Kazaan wrote:
It seems like we agree, apart from the semantics. The point I was answering was the idea that the player attacks without declaring what action he is using, believing that this is how the 'deciding between' clause works. But it doesn't work that way. This choice is only given to those who declare a full attack. Not to those who make a standard attack, and not to those who try and attack first then decide what kind of action they are taking later (the game doesn't work that way). As far as the character is concerned, there is no such thing as 'actions' in the game sense; no 'standard attack' or 'full round attack'. For the character, they are just making one or more attacks. They might be able to execute, say, three attacks using two weapons then they can start to execute that sequence, but if the enemy goes down after the first attack then they can do something else instead if the rest of the attacks. For the character, this is not a quantum event; it's simply keep attacking til it dies and then move onto the next one. For the player, it's not a quantum event either. The player declared a full attack, and it then got changed before it was complete. You didn't go back in time to change anything, it's that you only completed a bit of it so that bit only counts as a standard.
Kazaan wrote:
Semantics aside (?), a player cannot first attack and then decide what kind of action it was later, nor can he attack and then reveal what kind of action it was later. However you use the word 'certainly' (or 'uncertainly'), in order to take advantage of the 'deciding between' text you must already be taking a full attack. It must be a deliberate choice and it must be revealed. You must take any penalty associated with the full attack you're making (such as -2 for TWF), and must declare it if you are making such an attack. In practice, this is handwaved by most, but it is easily possible to cheat if you don't. You could roll a d20, and if it's within 2 points of missing then decide it was a normal attack and if it isn't declare it was TWF.
Simon Legrande wrote:
.....have you asked me that before....?
BigDTBone wrote:
I really hate the idea that 'using class abilities as written' = 'munchkin powergamer cheesehead'. My father used to be a shop steward (a union representative), one of about six shop stewards where he used to work. He was particularly successful in negotiating with management and getting the workers a good deal. One day, he went into work to find that the others were having a shop stewards meeting without him. When he asked why, he was told that the meeting was about him. They thought he was too good at his job, and thought that this was suspicious. In reply, my father got out a small book. "This is my Shop Stewards Handbook. I've got one, each of you has one, and they each say the same things. "The difference is, I've read mine!" I've had similar experience where, having read and understood the rules, the others think I must be cheating somehow.
Wizards can cast spells, dragons can fly, giant insects can breathe, not because the players got together and decided all these things individually, and not because the DM made it all up from scratch. These things are true in the game, because a group of mates decided to play Pathfinder, and the PF rules have these creatures doing those things. The PF rules also say that monks get Slow Fall. It's a dick move for a DM to say that it doesn't work 'because realism', especially when it's the DM who wrote the character sheet! If the DM said, at character creation, 'Monks don't get anything I think is unrealistic, and can only Flurry 1/day/level', then I'd ask, 'What do they get to make up for what you've taken away?' If the answer was, 'Sod all!', then I'd say, 'Good luck in finding someone to play one. Oh, and BTW, that dragon isn't really flying, that wizard is only pretending to cast spells, and no 6 inch high creature is going to hurl me off a cliff so I don't need Slow Fall anyway!' It would probably go downhill from there...
Real people are not built to order. No point buy. Real people get (the equivalent of) random stats. This doesn't mean that, say, blacksmiths are as likely to be weak as they are to be strong. It means that strong people are more likely to be effective blacksmiths, therefore that profession attracts and retains strong people. Wizards need to be smart. That profession will attract and retain smart people. This is modeled well by rolling stats, and even choosing how to assign them. Each blacksmith might put their best roll in Str, and each wizard might put their best roll in Int. What they cannot do is intentionally lower one stat with the result being that another stat gets higher! If the blacksmith repeatedly bashes his head against the wall to lower his Int, or is deliberately rude to people and scars his own face, this will not result in him being stronger! If the wizard deliberately catches a wasting disease to lower his Str, this will not increase his intelligence! Although it might be a result of low wisdom... But point buy allows you to lower one stat to increase another. Not only is this process a poor model of reality, it results in every wizard having 7 Str and every barbarian having 7 Cha, because any other choice is a deliberate choice to be less good at being a wizard or barbarian. So point buy results in a population full of 18s and 7s, which does not model any population. If there was a college for wizards, you would expect all of the students to have a high Int; there may even be an exam to get in. Rolling stats will mean that their Int scores will be 18, 17, 16, 15...whatever the best roll was, but not exactly predictable. The Str scores may be poorer (too much study, not enough exercise), but even a min/maxed set of rolls doesn't predict exactly what that Str score will be. It could be 10, 11, 12...whatever your worst roll was. So this results in a student body with a realistic variation in ability scores, even if you can predict that Str won't be higher than Int. Contrast that with the same college in point buy. Every single wizard wannabe can, and should, have 7s in Str and Cha, and 18 Int. The optimisers in rolled stats still have a realistic population; the optimisers in point buy don't.
TheAlicornSage wrote:
English had different words for singular and plural 2nd person, much like many other languages. In the vast majority of those languages, the use of one or the other (or both) took on additional connotations. French, for example, uses 'tu' if the speaker is talking to a friend/child/pupil, but 'vous' if talking to a (singular) adult superior, social 'better', stranger, etc. The use of the two terms stops being merely about singular/plural and gains all sorts of other meanings. In England, calling an adult 'thou', despite being the correct singular term, became a pejorative. In a court case, the sentence, "I 'thou' thee, thou traitor!", was used to Sir Walter Raleigh, to make it absolutely clear that he was worthy of insult. So the singular form eventually died out, though at different times in different places. In Sheffield, within a generation ago, a mother might beat her child for saying 'thou' to her, even though she says it to him. "Tha's not 'thou' me! Tha 'you's me!" So, I guess I shun those who wonder why English 'doesn't have a 2nd person plural', and wants to invent one.
TheAlicornSage wrote:
I also find it very strange that the people who believe that there must be a Creator on the grounds that evolution without one is too unlikely.... ...are completely happy to have the Creator not be created itself, but leave its existence unquestioned. If you're comfortable with the idea that the Creator didn't need to be created, then it's even easier to be comfortable with the idea that life evolved without a Creator, because life started so simply but a Creator capable of creating, well, everything, must be infinitely more complex, and how much more unlikely is something like a Creator to spontaneously appear? If you think that the Creator was itself created (by another Creator), where did the first Creator come from? This post is not intended to insult Creationists, just sincerely trying to understand the logic behind the idea that life/the universe spontaneously appearing is too unlikely to be possible, while the Creator idea is not held up to the same criteria.
Aranna wrote: We evolved to be upper paleolithic hunter gatherers... so the healthiest diet we can have contains veggies, fruit, AND meat. As long as you avoid processed foods and observe the virtue of moderation (yes that means too much of anything is bad for you) then you should be eating the healthiest diet possible. FIFY. : ) I find it strange when people two places below me on the food chain say that they won't eat meat because they heard a story once where some feces came into contact with some meat, but happily chomp vegetables which are covered in feces as part of their production.
I've been playing martials since...'78 ish? I always felt a bit guilty for hogging the glory because I was so effective compared to the others. I never ran out of 'sword'. : ) It wasn't until I first arrived on this forum that I discovered that I'd been wrong the whole time and that I'd been completely useless all along. The Stormwind Fallacy is something I encountered without ever knowing it had a name. I spend a lot of time making my characters, and my thoughts go back and forth between crunch and fluff, with the crunch I choose informing the fluff, and then that fluff informing my choice of crunch, backwards and forwards for a couple of weeks until I'm happy. I end up with characters that are optimised AND with plenty of story...at least compared to the guy who's character is called 'Dwarf number seven' (true story!) and the other guy who spent all his time 'roleplaying' a personality (so well that I can't remember much except how annoying it was) but who had absolutely no idea what his own character could do mechanics-wise, even after playing the same one for three years! Anyway, at one point I was playing in one group where the DM told a story and hated the fact that there were any mechanics at all, and used DM fiat to make our abilities just not work if it went against what he thought should happen, and I was playing in another group that said, 'Sod all this talking with NPCs, when can we get to the good stuff? Y'know, fights! I was the same kind of player (both optimised and story-focused) in both games, but one group thought I wasn't roleplaying properly if I had a character that worked so effectively in mechanical terms, while the other group thought my role-playing efforts were completely pointless and just wasted good fighting time!
DrDeth wrote:
Why doesn't it surprise me that you are the one who leaps to the defence of the
Tormsskull wrote:
Because starting at level 4 not only allows me to play a grizzled vet (and infinitely more 'experienced' possibilities), but also allows the others to play talented farmboys. If the want to play un-talented farmboys, then sub-optimal choices will do that just fine.
pH unbalanced wrote:
I've only had two PFS characters. The first had pre-racial stats (highest to lowest) of 17, 16, 13, 12, 7, 7. My last character had 18, 18, 8, 7, 7, 7. I hate point buy.
Kthulhu wrote:
This is one of the reasons that I despise starting at 1st level! Starting at 4th gives you plenty of room for history, and you can start as a grizzled veteran as credibly as you can a farm boy. It's hard to play a grizzled vet with 0 XPs. There are so many characters to play in 'idea space'; why should I only be allowed to play farm boys? When played from 1st, farm boys are still little more than that in RP terms even at 20th level, because your character can level up every day in some campaigns. Anyway, at 4th level the WBL is enough to get some minor stuff that is cool, without being unbalancing.
Krensky wrote:
There are 10 kinds of people in this world: those that understand binary notation, and those that don't.
Kalindlara wrote:
Does this mean that even though you can now legally marry a person of the same gender, you can still get fired for being gay?
Last night at work I went through a training course about the law regarding Equality. In Britain, there are nine 'protected' categories that it is illegal to discriminate against: age, gender, race, religion, disability, sexual orientation, pregnancy, marriage, and gender reassignment. One of the test questions was something like, 'One of your employees is undergoing gender reassignment surgery, female to male, but the process means that he has to take time off work. You decide that this shows an insufficient dedication to his job, and decide to remove him from the leadership of his team. Is your decision legal?' Answer: it would be illegal, because this would be discrimination, and since gender reassignment is 'protected', this would be illegal. It left me feeling good about my country. What's the situation in the US? Does it depend on the state? Also, I believe that gender reassignment surgery is free on the National Health, but there are some hoops to jump through. Another thing to note about this law: although those nine things are 'protected', other things are not. That doesn't mean it's okay to harass people about things that are not protected, but you can choose to treat them differently in some ways. For example: you are planning a works night out to celebrate a new contract. The plan is to go to a few nightclubs and get totally Another example: the works day out to the park; there are some swings, and you decide to have a competition using the swings. You cannot legally prevent people taking part on the grounds that they are too old are because they have no arms and legs, because age and disability are protected. But you can say that someone is too heavy to take part, because 'weight' is not protected. This doesn't mean you can make fun of their weight, because that would be harassment.
Tequila Sunrise wrote:
A friend tells me that she's on The Gin & Tonic diet. So far, she's lost three days....
It's surprising and disappointing that the 'LGBT community' (if there is such a thing) seems to indulge in as much 'us versus them' amongst its constituent parts as does the rest of humanity. Oh, well. I was once naive enough to imagine that if some Goths saw another Goth coming toward them, they would be like, 'Cool, another Goth!' I've been informed that the reality is more like, 'They're not a real Goth!'
Riuk wrote: I don't care what you say you did you have a 6 int and a 8 cha if you roll high on diplomacy ok, but your default setting is dumb brute so that's what will come out when you speak. When you think about it, half of all the people in the world are below average. But we don't think like that. We think that there is a broad range of 'average', with narrower ranges of 'below average' and 'above average'. On the 3d6 bell curve which represents the general population, nearly 1 in 20 people have an Int of 6 or less. But are 1 in 20 people you know limited to 'AAARRRRGGGHHH' in conversation? I doubt it. And yet, you're saying that someone with 6 Int is incapable of talking? That you're so sure of it that you 'narrate' the result without even asking for a roll, assuming failure? That you're so confident that nearly 1 in 20 of the population is incapable of uttering a coherent sentence that you take away control of a player's character? It's a very common fallacy, but a fallacy nonetheless, that mental stats of less than average somehow mean a character is so stupid that they will die without a friend constantly whispering, '...breathe in...breathe out...breathe in...breathe out...' An Int of 6 is as far below average as an Int of 15 is above average. Yet do we treat those with stats of 15 as gods among men, leaving those without such an exalted score as pointless wastes of skin? We don't,and we shouldn't treat stats of 6 as if they were ridiculously rare, when nearly 1 in 20 of the population has Int of 6 or less, on the 3d6 bell curve.
Kthulhu wrote:
My memory of that time is that DS9 got progressively longer story arcs because until then they didn't believe viewers 'wanted' longer arcs...until Babylon 5 showed them that they did! DS9 evolved to compete with Babylon 5. '..and so it begins...!'
Riuk wrote:
I believe Arthur C. Clarke said it.
Thymus Vulgaris wrote:
In the U.S., you have a party that is right wing (Democrats), and you have a party that is very right wing (Republicans). And to the right of that is Fox 'News'.
I didn't know about Firefly until it was all over, and bought the box set on spec. Loved it! Then I did a bit of research. One of the things I loved about it was the story arc; easy to appreciate when you binge-watch the whole thing. What amazed me is that when it was on TV they didn't show the opening two-parter, the one that explains what's going on, until right at the end after they'd already decided to cancel the show. They showed the other episodes in a random order, meaning the story arc got lost and the laws of cause and effect were broken; several consequences happened before the things that caused them. No wonder no-one stuck with it! If I was a TV exec, and had a secret agenda to make sure a show got cancelled even though it was brilliant, how would I go about it? Well, I'd probably show all the episodes out of order, making sure that the all-important first episode which explains everything doesn't get shown until it's too late, and I'd probably change the day/time it is shown at random, making it difficult to follow even if you do like it. I wonder why it got cancelled? This reminds me of the story behind the cancellation of Crusade, the follow up to the hugely successful Babylon 5. The writer, JMS, has a proven track record of success in both writing and showrunning, but when TV execs and bean-counters started to tell him how to write, he wondered if they'd accept his instructions on how to count beans! They instructed, he refused. He knew that refusing would lead to the show being cancelled, but decided that his integrity outweighed his cowardice and stood his ground. Why are TV execs so stupid in the US? So many good shows get ruined by their interference, and then get cancelled because the shows are ruined.
GreenDragon1133 wrote:
Well, I mistake her for you all the time. Wait! I didn't mean thaarrrgghh!!!
It's not what it looks like, darling! I was just...jumping over the...naked and oiled....succubus dressed like a nazi and the Druid shape-changed into a horse and dressed like a nurse....and then I kind of...fell into them! I was trying to claw my way out! It's not my fault that I got a bit...tangled up! And it was them that tore my clothes off, not me! Okay, so while I was in there I did a bit of...research. The things I do for Science! I didn't enjoy it at all! ...I was thinking about you the whole time...!
We have certain expectations of the game. One of the things players expect is that the rules for his class are the ones in the book. If the DM does it a different way, he should make it clear. In the book, the player decides which spells he prepares, not the DM. If the DM said, at character creation, that actually the DM decides what spells are prepared (playing the role of the god in question), that is certainly something a DM can legitimately do in his campaign, but the player should have the option to change his mind about playing a class if the DM house-rules it so that his choices are taken away. If I was in your campaign and said I want to play a cleric and you said that the god/DM chooses which spells the cleric prepares, then I'd say 'Okay, I'll play something else'. No harm, no foul. If I agreed to play a cleric when I know your house rule, then I can't whine about it later. If I want to play a cleric but you don't tell me that you house-rule who gets to choose which spells are prepared and just surprise me with that during play, that's a dick move. I'd immediately change my PC into a non-cleric, and if I wasn't allowed then I'd leave the game. It's an alarm bell when DMs do stuff like that, and one dick move is usually followed be several more. Once bitten, twice shy.
The player only has his PC. The DM has the rest of the multiverse! The PC is the only thing the players have, and taking away control of that PC makes the player wonder why he's even playing. Is it just to listen to the alleged 'DM' tell a story? This rings alarm bells for many players. The post that started this may have been meant innocently, but the way it came across was like this:- Cleric's player: Here's today's list of spells that I'm preparing. Note that this list was compiled entirely within the rules for my cleric. DM: No, you don't get to choose your spells; I get to choose your spells, and if you don't like it then you're a whiney little bi...hey, where's everyone going?
Soilent wrote:
I've never come across the phrase either. What's going on?
Being 'immune to fear' as a game mechanic has nothing to do with whether you're afraid or not, and everything to do with retaining control of your actions despite the fear you feel. Oh, you still feel fear when Cthulu turns up and wants to know why you're wearing his dressing gown, reading his paper and in bed with his wife. But you are not magically forced to run away. When you run away, it's because you want to...!
TanithT wrote:
You're right, I was not looking at the evidence, nor did I claim to. That's why I chose my words carefully:- Quote: There remains the possibility that the sexuality of women (or whomever) changes over time, but that the change has a biological cause as opposed to a conscious one. Ah, well! The limits of a text based medium are illustrated yet again. : )
MUDs also have their own strengths and weaknesses. The specifics of that are not in dispute, but one of the key advantages of TTRPGs is that a human can judge the action, therefore any player can attempt any action he can imagine, and the DM can judge it. Games limited by computer programs can only allow the actions programmed into it. If the DM refuses to consider anything that is not specifically written in the rules then he is simply throwing away a key advantage of TTRPGs, for no benefit. I believe that the reason DMs do this more frequently over the years is that they are so used to playing computer RPGs, where you are only allowed certain choices, that they find it hard to get out of that habit and realise that players have literally infinite choice in TTRPgs.
Jessica Price wrote:
We remain in agreement. My post was simply building support for a case to show why those biologists should have known better than to say, 'you were bi all the time', when both biology and logic should have led them to conclude that an individual's sexuality can naturally, biologically change over time.
DungeonmasterCal wrote: I recently played in a Call of Cthulhu game where a player had a pretty good idea for subduing his opponent, but because it wasn't covered EXACTLY by the rules the GM wouldn't allow it. Sitting there, irritated, I came up with 3 different ways it could be accomplished. If something isn't covered in the rules, I'm gonna figure out a way for my players to do it. Period. It's not fair to them if I don't. They often come up with some pretty nifty ideas and I'm not the type to quash a creative moment. Table-top role-playing has advantages and disadvantages. Computer role-playing has its own advantages and disadvantages. One of the strengths of TTRP is that the DM is not limited by a computer program; he can use his judgement. If the DM refuses to use his judgement to adjudicate an action that is not expressly written in the rules, then you are taking away one of the key strengths of TTRP, while not replacing that loss with any of the strengths of computers. It would be like playing a computer RPG and being limited by the program, while refusing to look at the cool graphics or allow the computer to rapidly resolve the maths of the rules so quickly. All of the disadvantages while throwing away the advantages. I can't believe people choose to do this; I believe it's done out of ignorance.
Fergie wrote:
The clock has already been set by the manufacturer. : )
Jessica Price wrote:
There remains the possibility that the sexuality of women (or whomever) changes over time, but that the change has a biological cause as opposed to a conscious one. In the news recently was the 'virgin births' of Florida sawfish. Quote: The researchers say the female smalltooth sawfish are resorting to asexual reproduction because their numbers are so low mating opportunities are fewer. Note that I'm not suggesting that human women are comparable to sawfish but men aren't; that would be absurd. I'm merely pointing out that lifeforms can change over time, biologically, in response to...well, all sorts of stuff. It should not surprise us that if we understand sexuality to be a result of biology as opposed to a conscious choice (and we do!), then where we are on that spectrum of sexuality can also change over time, biologically. This means that the correct response from those biologists should not be "you were bi all the time," but "your sexuality was evolving biologically all the time." Doesn't that make sense?
Speaking from the POV of pure ignorance (important because those of us who are ignorant about this make up the majority of your social environment), it seems like hetero -> bi -> homo is like the frequency of your car radio, but the 'asexual spectrum' is the volume. Am I totally wrong? If I am, what is it, in relation to hetero to homo spectrum?
Erekose80 wrote:
Nothing outside of him is preventing him from doing anything; he can move as much as his own abilities allow. Unfortunately in this case, the movement rate for creatures with Dex zero is....zero. Nothing is stopping him from moving his full, zero, rate. If he was dead, and if you rule that the dead have a move of zero, would you allow FoM to bring him back to life?
HenshinFanatic wrote:
I agree with all of that. And yet... Humans are social creatures. Every individual has a right to be, well, individual, but we cannot forget that humans naturally, automatically make judgements about their environment and, like it or not, other people are an important part of that environment. One of the most important social things we do is to quickly work out who is available to mate with, whether you're consciously thinking about sex (or marriage) or not. So labels are a useful shorthand. Humans are hard-wired to reach fast judgements. Those of our forebears who spent time wondering if this lion could be a friendly lion had much less chance of surviving to sire children than those who made the (totally unfair to this unique lion!) judgement that 'lions are unfriendly'. So humans are evolved to...label things, including people. I'm not saying that this is fair, it is just acknowledging reality. We would be better served by learning how to manage this reality than by denying or bemoaning it. And while it may be helpful for each one of us to wear a badge with our sexual orientation on it, I can't see it catching on. : )
Gilarius wrote:
That would've worked! She did have a huge....vocabulary!
In 2nd ed a player cast command at an enemy cleric that was casting through an open window. His word was, 'Jump!'. He hoped it would make her jump through the window, but she just jumped up and down for a round. In the days when you could use any word (rather than choosing a word from a list), my go-to word was, 'Masturbate!' They drop their weapons to...er...get access, and then their hands are *ahem* full. Effectively a no-save 1st level auto disarm and stun. You might have to use a word which means the same thing but with fewer syllables, depending on the intelligence/vocabulary of the target. I wonder why the newer editions forced you to choose a word from a list...?
Joynt Jezebel wrote:
My instinct tells me that if you marry at 16 you don't have to wait a year to consumate!
Ever since 1st ed, I've used the fluff that magical healing can be sexually arousing; pleasurable in the opposite way that getting damage in the first place is the opposite of pleasurable. For most people anyway. If you are trying to please your partner in bed, then you'll use any trick you know to get the response you're after. LOH, applied...er...judiciously, can go a long way to help. Am I spending too much time thinking about this?
thejeff wrote:
Oops! Brain fail! I totally apologise, Joynt. : /
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