Post your crazy elemental kin concepts here


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Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I'm just looking for a bit of lightheartedness. Post your crazy elemental concepts here. A couple of mine will likely see play, but I'm thinking of other silly options. Kind of like my Werechihuahua or the Tengu Summoner I've been threatening... "Greetings. I am Pidge. Pidge Eyoto."

  • Oread Lore Warden, transitioning to Living Monolith
  • Ifrit Archaeologist (Because of timey wimey, thinking about making this one the child of one of my tiefling's um, adventures in a certain scenario)
  • Ifrit Winter Witch, for the absurdity of it all (bonus, still has burning hands as a spell like)

    Still thinking of a Sylph and Undine... Undine pirate seems too easy

  • Dark Archive

    Elemental kin as kineticists seem to be rather blatantly obvious.


    Elemental Kin Sylph Barbarian

    5/5 5/55/55/5

    Slyph force and invisibility sorcerer
    Oread Brawler
    Fire mage Ifrit
    Undine investigator with a level of abberant sorcerer for stretchy limbs.


    2 people marked this as a favorite.

    Undine Druid or Hunter with a shark companion that he rides like a surfboard.

    Dark Archive

    I'm actually now thinking undine pyrokinetic or ifrit hydrokinetic. Because why not?

    Although having an oread plant kinetic would be interesting.

    Lantern Lodge 5/5

    1 person marked this as a favorite.

    Sylph Brawler, just to mention that your weak foes could and did get knocked down by a stiff breeze.

    (But let's be fair, you should probably just be making more gnomes. Always gnomes.)

    Shadow Lodge 4/5

    1 person marked this as a favorite.

    I've yet to formally de-blobify him(tentative gender), but my Undine Hydrokineticist is going to be an Osiriani noble whose lineage goes so far back into antiquity that his "undineness" is a direct result of early Garundi experiments into the nature of elements. The following passage is pretty cool:

    People of the Sands via PFWiki wrote:


    The earliest known geniekin were not descended from genies at all, but from Ancient Osirian humans who performed magical rituals to infuse themselves with raw elemental essence, giving rise to the ifrit, oread, sylph, and undine races; these geniekin married back into human families, giving rise to elemental bloodlines of sorcerers

    So a legacy that's become manifest. At first I was thinking of making an Ustalavi Bloodkineticist (who's totally not a neckbiter, nope), but something clicked while reading about the Palatine Eye, focus shifted to Osirion and plans changed. Of course the outsiderness is so ancient that he's basically human(racial traits picked to reflect that and all), but I get to play an amphibious one at least!

    May feature some tiny Nasuverse bits, what with ancient magical families and magic circuits and so on.

    Grand Lodge 3/5

    Undine Steam Blaster
    Waves/Fire Shaman (because of Wis buff) with Crashing Waves and Steam Caster to basically add Toppling for free to all your Fire blasts.

    The Exchange

    My Undine is an Amnesiac Psychic who lures her foes to the party. It is quite the change from how scenarios normally play out so far.

    The Oread is a Blight Druid of Rovagug. A lot of the rock themed Oread spells are very fitting. While the Grand Lodge might allow him to be there certainly no faction ever would.

    I had recently taken a Western film course and wanted to make The Ifrit with No Name mysterious stranger but.. I don't really feel like the mechanics for this character are quite there anymore.

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

    Ragoz wrote:

    My Undine is an Amnesiac Psychic who lures her foes to the party. It is quite the change from how scenarios normally play out so far.

    That is awesome. Like a siren.

    Dark Archive

    Thought about making a wood element kineticist undine. But as I was tinkering with the build, I ended up going with Water first. Reason was that the wood elemental defense is kinda underwhelming when compared to the water elemental defense. But combined, they would be rather nice.


    I'm probably going to be writing up an ifrit arrowsong minstrel bard, probably from Qadira.

    Dark Archive 4/5 Venture-Agent, Maryland— Baltimore aka DrParty06

    Ifrit "Paladin" of Sarenrae, that's really mostly a sorcerer.

    The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

    I have had this character for a couple of years (boon race) but I've pulled him back out again for this season.

    Whisper of Waves - Master of the Elements
    Sylph Oracle (Elementalist) with the Waves mystery and the Blackened curse.

    Yes, I know the Elementalist archetype is "bad" for the early levels. I don't care. It's the overall theme I'm going for.

    Grand Lodge

    Amusingly enough, I was all set to make a new PFS character. Then I realized I'd never played Flo Ra'Cir. So I decided to use that char for the basis. Interestingly enough, I had to do the revamp anyway. Flo was one of several characters I'd tinkered with in prep for getting an aasimar boon. A boon which has since been applied to a different character, so I needed a valid race.

    So...

    Meet Flow Ra'Cir, undine hydrokinetic (elemental annihilator)

    Liberty's Edge 4/5

    Ah've been flying fer a year naw and can't make it stahp. Blithed godsdammit Vudrani bloodlines, ah say. Should ah meet one of me ancestahs, meanin' whozzitever Dhatri went and boink'd a genie, on these dangit time trips us been havin', well, dunno what ah'd do. Rob'em blind, ah guess?

    [Wings of Air - serving your avionic needs wherever, whenever]

    Dark Archive

    You know that wings of air can be turned off, right?

    Shadow Lodge

    2 people marked this as a favorite.

    After finding out about suli, I wanted to make up one who didn't know he was a suli, or even what his race was. All he knows is, he was born with the ability to will both his arms on fire for a while.

    Then I read about a trait (Unabashed Gall from Champions of Balance) where you can score a surprise round for your side through an act of pure audacity. So,

    "You guys get ready to do your sneaking. I'll create a diversion." WHOOSH "AAAGHI'MONFIREI'MONFIREPUTMEOUTPUTMEOUT!!"

    Sovereign Court

    I recently retired a 15th level Oread Inquisitor of Horus turned Living Monolith.

    Grand Lodge 4/5 Venture-Agent, Texas—Houston aka Arutema

    I've a boon undine pirate and swashbuckler who fights just as well underwater as above 1.5 XP away from level 12 now.

    Her protege/long lost sister is likely to be an unchained rogue/unchained monk multiclass who specializes in getting foes to drop their guard, then precisely striking pressure points.

    Dark Archive 4/5 5/55/55/55/5

    I'm a wet behind the ears Watersinger Bard...

    The Concordance 4/5 5/55/55/55/5

    ...and I'm her much more serious and worldy cousin. Order of the Torrent, undine with the mostly human trait.

    Lantern Lodge 5/5

    Maybe an ifrit gunslinger. The idea of overwhelming firepower sounds pretty nice.

    3/5 5/55/5 Venture-Agent, California—San Francisco Bay Area North & East

    1 person marked this as a favorite.
    BigNorseWolf wrote:

    Oread Brawler

    Fire mage Ifrit

    Ha. Those are exactly the two characters my husband and I started this weekend!

    Dark Archive

    Jeff Hazuka wrote:
    Maybe an ifrit gunslinger. The idea of overwhelming firepower sounds pretty nice.

    *groans*

    Man, talk about a dynamite combination. Try not to set off your gunpowder by accident.

    Hmm, maybe an ifrit named Dyc'Sco? Possibly a bard? Could cast Dancing Sphere and start singing Disco Inferno while lobbing fire all about?

    Scarab Sages 5/5 Venture-Captain, Oregon—Portland aka Gornil

    1 person marked this as a favorite.

    I'm thinking of an Oread transmuter hell-bent on flying and in love with all things air-related.

    Scarab Sages Venture-Agent, Finland—Oulu aka Shinae

    I've been thinking about Awesome invisible flying sylph gunslinger ninja. It's 2 feats to be able to fly constantly as sylph and you get it at later levels, but I might go for it at some point.

    Dark Archive

    Dear lord Shinae, that sounds as nasty as a permanently enlarged pixie rogue.

    Had that happen in one game after my pixie rogue accidentally broke a wand of wonder. Six foot tall always invisible CN pixie rogue. Be afraid, be very afraid.

    Grand Lodge 3/5

    Currently have a boon sylph bard/lore warden/unchained rogue that tries talking to nobles who loves exploring and passing the blessings of Desna to those who can hit.

    (Yay for passing criticals to the heavy hitters!)

    5/5 Venture-Lieutenant, Finland—Tampere aka Rei

    Current set: ifrit inquisitor of Brigh (formerly immolator, but I retrained out of the archetype because it's terrible), oread menhir savant druid (Cave domain), undine amnesiac psychic of Groetus, suli exciter spiritualist, sylph celestial urban bloodrager/lore warden fighter.

    Planned: undine relic channeler medium (I got inspired to go undine here because of the close familial/clan ties undines have), oread warpriest of Zon-Kuthon (rocky skin does weird things when you're a Kuthite - "oh my goodness, I am so sorry, I forgot I can't hit you as hard as you can hit me").

    I've also been considering a summoner character who takes the Artillery Team teamwork feat together with their eidolon (alternatively, I could make this as a hunter and gimp them by forcing their pet to serve as a turret instead of actually fighting with them) but that doesn't specifically need to be geniekin...

    Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

    Retired now, but I had a sylph who's family was from Lirgen so she was obsessed with the Eye of Abendego. She's a druid/bloodrager who then went into Storm Kindler. She's as dumb as a sylph can be (int 9) but also very strong. Then turns into a behemeth hippo or Allosaur. Then turns into a tornado.

    I really want to make an Undine centered around teamwork feats, to make awesome use of Undine Loyalty (Use 'adjacent' teamwork feats at 10') but haven't worked out the build yet.

    The Exchange 3/5

    Ursahla is an undine swashbuckler/ranger that is so fascinated with human culture that she disguises herself as a human and lives among them for a time to learn about them. She's also a pirate.

    Imagine if Captain Jack Sparrow and The Little Mermaid (The Disney version) had a baby, Ursahla is pretty much what you would imagine.

    Grand Lodge 4/5 5/55/5 Venture-Lieutenant, Florida—Melbourne aka trollbill

    1 person marked this as a favorite.

    Suli Diplo-Barbarian

    He is a 4th Level Bloodrager with a +14 to Diplomacy:
    +2 15 CHAR
    +2 Racial Bonus
    +1 Trait bonus (Trustworthy)
    +3 Class skill bonus (Trustworthy)
    +4 4 ranks
    +2 Lesser Circlet of Persuasion

    He speaks all 4 elemental languages and has a boon that gives him Knowledge (Planes) as a class skill.

    The idea is to have him be a diplomat to the elemental planes for Season 8...and then kill things if that doesn't work.

    Catchphrase: "My friends, please, let the barbarian do the talking."

    Scarab Sages 3/5

    2 people marked this as a favorite.

    Rami Azar, Lawman of Alkenstar is an ifrit gunslinger/investigator.

    He's based loosely on the protagonists of old detective radio dramas. Takes no crap, drinks and smokes. He peruses justice, but is too willing to bend the rules to be a member of a legitimate law enforcement group like the Shieldmarshals.

    Scarab Sages 2/5 5/5

    1 person marked this as a favorite.

    I am confident that no one else is playing this concept.

    The Kraken
    Undine vigilante with the Agathiel archetype and Squid as his chosen animal. Going into Bloodrager with the Id Rager archetype to pump up his tentacle slams!

    Slam evil!

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    WENDIGO DESCENDED SYLPH.

    Probably a Barbarian. Or a Ranger.

    Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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    trollbill wrote:

    Suli Diplo-Barbarian

    He is a 4th Level Bloodrager with a +14 to Diplomacy:
    +2 15 CHAR
    +2 Racial Bonus
    +1 Trait bonus (Trustworthy)
    +3 Class skill bonus (Trustworthy)
    +4 4 ranks
    +2 Lesser Circlet of Persuasion

    He speaks all 4 elemental languages and has a boon that gives him Knowledge (Planes) as a class skill.

    The idea is to have him be a diplomat to the elemental planes for Season 8...and then kill things if that doesn't work.

    Catchphrase: "My friends, please, let the barbarian do the talking."

    I have to chuckle, as I am planning to use my Suli Boon on bad puns.

    Ulrich Larson, Liberty's Edge Bloodrager

    As he has heard of the Master of Blade, Master of Scrolls and Master of Spells...

    He plans to become the first Master of Puppets.

    Shadow Lodge

    I recently retired Marak Dawnblade, my Ifrit Swashbuckler/Bard/Paladin/Wizard, with a Wisdom of 5.

    Shadow Lodge 4/5

    One more for the road.

    It took me almost two years to finally get my Suli on the road(and then they made them a regular gm boon REEEEEE), involving trade(thanks again Ryuzoken) and three cons, but the result has been pretty comfy all in all.

    A few years ago there was a running gag about making Ezio Auditore expies for PFS here. Was supposed to do one, but it ended up being something else entirely(an archer magus), so I kinda missed that train and instead wanted to try Connor. Nothing really fit the concept besides a strength-based Ninja, but upon testing the class out a few times it felt too fragile without big investments into defenses.

    Ended up mixing two concepts and turning a half-done ghost rider guy into an Ectoplasmatist. He's been a blast to play, though self-buffing takes a while and the lashes progress so slow that level dipping for armor proficiencies would be wasteful so feats are non-existent, but he's eight level now and with Mindshock, Spirit-Bound Blade and boots of speed should work pretty good.

    Mostly he's a diplomat though, with Diplo +18. And 20 Strength!

    Recommend making a Dex-based Ectoplasmatist though. Natural reach of 15 gets pretty crazy.

    5/5 5/5

    I have an ifrit swashbuckler, sylph magus, and suli spell warrior skald (all from boons).

    Dark Archive

    James Anderson wrote:

    Retired now, but I had a sylph who's family was from Lirgen so she was obsessed with the Eye of Abendego. She's a druid/bloodrager who then went into Storm Kindler. She's as dumb as a sylph can be (int 9) but also very strong. Then turns into a behemeth hippo or Allosaur. Then turns into a tornado.

    I really want to make an Undine centered around teamwork feats, to make awesome use of Undine Loyalty (Use 'adjacent' teamwork feats at 10') but haven't worked out the build yet.

    Do many people actually use teamwork feats? Seems to me the group has to specifically plan around them for those feats to be useful. Well, unless you have an animal companion or other combat pet.

    Grand Lodge 4/5 5/55/5 Venture-Lieutenant, Florida—Melbourne aka trollbill

    Kahel Stormbender wrote:
    James Anderson wrote:

    Retired now, but I had a sylph who's family was from Lirgen so she was obsessed with the Eye of Abendego. She's a druid/bloodrager who then went into Storm Kindler. She's as dumb as a sylph can be (int 9) but also very strong. Then turns into a behemeth hippo or Allosaur. Then turns into a tornado.

    I really want to make an Undine centered around teamwork feats, to make awesome use of Undine Loyalty (Use 'adjacent' teamwork feats at 10') but haven't worked out the build yet.

    Do many people actually use teamwork feats? Seems to me the group has to specifically plan around them for those feats to be useful. Well, unless you have an animal companion or other combat pet.

    My wife has an Undine Vanguard. They can give other people Teamwork feats temporarily just like a Cavalier. Holy Tacticians work the same way. And Inquisitors can use teamwork feats even if their teammates don't have them.

    4/5

    I always though a pretty cool balanced party would be:

    • Oread Monk (Monk of the Four Winds) (Acidic elemental fists!)
    • Ifrit Gunslinger (Mysterious Stranger) (Firepower!)
    • Undine Shaman (Water Spirit) (This one is obvious)
    • Sylph Wizard (Wind Listener) (Also obvious)

    Plays to their stats pretty well too.


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    Andrew Roberts wrote:

    I always though a pretty cool balanced party would be:

    • Oread Monk (Monk of the Four Winds) (Acidic elemental fists!)
    • Ifrit Gunslinger (Mysterious Stranger) (Firepower!)
    • Undine Shaman (Water Spirit) (This one is obvious)
    • Sylph Wizard (Wind Listener) (Also obvious)

    Plays to their stats pretty well too.

    Do they merge with a psychic comms system to become a powerful Suli?

    Dark Archive

    Nohwear wrote:
    Andrew Roberts wrote:

    I always though a pretty cool balanced party would be:

    • Oread Monk (Monk of the Four Winds) (Acidic elemental fists!)
    • Ifrit Gunslinger (Mysterious Stranger) (Firepower!)
    • Undine Shaman (Water Spirit) (This one is obvious)
    • Sylph Wizard (Wind Listener) (Also obvious)

    Plays to their stats pretty well too.

    Do they merge with a psychic comms system to become a powerful Suli?

    No, they have a 5th party member who's an empath. The group can sacrifice their innate magic and psychic powers temporarily to summon a powerful Outsider.

    "By your powers combined, I am Captain Planet!

    Silver Crusade

    1 person marked this as a favorite.

    I have a boon sylph that uses pretty much everything in the sylph chapter of the Advanced Race Guide that I can fit on a single PC. Sky Druid archetype, Cloud Gazer feat, actually uses just about every spell from that chapter of the ARG (Windy Escape, Gusting Sphere, etc).

    She's a priestess of Gozreh with the Weather domain. Like her god(dess), she's calm to the point of pacifist, unless someone REALLY pisses her off. Then she brings down the lightning (or she will, when she hits level 5 and gets Call Lightning as a domain spell).

    I also have a Suli boon. I've been thinking of doing a "civilized" barbarian for a while, and I may do it as a Suli Bloodrager. ie Very snobby, "Can't we discuss this in a civilized manner?" type, but if things get rough, he goes all Hulk. "Don't make me angry. You wouldn't like me when I'm angry. ROAR!!!!!!"

    Grand Lodge 5/5

    Kahel Stormbender wrote:

    I'm actually now thinking undine pyrokinetic or ifrit hydrokinetic. Because why not?

    Although having an oread plant kinetic would be interesting.

    Hi. So far the society's been training me up a bunch, but they've only used me as a freaking MAGICAL PLUMBER! Hello? I'm an adventurer! Let me out of the damn lodge already Kreighton Shane!

    The Exchange 5/5

    "Hi! I'm Friendly!" blink-blink... "Friendly Fire!"
    in a Gomer Pyle voice

    Ifrit Alchemist. The "Face" of a group of Alchemists ("Earth, Wind and Fire" - all boon characters. We got an Undine to join us, but he doen't play much... he's "all wet"), we're up to 5th level now and expect we'll see some play this year... We also refer to ourselves as Elemental Alchemists...

    The Exchange 5/5

    Ifrit Wizard/Rogue. 2nd level now. NOT a gunslinger. Do it with spells...

    It's all about going first (really high initiative) and getting that "first shot" off. Favorite spell right now is Coin Shot, so I "throw money" at my problems. ;-)

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