Gearsman

Partizanski's page

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. ******* Venture-Agent, Texas—Austin 230 posts. No reviews. 1 list. No wishlists. 31 Organized Play characters.



Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

So we just completed this today, and once we got a hold of the chronicle sheet we had a discussion about on of the boons

Boon Text:
Alchemical Quicksilver: You have recovered a small amount of quicksilver from within a philosopher’s
stone. The portion you have is insufficient to bring a long-dead corpse back to life, but you can mix it
with a potion of cure serious wounds to create a splash weapon that affects a direct target as per breath of life
(CL 20th). Mixing the potion and quicksilver takes a full-round action, and once prepared, the splash
weapon is stable until used.
Alternatively, you may use this boon before using Craft (alchemy) as part of a Day Job check to multiply
the gold earned by 10 (maximum 3,000 gp).

The question is if this boon is limited to one use or not. It does not have any text indicating that you need to cross it out once used.

If not, can you use it more than once a scenario (i.e. but 5 potions of CSW, mix them up, and then pass them out). Alternatively, do you just always get a x10 multiplier to your gold on your craft(alchemy) day job, or just for one.

I have my opinion, but I will hold off until I see what others insights are.

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

Ran this last night, had a good time.

I did have a question come up. If the body snatcher slime manages to snatch someones body, and then use a weapon on that person (i.e. a laser pistol or survival knife), do I add weapon specialization to that attack? and if so, is the it the +3 due to CR, or the PC's?

I know I use its attack bonus, but I wasn't sure if I should add weapon specialization, as the body snatcher does not seem to get the PC's feats.

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Can we please get the playtest (or harrow) medium released?!?

I have seen posts that at least one Paizo employee played it, and have heard that it is complete, but is just sitting in a filing cabinet some where.

I know the problem is that they don't have a good medium (heh) to release it, so here are some suggestions

  • Humble Bundle, as a bonus for a certain donation
  • Standalone PDF, which I will gladly pay $20 for
  • Put it in the last hardcover, even if its not thematically appropriate
  • PM me and I will fly out to your offices and we can make a trade for any goods and/or services I have

I would just hate for all the work that went into one of the most interesting class concepts to not make it out into the public.

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

Is it correct that it is the entire book that is sanctioned?

In the PFS AP's there were usually only certain parts/dungeons that needed to be done.

I just want to verify that that is omitted because it is expected that the entire book be ran.

Grand Lodge

1 person marked this as FAQ candidate.
Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Pretty much the title.

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Can a mechanic use his exocortex combat tracking to have his full BaB on gunnery checks, or would you need to max piloting to get "full Bab"?

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

Do you need to have champion of x slotted to earn reputation? If so, does that mean when you have a different faction boon slotted, you do not earn reputation for your faction (unless the scenario says so?)

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Rules in question:

Item: Hunters Band

Feat: Focused Outsider Expertise

So the hunters band says "If the wearer is a ranger, the hunter’s band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies".

Will that increase the bonus I get from the focused expertise feats?

In this case if I had a Favored Enemy(Outsider[Evil]) +4, would I ignore up to 5 DR/good of evil outsiders?

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

What are the requirements to run the pregen specials (Serpents Ire and Through the Malestrom Rift)?

I checked the guide and the product descriptions, and scanned the GenCon blog posts, but was unable to find anything.

I ask because I would like to run them for my friends that were not able to make it to GenCon.

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How does this ability work? It is from the Bestiary 5 aether elemental

It has an attack roll and a save, so does that mean you need to hit the targets (touch?) AC, and then they have to fail a save to be tossed?

Or is it if they fail a save, the attack bonus is what I have to fling it into someone else?

If I fling try to fling someone into another creature and miss, does the flung creature still take the damage?

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

If you have not played Captive in Crystal, I do not recommend you look at the following spoilers, as it is a very nice surprise. I just wonder how these two boons interact(important bits are in bold).

7-13 Boon:
Elemental Saturation (Earth): The Lucent Archive is suffused with powerful elemental energy, and long-term exposure can transform a humanoid's body. Before you begin an adventure, you can expend 20 prestige points and check the box that precedes this boon to permanently transform yourself into an oread. In doing so, you must retrain any race-related options associated with your original race(e.g. alternate favored class bonuses, race-specific archetypes, and race-specific spells) at no cost. Any of your equipment re sizes to medium size at no additional cost, and if you lost proficiency with a weapon(such as by losing the dwarven weapon training racial trait), you may sell back the weapon at full price. When creating a new 1st-level PC, you may instead spend 10 prestige points and check the box that precedes this boon to create an oread PC.

Other Boon:
Elemental Dilettante: Somewhere in you family tree, you ancestors human blood intermingled with that of a janni. By combining this boon with three other boons that enable you to play an ifrit, oread, and undine respectively, you may play a suli character, beginning at level 1 as normal. By using these boons ins this way, they can no longer be used to create characters of their respective races. Croos out the chronicle sheets' texts (except for Elemental Dilettante), and write "Suli" on each one. Keep these chronicle sheets along with this one in the associated characters records.

Question:
So the questions is can I use the oread boon from Captive in crystal to fulfill the requirements of the Elemental Dilettante boon and be one step close to having a suli?

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I though it would be really funny to give a quickling greater and quick steal so that he is darting around grabbing things from the party without them noticing, but I wonder if it works like I think it does.

Relevant links:

Spring Attack:
Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Quick steal:
On your turn, you can perform a single steal combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the steal.

Greater Steal:
You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.

Grand Lodge

9 people marked this as FAQ candidate.
Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I am wondering if unchained monks can take vows. Unchained says that they are not eligible for archetypes, but vows say that any user of ki could take them.

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

Hello, all, currently I have a level 13 (RotR AP chronicles) character that I applied both Siege of the Diamond City and Race for the Runecarved Key Chronicle sheets to, with the idea that this years gencon special would also be a 1-11+. So you can imagine my sadness when this was not the case.

I was wondering if there is any other way to push my self that one extra xp to the next level, or if I just have to hope for next year.

Grand Lodge

Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hello all, I am building a spartan like character for PFS and need some advice on high level feats. The current plan is to go Phalanx 5/Superstitious 6, taking reckless abandon, superstitious, and witch hunter as my rage powers.

The goal of this character is to be a front line reach fighter.

The feats I have so far are
1. Power Attack, Combat Reflexes, Furious Focus
2. Weapon Focus(Bill)
3.Cleave
5.Cleaving finish (I know its not optimal, but I like the feat)
6.Weapon Specialization(Bill)
7. ??
9. ??
11. ??

I am asking for advice for the last three feats because I want to be able to so something besides poke things with a polearm. I want to bring some utility to the table if possible. Some ideas I have had are vital strike -> improved vital strike, stand still, deadly finish, or some bull rush feats.

However, all of these feel a bit underwhelming, especially for high level feats. I want something that will give my character some interesting stuff to do at high level play.

Grand Lodge

6 people marked this as FAQ candidate.
Pathfinder Companion, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Here is the text for the discovery. So as far as I understand it works like this, assuming an INT modifier of +5 and currently have 4d6 bomb damage.
I throw a bomb, and it does 1d6+5, and then 6 damage a turn for 3 additional turns. Easy, but what if I throw multiple bombs?
Same numbers, but now I throw 3 bombs.

* Each bomb does 1d6+5, and the Damage over Time (DoT) stacks, so each turn the target takes 3*6 = 18 damage per turn for 3 additional turns

OR

* Each bomb does 1d6+5, and the Damage over Time (DoT) does not stack, so each turn the target takes only 6 damage per turn for 3 additional turns.

Since this is for a society character, I would appreciate sources from rulebooks/developer posts/FAQ's so that I can use to back me up if someone at a table asks me.

EDIT: I thought of a similar example to ponder on. If 2 alchemist fires are thrown on the same enemy, does it take 2d6 on both the initial hit and the burning on the next round?

Grand Lodge 5/5 ⦵⦵ Venture-Agent, Texas—Austin aka Partizanski

So I will be starting rise of the runelords at my local gaming shop tomorrow and I am excited. We will be playing the books as separate modules, but I plan to incorporate as much of the story as I can.

My biggest concern though is how leveling will work. If possible, I would like to have all my players gain full experience from all 5 modules, but looking into it all, it seems we may have to play additional modules in between.

While this shouldn't be a problem, I want to make sure I know all the rules for playing past level 11 before it gets to that point.So my question is how does playing past 11 and how can our group play all 6 books of RotR and get credit for all of them?