Weapons check

Starfinder Society

Grand Lodge 4/5 Venture-Agent, Texas—Houston

Inspired by the current direction of the "Rare sightings in PFS" thread, I'm interested to know what primary weapons everyone's SFS characters are rocking.

Here goes:

701 - Mighty Vesk fists
702 - Tactical Diasporan sniper rifle
703 - Solar blade

5/5 5/55/55/5

701 Merciful Flame pistol
702 Tail kwan do expert

Sczarni 5/5 5/55/5 ***

701 - Heavy Ranged (Soldier)
702 - Small Arms, Basic Melee (Operative)
703 - Mighty Vesk Fists (Envoy)

Dark Archive 4/5 5/5 ****

701 unbuilt
702 Membrane Holdout Pistol (operative)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

702 - doshko and power armor

Sovereign Court 5/5 5/55/5

701 - Idaran Force Baton and breath weapon
702 - Azimuth Laser Rifle
703 - Azimuth Artillery Laser

Grand Lodge 4/5

701 - shirren-eye rifle and taclash (soldier)
702 - arc pistol (mystic)
705 - needler pistol (operative)

The Exchange 5/5 5/5 Venture-Captain, Iceland

So only 3 with xp, ( lv 3.2 , 2.2 and 1.2 ) Still, here goes

701 2 tactical semi auto pistols ( 1 on the stealth drone )
702 Azimuth laser rifle
703 magic missiles and backup pistol
704 Hammer fists ( Armor storm Soldier )
705 Operative weapons, lots of them
706 Would rather heal then harm, but knows how to use the spear he carries
707 Assault hammer, and combat drone with the same
708 Power armor and heavy weapons ( Ysoki Bodyguard Soldier )

Dark Archive 5/5 5/55/5 *

701 [Shirren Mechanic] Tactical Semi Auto Pistol, Tactical Baton, Tactical Arc Emitter
702 [Lashunta Envoy] Ominous Tactical Semi Auto Pistol, Azimuth Laser Pistol, Idaran Force Training Baton
703 [Ysoki Operative] Tactical Baton, Survival Knife, Azimuth Laser Pistol
704 [Dwarven Mystic] Tactical Assault Hammer, Idaran Force Training Baton, Tactical Semi Auto Pistol
705 [Half-Orc Soldier] Azimuth Artillery Cannon, Cestus Battleglove
706 [Witchwyrd Technomancer] Magic Missiles

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

701 Taclash / Called Starknife fun


-701 [Operative] Force Baton and Semi-Auto Pistol. (Sonic Pistol in another few games)

-702 [Mechnanic] Flame Rifle (eventually plasma line)

-703 [Soldier] Heavy Weapons and Grenades (Haven't decided what line of heavy weapons I will specialize in)

-704 [Technomancer] Magic Missile and Diasporan Rifle (waiting for more sniper options to be published)

-705 [Mystic] Mind Thrust


701- Autopistol/ laser pistol (drone)
703- Light reaction cannon

704-705 are unplayed.

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

701 - Intelligence, I guess. Otherwise, Semi-auto tactical pistol
703 - Hammers

1/5 5/55/55/55/5 **

701 - Ring of Fangs, Tactical Doshko, Trampling Boots, & Needler Pistol and lots of grenades. Lasers are for Strawberry Machine Cake concert. Besides, Abysshead is better music anyway!

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

701 - Soldier 2:
Ranged: Light Reaction Cannon
Melee: Hammer Fist

702 - Technomancer 2:
Ranged: Laser Pistol, Azimuth
Melee: Baton, Tactical


701 - Merciful Tactical Acid Dart Rifle, Survival Knife
702 - Razor Sharp Wit, Azimuth Laser Pistol

Scarab Sages 1/5 5/5 ** Contributor

701 - copious Intimidation, ominous longsword

701 - Solar Weapon: Arm sheathed in nebulous energy, bludgeoning damage.

Grand Lodge 5/5 5/55/55/5 *

Adventure Path Charter Subscriber; Pathfinder Adventure, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

701 [Sarcesian Operative/Mystic] Diasporan Sniper Rifle, Spells
702 [Kasathan Soldier] Bow, Grenades
703 [Half Orc Operative] Shirren Eye-Rifle
704 [Android Soldier/Operative]Curve Blade, Thunderstrike sonic pistols
705 [Lashunta Envoy] Needler Pistol
706 [Half Elf Technomancer]Tac Semi-Auto Pistol, Magic Missile

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

701 Lashunta Envoy4 - Her personality and a Holy* Calling Membrane Holdout Pistol.
702 Ysoki Soldier2 (Bombard) - Azimuth Artillery Laser, Grenades and Wyrmling Dragon Gland.
703 Human Operative - Still in its gestation tube.

* I really like how Holy can bypass fire resistance in Starfinder.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

701 Haan Ace Pilot Envoy - Hucket Rifle with Azimuth Laser Rifle or Tact Pistol as backup. If melee is needed, a Battle staff.

3/5 5/5 *

702 Kasatha Blitz Healer: Merciful tactical pike, returning starknife, called starknife, thunderstrike pulse gauntlet

701 operative: static arc pistol, called survival knife, wyrmling dragon gland (cold)

703 envoy: merciful tactical dart rifle (so far have 100% miss rate)

704 dwarf cavalry mechanic (never played): at L2 will have thunderstrike pulse gauntlet, returning starknife; drone: tactical doshko

Scarab Sages 3/5 *

-701 [android mercenary envoy] frostbite class zero rifle and static arc pistol
-702 [half-or spacefarer solarian] standard taclash and tactical semi-automatic pistol

Shadow Lodge 4/5

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[-701] defiant azimuth artillery laser, tactical knife and 90 ft of telepathy. Waiting for more money to buy an x-gen gun.

[-702] Tau croce hued in burning darkness. And a starknife for cosplaying a desnite instead of nyarlathite.

[-703] I'm at a loss, but kinda thinking about an electrovore glove.


701 (Vesk Armor Storm Soldier 7) - Called Throwing Opportunistic Holy Yellow Star Nova Lance, Mighty Vesk Fists (of the Natural Attacks AND Hammer Fist variety)
702 (Dwarf Operative 1/Mystic 1) - Glamered Static Arc Pistol (looks like an archaic crossbow; she's from Salvation's End).
703 (Nuar Technomancer 5) - Junksword (Reach, Block, and either Nonletha or Disarm), Mighty Nuar Horns
704 (Nuar Soldier 2, will multi to Mechanic after 3rd) - the new industrial flame cutter and sonic disk from Armory, plus Mighty Nuar Horns.

1/5 5/55/55/55/5

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Starfinder Superscriber

701 (Lashunta Star Shaman 6) Unarmed
702 (Android Technomancer 2) static arc pistol
703 (Ryphorian Xenodruid 2) Venom Spur
704 (Halforc Solarian 8) Solar Weapon (S: Orc Double-Axe) w/ Soulfire W-boson crystal, minor
705 (Halforc Mindbreaker 4) Battle Staff
706 (Morlamaw Solarian 4) Tusks + Basic Dragonglaive
707 (Elebrian Technomancer 4) Junk Sword
708 (Ryphorian Soldier 3) Squad machine gun
709 (Dwarf Healer 3) Assault hammer
710 (Skittermander Solarian 4) Solar Weapon (B: giant fist) w/ Soulfire Tauon, least
711 (Sarcesian Solarian 2) Shadow chains, follower

Struggling to keep as many as possible spread across the 3 society tier ranges for as long as possible.

2/5 5/55/5

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

701 (Lashunta Envoy/Soldier) called selective algid coolant sprayer, called ominous spellthrower advanced Diasporan rifle

702 (Human Solarion) solar weapon (B: fox familiar) w/ soulfire least tauon crystal, called tactical starknife

703 (Android Mechanic) frostbite-class zero rifle

704 (Shirren Operative) azimuth laser pistol

4/5 5/5

701(Damaya Lashunta Mystic 5)Survival Knife, tactical Semi-Auto Pistol

702(Dwarf Soldier 8)Paramagnetic Storm Hammer, Light Reaction Cannon

703(Vesk Envoy 1)Unarmed strike

704(Skittermander Soldier 3)Grapple, Tactical Doshko, Longsword, Azimuth Laser Pistol

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