Rolling for New Settlement Sat Nov 05 2016 20:01:22 GMT-0700 (PDT)
Elsfeld
The city of Elsfell was always well known throughout Darwish Empire for its heavy production of Cold Iron, mined deep underneath the city. Located along the coast line of the Sea of Ice, it sits upon many hills and natural raises in the grand, making it in the early days a bastion of civilization, safe against the hostile barbarians of ages past. It's founders, Elven nomads, never knew of the Cold Iron veins below them, but it was the Human and Halflings, whom after treaty took over the city-state that it was discovered on accident. Elsfell has five different districts of the city. Each one based around a central hill with a tall stone tower. Fortified perimeters made by combining the hills and thick stone, along with complex system of interior and supporting walls defend the city from attack. Currently the rebellion forces have control over the city after a long fight to take the city. The rebellion's leadership is unknown, save for one individual, former Senator Arthus Oum, who led the capture of the city. -The Elven "Old" district has the oldest buildings in the city. Here, the original settlers first laid the foundation for what would become Elsfell. Only a few buildings from those remain however, the great Elven library, once a fountain of knowledge of old times, was burned to cider when lightening struck it. Primarily, it is an art district with painters, potters, and all forms of jewelers. It located just before the Sea quarter, bleeding into the Delialah district. -The Delialah district is where most of the temples to a wide variety of gods can be found. Here you shall find the ancient temple of Polyphenna goddess of love home to the famous oracle Lauressa, whom runs the temple in the goddesses name. The temple itself is a rather small, with its biggest feature a tall clock tower. -Calvary and Iron district are the largest districts. Calvary is where most of the citizenry and Gov't buildings reside, itself having multiple neighborhoods of different names and sizes. It forms the exterior layers of the city along with Iron. The Iron district however is within both inside and outside the walls, built into the rolling hills that make up the area. Calvary is home to the small but sturdy Jorm Hall, a castle built long ago during the time of the elves control of the city. It was previously home to the lord mayor Yillna, but she has long left for the capitol when agents of the rebel Gov't took control. -The last is the Sea Quarter, straddling the coastline of the Sea of Ice. Here, Cold Iron is moved up and down the coast to other towns and which refine it for other uses or sent out to the few colonies across the sea. Since the rebellion, there has been limited trade out of the city, the ore being used to support the rebellions war effort abroad.
zimmerwald1915 wrote:
Don't care.
Military Govenor Lord Aldred Brando
To some, Lord Aldred Brando is a dastardly man, yet to others one of a great sense of pride and intelligence, and sometimes a streak of passion. Born under the roof of a small merchant family, Aldred was a often lonely child, not getting along with other children his age or his own brothers and sisters. He preoccupied himself with books and caring for his dog, a rather large one he named Buford. The relatively calm and introverted life of young Aldred could be said to be somewhat happy. However, it wasn't until a group of outlaws on the run beat him terribly while he was on his way home. Robbing him of what he had, he was powerless to stop them from brutally killing his dog as it desperately tried to defend him. From then on, Aldred became more and more introverted, depressed and cold to others. When a recruitment officer came by from the military, Aldred, now a young man of 19, put his name down. During this time Aldred part in the numerous raids and excursions to flush out bandits and others that preyed on the borders of the Darwish Empire and the trade routes into the Sandsea. Brutal and bloody combat that seemed endless to some degree. After accepting an offer to for an officer position, Aldred career skyrocketed forward. His first major accomplishment ending the reign of the Custler Gang that preyed upon Darwish trade routes to the South. All members were apprehended without a single casualty. The next were similar cases, victories against the daunting bandit and outlaws. The most significant moment however was the defeat of invading mercenary marauders using tactics and strategy never before seen. For his reward, he was gifted the ruler ship and position of a lord, to command the farthest prospect of the Darwish Empire. Now at the age of 67 however, Brando doesn't seem all that happy. He is quick to anger and otherwise seems tired, yet he is of a clean bill of health. Prisoners under his supervision, depending on the crime, seem to just die in their cells while dogs bark in the night. This is especially so for rapists and murders. Thieves only missing limbs and appendages. The only things that calm him down are his two grandsons, squired to him, and the ever bumbling Senator from the capitol.
Alzrius wrote:
Maybe because it is way easier to have someone else doing stuff for them. Allows them to kick back with some Samosas and relax for awhile before someone screws crap up. I mean, not every god in Golarion has a lot of followers, but often they've got some really cool stuff that they hold domain over.
Arriana Strong-Tusk, Pirate Queen of the Herox Sea
If you ask any sailor, merchant, pirate, or citizen of the city of Nessex whom really runs the city, you'll find it wont be the mayor. In his place you'll find more swear to the colors of the most famous Nessian, the famed Pirate Queen Arriana Strong-Tusk. While not the strongest of the Pirate Lords of Herox, she is beyond a doubt the most influential and successful, boasting a fleet of more than seventy ships and hundreds that flock and align to her banner. Most assume that the future Pirate Queen of Herox was born forty-seven years ago to parents unknown. Accounts tell her mother was a whore and her father a ship captain but one can only assume as no documents exist. Arriana was doubtless an orphan, living off of donation and thieving from passerby and unsuspecting merchants. When she was about seventeen, she began to work presumably as a prostitute for one of the many brothels in The Commons, but each one will promptly say proudly that she worked for them. Most likely she worked at either the still in operation Naughty Chicken, or the now defunct Golden Scepter. She only worked as a prostitute for two years as she soon decided to give up the oldest profession and try her hand at being a sailor. The reason for this is unclear whoever it is rather possible she fell into trouble with gangs that had grown in that area of the city and believed it would be an escape from such. This early career was uneventful until a mutiny of which managed to maroon her and other sailors that opposed the mutiny on an unknown tropical island. Few know what truly happened there, but after two months, only Arriana managed to be rescued by a privateer ship. Claims of an island clouded with in ancient ruins persist in that area but none found. She is relatively scarce in the books until the siege of the Sarinal imperial Fort Alistair, where she took part in defense operations against the now gone abyssal armies, lead by the lich Nixoz. Here, her ship managed to ram the large man'o war and engaged in leading boarding parties. With a deadly battle, somehow the young Arriana slew the lich and ended the siege, looping off Nixoz head with a blow from a cutlass. This act was the beginning of her ascension from legend. Treated like a near celebrity afterwords, the Hal-Orc woman used the many charitable donations she was given and acquired her own ship. This ship, a frigate of Sarinal make would be dubbed The Velvet Sail and would later become her capitol ship. From then on, her name and status grew as she infamously then kidnapped after a party in her name, the Governor of the of the Sarinal town and demanded ransom. After fleeing with her ship and cadre of crew, ransom money in tow, she successfully evaded capture. She then began a reign of piracy unmatched, raiding and pillaging towns, all the while evading capture again and again by Gov't bounty hunters and navies of various nations. During this time, she famously slew the kraken Helsifer after it attacked the metropolis of Mellora. Later, she successfully slew the Sahaugin war lord Parsada To, an evil pirate whom terrorized the southern Herox sea, but her crowning and most famous is her triumphant defense of her home Nessex and the near destruction through tactical genius of the 2nd Grandian Naval Fleet, by rallying a large chunk of merchant, privateer, and pirate vessels to aide. Her ship itself lead the fight with Arriana at the helm. She was dubbed the Pirate Queen of Herox, Hero of Nessex and Savior of Mellora. Personal accounts of great charisma and mind,tactical genius and a knowledge of sailing near unsurpassed. Often prone to mood swing and flights of fantasy what to do next. She is known rather well for her beauty as well, and while nearing fifty, looks scant a day after twenty-three mysteriously. She likes to wear a cloak of red velvet with a white feather adorning her tricorn hat, along with various other colorful garb. Currently she is hunting down the elusive Devil, a monstrous whale that has prayed upon northern shipping lanes for over a year. I've got some rudimentary stats right now. Hard without a good generator that can make all the math easier. If someone else wants to stat her you got my go ahead, just tell me first. I've got plans for the King of Herox, just need to find the exscuse to make him, eventually.
Alzrius wrote:
This also Pathfinder. it's is an entirely different main setting than that of what 2E had.
Comrade Anklebiter wrote:
Didn't send her to your little vacation Gulag in Galt or whatever the heck you call it?
People don't make a puzzle by starting at complete random locations for the most part. They pick one end of it and work out, slowly building off from there. Sometimes, they'll work a little on another section, but for the most part will work on one vital area. Like what Gnoll Bard said, if you are really just going at random it isn't going to be good. It makes for a strange setting that doesn't create any sort of continuity in travel. Yea you get your diversity out of the way, but you lose focus and possibility for larger scale areas. It would suck if all the the only thing we had were just little Gazetteers on small little cities like Distant Shores had and not elaborate on what the Hell is around the damned place. It's even worse for adventuring as now you are walking into unpainted areas that have nothing there except imagination (which could be okay if you home brew stuff). |