Confessions That Will Get You Shunned By The Members Of The Paizo Community


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A lot of Steampunk is also magi-tech IME, so it's easier to suspend disbelief.


thegreenteagamer wrote:

I suppose it's why as a GM I'm not crazy about guns or high tech in my games. Mechanically they don't bother me in the slightest. Culturally, it seems out of whack.

Humans are amazingly brilliant creatures, and if we get our hands on amazingly advanced technology beyond our scope, I guarantee in two generations we'd reverse engineer it and mass produced it. The idea that a select few people will make cannons but the world at large is ignorant is ridiculous. Russia didn't even take a decade to get on the nuclear train after the US started the engine.

Depends on how "amazingly advanced technology beyond our scope" it is. If there's too much basic science in between, it's not going to happen.

Drop a load of Iphones back in the 14th century and they're not going to be able to reverse engineer them. They can't duplicate the materials or even analyse them. Even something more directly useful like modern military equipment - drones and tanks and automatic rifles. They might get a few ideas from them, but they don't have the metallurgy to make stuff strong enough to duplicate.

Far enough in advance and we'd be like the Cargo Cults - making things superficially similar to the high tech stuff because we just couldn't comprehend it.


Fair enough.

Still doesn't eliminate the needless goggles, shoulder length rubber gloves, predilection for vests, and ridiculous moustaches that would make a hipster die of envy.


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In all my years of playing, we've never given a dead character's stuff to their replacement.
We've gathered it and kept things that had sentimental value, or sold it like party loot.
Is that odd?


thegreenteagamer wrote:

Fair enough.

Still doesn't eliminate the needless goggles, shoulder length rubber gloves, predilection for vests, and ridiculous moustaches that would make a hipster die of envy.

If you don't like the style, you don't like the style. That's fine.

It's also disconnected from thinking the tech doesn't make sense.


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thegreenteagamer wrote:

Fair enough.

Still doesn't eliminate the needless goggles, shoulder length rubber gloves, predilection for vests, and ridiculous moustaches that would make a hipster die of envy.

*Eyeballs*

Goggles are the proper sign of a truly deranged mind. Goggles cannot be underestimated. They're so uncool they've come out the other side covered in frost, that's how cool they are! Plus they come in handy if you get caught in an unforeseen summer blizzard or if you walk along the sidewalk and accidentally fall over into a swimming pool.

Also, waistcoats and vests are fantastic pieces of clothing. Where else would you keep your pocket-watch but in your vest-pocket, designed specifically for that sort of thing?

However, the rubber gloves and the moustaches I agree with you on. They're just silly.


thegreenteagamer wrote:

I suppose it's why as a GM I'm not crazy about guns or high tech in my games. Mechanically they don't bother me in the slightest. Culturally, it seems out of whack.

Humans are amazingly brilliant creatures, and if we get our hands on amazingly advanced technology beyond our scope, I guarantee in two generations we'd reverse engineer it and mass produced it. The idea that a select few people will make cannons but the world at large is ignorant is ridiculous. Russia didn't even take a decade to get on the nuclear train after the US started the engine.

And technology comes in bundles. The steam engine leads to automated transport. Where do you draw the line among contemporary innovation?

It works when the technology is no better than its alternatives.

This is the reason I've chosen to use Wild West Era firearms and exclude Paizo's weird touch attack mechanics for firearms.

Available Firearms have the same practical firing speed and similar range and damage to Longbow [Magazine-fed Repeating Rifle [url=https://en.wikipedia.org/wiki/Mannlicher_M1886]Which were available as early as 1886] and Shortbow [Replacement Cylinder style Revolver] respectively. Where they differ is the firearms are slightly more potent than their respective bows, but they cost an action to reload when the ammo container runs out [Move Action, automatically ups to a Swift Action at BAB 5 and Free Action at BAB 10] and the weapon/ammunition itself is more expensive and therefore a bit less practical for peasant armies [although elite support units of Riflemen and minor nobles who carry a Revolver as a side arm fit right in.]

Sovereign Court

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A man without a mustache is like a woman with one. -Nick Cave


thegreenteagamer wrote:

Fair enough.

Still doesn't eliminate the needless goggles

Goggles are totally needed.


Pan wrote:
A man without a mustache is like a woman with one. -Nick Cave

A moustache without a beard looks f***ing ridiculous. -Common Sense

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
thegreenteagamer wrote:
Pan wrote:
A man without a mustache is like a woman with one. -Nick Cave
A moustache without a beard looks f***ing ridiculous. -Common Sense

Or awesomely old-timey. ^_^

Shadow Lodge

thejeff wrote:
Or just handwave it as individual fluky magic bending the laws of reality, but in a weird tech/mad science fashion rather than a sorcery fashion, ala Girl Genius.

Yeah, Girl Genius is what I think of when i hear the term "steampunk" but it's not really steampunk except in aesthetic, and a very VERY loose definition of the term.


Kalindlara wrote:
thegreenteagamer wrote:
Pan wrote:
A man without a mustache is like a woman with one. -Nick Cave
A moustache without a beard looks f***ing ridiculous. -Common Sense
Or awesomely old-timey. ^_^

Nope, moustaches pretty much make you look ridiculous, while beards are amazing.


Kthulhu wrote:
thejeff wrote:
Or just handwave it as individual fluky magic bending the laws of reality, but in a weird tech/mad science fashion rather than a sorcery fashion, ala Girl Genius.
Yeah, Girl Genius is what I think of when i hear the term "steampunk" but it's not really steampunk except in aesthetic, and a very VERY loose definition of the term.

But aesthetic is important and besides Girl Genius is brilliant.


thegreenteagamer wrote:
Kalindlara wrote:
thegreenteagamer wrote:
Pan wrote:
A man without a mustache is like a woman with one. -Nick Cave
A moustache without a beard looks f***ing ridiculous. -Common Sense
Or awesomely old-timey. ^_^
Nope, moustaches pretty much make you look ridiculous, while beards are amazing.

Almost entirely cultural. Purely a matter of fashion and changes with the times.


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thejeff wrote:
thegreenteagamer wrote:
Kalindlara wrote:
thegreenteagamer wrote:
Pan wrote:
A man without a mustache is like a woman with one. -Nick Cave
A moustache without a beard looks f***ing ridiculous. -Common Sense
Or awesomely old-timey. ^_^
Nope, moustaches pretty much make you look ridiculous, while beards are amazing.
Almost entirely cultural. Purely a matter of fashion and changes with the times.

Fact - Hitler had a moustache.

Fact - Jesus, being a rabbi of his time, had a beard. (Whether you believe in his divinity or not, I'm referring to his existence as a historical figure as noted by non-religious historians of the time, such as Tacitus.)

I'm not saying they're related, but I'm not saying they're not.


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kyrt-ryder wrote:
thegreenteagamer wrote:

Fair enough.

Still doesn't eliminate the needless goggles

Goggles are totally needed.

Rainier Wolfcastle: "My eyez! The goggles do nauthing!....."


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The googles are just PPE (personal protective equipment). They need protection from the oils, billowing smokes, etc... The long rubber gloves are the same. I wear my own version every work day - high impact safety glasses, lab coat (both chemical resistant and flame resistant, depending on the lab I'm working in), and nitrile gloves. And I have a pair of low temp and high temp gloves. I haven't used the low temp ones, but I do have an instrument that operates at 1050 degrees Celsius (yes, that's over a thousand degrees), so I use the hot gloves for that.

The vests and mustaches are cultural from the Victorian era.


thejeff wrote:
Kthulhu wrote:
thejeff wrote:
Or just handwave it as individual fluky magic bending the laws of reality, but in a weird tech/mad science fashion rather than a sorcery fashion, ala Girl Genius.
Yeah, Girl Genius is what I think of when i hear the term "steampunk" but it's not really steampunk except in aesthetic, and a very VERY loose definition of the term.

But aesthetic is important and besides Girl Genius is used to be brilliant.

There I fixed that for you


I'm just full of confessions today:

Sometimes, I play systems besides Pathfinder instead of homebrewing Pathfinder so much that it's no longer anything even resembling Pathfinder anymore.

Scarab Sages

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My turn:

I thought the Star Wars prequels were okay - or at least I didn't loathe them the way some people do (then again, I'm not a devout Jedi like some people, and I can sort of relate based on what Team J. J. did to Star Trek). I never got people's killer-bee-like reaction to Jar-Jar Binks. Yeah, so his grasp of Tradespeak is severely flawed - it's better than your Gungan, isn't it?

The only thing that really bothered me about him was the fact that his race are supposed to be phenomenal swimmers, and while most of his body looks well-adapted to the water, those elephantine feet and bloodhound ears are not at all hydrodynamic.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I look like, according to various people in my life (and these are all people I've been told I look like, at some point in my life): Weird Al Yankovic, Jesus, Eddie Vedder, "this one guy I know, I swear you look just like him" (I actually get that one a lot, almost as much as Jesus), the singer from Fishbone and Chris Cornell.

Shadow Lodge

thejeff wrote:
Kthulhu wrote:
thejeff wrote:
Or just handwave it as individual fluky magic bending the laws of reality, but in a weird tech/mad science fashion rather than a sorcery fashion, ala Girl Genius.
Yeah, Girl Genius is what I think of when i hear the term "steampunk" but it's not really steampunk except in aesthetic, and a very VERY loose definition of the term.

But aesthetic is important and besides Girl Genius is brilliant.

Well, she IS a genius. :P

They apparently recently started up the SECOND story arc.

Scarab Sages

My appearance has been compared to that of Johnny Depp or Alan Rickman - give me glasses, a wig, a shirt, and a brown marker, and I make a mean Weird Al impersonator too!

RPG Superstar Season 9 Top 16

kyrt-ryder wrote:
Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.
Can you define an 'unadventurous way' as opposed to an 'adventurous way'?

I have nothing against players healing up after a fight. However, preparing, stocking, and managing long term resources are major tropes of adventuring. The game feels much less adventurous when the main long term resource (healing items) take the form of a little stick that has virtually no weight.

To use an analogy, imagine playing a wilderness survival game where you can easily and cheaply buy a package of pills that give you sustenance for 50 days and can fit in your back pocket.


So I'm assuming you're also annoyed by things like Endure Elements and Create Food and Drink?

Possibly also annoyed by Spellcasters re-preparing all their spells within an hour regardless how many spells of what level?


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Confessions: discussions/threads that devolve into over-analysis of the wording someone used or what word that someone thinks that they should have used bore me to tears.

Also, I hope Stormwind gets a dime every time someone invokes his fallacy because otherwise it gets brought up too many times.

Lastly, no one cares about your uber character's story. Please stop.


Here is my general reasoning for lack of guns and cumbustion engines. Due to the ability to weild magic, explosives were never refined and used, therefore, applications of contained/directed explosives were never researched nor exploited.

Shadow Lodge

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Cyrad wrote:
kyrt-ryder wrote:
Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.
Can you define an 'unadventurous way' as opposed to an 'adventurous way'?

I have nothing against players healing up after a fight. However, preparing, stocking, and managing long term resources are major tropes of adventuring. The game feels much less adventurous when the main long term resource (healing items) take the form of a little stick that has virtually no weight.

To use an analogy, imagine playing a wilderness survival game where you can easily and cheaply buy a package of pills that give you sustenance for 50 days and can fit in your back pocket.

I think any character that makes extensive use of wands should be forced to wear a top hat and have a pet rabbit.

EDIT: The player as well.


GM DarkLightHitomi wrote:
Here is my general reasoning for lack of guns and cumbustion engines. Due to the ability to weild magic, explosives were never refined and used, therefore, applications of contained/directed explosives were never researched nor exploited.

We had a world many years ago that didn't develop guns or combustion engines. Some travelers from another world found out why when they attempted to use the devices they brought with them and discovered that there was way more oxygen than Earth standard, as well as some other chemical (wasn't the GM so giving it my best remembrance.) The explosion ended a lot of curiosity as I recall.


knightnday wrote:
GM DarkLightHitomi wrote:
Here is my general reasoning for lack of guns and cumbustion engines. Due to the ability to weild magic, explosives were never refined and used, therefore, applications of contained/directed explosives were never researched nor exploited.
We had a world many years ago that didn't develop guns or combustion engines. Some travelers from another world found out why when they attempted to use the devices they brought with them and discovered that there was way more oxygen than Earth standard, as well as some other chemical (wasn't the GM so giving it my best remembrance.) The explosion ended a lot of curiosity as I recall.

Just a nitpick, but explosives developed on a world with higher than Earth standard oxygen wouldn't be more dangerous because of the fact they were developed using their own atmospheric conditions. The chemical mix of the explosives would just be different.

But that's just my opinion.


Simon Legrande wrote:
knightnday wrote:
GM DarkLightHitomi wrote:
Here is my general reasoning for lack of guns and cumbustion engines. Due to the ability to weild magic, explosives were never refined and used, therefore, applications of contained/directed explosives were never researched nor exploited.
We had a world many years ago that didn't develop guns or combustion engines. Some travelers from another world found out why when they attempted to use the devices they brought with them and discovered that there was way more oxygen than Earth standard, as well as some other chemical (wasn't the GM so giving it my best remembrance.) The explosion ended a lot of curiosity as I recall.

Just a nitpick, but explosives developed on a world with higher than Earth standard oxygen wouldn't be more dangerous because of the fact they were developed using their own atmospheric conditions. The chemical mix of the explosives would just be different.

But that's just my opinion.

Yeah, like I said it wasn't my world and I didn't check his math/science. It made an interesting story and tied into why that sort of tech never developed other than "I don't want this in my world." I'm sure it scientifically doesn't work out, but neither does Jurassic Park and I still enjoyed it. :)


knightnday wrote:
Simon Legrande wrote:
knightnday wrote:
GM DarkLightHitomi wrote:
Here is my general reasoning for lack of guns and cumbustion engines. Due to the ability to weild magic, explosives were never refined and used, therefore, applications of contained/directed explosives were never researched nor exploited.
We had a world many years ago that didn't develop guns or combustion engines. Some travelers from another world found out why when they attempted to use the devices they brought with them and discovered that there was way more oxygen than Earth standard, as well as some other chemical (wasn't the GM so giving it my best remembrance.) The explosion ended a lot of curiosity as I recall.

Just a nitpick, but explosives developed on a world with higher than Earth standard oxygen wouldn't be more dangerous because of the fact they were developed using their own atmospheric conditions. The chemical mix of the explosives would just be different.

But that's just my opinion.

Yeah, like I said it wasn't my world and I didn't check his math/science. It made an interesting story and tied into why that sort of tech never developed other than "I don't want this in my world." I'm sure it scientifically doesn't work out, but neither does Jurassic Park and I still enjoyed it. :)

In my opinion, it's just better to say "no gunpowder" rather than trying to justify it. I don't care much for firearms either simply because I feel it spoils the mood.


GM Tyrant Princess wrote:
Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone, putting every one of his/her rulings up for a vote, et al. The game master is above the law, unless through previous conversation the group's decided his or her power should be somehow limited, and he/she agrees. Otherwise, the DM is and should be a benevolent despot with boundless authority as relates to the game. The emphasis, though, should be on "benevolent" and most emphatically not "despot." In other words, the DM should have the power, but seldom feel compelled to use it in fashion that aggravates.
I endorse (most of) this platform.

Pray tell, Highness, which part(s) did you find objectionable?


Terquem wrote:

If you always want to win, avoid playing games of chance

And, my personal motto (I have business cards printed with this)

"Play like you don't need to win."

Off-topic: This reminded me of Jimmy Connors some years ago paying Rafael Nadal the ultimate compliment:

"He plays like he's broke."

RPG Superstar Season 9 Top 16

kyrt-ryder wrote:

So I'm assuming you're also annoyed by things like Endure Elements and Create Food and Drink?

Possibly also annoyed by Spellcasters re-preparing all their spells within an hour regardless how many spells of what level?

Spellcasters aren't the problem. The problem is having 50 spell casts in a super convenient package that fits inside your back pocket.

I'm also not sure what game you play where a spellcaster can regain all spells in an hour.


It was a reference to older editions where the process of preparing spells cost a large amount of time relative to the number of spells and levels of those spells.

There was nothing related to resting for spells in that comment.


Cyrad wrote:
kyrt-ryder wrote:

So I'm assuming you're also annoyed by things like Endure Elements and Create Food and Drink?

Possibly also annoyed by Spellcasters re-preparing all their spells within an hour regardless how many spells of what level?

Spellcasters aren't the problem. The problem is having 50 spell casts in a super convenient package that fits inside your back pocket.

I'm also not sure what game you play where a spellcaster can regain all spells in an hour.

Pathfinder. (Or D&D 3.x)

They need to rest first, but it takes an hour for a first level wizard to prep a couple of spells or a 20th level one to prep dozens.

In AD&D, it was 15 minutes per spell level. A high level caster using up all his spells would take days to prepare them all.


DrDeth wrote:
Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone,
I have found that rolling in front of everyone works best for the DM. Then when you get a crit and kill a PC, there are no hard feelings.

Since revivification spells are exceedingly rare if not wholly absent from my games, I'm somewhat more loath to whack a PC than perhaps other DMs are.

I think I've killed maybe three or four in three-and-a-half decades ... and two of those were done maliciously in my years as a callow teen DM during fits of petty adolescent pique.

Were one of my players to accuse me of such a thing now, I'd recommend that he/she apologize and withdraw the accusation, or find another game. Fudging to kill a player character is in my opinion a complete dick move. Now on the other hand, if I chose to fudge and kill my DMPC because I thought it'd be dramatically apropos and bad-ass in game, I'd do that in a New York minute and sleep very well that night.


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Jaelithe wrote:
GM Tyrant Princess wrote:
Jaelithe wrote:
I find it annoying and nonsensical when players think DMs should be subject to all the same limitations they are: Rolling in front of everyone, putting every one of his/her rulings up for a vote, et al. The game master is above the law, unless through previous conversation the group's decided his or her power should be somehow limited, and he/she agrees. Otherwise, the DM is and should be a benevolent despot with boundless authority as relates to the game. The emphasis, though, should be on "benevolent" and most emphatically not "despot." In other words, the DM should have the power, but seldom feel compelled to use it in fashion that aggravates.
I endorse (most of) this platform.
Pray tell, Highness, which part(s) did you find objectionable?

The 'benevolent' part. The more pain you cause the PCs (and their players), the better!


I'm Hiding In Your Closet wrote:

My turn:

I thought the Star Wars prequels were okay - or at least I didn't loathe them the way some people do (then again, I'm not a devout Jedi like some people, and I can sort of relate based on what Team J. J. did to Star Trek). I never got people's killer-bee-like reaction to Jar-Jar Binks. Yeah, so his grasp of Tradespeak is severely flawed - it's better than your Gungan, isn't it?

Same here. The SW prequels, the Hobbit movies, the ST reboots -- I enjoyed them all. Not as much as the originals, mind, but I don't consider them the cinematic slop that fans often do.*

But then, I have this trick where I can compartmentalize different films. If one film is of a different quality and/or tone than another movie within the same franchise, I consider them to be alternate realities. This allows me to cleanse my palette, so to speak, so that I can enjoy what entertainment a movie can provide.

*

Spoiler:
In fact, when it comes to the Abrams reboots, I like them more than the tv series. I get why ST fans find them to be a big step down from the original spirit of the franchise, but none of that bothers me.

Sovereign Court

Tequila Sunrise wrote:
I'm Hiding In Your Closet wrote:

My turn:

I thought the Star Wars prequels were okay - or at least I didn't loathe them the way some people do (then again, I'm not a devout Jedi like some people, and I can sort of relate based on what Team J. J. did to Star Trek). I never got people's killer-bee-like reaction to Jar-Jar Binks. Yeah, so his grasp of Tradespeak is severely flawed - it's better than your Gungan, isn't it?

Same here. The SW prequels, the Hobbit movies, the ST reboots -- I enjoyed them all. Not as much as the originals, mind, but I don't consider them the cinematic slop that fans often do.*

But then, I have this trick where I can compartmentalize different films. If one film is of a different quality and/or tone than another movie within the same franchise, I consider them to be alternate realities. This allows me to cleanse my palette, so to speak, so that I can enjoy what entertainment a movie can provide.

*** spoiler omitted **

I think my issue is even after compartmentalizing the SW prequels, I still think they are crap.

I think Abrams ST is, bad trek, but good theater flick. Which is a flip flop of traditional trek. It don't bother me either.


I find it really dumb that most people can be cool with any stupid magic rule but unlike in the early 80's to early 2000's they would be happy to give into really dumb fake technology but now that our real technology has advanced and Google makes people think they are more intelligent than they really are. No one is happy when you make up some crazy technology cause "that would not work". and every one hates pseudoscience now, <<<Sigh>>> that would not work because x is not real and y wont work without z, you what maybe in that world zxy works ad dose not need to be explained as to why t just dose...give into the "fantasy"/"Scifi" for me ts the same thing

i don't remember who said it but

"any sufficiently advance tech is no indistinguishable from magic"

edit

i have been called a treky a few times when i was a kid because i was into scifi/ fantasy book but i have not nor will ever see 1 episode of that show, i like the moves but don't like the show....that and x-files but that's because i could not get passed the bad acting to get me to believe in the show...

Silver Crusade

Riuk wrote:

I find it really dumb that most people can be cool with any stupid magic rule but unlike in the early 80's to early 2000's they would be happy to give into really dumb fake technology but now that our real technology has advanced and Google makes people think they are more intelligent than they really are. No one is happy when you make up some crazy technology cause "that would not work". and every one hates pseudoscience now, <<<Sigh>>> that would not work because x is not real and y wont work without z, you what maybe in that world zxy works ad dose not need to be explained as to why t just dose...give into the "fantasy"/"Scifi" for me ts the same thing

i don't remember who said it but

"any sufficiently advance tech is no indistinguishable from magic"

edit

i have been called a treky a few times when i was a kid because i was into scifi/ fantasy book but i have not nor will ever see 1 episode of that show, i like the moves but don't like the show....that and x-files but that's because i could not get passed the bad acting to get me to believe in the show...

I believe Arthur C. Clarke said it.

Silver Crusade

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Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.

Then stop using point-buy.


Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.

oh thanks for the Arthur c. Clark ^_^

true but when players use the roll stats it sick when you have 2 people that rolled 16-15 in all stats and that one guy who is at 12-9 across the board. I don't like making my players feel super week compared to the others. but I do like using the roll system better, if you get bad stats think more ^_^


If you never saw the show, how can you have an opinion it?
You've never seen it, thus you know nothing about it.

You might not expect to like it because of rumors, but until you actually see it, you can't legitimately claim to like nor dislike it.


GM DarkLightHitomi wrote:

If you never saw the show, how can you have an opinion it?

You've never seen it, thus you know nothing about it.

You might not expect to like it because of rumors, but until you actually see it, you can't legitimately claim to like nor dislike it.

No on that I have seen trailers for episodes read scripts on that. from the two scripts that I have read, I think they were from the next generation. ..the show just did not call to me. I like the setting and some of the actors it just did not call to me I have seen some of the old movies and both of the new ones, just not the show...but with the x files, I've seen a few episodes but I don't know if they were the bad ones or if that's how the show is but eh. ..


But Q *bows in hero worship*
Wait, isn't hero worship ILoveKimPossibleAlot's shtick?
Darn it, guess I'll go find a new hero instead. :)

Joking aside,
As one who has worked at a theatre, read scripts, auditioned endlessly, and seen many plays that I have read. There is an entire universe of difference between reading the script and actually seeing it happen. No comparison what-so-ever.

Trailers also can't be trusted. They are bent towards a certain audience and can give vastly incorrect impressions. Example, my mother is a total fangirl for Tony Robins. He played a bit in a movie called Shallow Hal. My mother took me to see it because she was curious why he would actually participate in such a movie, as the trailers implied a teenageresque stupid and petty comedy. The movie did include a little bit of stupid humour, but not much, and it was nothing at all like what the trailer led us to expect.

Granted, that effect can work both ways, but the point is, Trailers can't be trusted!

Not saying my opinion on Star Trek, Star Wars, XFiles or any other show, just saying, if you haven't seen, you don't know it.


granted but aren't the original movies the same as the show? if so idk maybe it's the horrible bullying I saw happen to some kids I knew when they talked about the show or spoke in klienon (I know I just spelled that wrong ^_^) but as a kid I did not want to get in more fights and have to brake a few more bones to get others to leave me alone in my interest. ...I put three classmates in the hospital for a few weeks after the last fight I had when I was a kid. after I gave a report on why I like dnd and did not want to have that happen again...but maybe your right it's been 10 years since middle school. ..I'll give to show a shot when I can...any recommendations on which series to watch....I saw the horrible fight scene with the lizard man and the captain so not that one...

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