Fallout 4


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Sebastian wrote:
Scythia wrote:
Sebastian wrote:
Bummer - no mods for the PS4. Looks like I'm done with that console. Time to get an XBox One.

Was it announced that they are giving up completely?

If so that means I can skip the Skyrim re-release too.

From what I saw, they are giving up completely, including any mods for the Skyrim re-release.

That's my understanding as well.

Not sure why SONY would choose to screw their PS4 gamers, or why they'd want to screw Bethesda, since PS4 outsold XBox One by like 5:1?

And that's gotta' hurt the Skyrim Remastered release if a huge portion of their market won't have access to a major selling point of the re-release.


I've skirted the parameter of Nuka-world. There are at least two suits of power armor to grab, and three sets of parts to pull from people that will attack you. There is a new set of robot parts and a new firearm as well.

A couple of new armors that haven't wowed me in the slightest.

I will start into the parks this weekend I guess.


Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
Scythia wrote:
Sebastian wrote:
Bummer - no mods for the PS4. Looks like I'm done with that console. Time to get an XBox One.

Was it announced that they are giving up completely?

If so that means I can skip the Skyrim re-release too.

Yep, apparently Sony "wouldn't allow user mods to work as they should" - where users can do anything they want. Given the restrictions that were put in place for mods on XboxOne (no copyright material and the like), it makes you wonder what other restrictions Sony wanted to put in place. There's a chance Sony will cave later down the line of course, if only because of the backlash that they will face. To say nothing of the sly jabs that have been directed towards them from the official Xbox twitter accounts.

For now, PS4 users will just have to go without mods and I have no doubt that this will discourage people (including myself) from buying Skyrim Remastered.


I'm very curious to know what the issue was with mods, more specifically. I've heard speculation that it was content restrictions, but I've also heard that Sony wanted QA done on each mod before approval.

In any case, I'm probably done with F4 for now. It'll be interesting to see if it eventually pulls me back, like 3 and NV did.


From what I heard, it was (at least partly) because Sony didn't want people figuring out how to mod the system itself through game mods and the like. A reasonable concern, to be true, but I think outright banning them wasn't the right way to go. I'm hoping that the people at Sony realize how much this will impact their fan base and rescind the decision.


Well, that is one of the reasons why I will be buying an X-Box one when I get a next get console.


I heard Xbox restricts mods too... just not as severely as PlayStation. If I heard correctly they ban anything that is an IP for someone. Which does ban quite a bit of themed mods.


Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
Aranna wrote:
I heard Xbox restricts mods too... just not as severely as PlayStation. If I heard correctly they ban anything that is an IP for someone. Which does ban quite a bit of themed mods.

Yeah, which is really unfortunate. I guess I'll just have to do without the mod to make Paladin Danse look like Buzz Lightyear! :)

Supposedly the developers of Farming Simulator are still going ahead with providing mods on consoles for their game. Though I've no idea what's different with Farming Simulator if Sony's concern is that allowing mods will give people tools to jailbreak their consoles.


The problem is, if someone is going to hack a PS4, nothing will stop them.

Edit - Allowing mods will keep the honest people honest.


Fallout 4 Blacksmith Challenge

Pretty cool so far!


Just started playing this on the Xbox One and I have found the settlement building to be very interesting. I was wondering a few things though.

Is it possible to disable object snapping?
When multiple pieces are put together, mainly using snapping to make a large floor with walls, is it possible to move all of the pieces together?

I have a feeling what I want is easily done with mods, but I figured experienced people on the forum would know.


Wraithguard wrote:

Just started playing this on the Xbox One and I have found the settlement building to be very interesting. I was wondering a few things though.

Is it possible to disable object snapping?

Not specifically but enough fiddling can cause things to work

Quote:


When multiple pieces are put together, mainly using snapping to make a large floor with walls, is it possible to move all of the pieces together?

Yes simply target a piece and then hold the selection button down until everything it is attached to highlights then you can move the entirety of the building/structure

Quote:
I have a feeling what I want is easily done with mods, but I figured experienced people on the forum would know.

No guarantees, the mods range from great to very sloppy to failing all the way to game breaking.

IF you get a game breaking mod (meaning the game won't load at all) simply go to the betheseda website and delete the mod from your account and library there. Once you do that your next load on the Xbox1 should be clean. If that doesn't work simply go to the website and keep removing and disabling mods until it does. Your old save maybe corrupted beyond redemption though. No hope for that unfortunately.


Thanks for the help sir.

I managed to get Red Rocket fortified and set up as my personal base. I did manage to get most of it to work with lots of fiddling and changing types of walls between scrap walls and junk walls when I came to sections I needed to curve around a road.

That bit about holding the selection button down, I don't think I ever would have tried that. Thanks for the advice about the mods as well. Until I beat the game I think I'll be holding off on them.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The last I checked I think I had like 30 turrets guarding Red Rocket.


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Rysky wrote:
The last I checked I think I had like 30 turrets guarding Red Rocket.

Turrets are like cowbell. You cannot have too many turrets.


I'd have to put some towers up to put many more turrets on it. Rather than the space saved with small generators, I opted for the big turbine -like windmills. Look cool and I really don't need a lot of power for a decontamination arch.


You can build up to just below the top of the rocket. Ideally located for the nastier turrets. MG/HMG turrets do better about a floor-and-a-half or so above ground level. Given that structural integrity is not a requirement, you can reclaim quite a bit of compound size once you get the turret platforms in place.

Make Red Rocket a Yule Tree of Death! ;)


Started a new character just for Nuka World - a Joker-esque dude with bombs and such - and on Survival Mode. I went over there asap - around level 10 - and managed to wipe out that first bunch, but it was tough!

I went back once I got to level 20 and made it thru the Gauntlet. I died to the Overboss a few times, but got lucky on my last fight. Now I can start progressing the Raider quests and conquer the Commonwealth with a villain!

Cait is, of course, my Harley Quinn. :)


Figured out my Abernathy Farm food problem today. Seems that all those Tato plants in the front cannot be assigned. So I stored them all and replaced them. Works fine now. What a screwy little problem.

Any other places have issues like this?


I've seen a few pieces of gear that can be worn under your armor (Studded Leather in my case) but it seems the only one worth anything is the starting jumpsuit since it can be upgraded rather ridiculously with high science skill.

Anything out there better than that?


Wraithguard wrote:

I've seen a few pieces of gear that can be worn under your armor (Studded Leather in my case) but it seems the only one worth anything is the starting jumpsuit since it can be upgraded rather ridiculously with high science skill.

Anything out there better than that?

After doing missions for one particular faction, you can add big armour value to some regular clothes. Those are better than the vault suit.

Dark Archive

With those armor mods, you can live the fantasy of being the Postman.


Nice to know. I'll look forward to that while I try to max out a settlement happiness.

I also managed to find some place called the Switchboard, that didn't show up on the world map. Seemed like I really wasn't supposed to go there yet. Hacked the Master level computer, cleared out a few dozen synths, read about some darn-near sentient A.I. called P.A.M. and some locked door with a computer that is inaccessible.

It is nice to find things like that every now and then. Oh well, back to taming the Commonwealth one settlement at a time.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, finding the small, unmarked, and forgotten places are one of my favourite things to do in Bethesda games.

Dark Archive

Something that sadly lacked in NV, terribly.


So, PS4 is getting mod support after all. Kind of.


Started up a new character. Maxed out Charisma at creation, spent my first few perks on the different pacification abilities.

My wife gets a kick out of the different lines the character uses. My favorite still has to be when you attempt to pacify bloatflys and bloodbugs. The bloatfly just sounds cute. The bloodbug... well I never thought I would hear someone call a mosquito nice, and the pause in characters speech is great.

Anyone else had some fun with those perks?

Dark Archive

I do.

Also, got a man on the inside as a tester. My God, the gaming industry is nuts. They found an "A" bug in Skyrim remastered that was still in the game from the original. An "A" bug is a game progression bug that is reproducible. It is fixed now thank God (It was pretty hard to create the situation anyway but not impossible).

Also, the reason for the PS4 mod support taking so long is because of well, Japanese companies being a Japanese company. They don't like the foreign stuff in their product all that much since they can't get their fingers in it. They want control. Bethesda was almost on their hands and knees with them for it.

As well, being a tester sucks but is fun.

The Exchange

NenkotaMoon wrote:

I do.

Also, got a man on the inside as a tester. My God, the gaming industry is nuts. They found an "A" bug in Skyrim remastered that was still in the game from the original. An "A" bug is a game progression bug that is reproducible. It is fixed now thank God (It was pretty hard to create the situation anyway but not impossible).

Also, the reason for the PS4 mod support taking so long is because of well, Japanese companies being a Japanese company. They don't like the foreign stuff in their product all that much since they can't get their fingers in it. They want control. Bethesda was almost on their hands and knees with them for it.

As well, being a tester sucks but is fun.

As long as I can still go to Dawnstar and raid the invisible Khajit chest near the mine I am fine....

Question: What faction missions do you need to do to be able to add armor bonuses to some clothes? I never came across that.

Dark Archive

Railroad.


So...

How was everyone's most and least favorite companions and factions?

For me...

Most Favorite Companion: Deacon. The coolest dude around.
Least Favorite Companion: Strong. He's a dumb orc that's just using you so he can find a magic potion that doesn't exist so he exterminate and eat mankind... Yeah, f*!! this guy.
Most Favorite Faction: The Railroad. Plucky, heroic, and somewhat morally grey. Prefect.
Least Favorite Faction: The Minutemen. These guys (really just Preston and Shaw) made being unambiguously good boring as hell. They were tragically underdelvoped in my mind. I mean, yeah, the BoS is full of technophile Nazi's and the Institute uses slave labor but at least they both had personality and favour.


Favourite Companion: Curie
I like her innocence and naivety, a well as her accent. Her upgrade just makes it better.

Least liked Companion: Preston
He's a really boring guy who has almost no personality. Also, laser musket is a terrible weapon.

Favourite Faction: Railroad
They focus on doing one thing, and they do it well, making a real difference in the world. Mechanically, I find the armour weave to be the best faction benefit of all.

Least liked Faction: The Institute
I've written extensively in this thread about my dislike of the Institute. I'll sum it up here by restating my realisation: The Institute are just raiders with better tech and hygiene.


Favourite Companion: Nick Valentine
The combination of thick Boston accent and hard-boiled private detective attitude mixed with a sarcastic sense of humour and brilliant one-liners make Nick Valentine my favourite partner in the Commonwealth. The added benefit is that Nick has no affiliation with any faction, meaning he has no secret agenda other than his own moral compass. Plus he's one of the few companions capable of reminiscing about pre-war times, with Hancock being a ticking time-bomb waiting to go feral after one more bender, Curie growing up as a shut-in spending the majority of her existence in a single room running experiments, and Codsworth being a neurotic kitchen appliance more than a friend.

Most Disliked Companion: Dogmeat
Screw you and your crappy point-guzzling perk line, fleabag.

Favourite Faction: The Institute
Everyone assumes the Institute is the bad guy. In truth, it's not the Institute but the leadership that's to blame, specifically Father's leadership. The Generation 3 synth is an abject failure as a production line and should be ceased immediately. Sadly, nobody at the Institute has the power to override Father's fanatical devotion to this failed experiment, except for the Lone Wanderer. They can issue the command to halt Generation 3 production and return to improving the Generation 1 and 2 models, which show none of the inherent flaws involving free will and self-awareness. As leader of the Institute, the Lone Wanderer can unite the remaining factions under their leadership, expand the Minutemen to serve as a peacekeeping force, and most importantly turn the Synth Retention Bureau into a Ethics Oversight Bureau once Generation 3 synths are no longer being produced. Plus their skin for the X-01 power armor is wicked cool.

Most Disliked Faction: The Railroad
Already close to death, the Railroad is a one-trick pony focused on 'freeing synths' without any other plans made to benefit the Commonwealth or humanity as a whole. The Institute work tirelessly to advance humanity towards a better future, the Brotherhood seek to preserve lost knowledge and technology to rebuild the world, the Minutemen focus on helping the common man with day-to-day survival, and the Railroad... get their asses kicked for no good reason. They're already critically wounded as an organisation, reeling from heavy losses and losing safe-houses every day. They survive by virtue of having a core of exceptionally intelligent idealists and one pre-war AI that gives them an edge over their enemies, but that doesn't make for an effective group to lead the Commonwealth into a better future. Once their goal of destroying the Institute is complete, their own reason for existence is gone as well. The Railroad is a blip in history, useful for their purpose but failing to have any potential to grow into something bigger.


I haven't found all of the companions yet, so I haven't gotten to know all of them yet.

Of the ones I have met my...

Favorite Companion : Nick. I really appreciate his humor and attitude. Piper deserves a special mention though. I can appreciate someone like her in the messed up world of Fallout, always trying to do her best to help illuminate problems that some would rather leave untouched.

Other Companions:

Dogmeat - I never actually considered him a companion. More like extra storage capacity and a bullet sponge for a loner.

Codsworth - Not much better than Dogmeat honestly. The game almost gets me to believe that his affection is more than programming, but not quite. I would have appreciated some quest for him to upgrade his AI, see if he still feels the same after he gets the same free-will as a Gen 3. *shrug* Just an idea.

Deacon - Haven't gotten to tag along with him much. He came across as very skilled and intelligent for the time I did travel with him. Definitely need to spend some time with him.

Least Favorite: Preston - Boring, I appreciate he wants to help everyone in the Commonwealth, but he proves that good can be very boring.

My feelings on factions are a little more complicated.

Minutemen -
I apologize in advance, but the Minutemen feel out of place. I understand the want to have a group of Commonwealth guardians, but they seem like they are fighting a different battle than the other factions. They are probably my least favorite faction. Not out of dislike for them and their goal, just in their use in the story and setting. Perks - Artillery can be used effectively in some very limited situations. I do use the Laser Musket to kill tough targets before a fight starts.

Railroad -
This faction is very cloak-and-dagger with their operations. They have a small core of very talented individuals that seems to be how they have survived this long. At this point they suffered a nasty setback and could be taken out fairly easily. Their goal of freeing the synths seems wholesome, but the exact Gen of synth they should be freeing isn't even agreed upon.

This faction is at least on the same page as everyone else. Their fight is against the Institute, but it seems like if the Institute stopped making self-aware synths, they would lose most of the reason to exist. Not really my favorite faction, especially for long term usefulness for the Commonwealth, but not my least favorite. The armored weave for clothing that is unlocked is also amazing.

Institute-
I wish I knew more about how they got into the position they did. Why make Gen 3 synths? If you wanted robots that had human shape but didn't freak people the hell out, you should probably stick with Gen 1. They know about the Uncanny Valley phenomenon, right? If Father was the one to guide them down this path of boogeyman lunacy, the blame rests on his shoulders, but the other leads are not blameless. If they stuck with Gen 1s and produced some high end Coursers to deal with some of the nasty stuff that we know goes bump in the sewers of Boston, my opinion of them would be much better. As it stands, I could never support what they are doing. Not much better than Raiders with laser guns and super soldiers.

Brotherhood of Steel- Favorite Faction
Okay, this one is sort of complicated. I played through FO3 and FO:NV within the last year. I have seen the Brotherhood with a few different faces. In 3, they were stuck in their own private war with the Enclave, and despite wanting to help the Wasteland, weren't able to do much until after all the dust had settled. Sadly, you find out that this attitude of helping outsiders isn't normal.

In New Vegas, they are only barely accepting of outsiders after said person has been vetted by one of their own. Nearly xenophobic tech hoarders, which seems to improve a little after you help out them out of a predicament they were in. So, worse than 3, but this might be standard.

In FO4, they seem to be somewhere in the middle. They do accept outsiders from time to time, but most outsiders seem to be looking for a handout. Definitely tech hoarders, but they seem to be a little better on the 'for their own good' end. Which is why the Institute is such a problem for them.

Properly utilized in the setting. Have large amounts of tech, and only really seem to be concerned about the exceedingly dangerous bits. Slightly accepting of outsiders, but the organization seems to have a rough role to fill despite the advantage of Power Armor and high tech energy weapons. While they could drop the violence towards the non-violent ghouls and probably help more without extortion, I would place my hopes for a thriving Commonwealth in their hands. Perks of airlifts and power armor access should not be underrated.

Let it be known that if the Institute could be guided down a path that didn't rely on abusing sapient almost-human robots, I would probably place more faith in them. Oh well.

TL:DR-
Favorites: Nick/Piper and the Brotherhood of Steel
Dislikes: Preston and Underutilized/Misplaced Minutemen

Dark Archive Bella Sara Charter Superscriber

Favorite Companion: Curie. I overthrew the Institute to protect her.

Least Favorite Companion: Strong. I'm going to pick every lock I come upon. You need to get over that.*

Favorite Faction: Uh...none? Maybe the Institute if you could've used your leadership position to get them to leave the damn synths alone.

Least Favorite Faction: Brotherhood of Steel. No good reason other than the fact that most of them are a@!+$&$s.

*Actually, I forgot about Porter Gage. His personality is fine, but his character design is awful and ugly - I can't stand looking at him.


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Survival Mode Time!

Background: I played Fallout 4 soon after it came out, beating the main quest line on normal mode to experience the story. Then I went back and restarted on Survival difficulty and explored, eventually getting bored wandering around in X-01 power armour one-shotting Deathclaws whilst ticking off quests like they're a to-do list. I put it down and walked away, leaving the icon on my desktop buried under an endless series of newer shinies.

Cue coming back to discover Survival mode has had a revamp and a significant increase in difficulty. So, time to tuck in and try it out!

My Lone Wanderer is a female Chinese American named Pei Ling, a smart, independent woman who refuses to let the wasteland consume her. Her core beliefs are that society requires rule of law to function, that rule of law requires threat of force to be effective, and that sacrifice for the greater good is a necessary evil.

Her SPECIAL starting stats are 4/4/4/3/6/4/3. She's smart enough to have earned herself a major in law and a minor in bioscience, but her racial background left her an outcast in a country where anyone with an Asian face is branded a communist. She's an unashamed geek at heart, and buying her very own Mr Handy robot comes in right behind graduating university, getting married and having a child as one of the highlights of her life.

That's enough character background, now it's time to kill stuff!

Run to Vault, get frozen, watch Kellogg do nasty stuff, get unfrozen, squash some Radroaches with a security baton and I'm out!

First stop: Home. I get lucky even with a 3 Charisma and nail the check with Codsworth to find out he's a depressed kitchen appliance. I let him do his thing clearing Sanctuary of pests, then loot them for meat and activate the workshop. I clean out Sanctuary of trash, read a kid's book and become more Intelligent somehow. I squeak in Level 2 by constructing the basics of a bed and water pump, decide I'm gonna need to defend myself if I'm going to have any chance surviving in the new Commonwealth, and pick up Gun Nut 1.

I upgrade my 10mm pistol and a pipe rifle, but now I'm low on materials, especially adhesive. Time to go explore!

I go south, getting a mild dose of radiation and spending a few bullets to earn myself some Bloodbug probosces and an army helmet. I stop at the Ranger Cabin to catch a short nap and cook up some fresh Bloatfly chow, then face my first true challenge: a camp to the west containing four raiders and their attack dog.

I quickly learn the difference between the old Survival version and the new one. Trying to charge up and explode their heads in VATS at point blank range just doesn't cut it. I'm a weak, frail human being that dies if you shoot them with bullets instead of making mildly constipated grunting noises. Molotov cocktails are weapons of instant, burning death. If I want to live longer than a few seconds in combat I'm going to need to drastically change my playstyle.

In previous versions I typically went with a Commando focused build that walks around spraying anything red with a bullet hose. Today, I do something I have rarely if ever done before: I actually try to aim my gun.

Squinting down the basic sights of my 10mm, I see the faintest silhouette of a raider up by the ridgeline. I track him, wait for him to stop moving, and gently squeeze the trigger.

Cha-ching! I'm not the only one who's mortal, b$@*#es!

A short game of shoot-and-scoot later and I'm looting their bloody corpses, happy to discover a full set of leather armour amongst the gore. I wipe off the entrails and suit up, feeling like a kid on Christmas Day. I cook and eat their dog in celebration.

By now I'm hauling about as much as I can handle, so I swing back home and drop off everything but the essentials. I've hit level 3, investing into Armorer to pimp out my new leathers, rest up and go for a short hunting trip to bag me some Radstag and use their hide to upgrade my equipment. I'm a regular Bear Grylls, yo.

Next on the list is the inevitable trip southeast to Red Rocket Truck Stop. You're a mutt, Dogmeat, but I'll take you and get you to drag my crap around until I recruit someone—anyone—better.

Something strange happens, or rather fails to happen. I don't get ambushed by mole rats. Paranoid and slightly disappointed that my dinner plans are spoiled, I go pillage their rear hole instead. Inside, aside from the standard fusion core from the mole rat den, I score one more nice find: a glow sighted hair trigger pipe rifle with a large magazine and marksman's stock. I swap out the hair trigger for my own pipe rifle's powerful receiver, slap a long ported barrel on it with the last of my adhesive back at the workstation, and retire my 10mm since I've used all but about two clips worth of the 150 rounds of ammo I started with.

A long rest and a breakfast of day-old reheated molerat and I'm off to clear around my second base. I clip the Bloodbugs off a Brahmin corpse to practice getting my sights on my new weapon and then swing north, grabbing a .44 handcannon and a whopping 5 rounds of ammo for it. My security baton gets some action bashing in a few Molerat skulls, then I sneak up on a small camp of raiders and get Dirty Harry and his five friends out. I've got a full crit meter and I figure there's no better way to get this party started.

It's loud, messy and gloriously overkill. I'm pretty sure there's too many eyeballs in that red goop on the ground, but I figure the raider must have had some spares. Their junk goes on Dogmeat, their ammo goes in my pack and their dog goes in my belly. Take-out, wasteland style.

I dump the .44 since it's a paperweight without more ammo, then stop for a short rest in an abandoned house close enough to Concord to enjoy the aroma of rotting Brahmin. I then inch into Concord proper to sniff around. Smells like Preston; I think I prefer the Brahmin. My pipe rifle clears the front of the museum, but I skip going inside because, meh, I'm sure they'll be fine.

I do a few hauls of loot back to Red Rocket, clearing most of Concord and the sub-areas besides the underground tunnels. Behind the museum there's a campsite where I spot a Yao Guai feasting on the remains of a pair of scavengers. I hum the Circle of Life from the Lion King as I snipe it from a nearby building, cook it and eat it.

Finally I sigh, roll my eyes and shrug my shoulders, dumping all but the essentials in preparation for a trip to the museum. Headshots for the two on the upper balcony, a half dozen in the chest of the one that charges me with a pool cue while the museum exhibit natters on about lobster-backed jackanapes. I've lucked into a pair of frag grenades during my looting spree of Concord which make short work of the two raiders in the mural room and the pair outside the door to Preston. I endure his exposition and present the fusion core I liberated earlier. Now comes the tricky bit.

Up to the roof and I inch forward in my ever-so-stealthy T-45 suit. I stash the minigun in favour of drawing my old reliable pipe rifle, nailing the raider across the street with a sneak attack to the face. There's no way in hell I'm going down to street level, power armour or not. Instead I cower like a frightened little girl behind the wall, popping up every second to take another shot at the raider lemmings. Finally the main event arrives, finishes off the remainder of the mooks and realises it can't fly. The Deathclaw tries to dodge, weave and make disparaging remarks about my parentage, but I just calmly give it a few hundred new .38 sized orifices until it dies.

Then I cook and eat it.

By now I'm level 10, picking up Gun Nut, Armorer, Chemist, Locksmith, Hacker, Rifleman, Sneak, Science! and Rifleman 2. I walk Preston and his posse back to Sanctuary, sort them out for glue production and scavenging, then get Tenpines Bluff from Preston marked on my map. I park my T-45 at Sanctuary for now, since I've only scavenged one and a half power cores for it and don't want to blow them on walking my ass halfway across the map. I make a few extra trips back to Concord and loot the place bare, raider corpses included.

This seems like a good point to break the narrative, and I'll conclude by saying that the difference the new Survival mode makes to my playstyle is really fun. I've continued this game further than I've written, with lots of funny emergent stories coming out of my adventures. Hopefully I'll get the chance to write them down too, but for now I'm having a blast taking the scenic route and cursing my stupidity when I get my ass handed to me as punishment.

The Exchange

JDLPF wrote:
*beautiful narrative*

Lovely. Simply lovely. I look forward to more of your adventures.


Fake Healer wrote:
JDLPF wrote:
*beautiful narrative*
Lovely. Simply lovely. I look forward to more of your adventures.

+1 to that!!!


I had a sad realization while playing today. Sniping enemies only works so well when you can't kill them in one head shot, or quickly downed with another body shot. I believe I will begin to regret not sinking points into the damage increase perks.

Until then I will grin as I watch enemies fight each other to the death, watch Suiciders blow up their buddies, and get the adorable Yao Guai to stop eating me.


Has anybody tried doing Nuka World underleveled? I just took my new level 18 character in there, and while the first part was mostly doable, I'm wondering if it'll be as difficult as facing the Mechanist at low levels was.


It would honestly depend on your build and difficulty level. On Normal mode? Sure. Just stock up on chems and stimpacks, roid up and pop a refreshing beverage afterwards. On Survival mode? You'd probably have to play a lot safer, especially with some of the named enemies spawning at level 30+ at minimum.


I don't play on Survival. Honestly, I didn't even care for Hardcore in NV. Then again, I don't generally use chems either (aside from healing).

There are some fights that, even on lower difficulty, you can't just heal through. The final battle against the Mechanist I fought with a lv 19 character. No ballistic weave, no chems, just the best armor I could find and my luckiest star weapons. It took me a dozen tries to survive, and it finally got to a point where I started saving between waves. The duelist assaultron could kill me with a single charging thrust. The swarm of lasers would ash me if I didn't take cover quick enough.

That's what I'm curious about. Difficult hazards that would be a walk in a (literal in this case) park for a slightly over leveled character, but will be total repetitive frustration for an underleveled one.


Hi Scythia

I started one - got to level 10 and managed (with a great deal of luck) to wipe out the first group of Gunners outside the complex, but couldn't get through the Gauntlet until level 20.

I then went off to complete some of the Nuka World gang quests and wound up level 44 by the time I came back. (I did some Main Quest, a few companion quests, and my NW quests were all the way over near Dunwich and Nahant so I completed the Automatron story before completing my NW ones and heading back.) So it's hard to say. I'm now attempting the NW quests to settle the park, and am getting really beat down by enemies I am facing. Very tough, but not impossible.

And I'm playing on Survival Mode, but modded so I get more frequent Save points.

They do seem to have designed Nuka World to be played by a character in the mid-30's to 40's in level, so I imagine it would be extremely difficult for someone below level 20 to attempt much of without a lot of frustration. In Standard Mode, more do-able, but still a challenge.

For Anyone Interested: a robot companion with the Regeneration Field equipped makes this much easier on Survival Mode. If you survive the battles that is. I need stimpacks for healing crippled limbs quite often, and occassionally during a fight. But not needing to pay much attention shortly after and getting back to full health within a minute has been a very powerful addition.


Is there a way to get Piper to wear the Nuka Girl outfit?

Asking for a friend, you see.

Dark Archive Bella Sara Charter Superscriber

Otherwhere wrote:


And I'm playing on Survival Mode, but modded so I get more frequent Save points.

Now that the PS4 will allegedly receive some mod support, this is at the top of my list for what I hope will be available. I am really enjoying survival, and I appreciate the extra tension created by not being able to save all the time, but losing an hour's worth of play because I didn't spot a landmine is the worst. I spend half of each session running back and forth to my nearest settlement to unload my gear and get in an hour's nap to save the game.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Has there been any plans for a Game of the Year Ultimate Edition yet.


Update-
So, I was misrememnering, the character was only lv 16. :P

The gauntlet was easy enough, just had to ignore the announcer complaining while I disarmed every trap. Dry gulch was fun... Until two crickets beat me down with no effort. Through repeat attempts, I eventually found a strategy that worked (incendiary laser + kiting). Loved the western wear. Dry Gulch was claimed for the Operators.

Wandering outside, I found the safari area. Even the gazelles have skulls. "Why is the screen shaking? What's a Gatorclaw?" As I run, two more crickets show up of course.

I think Nietzsche was right though, because my trusty auto laser pistol saw me through this time. All the same, don't think I'll be going on safari just yet. "Surely the kiddie zone is pretty safe, right? Why are you laughing?"

Dark Archive

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captain yesterday wrote:
Has there been any plans for a Game of the Year Ultimate Edition yet.

My guy on the inside says no. Too busy testing the remaster. Maybe later, but right now they are just too busy.


I had the same experience you did with the Mechanist Scythia. I went in expecting and equipped for a negotiation not a Battle Royal with waves of some truly terrifying robots.

The first set of bots weren't too bad, but the cryo and fire sprayers seemed extremely deadly compared to normal. My go-to gun was a shotgun, so I had to stay closer than I wanted to to these guys. Didn't take me long to figure out that I died in under 2 secs to some crazy with a freaking flamethrower or freeze-thrower.

The Turret-bot could ash me in 3 secs of sustained fire, so I had to play with him around the catwalks and hide behind pillars. This must have taken me about 15 tries to beat. I mainly had to my butt away from the main floor when it flew out, just so I could get cover between it and me.

Duel-bot could one-shot me, but he almost always went after Ada first, if she was up. I had to make sure at this point that she was up to get stabbed a few times, or I would die trying to run away. I found I could blow the leg off if I could get some time away, so this only took me another 3 or 4 times.

Due to some forgetfulness on my part, I forgot to Quicksave after successful waves. Couple that with my END of 1, it took me 2.5 hours of hellish frustration. Level 23, nearly no combat related perks, studded leather armor with a low grade ballistic weave, a few OK star guns with tons of ammo but no heavy weapons or explosives, and no chems.

Really wish I would have brought the Power Armor on that outing.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
NenkotaMoon wrote:
captain yesterday wrote:
Has there been any plans for a Game of the Year Ultimate Edition yet.
My guy on the inside says no. Too busy testing the remaster. Maybe later, but right now they are just too busy.

neat! No problem, thinking about getting an XBone this season, as my 360 will be ten. Fallout 4 is tops, but I do like getting it all on one game. :-)

I'll most likely pick it up when or if I get one. :-)

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