My hope is that this does not happen, but you never know, especially since the final fight has 6 combatants against the PC's + the hazard

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It seems by my reading that you cannot etch property runes on yourself if you are using explorers clothing and/or bracers of armor.

It seems like explorers clothing can only have potency runes (not resilient or property), and that bracers of armor can only have talismans.

Am I correct, or am I missing something?

Relevant text

Explorers Clothing:
Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes.

Bracers of Armor:
These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

So we just completed this today, and once we got a hold of the chronicle sheet we had a discussion about on of the boons

Boon Text:
Alchemical Quicksilver: You have recovered a small amount of quicksilver from within a philosopher’s
stone. The portion you have is insufficient to bring a long-dead corpse back to life, but you can mix it
with a potion of cure serious wounds to create a splash weapon that affects a direct target as per breath of life
(CL 20th). Mixing the potion and quicksilver takes a full-round action, and once prepared, the splash
weapon is stable until used.
Alternatively, you may use this boon before using Craft (alchemy) as part of a Day Job check to multiply
the gold earned by 10 (maximum 3,000 gp).

The question is if this boon is limited to one use or not. It does not have any text indicating that you need to cross it out once used.

If not, can you use it more than once a scenario (i.e. but 5 potions of CSW, mix them up, and then pass them out). Alternatively, do you just always get a x10 multiplier to your gold on your craft(alchemy) day job, or just for one.

I have my opinion, but I will hold off until I see what others insights are.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Ran this last night, had a good time.

I did have a question come up. If the body snatcher slime manages to snatch someones body, and then use a weapon on that person (i.e. a laser pistol or survival knife), do I add weapon specialization to that attack? and if so, is the it the +3 due to CR, or the PC's?

I know I use its attack bonus, but I wasn't sure if I should add weapon specialization, as the body snatcher does not seem to get the PC's feats.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Can we please get the playtest (or harrow) medium released?!?

I have seen posts that at least one Paizo employee played it, and have heard that it is complete, but is just sitting in a filing cabinet some where.

I know the problem is that they don't have a good medium (heh) to release it, so here are some suggestions

  • Humble Bundle, as a bonus for a certain donation
  • Standalone PDF, which I will gladly pay $20 for
  • Put it in the last hardcover, even if its not thematically appropriate
  • PM me and I will fly out to your offices and we can make a trade for any goods and/or services I have

I would just hate for all the work that went into one of the most interesting class concepts to not make it out into the public.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Is it correct that it is the entire book that is sanctioned?

In the PFS AP's there were usually only certain parts/dungeons that needed to be done.

I just want to verify that that is omitted because it is expected that the entire book be ran.

Grand Lodge

1 person marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Pretty much the title.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Can a mechanic use his exocortex combat tracking to have his full BaB on gunnery checks, or would you need to max piloting to get "full Bab"?

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Do you need to have champion of x slotted to earn reputation? If so, does that mean when you have a different faction boon slotted, you do not earn reputation for your faction (unless the scenario says so?)

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Rules in question:

Item: Hunters Band

Feat: Focused Outsider Expertise

So the hunters band says "If the wearer is a ranger, the hunter’s band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies".

Will that increase the bonus I get from the focused expertise feats?

In this case if I had a Favored Enemy(Outsider[Evil]) +4, would I ignore up to 5 DR/good of evil outsiders?

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

What are the requirements to run the pregen specials (Serpents Ire and Through the Malestrom Rift)?

I checked the guide and the product descriptions, and scanned the GenCon blog posts, but was unable to find anything.

I ask because I would like to run them for my friends that were not able to make it to GenCon.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How does this ability work? It is from the Bestiary 5 aether elemental

It has an attack roll and a save, so does that mean you need to hit the targets (touch?) AC, and then they have to fail a save to be tossed?

Or is it if they fail a save, the attack bonus is what I have to fling it into someone else?

If I fling try to fling someone into another creature and miss, does the flung creature still take the damage?

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

If you have not played Captive in Crystal, I do not recommend you look at the following spoilers, as it is a very nice surprise. I just wonder how these two boons interact(important bits are in bold).

7-13 Boon:
Elemental Saturation (Earth): The Lucent Archive is suffused with powerful elemental energy, and long-term exposure can transform a humanoid's body. Before you begin an adventure, you can expend 20 prestige points and check the box that precedes this boon to permanently transform yourself into an oread. In doing so, you must retrain any race-related options associated with your original race(e.g. alternate favored class bonuses, race-specific archetypes, and race-specific spells) at no cost. Any of your equipment re sizes to medium size at no additional cost, and if you lost proficiency with a weapon(such as by losing the dwarven weapon training racial trait), you may sell back the weapon at full price. When creating a new 1st-level PC, you may instead spend 10 prestige points and check the box that precedes this boon to create an oread PC.

Other Boon:
Elemental Dilettante: Somewhere in you family tree, you ancestors human blood intermingled with that of a janni. By combining this boon with three other boons that enable you to play an ifrit, oread, and undine respectively, you may play a suli character, beginning at level 1 as normal. By using these boons ins this way, they can no longer be used to create characters of their respective races. Croos out the chronicle sheets' texts (except for Elemental Dilettante), and write "Suli" on each one. Keep these chronicle sheets along with this one in the associated characters records.

Question:
So the questions is can I use the oread boon from Captive in crystal to fulfill the requirements of the Elemental Dilettante boon and be one step close to having a suli?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I though it would be really funny to give a quickling greater and quick steal so that he is darting around grabbing things from the party without them noticing, but I wonder if it works like I think it does.

Relevant links:

Spring Attack:
Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Quick steal:
On your turn, you can perform a single steal combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the steal.

Greater Steal:
You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.

Grand Lodge

9 people marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am wondering if unchained monks can take vows. Unchained says that they are not eligible for archetypes, but vows say that any user of ki could take them.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

Hello, all, currently I have a level 13 (RotR AP chronicles) character that I applied both Siege of the Diamond City and Race for the Runecarved Key Chronicle sheets to, with the idea that this years gencon special would also be a 1-11+. So you can imagine my sadness when this was not the case.

I was wondering if there is any other way to push my self that one extra xp to the next level, or if I just have to hope for next year.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello all, I am building a spartan like character for PFS and need some advice on high level feats. The current plan is to go Phalanx 5/Superstitious 6, taking reckless abandon, superstitious, and witch hunter as my rage powers.

The goal of this character is to be a front line reach fighter.

The feats I have so far are
1. Power Attack, Combat Reflexes, Furious Focus
2. Weapon Focus(Bill)
3.Cleave
5.Cleaving finish (I know its not optimal, but I like the feat)
6.Weapon Specialization(Bill)
7. ??
9. ??
11. ??

I am asking for advice for the last three feats because I want to be able to so something besides poke things with a polearm. I want to bring some utility to the table if possible. Some ideas I have had are vital strike -> improved vital strike, stand still, deadly finish, or some bull rush feats.

However, all of these feel a bit underwhelming, especially for high level feats. I want something that will give my character some interesting stuff to do at high level play.

Grand Lodge

6 people marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Here is the text for the discovery. So as far as I understand it works like this, assuming an INT modifier of +5 and currently have 4d6 bomb damage.
I throw a bomb, and it does 1d6+5, and then 6 damage a turn for 3 additional turns. Easy, but what if I throw multiple bombs?
Same numbers, but now I throw 3 bombs.

* Each bomb does 1d6+5, and the Damage over Time (DoT) stacks, so each turn the target takes 3*6 = 18 damage per turn for 3 additional turns

OR

* Each bomb does 1d6+5, and the Damage over Time (DoT) does not stack, so each turn the target takes only 6 damage per turn for 3 additional turns.

Since this is for a society character, I would appreciate sources from rulebooks/developer posts/FAQ's so that I can use to back me up if someone at a table asks me.

EDIT: I thought of a similar example to ponder on. If 2 alchemist fires are thrown on the same enemy, does it take 2d6 on both the initial hit and the burning on the next round?

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

So I will be starting rise of the runelords at my local gaming shop tomorrow and I am excited. We will be playing the books as separate modules, but I plan to incorporate as much of the story as I can.

My biggest concern though is how leveling will work. If possible, I would like to have all my players gain full experience from all 5 modules, but looking into it all, it seems we may have to play additional modules in between.

While this shouldn't be a problem, I want to make sure I know all the rules for playing past level 11 before it gets to that point.So my question is how does playing past 11 and how can our group play all 6 books of RotR and get credit for all of them?


2 people marked this as a favorite.

Derp


2 people marked this as a favorite.
Android | HP 11/21 | AC18 T11 FF17 | F6 R1 W-1 +4 Against Mind-Affecting, Poison, Paralysis, and Stun/Immune Disease, Fear, Emotion Effects, Sleep, Fatigue, and Exhaustion | Init +1 | Per +1 | Darkvision 60ft/Low-Light Vision Fighter 1/ Cavalier 1

A mass of seemingly cobbled together armor marches down the road into town, leading an obviously tired horse by the reins. Its figure or features are indistinguishable beneath the metal, yet its hand strokes the chin of the helmet in a universal sign of deep though.

Faux did not understand what they were doing wrong. Three towns and six taverns had offered not a single quest nor noble endeavor to speak of, not even a dragon raising trouble among the herds. This was all highly irregular. After all, this was Taldor, by Faux's understanding, every knight worth their salt came here to prove their worth. No matter, Noble is tired and the town is just ahead. Surely tenth time is the charm.

Without further ado, Faux makes a beeline to the local tavern. After handing off Noble Steed to the first stable boy who presents themselves, Faux throws open the doors to the tavern and announces:

"I am Faux the Errant and I seek adventure! Does anyone here know of a quest I might fulfill? Or, perchance, brave companions that might share in my pursuit of glory?...Please?"