Osiris

Muser's page

**** Pathfinder Society GM. 2,190 posts (2,263 including aliases). No reviews. No lists. No wishlists. 33 Organized Play characters.


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Shadow Lodge 4/5

1 person marked this as a favorite.

I definitely support adding Kyton eidolons at least. No reason to have such an iconic Paizo outsider restricted. Beyond that, maybe shoanti war paints? The rest of the appendix section is mostly diseases, poisons and artifacts.

Shadow Lodge 4/5

3 people marked this as a favorite.

This was a fun romp even though my Osirion/Scarab Sages devotee(ekujae inquisitrix of Abadar) retired in Beacon Below years ago.

And what a whompy boss! Dazed and 8 negative levels(enervation crit!) before I get an action in just screams badass to me.

Shadow Lodge 4/5

1 person marked this as a favorite.

[-701] defiant azimuth artillery laser, tactical knife and 90 ft of telepathy. Waiting for more money to buy an x-gen gun.

[-702] Tau croce hued in burning darkness. And a starknife for cosplaying a desnite instead of nyarlathite.

[-703] I'm at a loss, but kinda thinking about an electrovore glove.

Exo-Guardians

1 person marked this as a favorite.

I sold the single...

*turns Apostaen drow death-grind up to 11*

...for more guns!

But I'm always ready for more exo-guarding.

Shadow Lodge

3 people marked this as a favorite.

I can't but agree with BNW, this movie's story was a dissappointment. But discussing it as such just brings out the fanpeople. Kinda feels like Batman v. Superman in that regard. I'm sure once the wow factor wears off in a few months, many will agree.

Anyhow, good, bad and whatnot:

* Both Driver and Ridley finally acting their hearts out. Their interplay was good and made the throne room scene all the better.

* Getting rid of Snoke was a good move. He was terribad and had no presence and no story.

* Wasting Laura f%%%ing Dern on some two-bit tearjerker moment when she had a perfect opportunity to replace Leia was a cheap move. I mean, I didn't expect Inland Empire or something, but come the nerf on!

* Good visual flair in that tearjerker though. Good visuals throughout actually. It had no Bespin with its glorious overdesigned decks, but hey, modern Hollywood.

* Porgs=!!! Porgs in space combat=eh.

* None of the new ships were interesting enough. An effort was made, unlike in TFA, but some distinct oomph was needed. Ship porn! Flying totalitarian space wedges and sleek retroscifi Jetsons fighters where you at?!

* Their depiction of Jedi was wrong. "Dark" vs "Light" is an entirely EU thing, whereas in the movies dark side was what those who used the universe's quintessential life for their own lulz were called and the jedi order went out of their way to hunt them because the dark side was an existential perversion, not because doing so would be a good thing. The Force just is. It's the natural state of things and does not discriminate and turning it into a yin and yang thing is a gross misinterpretation.

Argh, Muser must digress! In closing I liked it more than TFA, but far less than Rogue One.

Shadow Lodge 4/5

1 person marked this as a favorite.

Joyous festivos!

Take it easy on the 'nog!

Shadow Lodge 4/5

2 people marked this as a favorite.

You had me at Long Walk.

Shadow Lodge

4 people marked this as a favorite.

Why so low a tier? Thralls was 5-9, so almost no one in-universe will be familiar with Valais. I'm a tad disappointed.

Shadow Lodge 4/5

1 person marked this as a favorite.

Lovi, grats on the 5th estrella, mi amiga.

You others are buen too, si.

Shadow Lodge 4/5

1 person marked this as a favorite.

Anglophonic weaklings. Kopparberget or bust!

Shadow Lodge

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It seems Rhyna and Jet are about to hit the terminal stage of Joker Toxin, poor dears.

Shadow Lodge 4/5

3 people marked this as a favorite.

I honestly thought this feat had something to do with the iron brush weapon from UC and got excited!

Barbarian with Craft(hemocalligraphy)!

Shadow Lodge

1 person marked this as a favorite.

Intoducing the "The Toilets!"

Nah, I'm just happy about space lizardfolk.

Shadow Lodge 4/5

1 person marked this as a favorite.

Your guess is as good as mine. I recall putting it near the northeast corner of the cave.

Shadow Lodge 4/5

4 people marked this as a favorite.

...two are dead before you even land on Sevenfinger's Tomb.

Shadow Lodge 4/5

1 person marked this as a favorite.

I've yet to run a tpk, but there have been two very close calls. Naturally, those two were in Six Seconds to TPK and in TPK from the Sands!

In my 106 credits, I think I've killed 16 characters, 2 familiars, 6 animal companions and one shadowdancer's shadow. Life's cheap, particularily versus mummies.

On the side of the players, one particularily BS adventure comes to mind. It wasn't a tpk at all, but we had to struggle through aquatic power attack constrict monsters, wights, swarms, advanced necrophidii, a large air elemental and a caster summoning orcas. It was just pure de Sade all around. Sometimes on water.

Shadow Lodge 4/5

1 person marked this as a favorite.
Leg o' Lamb wrote:
wangs

hehe

Shadow Lodge 4/5

7 people marked this as a favorite.

...our egress from the Dancing Hut is welcomed by whistling death from distant grenade launchers.

The group's bloodrager uses cheetah's sprint to pounce 280 feet into the midst of rifle troops, gets hit by rifles, bayonets, a frag grenade, a whole g+&!$*n minefield and the entrails of screaming russians.

Then the metal wagon we had assumed was some kind of building opens fire with its howitzer and machine guns.

Welcome to Siberia, comrades.

Shadow Lodge 4/5

1 person marked this as a favorite.

There's also the Hunting Serpent archetype from Villain Codex.

Shadow Lodge 4/5

1 person marked this as a favorite.

That sounds like obvious circumstance bonus terroritory! Something like +2 for the mud cover. You can't cover your orifices afterall.

Shadow Lodge

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Just have him read spellstrike's writeup:

SRD on Spellstrike wrote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.

Indeed, understanding how this ability functions is pretty integral to understanding the magus. Just have him read it over.

It's the same thing with say an ectoplasmatist spiritualist:

So my ninth level spiritualist casts brand, uses ectoplasmic combat and activates his haste boots for an attack routine of +15/+15/+15/+10. He can't two-hand the weapon, because the spell takes a hand to use, but may deliver all the attacks with the same weapon(so, a +2 ectoplasmic lash with mindshock, vicious and corrosive on).

Shadow Lodge 4/5

1 person marked this as a favorite.

The problem's that Golarion's got no direct equivalent to X-mas. There's Crystalhue, sure, but it's a different beast.

With that in mind, I think I'll contribute scenarios with goodwill, marriage and forgiveness in their centre(YMMV, of course):

S01-13: The Prince of Augustana
S01-27: Our Lady of Silver
S01-50: Fortune's Blight
S02-03: The Rebel's Ransom
S03-02: Sewer Dragons of Absalom
S04-01: Rise of the Goblin Guild
S04-09: The Blakros Matrimony (DUH!)
S04-19: The Night March of Kalkamedes
S05-02: Wardstone Patrol
S05-03: The Hellknight's Feast
S06-15: The Overflow Archives
S07-05: School of Spirits
S07-08: To Judge a Soul Part II - Karma Reclaimed
S08-02: Ward Asunder

Most of these can kick your ass too so good fare in any case.

Shadow Lodge 4/5

1 person marked this as a favorite.

Improved Hangover? Is that like a hangover but dire or like a hangover but in a jacuzzi?

Shadow Lodge 4/5

1 person marked this as a favorite.

Got me a character with ranks in Profession(overlord) and one with Craft (dungeon) and Profession (BBEG) because, after conquering The Emerald Spire, he figured the society might need a training ground for spelunkers. His Country Estate is an Abraxan Temple under which are descending dungeon levels where his Foreign Contacts (a roper, a troglodyte leader, etc) serve as minibosses.

Shadow Lodge 4/5

1 person marked this as a favorite.

...and the session starts with a demilich boss fight.

10/24, why u is still so far away :S

Shadow Lodge

4 people marked this as a favorite.
MassivePauldrons wrote:
Lem has some +1 impervious adamantine balls facing down those grey maidens with just his trusty flute.

Going by Ileosa's dress, that Lem is a 14th level Scarwall-wizened badass facing a troop of 5th level fighters. He'll be fine.

Shadow Lodge 4/5

9 people marked this as a favorite.

Dies at the end!

Shadow Lodge 4/5

1 person marked this as a favorite.

I don't buy handy haversacks or bags of holding at all, I never make characters with Str dumps, so there's almost never a need. Now, Pathfinder pouches, those are pretty great.

Shadow Lodge 4/5

1 person marked this as a favorite.

Yeah, that scenario is pretty notorious in these parts.

It's otherwise ridiculously easy, so I can understand your GM's confusion. Fortunately, there are always new lvl 1's.

Shadow Lodge 4/5

1 person marked this as a favorite.

I cast create greater undead on this thread. A morgh thread!

*********

...when you get to the table and the gm complains it took 7 books* to get the conversion he wanted out of a juju zombie fighter.

Mind you, that might have been a tad overkill.

*:
Bestiary 2, Bestiary 3, Weapon Master's Handbook, Ultimate Combat, Ultimate Equipment, Armor Master's Handbook & Skeletons of Scarwall. Next up, Advanced Class Guide + Pyramid of the Sky Pharaoh + Advanced Class Origins + Ultimate Combat + Ultimate Magic + Bestiary 2 + Inner Sea Magic + Shifting Sands!

*********

...and half the table is sneezing and coughing and you realize you forgot pack a coat in September.

********* (what the tit is this and why am I doing it? Anyone?)

...and there's the Occult Bestiary proudly on display.

Shadow Lodge 4/5

1 person marked this as a favorite.

Just for posterity, and to play down my Finnish keenness for martyrdom, I support giving GM's more chances for replay. Just practicing the general negativity Finns are wont to do, is all.

Shadow Lodge 4/5

1 person marked this as a favorite.

I've yet to formally de-blobify him(tentative gender), but my Undine Hydrokineticist is going to be an Osiriani noble whose lineage goes so far back into antiquity that his "undineness" is a direct result of early Garundi experiments into the nature of elements. The following passage is pretty cool:

People of the Sands via PFWiki wrote:


The earliest known geniekin were not descended from genies at all, but from Ancient Osirian humans who performed magical rituals to infuse themselves with raw elemental essence, giving rise to the ifrit, oread, sylph, and undine races; these geniekin married back into human families, giving rise to elemental bloodlines of sorcerers

So a legacy that's become manifest. At first I was thinking of making an Ustalavi Bloodkineticist (who's totally not a neckbiter, nope), but something clicked while reading about the Palatine Eye, focus shifted to Osirion and plans changed. Of course the outsiderness is so ancient that he's basically human(racial traits picked to reflect that and all), but I get to play an amphibious one at least!

May feature some tiny Nasuverse bits, what with ancient magical families and magic circuits and so on.

Shadow Lodge 4/5

2 people marked this as a favorite.

It's a portmanteau of Wounded Wisp and Pig's Pouch - both conflictingly being Society foundations!

"Mid-Scenario Commercial break" is when you forget to update adblocker and Youtube advertises Gatorade between your carefully picked selection of neofolk and ambient.

"Code George I" Permission to nuke the melee, friendly fire be damned.

"The Diatribe" When your gm can't stop theirself from hyping tiers or encounters you missed. "You should have seen this on high tier! I mean, gruddamn! It was on fire and at least colossal"

"Tea ceremony" The confusion breaker. Everybody drink.

Shadow Lodge 4/5

1 person marked this as a favorite.

I've stopped using the wiki for the most part. It's a great site, but it also keeps spoiling me constantly.

Examples:

Two clicks to take you from Hold of Belkzen article to an AP boss reveal.
Scrolling down an area article spoils Emerald Spire entirely.
An article about robots(iirc) gives away a million things about Iron Gods.

etc.

Spoiler tag that crap! If your contributors recite AP volumes as sources, for instance, enable some kind of instant tagging e.g "this article uses Irongfang Invasion part III - Even Moar Hobgolins as a source" or restrict spoilers to a separate block of text transparently marked as such.

Shadow Lodge 4/5

2 people marked this as a favorite.

If you mean who I think you mean, in the original story they could emulate speech via rapid buzzing and clicking. Worked for Akerley, should work for scrolls as well.

Shadow Lodge 4/5

1 person marked this as a favorite.

#37: Beggar's Pearl
#4-03: The Golemworks Incident
#5-23: Cairn of Shadows
#7-25: Orders from the Gate

Shadow Lodge 4/5

1 person marked this as a favorite.

Got a few new seekers to report:

Marchioness Zabaleta, Human Alchemist/Barbarian 12. Owner of a quasi-sentient beer gut, mother of probably a whole lot more, being a brewer an all. Has a railgun, zero pedigree but will travel.

Borgus, Half-Orc Oracle of Life 12. Borgus, as all proper healers should, sports a vicious(literally) greataxe and respects the finer things in life. Such as his posse of fans and lickspittles, his alcohol and that the Andoren government still owes him a favor.

Ronit, Human Alchemist 12. She's somehow managed to combine both mortal fear of, well, pretty much everything and severe physical mutation. Ronit swears it's all been an accident and that she didn't want 4 arms, a gargoyle appendage, wings and a sentient tumor.

Finally, I fed up with having so many characters on tier 10-11(choosing one to play is a bothersome undertaking everytime) and gave my merc his final exp via gm chronicle:

Vittorio d'Auseil, Tiefling Samurai of the Cockatrice. His jaws no longer open, he loves nubile young men, his war camel of death and the smell of fear in the morning. He eats through a straw and just hit old age category. The Society'll be glad to send him somewhere far away and forget to check back.

What a bunch of a-holes.

Shadow Lodge 4/5

1 person marked this as a favorite.

The Kobold tribe is defeated, no thanks to the 4 inept bards who abandoned me, ME, to start a band.

Shadow Lodge 4/5

2 people marked this as a favorite.

Nah, Drandle is a Master Spy and his Disguise is far too high for some puny ghost skill modifiers. Every time you receive a briefing at the Grand Lodge, be it Ambrus, Shevala or someone else, chances are it's actually just Dreng flexing his Lion Blade subterfuge muscles!

Shadow Lodge

3 people marked this as a favorite.

NICE SPOILERS

Someone edit the title.

Shadow Lodge 4/5

1 person marked this as a favorite.

Both allow evil members, both frown upon PVP(AVA, agent vs agent).

Shadow Lodge

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I'd just make Kain. There's even a Magus archetype for him. Or for Elric, rather, but same diff.

Shadow Lodge

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Things an outsider(native) bane weapon is useful for:

* Tieflings, Aasimars, Fetchlings and Geniekin
* Rakshashas
* Oni
* Slaugraks
* Vargouilles
* Half-fiends
* that one evil Garuda!

Shadow Lodge 4/5

1 person marked this as a favorite.

By strict reading your racial language is Draconic. If you had built her based on the Dragon Empires Primer(Gazetteer?) nagaji, it would be Nagaji. I understand the confusion over the plural form in the sentence quoted, but I don't think it's supposed to grant you even more languages.

Shadow Lodge

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It is a common misconception involving a FAQ about outsiders being singularily human-based instead of Elven, dwarven etc which itself was done just to ban small race based native outsiders featured in the "Blood of" books. Unfortunately, the FAQ was worded in a way that caused the misconception AND forgot to include the original question which was solely about playing small outsiders.

Shadow Lodge 4/5

1 person marked this as a favorite.

I thought Hestram was one of the nicer VC's during scenario briefings and his "bear-ing" is hard to forget. Cheerful, to-the-point, and a bit over-bearing(sorry). Then there's his Frozen Fingers posse who are both very memorable.

"A few weeks in the sun, seeing the sights of the desert. A dream assignment."

Shadow Lodge 4/5

2 people marked this as a favorite.

Denel Hamshanks, Shevala Iorae and Ms Petulengro pl0x

Shadow Lodge 4/5

1 person marked this as a favorite.

There's also a simpler way to give time for RP - don't play in a game store or a con. 6 hours of Haunting of Hinojai? No problem!

And yes, I do realise this isn't viable for everyone, but these internet talks tend to favor hobby shop and online play and ergo overstate time limits and hurry, dropped players, tired or angry GM's etc etc. I mean, I've never had to hurry a game and there's always been time for RP.

This campaign can be such a different experience from venue to venue, so don't shun it before you try!

Liberty's Edge 4/5

1 person marked this as a favorite.

Eh wozzit? Th'Nail? They's in Varisia. Ay can giv th'Lictor yer regards - e's on me Crystalhue card list ehehe - but th'Gate's an ent'r diff'rent order, ye geddit?

*staggers off to do Seeking*

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