Tacticslion |
And now: haircut!
Hey! This isn't FaWtL! Oops!
Well, I'm enjoying your interplay. This one may be a tough choice, even though the applicants seem to be a smaller pool than the last game.
My face comes from a smaller pool of applicants!
(Get it? See, it's a joke because ogres are inbred and I'm playing a troll. Wait-!)
Tacticslion wrote:Sweet! Thanks!No problem. Though I stole the idea from someone else his other recruitment thread. Just seems like a very convenient way to make sure you're not duplicating an already submitted concept. And I had the time, so...
Huzzah~!
(I have had... less this time. XD)
Green Smashomancer |
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Well, I'm enjoying your interplay. This one may be a tough choice, even though the applicants seem to be a smaller pool than the last game.
Well, just in case I need to re-make my case for Gehuil over there:
He can heal his buddies if need be, and ruin the bad guys days with debuffing hexes and spells. The guy is his allies favorite buddy, and his enemies most frustrating obstacle. Something reflected in his out-of-combat behavior as well. He's nice...ish to friends, and could act as a mediator for some of the more extremely ideological party members submitted. And intentionally terrifying to his foes, which would just be fun. I'm working on a way to make his laugh distinctive.
Edit: Also. FACT: He has the coolest name.
Crayfish Hora |
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"Know your enemy, know yourself, and victory will be assured. Unless you're fighting a dragon, of course." Only, its in Gnoll, because Gnolls only speak Gnoll. I'm certain the lesser beings will still pick up on the draconic tone.
Being a dragon, one doesn't need healing. Natural presence and strength is enough to squash any opposition before it can strike against you. "You cannot hurt a dragon!...But that was a good effort."
Punching is not all that can be done! A dragon is wise, a dragon is swift! "My powers are far beyond your...limited comprehension."
CrusaderWolf |
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Vuram Kalloth, minotaur mercenary
LN Large monstrous humanoid (3 negative levels)
Init +2; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 16, touch 11, flat-footed 14 (+5 natural, –1 size, +2 Dex)
hp37 [52; 6HD]
Fort +6, Ref +5, Will +5
OFFENSE
BAB+3
Speed 30 ft.
Melee: gore +4 (1d6+2)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore +11, 2d6+6)
STATISTICS
Str 19, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +8; CMD 18
Feats: Iron Will, Power Attack,
Skills Intimidate +5, Perception +10, Stealth +2, Survival +10; Racial Modifiers +4 Perception, +4 Survival
Languages: Giant
SPECIAL ABILITIES
Natural Cunning (Ex)
Minotaurs possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
The minotaur clans of the Durm-Akkar were among the first to come into conflict with the expansionist Nexorans. If the tribes had allied, they may well have repelled the humans, but the chieftains were arrogant and instead sought to use the humans to eliminate their rivals--and instead were eliminated in turn. The handful of broken clans that fled the hills took up the life of mercenaries, serving in the armies of each nation to face the Nexorans...but one by one, the humans' rivals were defeated on the field of battle or the halls of diplomacy, and the minotaurs slowly ran out of places to run.
Vuram has lived a life on the move, serving in the armies of half a dozen nation and raised on his mother's stories of the life his people had before. The Nexorans advance proved inevitable, however, and he was captured when the city his company had been hired to defend was breached and overrun. Thrown into a labor camp eight years ago, he has slowly been worn down by abuse and hopelessness, his reputation as a fierce warrior and officer fading into ignominy and obscurity. Beneath the scars both physical and emotional lay a defiant heart, and the mind of a cunning tactician, awaiting the opportunity to take up arms against those who would see him and his people erased from the world.
I still need to adjust the skill points but I think I'm doing this correctly
NenkotaMoon |
NenkotaMoon wrote:Not making a Gnoll anymore. Limits options as creating PC monsters is not something I'm strong in.There are several races that do not require any special rules to use in the list...
Maybe Grippli or Vanaras, not too into them though. I've made soo many Half-Orcs that I'm going nutz.
thegreenteagamer |
thegreenteagamer wrote:Maybe Grippli or Vanaras, not too into them though. I've made soo many Half-Orcs that I'm going nutz.NenkotaMoon wrote:Not making a Gnoll anymore. Limits options as creating PC monsters is not something I'm strong in.There are several races that do not require any special rules to use in the list...
Half-Orcs are specifically not an option. Full orcs are.
NenkotaMoon |
NenkotaMoon wrote:Half-Orcs are specifically not an option. Full orcs are.thegreenteagamer wrote:Maybe Grippli or Vanaras, not too into them though. I've made soo many Half-Orcs that I'm going nutz.NenkotaMoon wrote:Not making a Gnoll anymore. Limits options as creating PC monsters is not something I'm strong in.There are several races that do not require any special rules to use in the list...
I know, that is why Full Orcs are out.
thegreenteagamer |
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Hey GreenTea! I sent you a PM. If you'd be so kind to reply once you have a minute :)
I got it. I'll be doing some deeper delving into the submissions over the weekend, likely Sunday as I have an in person game tomorrow, and tonight I'm doing some housecleaning so my wife is happy.
thegreenteagamer |
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I really need to fix my wealth...
Hey, GM: can I start off having distributed my wealth, so that I have none, but everyone else has a roughly equal amount extra to what I gave up?
(Basically shrine else has +1/4 whatever my wealth value would be, rounded down; I keep the change.)
No, because you don't begin the game knowing each other. The game more or less starts with you unconscious in a freight train bound for the camp.
CrusaderWolf |
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Vuram Kalloth, minotaur
LN Large monstrous humanoid (3 negative levels)
Init +3; Senses darkvision 60 ft.
DEFENSE
AC 16, touch 11, flat-footed 14 (+5 natural, –1 size, +2 Dex)
hp37 [52; 6HD]
Fort +1, Ref +4, Will +5
OFFENSE
BAB+3
Speed 30 ft.
Melee: gore +4 (1d6+2); powerful charge +8 (2d6+6)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 19, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +7*; CMD 19*
Feats: Iron Will, Power Attack, Combat Reflexes
Skills Intimidate +5*, Perception +11, Stealth -2, Survival +10, Sense Motive +8; Racial Modifiers +4 Perception, +4 Survival
Languages: Giant, Common
TRAITS
Tactician: +1 Initiative; 1/day gain +2 on Attack of Opportunity
Suspicious: +1 Sense Motive, always a class skill
SPECIAL ABILITIES
Natural Cunning (Ex)
Minotaurs possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
The minotaur clans of the Durm-Akkar were among the first to come into conflict with the expansionist Nexorans. If the tribes had allied, they may well have repelled the humans, but the chieftains were arrogant and instead sought to use the humans to eliminate their rivals--and instead were conquered in turn. The handful of broken clans that fled the hills took up the life of mercenaries, serving in the armies of each nation to face the Nexorans...but one by one, the humans' rivals were defeated on the field of battle or the halls of diplomacy, and the minotaurs slowly ran out of places to run.
Vuram has lived a life on the move, serving in the armies of half a dozen nation and raised on his mother's stories of the life his people had before the rise of wretched Nexorus. The Nexorans advance proved inevitable, however, and when the city his company had been hired to defend was breached and overrun his unit holed up in a gatehouse armory until, starving and hopelessly outmatched, they surrendered. Thrown into a labor camp eight years ago, he has slowly been worn down by abuse and hopelessness, his reputation as a fierce warrior and officer fading into ignominy and obscurity. He has been transferred to multiple camps over the years after completing a given detail, though as far as he knows he's the only minotaur of his unit to still survive, and that fact haunts his every waking and sleeping moment. However, beneath the scars both physical and emotional lay a defiant heart, and the mind of a cunning tactician, awaiting the opportunity to take up arms against those who would see him and his people erased from the world.
Tacticslion |
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Looks like you'll really... STRIX it to THE (hu)MAN~!
Ah-hah~!
XD
EDIT: to make it even better! ;D
Puns of that caliber should be strixen from the thread.
Everyone who strix with me will be glad when we rule this thread!
Our enemies will be revealed, and once we gnoll them, our vengeance will be great!
After all, are we minotaur or mice?!
We are not mice: nay, we face danger with a sahuagin on our face!
No es nagaji that can stand before us!
And when we ask vanara our enemies, our answer will be clear!
They will be hobgoblin'd by our vicious strix against them lizard/rat at our feet! They corby destroyed by our dire power in a single fell blow! No 'folk will be kobold as to stand before us after such as display.
And when we're done, we can troll the archives for our favorite moments~!
Indeed, unified, nothing can stop us!
(I think I got everyone? >:D)
EDIT: fixed my Spanish!
Tacticslion |
You forgot us scaly lizards. Lizards and nagaji are slightly different :( We're smarter but not so cute.
Also, sorry too early in the morning to come up with something witty.
*walks around mournfully with a placard "Discrimination against lizzies"*
I most assuredly did not!
Ahem:
They will be hobgoblin'd by our vicious strix against them lizard/rat at our feet! They corby destroyed by our dire power in a single fell blow! No 'folk will be kobold as to stand before us after such as display
I believe the terms to be used here are a combination of, "boo" and, "yaka" my friend...
;D
EDIT: I guess I really lizard down the law...
Just a Mort |
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Is Leo of this variety?
Yeah, witcher 3 is cool. Sometimes, humans are the real monsters.
Green Smashomancer |
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I accept this challenge.
Very well then.
Witch brings me to my next point. I cannot abide a Rogue agent in my pun realm. Not until I get to the Source-ery of your skills. The Ranger of your puns must be impressive. Others may Monk-ey about but I take pride in my punsmanship. I roll in Kinetic force, my wordplay plays well with others, but no Clerical errors will be found here. Fighter-or-Flight, which do you pick?
Loup Blanc |
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Just popping in to say that I'm still here and watching the thread, but I don't have any puns to add--certainly not of the caliber being slung about here--and I'm struggling with a good backstory for Maqli. It currently goes like this:
Something something hobgoblins something didn't fit in blah blah learned on his own yada yada Irori? something hidden powers and then thrown into prison camp
Which obviously isn't very good, doesn't make sense, and isn't something I'd want to use. So I'm working on getting it all to make sense and, uh... be... better.
Green Smashomancer |
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I run into that problem sometimes too. It's pretty much the default adventurer backstory. I have some tips I like to use if you're interested.
1. Try to think about Maqli as a person. What about his behavior and personality would cause or add to the circumstances that led to him being captured? With Gehuil, it was his own morbid curiosity that screwed him, in part because Nexorians caught him, but also because he was alone when it happened. He knew better than to challenge his tribes leaders, but he wanted to know dammit. Then he was exiled. So now he gets to see first hand. Yay?
Edit: Welp. Ninja
Tacticslion |
Yeah, the newer one looks more like an ogre than a troll.
Depends on which edition we're talking about (I still think of the old 3.5 designs)...
(Also, I was considering having him look "different" to visibly set him apart due to mutation - the same as his different attitude. I was actively considering one of the ogre images because of it.)
That said, it seems like a solid opinion so far... :)
CrusaderWolf |
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Gah, now I remember why I just create aliases for my submissions--easier to edit them than just posting stats to the thread. The error in skill allocation is now corrected. Hey Tacticslion (or Greenteagamer!), having never made a monstrous character before, much less one with negative levels, does this look right? Started with the base creature, made my changes to stats, skills, etc, then applied the neg level penalties.
LN Large monstrous humanoid (3 negative levels)
Init +3; Senses darkvision 60 ft.
DEFENSE
AC 16, touch 11, flat-footed 14 (+5 natural, –1 size, +2 Dex)
hp37 [52; 6HD]
Fort +1, Ref +4, Will +5
OFFENSE
BAB+3
Speed 30 ft.
Melee: gore +4 (1d6+2); powerful charge +8 (2d6+6)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 19, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +7*; CMD 19*
Feats: Iron Will, Power Attack, Combat Reflexes
Skills Intimidate +2*, Perception +8, Stealth -2, Survival +8, Sense Motive +4; Racial Modifiers +4 Perception, +4 Survival
Languages: Giant, Common
TRAITS
Tactician: +1 Initiative; 1/day gain +2 on Attack of Opportunity
Suspicious: +1 Sense Motive, always a class skill
SPECIAL ABILITIES
Natural Cunning (Ex)
Minotaurs possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.