Daughter of Imerta

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Organized Play Member. 931 posts (3,658 including aliases). No reviews. 4 lists. No wishlists. 7 Organized Play characters. 18 aliases.


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:D


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I for one am like the stuff for Andromeda. It feels like they took the good ideas from the series so far and putting this in, really promising. Hoping for an even better ME3 style multiplayer. That got rather addicting.

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Yea, I just don't have time sadly.

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Being born.


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Rolling for New Settlement Sat Nov 05 2016 20:01:22 GMT-0700 (PDT)
law/chaos 1
good/evil 1
size 18
government 12
region 3
race 1
quality 1 10
quality 2 27
quality 3 16
quality 4 26
quality 5 2

Elsfeld
Lawful Good Large City (West)
Corruption +2; Crime +4; Economy +5; Law -4; Lore +1; Society +5
Qualities Defiant, Holy Site, No Questions Asked, Resource Surplus (Cold Iron), Strategic Location
Danger 10
Government Secret Syndicate
Population 23,900 (14,000 Humans; 4,200 Halflings; 3,900 Elves; 1,800 Other)
Notable NPCs
Lauressa, Oracle of Polyphenna NG Female Elf Oracle "Life" 20
Arthus Oum, Rebellion Leader LG Male Human Magus 15/ Aristocrat 2
Mining Baron Trent Underwill LN Male Halfing Warrior 5/ Aristocrat 2
Blade Suker, Assassain of Tempor CE Female Tiefling Sorcerer 6/ Ninja 6
Kirken, Mercenary N Male Minotaur Barbarian 2
Marketplace
Base Value 8800 gp; Purchase Limit 50000 gp; Spellcasting 9th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

The city of Elsfell was always well known throughout Darwish Empire for its heavy production of Cold Iron, mined deep underneath the city. Located along the coast line of the Sea of Ice, it sits upon many hills and natural raises in the grand, making it in the early days a bastion of civilization, safe against the hostile barbarians of ages past. It's founders, Elven nomads, never knew of the Cold Iron veins below them, but it was the Human and Halflings, whom after treaty took over the city-state that it was discovered on accident.

Elsfell has five different districts of the city. Each one based around a central hill with a tall stone tower. Fortified perimeters made by combining the hills and thick stone, along with complex system of interior and supporting walls defend the city from attack. Currently the rebellion forces have control over the city after a long fight to take the city. The rebellion's leadership is unknown, save for one individual, former Senator Arthus Oum, who led the capture of the city.

-The Elven "Old" district has the oldest buildings in the city. Here, the original settlers first laid the foundation for what would become Elsfell. Only a few buildings from those remain however, the great Elven library, once a fountain of knowledge of old times, was burned to cider when lightening struck it. Primarily, it is an art district with painters, potters, and all forms of jewelers. It located just before the Sea quarter, bleeding into the Delialah district.

-The Delialah district is where most of the temples to a wide variety of gods can be found. Here you shall find the ancient temple of Polyphenna goddess of love home to the famous oracle Lauressa, whom runs the temple in the goddesses name. The temple itself is a rather small, with its biggest feature a tall clock tower.

-Calvary and Iron district are the largest districts. Calvary is where most of the citizenry and Gov't buildings reside, itself having multiple neighborhoods of different names and sizes. It forms the exterior layers of the city along with Iron. The Iron district however is within both inside and outside the walls, built into the rolling hills that make up the area. Calvary is home to the small but sturdy Jorm Hall, a castle built long ago during the time of the elves control of the city. It was previously home to the lord mayor Yillna, but she has long left for the capitol when agents of the rebel Gov't took control.

-The last is the Sea Quarter, straddling the coastline of the Sea of Ice. Here, Cold Iron is moved up and down the coast to other towns and which refine it for other uses or sent out to the few colonies across the sea. Since the rebellion, there has been limited trade out of the city, the ore being used to support the rebellions war effort abroad.


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DnD or Dungeons and dragons as a general term for rpgs.


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I like that kind of world Tact. You gave me a damn good inspiration for my world.

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I treat them like Spain.


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I don't apologise for anything as usual.

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I SHALL MAKE A STRIX SOMEthing something.....

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STRIX!!!


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Burgerpants wrote:
I need an avatar for this alias. Suggestions?

Anything you want.

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Not making a Gnoll anymore. Limits options as creating PC monsters is not something I'm strong in.

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Fine..


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*Laugh track plays in background*

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That is implying that we are bringing mechanics as well which check may be for some.


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Very good. Working, doing a PFS game under me in the forums. College and ROTC every other time.


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Comrade Anklebiter wrote:
Conservative Anklebiter wrote:
Comrade and Conservative are our first names.
My first name is "Doodlebug."

I forget you have multi-personality disorder, carry on.


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I already answered that earlier Tactilson.

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Or how about James Jacobs had enough enough of someone's hand having tampered what he wanted for Taldor. Just look at the damage done to Erastil. Thank God for retcons.

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zimmerwald1915 wrote:
NenkotaMoon wrote:
One word answer, retcons.

Darn, the Taldan officialdom's nationalistic persecution of Sarenites was interesting, if disgraceful.

And please don't mouth the line "but you can still include it in your Golarion." If I was creative enough to do interesting things with concepts, I wouldn't be buying Paizo products.

Don't care.

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J-Bone wrote:
Another one for Arcadia!!! The parade grows!

Not before Tian Xia.


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Military Govenor Lord Aldred Brando
LE Male Human Cavalier "Order of the Lion" 12/ Ranger 4

To some, Lord Aldred Brando is a dastardly man, yet to others one of a great sense of pride and intelligence, and sometimes a streak of passion. Born under the roof of a small merchant family, Aldred was a often lonely child, not getting along with other children his age or his own brothers and sisters. He preoccupied himself with books and caring for his dog, a rather large one he named Buford. The relatively calm and introverted life of young Aldred could be said to be somewhat happy.

However, it wasn't until a group of outlaws on the run beat him terribly while he was on his way home. Robbing him of what he had, he was powerless to stop them from brutally killing his dog as it desperately tried to defend him. From then on, Aldred became more and more introverted, depressed and cold to others. When a recruitment officer came by from the military, Aldred, now a young man of 19, put his name down.

During this time Aldred part in the numerous raids and excursions to flush out bandits and others that preyed on the borders of the Darwish Empire and the trade routes into the Sandsea. Brutal and bloody combat that seemed endless to some degree. After accepting an offer to for an officer position, Aldred career skyrocketed forward. His first major accomplishment ending the reign of the Custler Gang that preyed upon Darwish trade routes to the South. All members were apprehended without a single casualty. The next were similar cases, victories against the daunting bandit and outlaws. The most significant moment however was the defeat of invading mercenary marauders using tactics and strategy never before seen.

For his reward, he was gifted the ruler ship and position of a lord, to command the farthest prospect of the Darwish Empire. Now at the age of 67 however, Brando doesn't seem all that happy. He is quick to anger and otherwise seems tired, yet he is of a clean bill of health. Prisoners under his supervision, depending on the crime, seem to just die in their cells while dogs bark in the night. This is especially so for rapists and murders. Thieves only missing limbs and appendages. The only things that calm him down are his two grandsons, squired to him, and the ever bumbling Senator from the capitol.

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captain yesterday wrote:
Has there been any plans for a Game of the Year Ultimate Edition yet.

My guy on the inside says no. Too busy testing the remaster. Maybe later, but right now they are just too busy.

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Failure of the game design is failure of the game designer.

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Game over is a failure of the game designer XD


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Ya gonna ask them questions.

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In other words, mortals are batteries, or are the that bill you pay the electric company.


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Comrade and Conservative are our first names.

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Have you seen JoJo's Bizarre Adventure?

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RWBY VOLUME 4 AIRS TODAY!!!

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They've got to pay the electricity bill basically. XD

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Alzrius wrote:
MannyGoblin wrote:
A big difference with the Pathfinder deities is that they don't have the 'Must have worship' baggage that the FR deities and perhaps the DL deities have. So slipping up and down the divine ladder isn't something that happens.

I personally don't care for that. Having gods depend on the amount of worship they receive nicely gives them an incentive to care about what's happening on the mortal plane. Otherwise, you need to come up with another reason for why the gods care so much about how things are going on the Material Plane.

I can't find where, but I've seen people bring this up to James Jacobs, to which he's replied "the reason why the gods have an interest in mortal worship is a secret," which strikes me as an evasion rather than an answer.

Maybe because it is way easier to have someone else doing stuff for them. Allows them to kick back with some Samosas and relax for awhile before someone screws crap up. I mean, not every god in Golarion has a lot of followers, but often they've got some really cool stuff that they hold domain over.


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Arriana Strong-Tusk, Pirate Queen of the Herox Sea
CN Female Half-Orc Swashbuckler 9/ Sorcerer "Draconic" 8/ Mythic Tier 3 Marshall
Added her some mythic ranks and brought her level up. Wanted to make her overall more powerful while also more thematic for later stuff.

If you ask any sailor, merchant, pirate, or citizen of the city of Nessex whom really runs the city, you'll find it wont be the mayor. In his place you'll find more swear to the colors of the most famous Nessian, the famed Pirate Queen Arriana Strong-Tusk. While not the strongest of the Pirate Lords of Herox, she is beyond a doubt the most influential and successful, boasting a fleet of more than seventy ships and hundreds that flock and align to her banner.

Most assume that the future Pirate Queen of Herox was born forty-seven years ago to parents unknown. Accounts tell her mother was a whore and her father a ship captain but one can only assume as no documents exist. Arriana was doubtless an orphan, living off of donation and thieving from passerby and unsuspecting merchants. When she was about seventeen, she began to work presumably as a prostitute for one of the many brothels in The Commons, but each one will promptly say proudly that she worked for them. Most likely she worked at either the still in operation Naughty Chicken, or the now defunct Golden Scepter.

She only worked as a prostitute for two years as she soon decided to give up the oldest profession and try her hand at being a sailor. The reason for this is unclear whoever it is rather possible she fell into trouble with gangs that had grown in that area of the city and believed it would be an escape from such. This early career was uneventful until a mutiny of which managed to maroon her and other sailors that opposed the mutiny on an unknown tropical island. Few know what truly happened there, but after two months, only Arriana managed to be rescued by a privateer ship. Claims of an island clouded with in ancient ruins persist in that area but none found.

She is relatively scarce in the books until the siege of the Sarinal imperial Fort Alistair, where she took part in defense operations against the now gone abyssal armies, lead by the lich Nixoz. Here, her ship managed to ram the large man'o war and engaged in leading boarding parties. With a deadly battle, somehow the young Arriana slew the lich and ended the siege, looping off Nixoz head with a blow from a cutlass. This act was the beginning of her ascension from legend. Treated like a near celebrity afterwords, the Hal-Orc woman used the many charitable donations she was given and acquired her own ship. This ship, a frigate of Sarinal make would be dubbed The Velvet Sail and would later become her capitol ship.

From then on, her name and status grew as she infamously then kidnapped after a party in her name, the Governor of the of the Sarinal town and demanded ransom. After fleeing with her ship and cadre of crew, ransom money in tow, she successfully evaded capture. She then began a reign of piracy unmatched, raiding and pillaging towns, all the while evading capture again and again by Gov't bounty hunters and navies of various nations. During this time, she famously slew the kraken Helsifer after it attacked the metropolis of Mellora. Later, she successfully slew the Sahaugin war lord Parsada To, an evil pirate whom terrorized the southern Herox sea, but her crowning and most famous is her triumphant defense of her home Nessex and the near destruction through tactical genius of the 2nd Grandian Naval Fleet, by rallying a large chunk of merchant, privateer, and pirate vessels to aide. Her ship itself lead the fight with Arriana at the helm.

She was dubbed the Pirate Queen of Herox, Hero of Nessex and Savior of Mellora. Personal accounts of great charisma and mind,tactical genius and a knowledge of sailing near unsurpassed. Often prone to mood swing and flights of fantasy what to do next. She is known rather well for her beauty as well, and while nearing fifty, looks scant a day after twenty-three mysteriously. She likes to wear a cloak of red velvet with a white feather adorning her tricorn hat, along with various other colorful garb.

Currently she is hunting down the elusive Devil, a monstrous whale that has prayed upon northern shipping lanes for over a year.

I've got some rudimentary stats right now. Hard without a good generator that can make all the math easier. If someone else wants to stat her you got my go ahead, just tell me first. I've got plans for the King of Herox, just need to find the exscuse to make him, eventually.


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KingmanHighborn wrote:
Cheliax - Imperial Germany or a blend of all of the Imperialist European world. (Or America if ran by Republicans.)

Of course, and Galt must be the cherished liberal utopia.


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Hype for Red Dead 2


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The musical Grease sucks anyway. It's not like it will drastically go up or down in quality anyway.

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Well, my work here is done

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Is it?

No.

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Once again, how do you tell whom is stronger?

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Alzrius wrote:
GM Rednal wrote:
For what it's worth, Dicefreaks gave stats to the Avatar of Asmodeus in the last volume of their Gates of Hell series. He's got a Divine Rank of 21 in Hell, 1,610 HP, a basic AC of 97 (even a touch AC of 63), and a bunch of Salient Divine Abilities that basically add up to "lol, you lose". Plus a horrific artifact. That's probably a good place to start if you really want to use stats... and it's worth keeping in mind that this is STILL less powerful than his true form. XD
That was based on the depiction of Asmodeus from the 2E Guide to Hell, which suggested that he's one of the primordial beings that predate the formation of the planes, and helped give them their current arrangement and structure. Pathfinder's Asmodeus is still an ancient deity, but doesn't have quite the same pedigree.

This also Pathfinder. it's is an entirely different main setting than that of what 2E had.


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Comrade Anklebiter wrote:
Conservative Anklebiter wrote:
BigNorseWolf wrote:
Conservative Anklebiter wrote:
You can throw a bunch of crap at a wall but not all of it is gonna stick.
We'll defer to a goblins expert opinion in that area...
Watching Comrade Anklebiter teaches me all sorts of things.

Woah, bro, talking shiznit about me behind my back?

I'm telling mom.

Didn't send her to your little vacation Gulag in Galt or whatever the heck you call it?

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How old is Asmodeus, no one knows. he says he is old, but can we trust him? Then what is the hierarchy, I don't see everyone following a leader of all Gods? Even Pharasma doesn't seem to lead much.

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Once again, what constitutes a "stronger" god?


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It still leaves a lot more unpainted.


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People don't make a puzzle by starting at complete random locations for the most part. They pick one end of it and work out, slowly building off from there. Sometimes, they'll work a little on another section, but for the most part will work on one vital area.

Like what Gnoll Bard said, if you are really just going at random it isn't going to be good. It makes for a strange setting that doesn't create any sort of continuity in travel.

Yea you get your diversity out of the way, but you lose focus and possibility for larger scale areas. It would suck if all the the only thing we had were just little Gazetteers on small little cities like Distant Shores had and not elaborate on what the Hell is around the damned place. It's even worse for adventuring as now you are walking into unpainted areas that have nothing there except imagination (which could be okay if you home brew stuff).