|Nathan King 738|
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My name is Nathan King and I am the author of #8-11 and I wanted to pop on the forums to answer some of the questions people had the adventure and see what I could do to clear up any small questions about the scenario. Any development side questions, I'll have to defer to John and/or Linda for direction.
I would like to preface my answers/suggestions by saying that when writing #8-11, John and I made sure to build in choices for the players to deal with. We wanted the players actions to mean something. It's not every day you get to travel to the City of Brass. However, each choice does come with it's own set of consequences. I will say, there is a win-win, but the players will need to think on their toes to figure it out.
On to the questions.
The Exchange players might reasonably come to the assumption, that they really need Qualkami for their faction boon. While we are at it, as written, it seems like Guaril does not actually tell the mission unless you are actually willing to talk to him about the mission (some players might be very unwilling to interact with the guy, even with Exchanges players).
It is quite possible for Exchange players to want to ally with Qalkami and that's OK. After all, she does have some pretty sweet connections that players can see in #8-09. Granted, if the Exchange players want to do this, they will have to "play by the rules" sort to speak to get the job done. Think of it kind of like "I scratch your back, you scratch mine"...Qalkami will help, but only after she gets what she wants.
Regarding the intro-box text, yes, you are correct. If the players don't want to tell Guaril the mission, then no, the players won't know what Guaril wants them to do. Personally, however, in my 200+ tables that I have ran for Pathfinder, I have yet to come across a player who doesn't want to talk to or even give the time of day to their faction leader(s). If a PC truly doesn't want to tell Guaril anything, you can go right into the 2nd piece of boxed text without giving up anything and then skip the 3rd. But I'd caution the players that by not interacting with their faction leader, they are at risk of losing a prestige point.
There is a way for everyone to get 2 PP and their faction boon, but it's a bit obscure and players could easily miss it, and likely will cause drama during the scenario.
Hmm, could you elaborate a bit on why you feel the ways to get the 2nd PP are a bit obscure? Forgive me if I sound a little blunt here, I don't mean to be, but as long as the PCs aren't "murderhobo'ing" the scenario and act like true Pathfinders, the PCs can easily complete 2 of the 3 requirements.
That's all I have time to answer right now, but I'll answer the rest this evening.