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Goblin Squad Member. 7,245 posts (21,738 including aliases). 5 reviews. No lists. 1 wishlist. 92 aliases.


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Male Weremonkey Rogue/Ranger/Trickster
Dark Powers wrote:
Sergei the Haunted wrote:
Cole Burrns wrote:
I say we keep going.

Our cleric only has 1 channel left and our warpriest only has 1 spell left.

That seems like a big risk if we run into another threat similar to the wraith we just faced.

Not to worry, death is only the beginning of this game....

Wait, I thought that was Tyrant's Grasp? lol


Male Weremonkey Rogue/Ranger/Trickster

I am considering the Woodland Skirmisher archetype but I'm worried it's far too focused.

Would love feedback from both my fellow players as well as the GM. TIA!


pad300 wrote:
Arc Zeon - Humanity's Zenith! wrote:
Fury of the Tempest wrote:
Oh, and what about the Mythic Spheres Mythic Traditions? Are they on the table?
I believe that these were asked about prior, and banned.

@Arc Zeon, can you show where you got this from? I note that Godwyn has Spheremaster as an epic path...

If you're right, I need to rebuild the mythic parts of my build.

Mythic *traditions* are banned. Spheremaster is not, as you pointed out, a tradition.


Male Weremonkey Rogue/Ranger/Trickster
Ragadolf wrote:
Zek'Karis wrote:
Like weapon finesse and dex to damage feats...I know, I don't have to like it :)

Hear hear!

I mean, I understand and accept feat tax, to a point.

But to use 2-3 feats JUST to do the same thing a STR based PC can do with 0 feats spent?
Yeah,... not feeling the luv bruv. :(

It's because Dex is the single most used for almost any/all classes and pretty much all builds:

Several good skills. Your AC. Initiative. To hit with a ranged weapon. Ref save. Etc.

If they also made it add to damage, it would easily make Dex the god stat, more so than it already is.


Male Weremonkey Rogue/Ranger/Trickster

Copying this from the recruitment, as I have confusion:

karlprosek wrote:
Monkeygod wrote:
Also, I'd like to take the role of the Marshal if that's available, as that seems to really fit for the Hinterlander.

It's probably best if new PCs don't come in planning to be kingdom leaders. I haven't read through all the old posts to see what kind of relationships the NPCs have but just for ease of transition it seems best to leave the current kingdom roles as they are and retiring old PCs into NPCs.

Although... looking at the kingdom tracker Narthropple is a unique choice for Marshal. I don't think I've seen that one before. I'll be interested to read back and see how the group came up with that.

Isn't the entire point of this AP for us to be kingdom leaders?

Also, I believe Elania is planning on being the new high priest, which was a role held by a former PC.

I feel like if an active player wants to assume the role a NPC has, the player should be able to. Unless of course Lord Christian would prefer Narthropple to continue to serve as the Marshall. Since he's the Lord/leader, I'll acquiesce to his request.


Since this is supposed to help Pasha decide what to run, here's a tally for each AP. If somebody mentioned in more than one, all such votes were included:

Throne: 8

War: 6

Zeitgeist:7


Male Weremonkey Rogue/Ranger/Trickster

I took last night off from the boards(and in general) to star binge watching Andor season 1 before the second one drops next month.

I rather like the kingdom building rules a lot, but I also realize that not everybody else does, and it can be tricky in a pbp.

That said, in regards to:

karlprosek wrote:
I'm a big fan of the Downtime rules. If you want to build a building, start a business, or recruit people, the Downtime rules work great.

Can't some of this be handled via the KB rules? Or are we ditching them entirely?


Assuming Pasha ends up choosing Throne, I will very much be playing some sort of Drow loyalist. Maybe not a Spider Queen worshiper, but definitely somebody who wouldn't put up with a revolt against her.


I have two big problems when it comes to potentially working on a second character:

1) I make my PCs all by hand. No Hero Labs or similar program.

2) I have dozens of various concepts floating in my head, and absolutely no idea which one I would choose for a second PC, LOL


Male Weremonkey Rogue/Ranger/Trickster

Starting to work on my PC, do I need to take a campaign trait? Don't mind either way, just curious.

Edit: How should I determine HP?


I would vastly prefer Throne of Night over the other two, as I absolutely love the Drow, and have wanted to play in a Drow-centric, House intrigue game for *years* now.

That said, I would be down for whatever is chosen.


1 person marked this as a favorite.

Could I have a custom Keyhome that is both larger and provides food and furnishings?

Somebody in the Spheres discord came up with the following:

Keymanor
Caster Level 16 - Warp - 90,000 GP
The Keymanor looks and functions much like a Keyhome, though it contains 16 20ft cubes instead. Additionally it automatically contains furniture of wood and stone as appropriate for a high-end manor and produces enough food and water to feed up to 16 medium sized creatures each day. This furniture and food automatically disappear if taken out of the Keymanor’s space, and reappear in place after its closed and re-opened. The Str DC is increased to 22, while the Escape Artist check is DC 35.

Keypalace
Caster Level 20 - Warp - 200,000 GP
The Keypalace looks and functions much like a Keymanor, though it contains 400 20ft cubes instead (though it can be no larger than 20 20ft cubes in any direction), contains luxury furniture and produces enough food and water to feed up to 100 medium sized creatures each day. The Str DC is now 25, and the Escape Artist check is 40.

I would want the Keypalace, and am more than willing to pay full price.


Male Weremonkey Rogue/Ranger/Trickster
Elaina Newberry wrote:
Monkeygod wrote:
Lord Christian D'Elagante wrote:

Population is 2750 I think

?

Well dang, there goes that concept. Several of the class features of the Hinterlander require a town with a population of 2,000 or less.

*loads shotgun*

Looks like there's about a few fatal accidents around town. Shame. I was just starting to like these people.

This had me legit laugh out loud, thank you for that! LOL


Male Weremonkey Rogue/Ranger/Trickster
Lord Christian D'Elagante wrote:

Population is 2750 I think

?

Well dang, there goes that concept. Several of the class features of the Hinterlander require a town with a population of 2,000 or less.


Male Weremonkey Rogue/Ranger/Trickster

Hallo! Thanks for havin me! I'll get up an avatar shortly.

As I said in the other thread, will be goin Ranger/Hinterlander. Assuming the new kingdom has a population of 2,000 or less. Otherwise, might have to rethink my entire concept, lol


Maedyri wrote:
Can we get the proper names for the different organisations in the city? As the sphere wiki uses different names for copyright reasons.

I can answer this one too, as I have the book(both the HC and PDF) from when I backed the Kickstarter. Most names are slightly changed on the wiki(proper name first):

Ashborn/Ashlords
Blackblades/Blackswords
Bookbinders/Booksealers
Chrysalis Covenant/Cocoon Pact
Descendants of Dream/Children of Dreams
Eternal Dawning/Everlasting Dawn
The Foreseen/Forseers
Hands of Onus/Hands of Burden
House of Heights/House of Prominence
Icegrave Enclave/Frozen Graves
Sanguine Sovereignty/Scarlet Sovereignty
Steamwalkers/Steamstriders
The Temple of Coin/Church of Coin
Thunderchildren/Descendants of Thunder


Godwyn Blaecwulf wrote:
Monkeygod wrote:
Godwyn Blaecwulf wrote:
For my herald is Path of the Herald mythic path allowed?
Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too).

“ I'm imposing no third-party restrictions here, but you're free to use third-party mythic paths if they suits your fancy.”

I re-read it and it seems like you are right. I should have read more carefully before asking.

No worries! I've read and re-read the rules a bunch, so the basics(stuff that doesn't require actual GM approval) I've gotten down pretty well.


Godwyn Blaecwulf wrote:
For my herald is Path of the Herald mythic path allowed?

Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too).


I know we're not allowed to buy the normal ability score boosting items(belts/headbands), but as I've been looking over magic items for my character, I've found several that grant a stat boost, along with other abilities. Would we be allowed to buy them, and just ignore the enhancement bonus? Or are they also banned?

Some examples:

Cord of Stubborn Resolve

Belt of Mighty Hurling

Rod of Splendor


Sgrack wrote:
pad300 wrote:

@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?

Epilektois have class abilities called implacabilities. One of them gives Wis to HP, however the wording is done specifically to only count epilektoi levels, so you can't dip.

Sgrack has a single level as an epilektoi, so I went through another path. There is a feat called "Altered Life" that lets us choose Wis or Cha instead of Con. My idea is that, as an undead, for Sgrack it would be Wis instead of Cha, allowing me to take advantage of the Cha to HP from sublime.

Don't undead already use Cha for determining their HP?


pad300 wrote:

@Pasha,

can we use the high psionics version of the soulknife ?
(As opposed to the base soulknife.)

High Psionics is listed under the House Rules spoiler in the OP.


Sgrack wrote:

It is not that. He took levels in a PrC that gives him feats from one the factions of the City of 7 Seraphs. Each feat gives one template and you can take it multiple times with the GM approval. Each template also needs approval as none them are listed in the normal choices.

I take the GM approved them.

Holy heck, that's wild! I'll take +10(or more!) worth of templates at the minor investment of a handful of feats! Sign me the heck up!!


@Pad,

It appears you took Well-Travelled twice, as well as Evolution's Chosen. We're only allowed two boons.

You also seemed to have taken +10 worth of templates. The boon limits you to +6. Even if you took it twice, the second time, it must be applied to a companion: You may take this boon more than once, but this new set of templates cannot be added to the same being.


We heckin love the Radiant Prism!

Also, I'd like to take the role of the Marshal if that's available, as that seems to really fit for the Hinterlander.


I might put forth a ranger with levels in Hinterlander as hopefully there's a settlement of important with 2,000 or less inhabitants.


I'm definitely also still interested in playing, so if we've got ourselves a GM, *awesome!*


I too would be interested in playing in KM, but atm, I am not able to run it.


Focus: Cha
Foible: Str

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (7) + 7 = 14

If we're all allowed to re-roll ones:

1d10 + 7 ⇒ (2) + 7 = 9

Dang, lol


I was considering the Legendary Sorcerer with the Diabolic bloodline. Would eventually take levels in the Infernal Disciple PrC.


Much hype and excitement!!

Unsure of my exact concept just yet, but wanted to ask if any third party material will be allowed, beyond what's in the AP?


I'm using the Spheres Half-Fiend which grants the Basic Magic Talent and Advanced Magic Talent feats to those who lack racial HD.

Would those count as having the Amateur Arcanist in order to meet other Scholar Knacks that have Amateur Arcanist as a pre-req? Such as Arcane Studies?

Could I make a Energy Strike in conjunction with a Studied Strike?

Studied Strike:

At 1st level, a legendary investigator can choose to make a studied strike against the target of their studied combat as a free action, upon successfully hitting their studied target with a melee attack, to deal additional damage, ending any instance of studied combat on the target. The damage is 1d6 at 1st level and increases by 1d6 for every odd level thereafter (to a maximum of 10d6 at 19th level). The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike. If the legendary investigator’s attack used a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), they may choose to have the additional damage from studied strike be nonlethal damage instead of lethal damage. If they chose to make an attack with a lethal weapon instead deal nonlethal damage (with the usual –4 penalty), the studied strike damage may also deal nonlethal damage.

The legendary investigator must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. They cannot use a studied strike against a creature with concealment.

If I can't normally do so, would I be able to if I take the Spell Attack feat??


Hmm, might this be a certain fellow Ascension player, who I spoke with at length last night? If so, best of luck, and welcome to the boards!!

If not, also heckin good luck!


GM SuperTumbler wrote:
Truly sorry Monkeygod. I really like Aurora, as I hope you saw in my investment in working on the build. Maybe we can bring her in for an issue or two, or put her in a different series.

Thanks, I really appreciate your help, even if I didn't end up gettin picked this time around!


Dang it, I was really hopin to get to play Aurora again. I had gotten rather attached to her before Reckless' game died. Ah well, perhaps someday I'll finally get to play in a decent length M&M game, but alas not this time :(


Trying to decide on my second epic boon, but a question in general for those who might take a PrC via Well-Traveled Wanderer:

You said it doesn't grant you additional levels of spellcasting, but what about any PrCs that add a specific list or group of spells to a caster's list(like the Crimson Assassin or Winter Wtich)? Do you still gain access to those spells?


Maedyri wrote:

I'm struggling to find templates I want beyond drider and advanced. Anybody got any suggestions?

Are the class templates available?

Wanna be a Phase Spider?

Maybe Shadow Lord?. Technically, you need to a Shadow Creature, so if the GM doesn't waive that, you might need to give up advanced?

But, a shadowy phase spider does sound pretty heckin badass!


I haven't decided on my L. Investigator Course of Study yet, but I'm leaning slightly toward Medicine to really nail being a master mundane healer.

If I do end up picking that, I'll have 3 different means to resurrect people, and none of them involve spellcasting or any other form magic....


Very much a WIP(obviously) but holy heck, my non magical healing abilities are gonna be off the chain and chart! LOL


Are you also banning the Leadership sphere? If so, are you banning the whole thing, or just the cohort package(and talents that apply to it)?


Obviously, the GM can say otherwise, but there shouldn't be a problem with you having both. The ring provides the bonus to all performances while the Lute is only to string instruments. They wouldn't stack.


I just need to point out that before I factor *literally* anything else other than the base skill points from Scholar and the +3 extra skills from the GM, I have 11 skills per level. This doesn't include FCB, Int mod, feats, traits, class features, or nothing else but the very basics.

Oh, and thanks to L. Investigator, all skills are class skills.


Cronossuss Fallen of Time wrote:
Monkeygod wrote:
Dang, we gots 3 potential angels?? And here I am, a Yaksha/Rakshasa, who will probably be evil, lol

Haha, What about we become Hells Angels, have Magic Motorbikes hehe.

But you have a point, Looking at templates BOON, I think it's so tempting, and if you take it, I think most will fall into 4 camps.

1: Undeadeded shadow/worm walking/vampre... 2: Fendi possessed 3: Angeli Possessed 4: Godzilla size stompers

SOOoooo, Im test not using it and take, Boon of the Well-Traveled Wanderer and Boon of the Apex Entity. And change my PCs race to Android, I want to see what the gap will be if you don't take CR6 templates

EDIT: Well I did and the gap is bad like really, really bad, 6CR of template levels with no level loss from PC is massive, Templtes just add so much, Immunities, Skill bonus, Stats getting close to max. Advanced alone is just 1CR and your getting +4 to all starts, +2 to all rolls. Any other way of getting that costs a lot. And you still have 5CR of templates left to play with. Without temples 6CR Template BOON your kind of much weaker.

Yeap, I found that out too(you can see my stats above which lack any template boosts), which is kinda unfortunate in that it almost *forces* you to take templates in order to have good numbers at this level of power.

It's made worse by the fact that due to using both ABP *and* not getting the legendary gifts, we can only get a +6 enhancement bonus to one mental stat and one physical. Whereas if we were just spending monies, we could easily afford both items that grant +6 to three stats.

I would prefer not to have to take templates, but I just feel like a liability without them.

For example, my current saves(without templates or any buffs) are:

Fort +15, Ref +23, Will +19.

Meanwhile, some of ya'll got double(+) that for all 3....


Dang, we gots 3 potential angels?? And here I am, a Yaksha/Rakshasa, who will probably be evil, lol


pad300 wrote:
Question, are we using the background skills variant? @Pasha did not put that system into the initial document, but many of the posted characters are using them (in addition to the +3 skill point bonus).

Sort of? Under the 'feats, skills, traits' section, it says we all classes get +3 skills per level, which may be used on both regular and background skills.


Male Weremonkey Rogue/Ranger/Trickster
Melkyzadyk wrote:
Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Melkyzadyk needs to take care of for a few days.

Considering we're nearing the one year anniversary of my grandmother's passing on March 10th, I absolutely understand what you're goin through. IRL comes first. Take care of yourself, and your loved ones. We'll be here for you whenever you feel ready to return!


I decided on Yaksha as my race, and their paragon class x2 as my epic boons. It's a lot weaker and less diverse(it lacks options like families or fiendish ancestries)than some of the other paragon classes, but it's got some rather neat abilities that I feel fits my overall concept.

Thus this is my ability spread, with racial, enhancement, and level up bonuses applied(not all that great, but I'll make it work, I hope):

Str: 12
Dex: 22
Con: 18
Int: 29
Wis: 14
Cha: 22


How ya guys gettin such high ability scores?? Best I can *maybe* pull off is a 29 for Int. That's starting with a 16(no templates or racial bonuses, yet). Did ya'll drop some stats super low to gain more starting point buy??


Important question that I didn't see covered in the initial rules:

How are you handling favored class bonuses? Do we get them for both classes, or do we still need to pick just one? Also, what should players do for unusual race/class combos?


The Library of Metzofitz has the L. Sorcerer, along with *many* other 3pp classes!


Holy heckin jeebus oh myy!! These are some truly awesome and truly epic character creation rules!!

I've got a bunch of different ideas, but also some questions that could inform what I choose to work on:

1) Are mythic templates allowed??

2) Since you mentioned we could be from anywhere, would you allow PFerized versions of 3.5 setting PrCs? Specifically the Blade or Orien from Eberron? Along with the updated Dragonmarked feats?

3) Are the Alacritous and Dread Vampire approved templates??

4) How much of our backstory is gonna matter once game begins? Especially since one of the epic boons gives us followers and land. Obviously, I don't expect to take an army of level 1 commoners adventuring around the planes with me, but will there be any form of downtime where such things can be useful? Likewise, will it actually be at all beneficial if we have a detailed background where we accomplished x, y, and z and befriended(or become enemies with) named and canonical NPCs??

5) For any prepared casters who require a spellbook or similar item, how should they add extra spells? Do you want them to pay for the scrolls out of their starting gold? Give them extra free spells per level? Something different?

As an example, to add 10 9th level spells to a spellbook(which isn't that many, but should be possible at 20th level), it would cost 38,250g. Which, isn't a whole lot, but that's just 9th level spells, and obviously any 20th level caster is gonna have/want a bunch of other spells at lower levels too.

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