Camper

Nunspa's page

Goblin Squad Member. Organized Play Member. 349 posts (350 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.



1 person marked this as a favorite.

R.J.

I don't know about you... but just last week my Tremere took a magical dagger from another Tremere I had killed.


7 people marked this as a favorite.

Ok lets talk about the 100lb dire ape in the room..

PF punishes off builds, every class based system does.

If the system was class-less then we would see more players growing into their characters instead of planing it out over 10 levels.

Threats are designed to face characters with Y capabilities by X level, it's right there in the math.

If feats possessed less requirements (maybe 1 or so) you would see more "off builds" you would see more switch-hitters, dabblers, and so on.

the system it self demands a specific level of optimization, its the nature of the beast.


1 person marked this as a favorite.
gamer-printer wrote:
Nunspa wrote:
Thanael wrote:
Check out Rite publishing's Way of the Samurai (Kaidan setting). It explains the Samurai class providing much background info and nice archetypes.

My GM is like "if it's not in a pathfinder book.."

I'm playing this character in PFS.. it seems that the dragon empire books lack a good discussion on the culture.

LR5 has down as the best cultural section I have ever read.. I really wish they would have done something like that for the dragon empire.

alas.. ::sighs::

We get that you or your GM aren't pro 3PP....

Dude Happy Birthday!

also when is Kaidan coming out? I missed the kick starter


1 person marked this as a favorite.
Vod Canockers wrote:

It's broken.

If you think it's broken you have no idea how to build a good fighter.

just saying...


1 person marked this as a favorite.
Radiostorm wrote:
I have a Sword Saint samurai in PFS, and I'm really disliking the archetype. It feels clumsy to have iajitsu strike as a full-round action. With all the other factors limiting the ability (the AC penalty, the challenge requirement, your weapon needing to be sheathed), it really needs to be a standard action from the get-go.

I find the Magius Kensai makes a much better sword saint


1 person marked this as a favorite.

it all comes down to style..

I'm running a Blade Bound/Kensai not because it's the most powerful (I think the Hexcrafter may be the most powerful)


1 person marked this as a favorite.

while I have never seem someone write up a "how to crack out your AC guides" keep in mind that a LOT of pathfinder is give and take.

For example.. the capes of bravado are a good way to go.. but you are giving up cloak of resistance.. and not many items outside of the shoulders shot give resistance bonus (and those that do cost a stupid amount of gold)

As a Bard/Ranger your best bet is to go with the Mithral medium armor, Ring of Pro, and Amulet of natural armor.


3 people marked this as a favorite.

Umm everyone does realise you can buy a novel and get a boon right?

Cat has been out of the bag for some time


1 person marked this as a favorite.

Ok this is my build.. please feel free to rip it apart...

Any advice would be welcome...

Toseeoto Kakita
male Tiefling Fighter (Cad) 1/ Magus (Bladebound-Fiend Flayer-Kensai) 11
LN Medium Humanoid
Init: +11; Senses: Perception +20

Defense:

AC 31,Touch 22,Flat-footed 22
(+5 dex, +4 Int, +5 armor, +1 luck, +2 def, +4 nat)
Hp 100
Fort +12 Ref +15 Will +10

Offence:

Spd 30
Katana (Black Blade +3): +19/+14
Katana Arcane Pool Enchanted (Black Blade +3, Speed) +19/+19/+14
<+9 bab, +6 Str, +3 weapon enchant, +1 wep. focus >

Above with Spell Combat/Spellstrike & Power Attack: +17/+14/+15/+9
<-3 power attack, -2 spell Combat>

Damage
Two-Handed d8 +27 (15-20/x2)
One-Handed d8 +21 (15-20/x2)
<Attacks preformed two-handed: +9 Str, +3 Enc, +3 Arcane Strike, +9 power attack, +2 Wep. Spec>

Most GMs allow me to do all my attacks two-handed, as there is no action for changing grips, one handed is shown just in case.

Stats:

STR: 23 (+6) DEX: 20 (+5) CON: 14 (+2) INT: 16 (+4) WIS: 10 (+0) CHA: 6 (-2)
Base BAB: +9/+4
CMB:+15
CMD:37

Feats/Traits:

Feats
Bonus Fighter
Furious Focus

Bonus Kensai
Weapon Pro (Katana)
Weapon Focus (Katana)
Arcane Strike
Improved critical (Katana)

Advancement
Power Attack
Armor of the Pit (+2 Natural AC)
Intensify spell (Shocking Grasp)
Weapon Specialization (Katana)
Extra Arcana: Ghost Blade
Extra Arcana: Spell Bender False Life, Protection from Energy

Arcana
Arcane Accuracy
(plus above)

Traits
Accelerated Drinker
Magical Lineage (Shocking Grasp)

Favored Class
+11 hp

Skills:

Acrobatics +12(+20)
Climb 1(+10)
Fly 2 (+10)
Knowledge (Arcane) +8(+15)
Knowledge (dungeoneering) +8(+15)
Knowledge (Planes) +8(+15)
Perception 12 (+15, +20 with eyes)
Spellcraft 8 (+15)
Stealth 12 (+20, 25 Armor)
Swim: 1 (+10)

Class Abilities:

Arcane Pool 7
Infernal Mortification
Cantrips
Spell Combat
Canny Defense (Ex)
Spellstrike
Black Blade
Perfect Strike
Fighter Training, Iaijutsu
Improved Spell Combat
Critical Perfection
Fighter Training
Superior Reflexes

Gear:

7 Pearls of Power (1st level)
Jingasa of the Fortunate Soldier
Belt +4 Dexterity and Strength
Ring of Protection +2
Cloak of Resistance +3
Eyes of the Eagle (+5 to Spot)
Headband of Intellect +2
Amulet of Natural Armor +2
Silken Armor +4 of Shadow

Katana is a Black Blade +2

Spells Memorized:

Level 0 (4)
. Arcane Mark
. detect magic
. mage hand
. read magic

Level 1 (5/day)
. shield x2
. Shocking Grasp (Intensify) x3

Level 2 (5/day)
. False Life
. Bladed Dash
. Resist Energy
. frigid touch x2

Level 3 (4/day)
. displacement
. monstrous physique I
. vampiric touch
. elemental aura

Level 4 (2/day)
. Bladed Dash, Greater


1 person marked this as a favorite.

This is back from the Arcanis d20 days but

Altherian <or other god of invention> Surprise

1. Large Sack (1sp)
2. 1 flask of Alchemist Fire (20 gp)
3. 5 Flasks of Oil (5sp)

put all in sack, close sack.. throw at target

enjoy 1d6 +5d3 for 2 rounds.. for 21gp

Or....

Tie Itching Powder (60 gp) a Burst Jar (35gp)

::snicker:::


1 person marked this as a favorite.
Joana wrote:
the depiction of the Society seems to be getting pettier and more corrupt.....

which is why my character is part of the shadow lodge....

not only to hold those in power accountable.. but to bring them down if/when the time comes.

to be honest, if I was running a home game I would have given the players a chance to do that all ready.


1 person marked this as a favorite.
Cheapy wrote:
Holy crap! A paladin who actually respects the code and doesn't try to find ways to weasel around it?! Astounding.

it was an amazing moment in the campaign... the player wrote a speech which he read before his character was behead by the head of his Templar order..

What really got to us was when the head of the order thanked him for his sacrifice...

we also got to watch the role playing when he faced his god's Valinor (think angel) when he was granted passage to haven.

epic ending.....


1 person marked this as a favorite.
Funky Badger wrote:
Nunspa wrote:
Cheapy wrote:
Assassins tend not to be the most Good of people anyways...

Play assassin's creed and you will see how you can easily play a good assassin.

you just don't for it for gold..

Keep in mind, sometimes a well placed knife can stop a war which kills thousands and staves hundreds from starvation.

its the motive behind the knife that matters

Bit of a derail, but "the ends justifies the means" is the first resort of monsters throughout human history. There wasn't one war criminal that didn't think he was doing good.

you do have a point, but there are times that the law is manipulated or a villain's social standing makes him impossible to face...

For example, I had played a home game some time back where the major villain was 0 level NPC with immense social and political power. We knew he was behind many of the plots we uncovered.. heck he once told us to our face.. but we had no evidence to prove any of it.

the campaign ended with 4 heroes, three LG, taking on the rolls of assassins, we broke into his manner and killed him in cold blood. All this after we uncovered his involvement the local, and very brutal, slave trade... again we knew he was guilty but the had no proof (the only witness we had was assassinated by a dimension dooring assassin with a arrow of slaying)

the campaign ended with a paladin falling from grace, turning himself in to the law as the rest of us escaping the city....

there are times that the ends clearly justifies the means