Male Weremonkey Rogue/Ranger/Trickster
Ragadolf wrote:
Yeah, this time of year tends to go hard for me! It's goin extra hard this year since my mom get me a season pass to the ren faire for Christmas! Gonna try and go as often as I can. And yes, new job is hopefully gonna be a good thing. I start Mon, training shift for like 4 1/2 hrs. I haven't worked since 2016, for a few reasons, and I could totes use the monies, lol
Male Weremonkey Rogue/Ranger/Trickster
Storyteller Shadow wrote: I was actually able to get ahead on work this week for the first time in forever, whether I can stay that way remains to be seen but I plan on returning to daily posting starting on Sunday. I'll update tonight but I am throwing a party tomorrow so I'll be unavailable all day. Emphasis mine: Heck you mean, you're throwing a party tomorrow?? You didn't invite us! **Rude** <sulks in the corner>
1)I'm not entirely sure. I'll need to look over the Talented Rules more in-depthly(I read the book when it first came out, *years* ago). Still likely around the initial CR 5 or **so**. 5 will be the lowest. 2) With the Talented Monster Creation rules, there's literally no point to gestalt monsters. You just buy the abilities you want. To create your Harp-oyle(Garpy? lol), you would buy Freeze(a universal monster ability aka any creature can possess it) and Captivating Song(which is a Monstrous Humanoid ability. Which is what both Gargoyles and Harpies are. No issue there). Beyond that, it's just a bunch of natural attacks and DR, which are also universal abilities. That's it. There's your build. 3) To start, we won't be using the full mythic rules. It would just be a singular ability(path, feat, or monstrous) with one point of mythic power to fuel it(if necessary). It would just be to set our monsters a part from the general rabble. Aka "We got this cool power, so you're gonna listen to us!" lol
DM Azure_Zero wrote:
Is my above link not working? The **entire** Talented Bestiary is on the Spheres Wiki. My last post included a link to it. I would **Never** propose using rules that require a possible player to go out and buy a book.
I've been giving the idea of gestalt or some other type of unique monster rules some thought, and have spoken to Almonihah(who I am friends with off of Paizo), and I have potential solution. Albeit one that sorta gets away from the dungeon building aspect a bit, but could allow for a lot of fun(which, is the main reason I run/play TTRPGs): How would people feel about using the Talented Monster Creation rules to create their own custom monster? Now, before you ask, yes, it is a 3rd party book. And while you may not recognize Stephen Rowe and Steve Helt, Dan Dillon was a big name at WotC for quite a while. Also, the project was overseen by Owen KC Stephens, he who was one of the leads on Starfinder(and also the Player's Companion lead, I think?). So, they kinda know their stuff. As this is just an interest check, I'm not overly married to using the Talented rules. I do rather like them(I backed the kickstarter at a high enough level to create a custom monster!), and this feels like a good game to make use of them. However, some form of gestalting is also a very possible as well. Also, while speaking to Almonihah, he suggested some way to give each of our monsters a unique ability that sets them a part from all the others. As he said it would be an answer to ""why do all these monsters that only respect strength listen to you as the head monster?" I have a few ideas for a so-called "Alpha Ability" as he called: 1) A first level class feature from Owen's line of Horrifically Overpowered Classes that I kinda sorta definitely convinced him to write up, lol These would include the HOP skills, weapon/armor proficiencies, as well the special features gained at first level(not including spellcasting, saves and BAB). You would only gain one of them, however(all the skill and prof ones are pretty neat and unique!). There's two issues here, however: First, the classes are limited to just the ones Paizo has published(and doesn't currently include Anti-Paladin or Vigilante). So, no 3pp classes. Second, while a lot of the classes are available for free on Owen's Pateron, some of them require paid access(dude is recovering from cancer, and a host of other medical issues that have stemmed from that). **However**, I have said paid access(and so does Almonihah), so if ya tell us the class ya want to play, I can provide you the info needed. 2) A single Horrifically Overpowered feat. Most/all of these can be found online(I'll provide a link during actual recruitment, if this option is chosen). I'll likely ban a few, but otherwise, it's a good way to gain a unique ability. 3) A single Mythic feat or path ability, along with a single point of mythic power to fuel it(if necessary). I don't currently intend to otherwise make use of the mythic rules, but I suppose it's a potential possibility. I'm also open to other suggestions, up to and including "No Alpha Ability" if people are opposed to it.
Oh nice, some decent interest so far! Let's get ya'll some answers: 1) Hmm. Unsure about gestalt monsters, despite my general love of gestalting. What exactly would you want from both harpy and gargoyle? 2) This would be a group of monsters, vs whatever wanders your way. I have a few different ideas that can affect what your dungeon attracts, but again, that depends on if people want a more complex system or a simple one. I'm cool either way. 3) While I normally never try and tell a prospective player what to play, I will say this: Be careful with a sub optimal choice, as you want to still be able to win your battles. That's how both you and your dungeon will grow. That said, I'm sure a balance can be struck between something not overly strong and being able to positively contribute/affect the outcome of the encounters. 4) This is will be a PF1 game. It's what I'm most familiar with, and it's something I can easily tinker with. One final note for now: PCs do not have to be *evil* monsters, you just need to be willing to defend your lair against those who are comin to raid your riches. Obviously, evil monsters have no compunction fighting both good guys and fellow baddies. However, if all the players decide they wanna play good monsters/have a good alignment, then your foes will be mostly evil monsters.
Core concept is relatively simple: PCs are monsters(probably around CR 5 or so), who need to construct a dungeon of some sort to lure adventurers and other monsters, so that the PCs can hopefully kill them, loot their bodies, and grow their dungeon and themselves. I have ideas both simple and complex, the latter drawing inspiration from games like Spellcaster University and Masters of Magic. However, if people would prefer to KISS, I'll not bother writing all that up. My goal is to make resolution rather simple as well, as I want the focus to be on dungeon building aspects. Even if we end up including some of my more complex ideas for resource management and dungeon building, I still hope to keep the battles themselves super simple to resolve. Ideally, it would be something where another player can temp take over as GM, should I need to step away for a bit(like in Oct, when I'm gone for a week+ for NYCC). I would also love to try and make it so I can possibly play a PC as well, though if the players are opposed to that, it's not a deal breaker.
Blake's Tiger wrote: My cynicism does not negate my ability to have a rationale discussion. Your cynicism isn't the problem, it's that you made the following *ridiculous* statement: "Honestly, the apparent fervor with which Paizo came to the defense of an advertisement post suggests a lot about Paizo's plans for the new forum." What 'fervor'? Maya made one post, to clarify somebody's paid thread wasn't spam, and then a follow up general explanation post that seemed(to me at least), to be very calm and ordinary. Did I miss a series of other posts from other Paizo staff coming to the defense of paid recruitments? Did Maya make a bunch of other posts elsewhere about this topic? Cuz like, two posts, one of which was to say 'hey, this is okay', is very much not 'fervent defense' of anything, lol I mean heck, Ocecanshieldwolf has made more posts *opposing* paid recruitment, just in this discussion. I don't believe they 'fervently' dislike paid games(they actually might, but not based solely on the number of their posts about the topic)....
Oceanshieldwolf wrote:
It did suck, but I've played in many awesome, totally free games, both in persona and online since. And, Start Playing as been a thing for a few years now, and I don't see them taking away from free games. Another way to look at paid games: If you're paying real, hard earned(or not, lol) monies chances are you and the others players are gonna do their best to show up. And there's something to be said for more or less 'guaranteed' game sessions. Also, if I were able to, I would absolutely pay for some of the awesome games I've seen advertised before. As an infamous jokester once said: "If you're good at something, never do it for free."
One Paizo staff member posts one reply to a recruitment thread to make sure it's not considered spam(which it was apparently flagged for) and then makes a fairly calm seeming and explanatorily reply, and that means Paizo is "Defending paid GMs with fervor." Which sounds rather harsh, and seems like people don't want to have rational discussions about this topic. Nor does dragging real world politics into this convo. Which is unfortunate in the extreme. **Years** ago(2014), there was a post here on Paizo from a somebody advertising a paid game. I think it might have been for an in person game, but I honestly don't remember. I messaged the OP, and it turns out that not only did he live near me, he and brother went to college together, and my bro knew him! Suffice to say, we had him run a game for us and a friend, and it was one of the better games I've ever played! Not only did we get to be involved in all aspects of the type of game ran(starting level, that it was gestalt, where it tool place and the style of game, etc), but the GM also provided tons of extras like an awesome tower he made, maps he drew, etc. Sadly, this was shortly I got hurt at work, and I wasn't able to pay for my portion(my bro and friend covered for a bit, and I had lawyers involved to get my workers comp). *However!* said paid GM continued to grow his brand, running games for kids and adult parties, after school programs, etc. He also attends both Origins and Gen Con every year. Which, reminds me: Aren't GMs at conventions like the above two paid? Do ya'll hate on them too??
I don't think they're on a vacation, as they said in their Coliseum Morpheuon discussion that they would always give us a heads up when they were gonna be gone for awhile. **Unless** something suddenly came up that prevented them from doing so. I also don't think they randomly ghosted us. They were posting fairly regularly to both their threads, and nothing occurred in our CM game that might make them abandon the game. I suppose it's possible they just got overwhelmed with both games, and bounced, but I'm hopeful that's not the case.
Male Weremonkey Rogue/Ranger/Trickster
Black Dow wrote:
Okay, awesome! I kinda really like how 'Maggie Carr' sounds, so unless you're sayin there can't be two 'Maggies' in the Golden Heroes world, I would like to keep that as her name. I think giving her a more rugged look would make sense, all things considered, but not overly so. I'm thinking *maybe* her position of power comes from her owning a decent sized shipping company(maybe both land and sea, possibly also air?) which she uses to smuggle people who are indeed of escape from bad places to somewhere safe? Also, as I mentioned when I first rolled my powers, I often play some sort of organized crime character. Usually, I default to the Italian Mafia, but since we're in the UK, perhaps I could have ties to the Kinahan Cartel as well or instead? Though, we would have to mess around with the timeline a bit, since they only formed in the 90s.
Male Weremonkey Rogue/Ranger/Trickster
SUPERVisor Black Dow wrote: Fine with that - let me know what your thinking incase it has any implications Firstly, I love the second pic ya posted! Also, would it be okay if I'm Mary Carr's granddaughter? And, I'd love to somehow work in Hell-Cat Maggie and/or Gallus Mag into my backstory or bloodline. If nothing else, I think my first name will be Maggie, in honor of Hell-Cat Maggie.
Male Weremonkey Rogue/Ranger/Trickster
SUPERVisor Black Dow wrote:
My brother and I are huge pro wrestling fans, and he's actually a referee on the independent scene(semi retired due to bad shoulder injury). His most famous claim to fame is probably being the 3rd man between Rey Mysterio Jr and Amazing Red in a match honoring Eddie Guerrero, though he also ref'd a match between AJ Styles and Ricochet for the House of Glory world title. And yes, the Forty Elephants were indeed who I were thinking of! I'm gonna do a lore dive into them(and likely watch that series, lol) tonight, and see if I can't get some inspiration. Out of curiosity, how cool(ha!) are you with altering history a little bit, solely for awesome backstory purposes(though, I suppose my idea could have possible impacts on the actual gameplay if we encountered the right people, lol)??
Male Weremonkey Rogue/Ranger/Trickster
SUPERVisor Black Dow wrote:
Ya know what, I can make my PC a female. Nothing about my character screams male or female to me, so I'm cool with playin a woman. In fact, if memory serves me right, there was(possibly long before game start, I forget), a rather badass, violent and infamous all female gang in the UK at one point. Perhaps I have some ties there? And, in keeping with the theme, I'll borrow the name of an awesome ice themed pro wrestler: Lady Frost
Male Weremonkey Rogue/Ranger/Trickster
Hallo! Thanks for choosing 'Ice Cold'(which I may or may not keep)! If you do decide to limit us to 7 power rolls, I believe that means I would just need to give up the 2 unrolled/unused ones I still have, so that wouldn't actually affect my overall build or concept. I forget if I mentioned it in recruitment, but I'll definitely be applying my 'previous training' bonus to Dex for an 18.
I'm still here. I had a rather busy, but very awesome weekend, so totes understand ILR gettin in the way sometimes. Apologies for not doing much with an actual background just yet. I had wanted to wait to see if I was picked, and maybe work on tying that into the group somehow along with the overall setting of the game.
Male Weremonkey Rogue/Ranger/Trickster
If I with Erix, he'll probably be taking levels in the Blade of Orien PrC. However, there's a few different PrCs I might take with the Shifter, including the Weretouched Master and the Moonspeaker . Edit Or I could go with another old concept, and make a Bone Knight but man, those dead levels kinda *suck*. I'm gonna cut myself off there, as much like Almonihah, I have far too many character concepts for an Eberron specific game, lol
Male Weremonkey Rogue/Ranger/Trickster
Hallo! Guess what?!? I'm the fifth player! Freakin Almonihah is playin Bren?!? And Doomed Hero is playin a heckin crazy pants tinkerer type?!? In a Storyteller Shadow's game?!? It's far too early to be my birthday, but it feels like my birthday!!! Hey DH, wanna remake the Packwagon?!? If ever there was a game for that to make it's triumphant return, it's an Eberron one!! As for what I'll be playing, I was initially going to play my human Erix d'Orien, a dragonmarked member of that house focused on combat teleportation. **However** I am also possibly considering a Shifter of some sort, as that is one of my all time favorite races.
Can you gain new superpowers through gameplay/XP? Unsure if I wanna upgrade my current powers, since they're all pretty solid to start(plus, this gives me goals to work towards in game), so maybe I'll roll for two more. And yes, I love backgrounds, as I originally started my TTRPG career as a World of Darkness player, and quickly learned how important/essential such stats can be to making a fun, well-rounded character.
Male Weremonkey Rogue/Ranger/Trickster
Storyteller Shadow wrote:
This makes me *long* for that Bane/Zhent game you ran here on the boards years ago. I also think a game centered around 3 different worshipers of The Dead Three(with other PCs playing characters of aligned deities) would be a lot of fun as well!
Okay, lesse what I can come up with for a character: Ego: 3d6 ⇒ (4, 3, 6) = 13
Heh, interesting. Power Roll: 2d6 ⇒ (6, 4) = 10 Halved+4 = 9 4 Superpowers: 1d100 ⇒ 87 = Vigour 1d100 ⇒ 18 = Energy Attack 1d100 ⇒ 83 = Tough Skin 1d100 ⇒ 3 = Agility 3 Backgrounds: 1d10 ⇒ 6 = Position of Power 1d10 ⇒ 7 = Previous Training 1d10 ⇒ 3 = Contacts, Criminal Unsure about my final 2 Power rolls however. I'll sit on them till tomorrow and see how I wanna spend them. Of course, since I am brand heckin new to this system, if Black Dow(or anybody familiar with GH) would like to make suggestions, I would greatly appreciate that! Edit: Oh, I guess I have to roll type of energy attack and how many extra points of Vigour I get. 1d10 ⇒ 1 Cold/ice 1d6 + 6 ⇒ (3) + 6 = 9 extra Vigour. So, basically, I'm a cross between Daredevil and Kingpin, without Fisk's super strength, which I make up for by having an ice attack, LOL Jeebus heck, that's perfect, as that's often the type of PC I play, LOL
It's taken me longer than expected, but I've settled on a concept: An Eladrin Vekeshi Mystic who is going to lean heavily into the three-fold aspect of Srasama. A couple of questions: The Eladrin entry doesn't have a section on starting languages, any suggestions? Also, how are you handling FCB? Are we getting one per side of the gestalt? And what about races that lack any sort of FCB or just ones that don't have any for a given class?
Sorry, had a bit of a busy last several days, but I think I've probably settled on Gunslinger. However, question regarding the two archetypes I'm considering: Pistolero replaces Gun Training 1-4 with something mostly similar while Mysterious Stranger trades out just Gun Training 1 for a slightly different ability regarding misfires. Would it be possible to still somehow take both, one as my free archetype and one as a normal one? If so, how exactly would they interact? Would I lose out on the first instance of Gun Training entirely, thus not getting my Dex to damage?
Male Weremonkey Rogue/Ranger/Trickster
GM Dark Shadows wrote:
I don't suppose this a new game here on the boards, eh?!? Cuz like, I need another Storyteller Shadow game in my veins, lol
I had 5(or so) concepts originally for this game. However, as I've been reading through the Player's Guide, two of them have been cut: A Warp sphere using character who would take the dimensional agility feats. Unfortunately, the Zeitgeist setting cripples teleportation. The other one was potentially going to be have the Martial Scientist theme, but as I read the PrC for them, I realized it was just similar enough to Vulpiano(my character in Pasha's above mentioned CM game), so I dropped that one as well. We'll see how the others fare.
Question regarding non Spheres classes: Gearmaster of the Turning Age wrote: Additionally, any class with a Spheres archetype is allowed so long as you take one of those archetypes and have no Vancian spells, psionic manifesting, veilweaving, etc once everything is said and done. Again, I'd like to keep this game purely Spheres. Could you take a non Spheres class, with a Spheres archetype **and** a non Spheres archetype, provided you end up with none of the above banned 'casting'(and assuming they don't overlap)?
trawets71 wrote: So, I just had a concept come to mind but I am not totally certain it will work. I was thinking of a rich playboy. Someone with fast cars and planes and all the best "toys". I'm not sure if rich would work. Then I have to figure out a class. Bard? Rogue? I'll have to put some thought into it. Since we're getting free archetypes, you might wanna consider Rogue with the Phantom Thief archetype. As for myself, I've been wanting to play in a modern(esque) game with some sort of Ghost Rider gimmick. Obviously, there's the Cavalier archetype of the same name, but also there's an old school Ghost Rider who wielded two pistols, so maybe Gunslinger. I don't suppose you'll consider gestalt, eh? lol
Violant wrote: So what races are on the table, exactly? I'm having trouble finding the correct document. There's a races tab above, but in case you also need it(and any one else), this is the free Player's Guide Unsure what exactly I'll be playing, but I am currently leaning towards either drow or changeling as my race. Could you provide more details on them? Are the drow still matriarchal, what's the society of drow and changelings like, etc. Anything and everything you can give me about them would be super useful! Edit: How long will recruitment be open for?
Male Weremonkey Rogue/Ranger/Trickster
GM Dark Shadows wrote:
Oh yes!! We've been doing this for a few years now. All our candles are made from soy wax, and we use fragrance oils as essential oils *specifically* in candles are quite toxic.
Two questions: 1) Would it be okay if I swapped out Bravery for the following(It's from Bravery Alternatives by Owen KC Stephens): Guard (Ex): You add Appraise, Knowledge (local), Knowledge (nobility), and Perception, to your list of class skills. You gains 2 bonus skill ranks at each level, which must be allocated among these skills. As undead, I'm immune to fear, but I don't plan on taking any actual archetype to trade out bravery. 2) Since I'm taking 4 of the 5 vampire feats, how should I handle my hit points? Should I calculate that as if I've always been undead(and thus use my Cha mod)? I feel like if I have to go level by level, making different adjustments as I do so based on my Con dropping, would be really confusing.
Storyteller Shadow wrote:
Don't tempt me to ask for 3pp material! LOL I'm considering playing a Sanguine Angel instead of the Necromancer, since the PrC fits the overall theme of the AP. Still gonna take the vampire feat tree. She'll probably be a straight up human fighter, no archetypes or anything.
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