I can't but agree with BNW, this movie's story was a dissappointment. But discussing it as such just brings out the fanpeople. Kinda feels like Batman v. Superman in that regard. I'm sure once the wow factor wears off in a few months, many will agree.
Anyhow, good, bad and whatnot:
* Both Driver and Ridley finally acting their hearts out. Their interplay was good and made the throne room scene all the better.
* Getting rid of Snoke was a good move. He was terribad and had no presence and no story.
* Wasting Laura f%%%ing Dern on some two-bit tearjerker moment when she had a perfect opportunity to replace Leia was a cheap move. I mean, I didn't expect Inland Empire or something, but come the nerf on!
* Good visual flair in that tearjerker though. Good visuals throughout actually. It had no Bespin with its glorious overdesigned decks, but hey, modern Hollywood.
* Porgs=!!! Porgs in space combat=eh.
* None of the new ships were interesting enough. An effort was made, unlike in TFA, but some distinct oomph was needed. Ship porn! Flying totalitarian space wedges and sleek retroscifi Jetsons fighters where you at?!
* Their depiction of Jedi was wrong. "Dark" vs "Light" is an entirely EU thing, whereas in the movies dark side was what those who used the universe's quintessential life for their own lulz were called and the jedi order went out of their way to hunt them because the dark side was an existential perversion, not because doing so would be a good thing. The Force just is. It's the natural state of things and does not discriminate and turning it into a yin and yang thing is a gross misinterpretation.
Argh, Muser must digress! In closing I liked it more than TFA, but far less than Rogue One.
I've yet to run a tpk, but there have been two very close calls. Naturally, those two were in Six Seconds to TPK and in TPK from the Sands!
In my 106 credits, I think I've killed 16 characters, 2 familiars, 6 animal companions and one shadowdancer's shadow. Life's cheap, particularily versus mummies.
On the side of the players, one particularily BS adventure comes to mind. It wasn't a tpk at all, but we had to struggle through aquatic power attack constrict monsters, wights, swarms, advanced necrophidii, a large air elemental and a caster summoning orcas. It was just pure de Sade all around. Sometimes on water.
...our egress from the Dancing Hut is welcomed by whistling death from distant grenade launchers.
The group's bloodrager uses cheetah's sprint to pounce 280 feet into the midst of rifle troops, gets hit by rifles, bayonets, a frag grenade, a whole g+&!$*n minefield and the entrails of screaming russians.
Then the metal wagon we had assumed was some kind of building opens fire with its howitzer and machine guns.
Welcome to Siberia, comrades.
Just have him read spellstrike's writeup:
SRD on Spellstrike wrote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.
Indeed, understanding how this ability functions is pretty integral to understanding the magus. Just have him read it over.
It's the same thing with say an ectoplasmatist spiritualist:
So my ninth level spiritualist casts brand, uses ectoplasmic combat and activates his haste boots for an attack routine of +15/+15/+15/+10. He can't two-hand the weapon, because the spell takes a hand to use, but may deliver all the attacks with the same weapon(so, a +2 ectoplasmic lash with mindshock, vicious and corrosive on).
The problem's that Golarion's got no direct equivalent to X-mas. There's Crystalhue, sure, but it's a different beast.
With that in mind, I think I'll contribute scenarios with goodwill, marriage and forgiveness in their centre(YMMV, of course):
S01-13: The Prince of Augustana
Most of these can kick your ass too so good fare in any case.
Got me a character with ranks in Profession(overlord) and one with Craft (dungeon) and Profession (BBEG) because, after conquering The Emerald Spire, he figured the society might need a training ground for spelunkers. His Country Estate is an Abraxan Temple under which are descending dungeon levels where his Foreign Contacts (a roper, a troglodyte leader, etc) serve as minibosses.
I cast create greater undead on this thread. A morgh thread!
...when you get to the table and the gm complains it took 7 books* to get the conversion he wanted out of a juju zombie fighter.
Mind you, that might have been a tad overkill.
Bestiary 2, Bestiary 3, Weapon Master's Handbook, Ultimate Combat, Ultimate Equipment, Armor Master's Handbook & Skeletons of Scarwall. Next up, Advanced Class Guide + Pyramid of the Sky Pharaoh + Advanced Class Origins + Ultimate Combat + Ultimate Magic + Bestiary 2 + Inner Sea Magic + Shifting Sands!
...and half the table is sneezing and coughing and you realize you forgot pack a coat in September.
********* (what the tit is this and why am I doing it? Anyone?)
...and there's the Occult Bestiary proudly on display.
I've yet to formally de-blobify him(tentative gender), but my Undine Hydrokineticist is going to be an Osiriani noble whose lineage goes so far back into antiquity that his "undineness" is a direct result of early Garundi experiments into the nature of elements. The following passage is pretty cool:
People of the Sands via PFWiki wrote:
So a legacy that's become manifest. At first I was thinking of making an Ustalavi Bloodkineticist (who's totally not a neckbiter, nope), but something clicked while reading about the Palatine Eye, focus shifted to Osirion and plans changed. Of course the outsiderness is so ancient that he's basically human(racial traits picked to reflect that and all), but I get to play an amphibious one at least!
May feature some tiny Nasuverse bits, what with ancient magical families and magic circuits and so on.
It's a portmanteau of Wounded Wisp and Pig's Pouch - both conflictingly being Society foundations!
"Mid-Scenario Commercial break" is when you forget to update adblocker and Youtube advertises Gatorade between your carefully picked selection of neofolk and ambient.
"Code George I" Permission to nuke the melee, friendly fire be damned.
"The Diatribe" When your gm can't stop theirself from hyping tiers or encounters you missed. "You should have seen this on high tier! I mean, gruddamn! It was on fire and at least colossal"
"Tea ceremony" The confusion breaker. Everybody drink.
I've stopped using the wiki for the most part. It's a great site, but it also keeps spoiling me constantly.
Two clicks to take you from Hold of Belkzen article to an AP boss reveal.
Spoiler tag that crap! If your contributors recite AP volumes as sources, for instance, enable some kind of instant tagging e.g "this article uses Irongfang Invasion part III - Even Moar Hobgolins as a source" or restrict spoilers to a separate block of text transparently marked as such.
Got a few new seekers to report:
Marchioness Zabaleta, Human Alchemist/Barbarian 12. Owner of a quasi-sentient beer gut, mother of probably a whole lot more, being a brewer an all. Has a railgun, zero pedigree but will travel.
Borgus, Half-Orc Oracle of Life 12. Borgus, as all proper healers should, sports a vicious(literally) greataxe and respects the finer things in life. Such as his posse of fans and lickspittles, his alcohol and that the Andoren government still owes him a favor.
Ronit, Human Alchemist 12. She's somehow managed to combine both mortal fear of, well, pretty much everything and severe physical mutation. Ronit swears it's all been an accident and that she didn't want 4 arms, a gargoyle appendage, wings and a sentient tumor.
Finally, I fed up with having so many characters on tier 10-11(choosing one to play is a bothersome undertaking everytime) and gave my merc his final exp via gm chronicle:
Vittorio d'Auseil, Tiefling Samurai of the Cockatrice. His jaws no longer open, he loves nubile young men, his war camel of death and the smell of fear in the morning. He eats through a straw and just hit old age category. The Society'll be glad to send him somewhere far away and forget to check back.
What a bunch of a-holes.
It is a common misconception involving a FAQ about outsiders being singularily human-based instead of Elven, dwarven etc which itself was done just to ban small race based native outsiders featured in the "Blood of" books. Unfortunately, the FAQ was worded in a way that caused the misconception AND forgot to include the original question which was solely about playing small outsiders.
I thought Hestram was one of the nicer VC's during scenario briefings and his "bear-ing" is hard to forget. Cheerful, to-the-point, and a bit over-bearing(sorry). Then there's his Frozen Fingers posse who are both very memorable.
"A few weeks in the sun, seeing the sights of the desert. A dream assignment."
There's also a simpler way to give time for RP - don't play in a game store or a con. 6 hours of Haunting of Hinojai? No problem!
And yes, I do realise this isn't viable for everyone, but these internet talks tend to favor hobby shop and online play and ergo overstate time limits and hurry, dropped players, tired or angry GM's etc etc. I mean, I've never had to hurry a game and there's always been time for RP.
This campaign can be such a different experience from venue to venue, so don't shun it before you try!