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Male Weremonkey Rogue/Ranger/Trickster
![]() I am considering the Woodland Skirmisher archetype but I'm worried it's far too focused. Would love feedback from both my fellow players as well as the GM. TIA! ![]()
![]() pad300 wrote:
Mythic *traditions* are banned. Spheremaster is not, as you pointed out, a tradition. ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() Ragadolf wrote:
It's because Dex is the single most used for almost any/all classes and pretty much all builds: Several good skills. Your AC. Initiative. To hit with a ranged weapon. Ref save. Etc. If they also made it add to damage, it would easily make Dex the god stat, more so than it already is. ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() Copying this from the recruitment, as I have confusion: karlprosek wrote:
Isn't the entire point of this AP for us to be kingdom leaders? Also, I believe Elania is planning on being the new high priest, which was a role held by a former PC. I feel like if an active player wants to assume the role a NPC has, the player should be able to. Unless of course Lord Christian would prefer Narthropple to continue to serve as the Marshall. Since he's the Lord/leader, I'll acquiesce to his request. ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() I took last night off from the boards(and in general) to star binge watching Andor season 1 before the second one drops next month. I rather like the kingdom building rules a lot, but I also realize that not everybody else does, and it can be tricky in a pbp. That said, in regards to: karlprosek wrote: I'm a big fan of the Downtime rules. If you want to build a building, start a business, or recruit people, the Downtime rules work great. Can't some of this be handled via the KB rules? Or are we ditching them entirely? ![]()
![]() Could I have a custom Keyhome that is both larger and provides food and furnishings? Somebody in the Spheres discord came up with the following: Keymanor
Keypalace
I would want the Keypalace, and am more than willing to pay full price. ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() Elaina Newberry wrote:
This had me legit laugh out loud, thank you for that! LOL ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() Lord Christian D'Elagante wrote:
? Well dang, there goes that concept. Several of the class features of the Hinterlander require a town with a population of 2,000 or less. ![]()
![]() Maedyri wrote: Can we get the proper names for the different organisations in the city? As the sphere wiki uses different names for copyright reasons. I can answer this one too, as I have the book(both the HC and PDF) from when I backed the Kickstarter. Most names are slightly changed on the wiki(proper name first): Ashborn/Ashlords
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![]() Godwyn Blaecwulf wrote:
No worries! I've read and re-read the rules a bunch, so the basics(stuff that doesn't require actual GM approval) I've gotten down pretty well. ![]()
![]() Godwyn Blaecwulf wrote: For my herald is Path of the Herald mythic path allowed? Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too). ![]()
![]() I know we're not allowed to buy the normal ability score boosting items(belts/headbands), but as I've been looking over magic items for my character, I've found several that grant a stat boost, along with other abilities. Would we be allowed to buy them, and just ignore the enhancement bonus? Or are they also banned? Some examples: ![]()
![]() Sgrack wrote:
Don't undead already use Cha for determining their HP? ![]()
![]() pad300 wrote:
High Psionics is listed under the House Rules spoiler in the OP. ![]()
![]() Sgrack wrote:
Holy heck, that's wild! I'll take +10(or more!) worth of templates at the minor investment of a handful of feats! Sign me the heck up!! ![]()
![]() @Pad, It appears you took Well-Travelled twice, as well as Evolution's Chosen. We're only allowed two boons. You also seemed to have taken +10 worth of templates. The boon limits you to +6. Even if you took it twice, the second time, it must be applied to a companion: You may take this boon more than once, but this new set of templates cannot be added to the same being. ![]()
![]() I might put forth a ranger with levels in Hinterlander as hopefully there's a settlement of important with 2,000 or less inhabitants. ![]()
![]() I was considering the Legendary Sorcerer with the Diabolic bloodline. Would eventually take levels in the Infernal Disciple PrC. ![]()
![]() I'm using the Spheres Half-Fiend which grants the Basic Magic Talent and Advanced Magic Talent feats to those who lack racial HD. Would those count as having the Amateur Arcanist in order to meet other Scholar Knacks that have Amateur Arcanist as a pre-req? Such as Arcane Studies? Could I make a Energy Strike in conjunction with a Studied Strike? Studied Strike:
At 1st level, a legendary investigator can choose to make a studied strike against the target of their studied combat as a free action, upon successfully hitting their studied target with a melee attack, to deal additional damage, ending any instance of studied combat on the target. The damage is 1d6 at 1st level and increases by 1d6 for every odd level thereafter (to a maximum of 10d6 at 19th level). The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike. If the legendary investigator’s attack used a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), they may choose to have the additional damage from studied strike be nonlethal damage instead of lethal damage. If they chose to make an attack with a lethal weapon instead deal nonlethal damage (with the usual –4 penalty), the studied strike damage may also deal nonlethal damage. The legendary investigator must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. They cannot use a studied strike against a creature with concealment. If I can't normally do so, would I be able to if I take the Spell Attack feat?? ![]()
![]() GM SuperTumbler wrote: Truly sorry Monkeygod. I really like Aurora, as I hope you saw in my investment in working on the build. Maybe we can bring her in for an issue or two, or put her in a different series. Thanks, I really appreciate your help, even if I didn't end up gettin picked this time around! ![]()
![]() Trying to decide on my second epic boon, but a question in general for those who might take a PrC via Well-Traveled Wanderer: You said it doesn't grant you additional levels of spellcasting, but what about any PrCs that add a specific list or group of spells to a caster's list(like the Crimson Assassin or Winter Wtich)? Do you still gain access to those spells? ![]()
![]() Maedyri wrote:
Wanna be a Phase Spider? Maybe Shadow Lord?. Technically, you need to a Shadow Creature, so if the GM doesn't waive that, you might need to give up advanced? But, a shadowy phase spider does sound pretty heckin badass! ![]()
![]() I just need to point out that before I factor *literally* anything else other than the base skill points from Scholar and the +3 extra skills from the GM, I have 11 skills per level. This doesn't include FCB, Int mod, feats, traits, class features, or nothing else but the very basics. Oh, and thanks to L. Investigator, all skills are class skills. ![]()
![]() Cronossuss Fallen of Time wrote:
Yeap, I found that out too(you can see my stats above which lack any template boosts), which is kinda unfortunate in that it almost *forces* you to take templates in order to have good numbers at this level of power. It's made worse by the fact that due to using both ABP *and* not getting the legendary gifts, we can only get a +6 enhancement bonus to one mental stat and one physical. Whereas if we were just spending monies, we could easily afford both items that grant +6 to three stats. I would prefer not to have to take templates, but I just feel like a liability without them. For example, my current saves(without templates or any buffs) are: Fort +15, Ref +23, Will +19. Meanwhile, some of ya'll got double(+) that for all 3.... ![]()
![]() pad300 wrote: Question, are we using the background skills variant? @Pasha did not put that system into the initial document, but many of the posted characters are using them (in addition to the +3 skill point bonus). Sort of? Under the 'feats, skills, traits' section, it says we all classes get +3 skills per level, which may be used on both regular and background skills. ![]()
Male Weremonkey Rogue/Ranger/Trickster
![]() Melkyzadyk wrote: Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Melkyzadyk needs to take care of for a few days. Considering we're nearing the one year anniversary of my grandmother's passing on March 10th, I absolutely understand what you're goin through. IRL comes first. Take care of yourself, and your loved ones. We'll be here for you whenever you feel ready to return! ![]()
![]() I decided on Yaksha as my race, and their paragon class x2 as my epic boons. It's a lot weaker and less diverse(it lacks options like families or fiendish ancestries)than some of the other paragon classes, but it's got some rather neat abilities that I feel fits my overall concept. Thus this is my ability spread, with racial, enhancement, and level up bonuses applied(not all that great, but I'll make it work, I hope): Str: 12
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![]() Holy heckin jeebus oh myy!! These are some truly awesome and truly epic character creation rules!! I've got a bunch of different ideas, but also some questions that could inform what I choose to work on: 1) Are mythic templates allowed?? 2) Since you mentioned we could be from anywhere, would you allow PFerized versions of 3.5 setting PrCs? Specifically the Blade or Orien from Eberron? Along with the updated Dragonmarked feats? 3) Are the Alacritous and Dread Vampire approved templates?? 4) How much of our backstory is gonna matter once game begins? Especially since one of the epic boons gives us followers and land. Obviously, I don't expect to take an army of level 1 commoners adventuring around the planes with me, but will there be any form of downtime where such things can be useful? Likewise, will it actually be at all beneficial if we have a detailed background where we accomplished x, y, and z and befriended(or become enemies with) named and canonical NPCs?? 5) For any prepared casters who require a spellbook or similar item, how should they add extra spells? Do you want them to pay for the scrolls out of their starting gold? Give them extra free spells per level? Something different? As an example, to add 10 9th level spells to a spellbook(which isn't that many, but should be possible at 20th level), it would cost 38,250g. Which, isn't a whole lot, but that's just 9th level spells, and obviously any 20th level caster is gonna have/want a bunch of other spells at lower levels too.
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