
Matt, Game Master |

As far as I know, I have yet to see this kind of recruitment done recently, nor done successfully.
I'm looking for a few other interested individuals to collaborate on the creation of a small homebrew setting and adventures set within.
Setting
World building is a heavy handed task so I suggest aiming for a smaller setting, like the Red Hand of Doom's Elsir Vale, Kingmaker's Stolen Lands or even Darkmoon Vale. (Seems like Vale's are appropriately sized...)
Adventure
We can decide on what we want to build later. Module sized, adventure length or even longer. This all depends on how things go after all.
Theme
We can all decide on this. I have no objections to any theme, but anything that requires a ton of adaptation (science fiction for example) may be too complex to do.
Collaboration
Social media such as FB/Skype and Google Drive to share work would be fine, as could emails/word documents. We just want to make sure our work is easy to share, work on and private.
Distribution
Nonprofit, profit... I really don't mind, but profit means we need to do more than just write. It'll require quite a bit more effort, but it might be worth it. Therefore, I highly recommend we focus on the writing and once that's done we can see if we want to make something off of this.

Matt, Game Master |

well if intersted I have a pantheon I made back in my 2nd edition homebrew I updated it for 3.0 but no further updates since.
I will have to dig around among my old files and see if I can find the word document.
If I find it I'll load it up on google docs and post a link.
That'd be nice, but do you mean to say you are interested in collaborating?

Matt, Game Master |

not sure just yet. I can provide some stuff but I might not be able to devote as much time as you would like.
I could pick up a few things and finally put some of those old 1st & 2nd edition stuff I made back in High school (20 years ago) to good use.
I'm not sure if I was seeing this more as a bunch of people collaborating parts to, or a dedicated team.
I was leaning more towards the second as it's easier to manage while I've tried before with just a large group and nothing much got done and it just ended up dying out.
As well, there's a chance we may want to take this further and though I'm no legal wizard, I understand that I can't just take bits and pieces from others in case of copyright, etc.

NielsenE |

I'm interested. I've been working on some of my own world building, that I'd like to keep separate, but happy to contribute non-related stuff.

Matt, Game Master |

If you'd like to try collaborating on something, I'm game. Why not?
Sounds great!
I'm interested. I've been working on some of my own world building, that I'd like to keep separate, but happy to contribute non-related stuff.
Awesome. And yes, keep any of your own homebrew material that you have on the side out of this. We don't want anyone losing precious work to this. We want to essentially make something new and from scratch.
So yes, Edward, it'd probably be a good idea not to include stuff you've already made. You can use it for inspiration but don't use material you're afraid of losing.

a black bear |

From what I recall Ravenloft started as an adventure, so maybe we could get a feel of how collaboration would go by creating a nice-well rounded adventure and decide whether to go beyond the location where it happened into a region.
My opinion on all this is that the least lore (or world-mechanics and justification) we have to create, the better, so that we can focus on creating conflicts and plots (and encounters...) If we want to create the world first and then proceed to tell what happened there, before we start telling anything we will declare defeat because we realized Tolkien did an infinitely better job. Whereas for what happened, that's up to us.
We can also just pitch in ideas for themes and premises and brainstorm for a few days so as to get our minds running...
I will be happy to join, but I am sort of a crazy writer who does not write. Also, I like long sentences.

Matt, Game Master |

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I'm interested. I have a bit of free time during daily commutes that could be used for this.
I've played in a number of settings since the early 90's and have developed homebrew worlds for campaigns several times over that period.
I actually dug out my 2nd edition world builders guide over the holidays thinking I might take another crack at a homebrew world. I didn't get far though because as ablackbear said above I was starting from the wrong side and trying to figure things out on a grand scale too early. I think we should start with a small region and work outward from there.

Antariuk |

Very, very interested!
With all my flaws as a player or GM, the one thing I really good at is worldbuilding, and I have seen (and played) a number of small 'games' that tied into that process (such as John Wick's 'wicked dungeoncrawl').
I agree that a small setting is probably the best, since it minimizes the risk of project abandonment and other in-group issues. I'd be on board with both fleshing out broad strokes given by the OP, or creating something from scratch.
GoogleDrive, FB, Skype, and such is all fine with me.

MagusJanus |

I'm game. I even am currently working on converting some stuff my groups have created over the years to Pathfinder, and I think some of it would actually fit.
I also already have a small setting that you may like. I can drop it here, then it can be rebuilt as needed. Standard group practice was to treat the setting as though it were modular anyway, so we tended to change details from campaign to campaign so as to make certain it fit. The in-game excuse for this inconsistency was to blame a goddess who changed things due to boredom... which allowed us to sometimes keep the same characters from campaign to campaign, despite the major details of the setting changing. Plus, whenever we added new material, we said the goddess got bored again.

Apollo Randasian |

I was in the process of making a tabletop game based on Gantz (has a Manga/Animé), but due to how hard it would be to secure rights for it, am very much swaying in the direction of rewording it all for a world and story I'm actually in the process of creating.
I too would be making mine into a product if I ever got around to finishing it, so I'd be interested in following what you guys plan to do. :)
I guess though we're at odds because you plan to create an AP where as I plan to create an actual game and a core AP (already typed 47 pages of rules).
I'm interested in seeing what blossoms here though. :)

Space Butler |

From what I recall Ravenloft started as an adventure, so maybe we could get a feel of how collaboration would go by creating a nice-well rounded adventure and decide whether to go beyond the location where it happened into a region.
My opinion on all this is that the least lore (or world-mechanics and justification) we have to create, the better, so that we can focus on creating conflicts and plots (and encounters...) If we want to create the world first and then proceed to tell what happened there, before we start telling anything we will declare defeat because we realized Tolkien did an infinitely better job. Whereas for what happened, that's up to us.
We can also just pitch in ideas for themes and premises and brainstorm for a few days so as to get our minds running...
I will be happy to join, but I am sort of a crazy writer who does not write. Also, I like long sentences.
I'm pretty handy with Photoshop. And I have an adventure in my mind that's been growing. So, I can agree.

Matt, Game Master |

Matt, Game Master |

From what I recall Ravenloft started as an adventure, so maybe we could get a feel of how collaboration would go by creating a nice-well rounded adventure and decide whether to go beyond the location where it happened into a region.
My opinion on all this is that the least lore (or world-mechanics and justification) we have to create, the better, so that we can focus on creating conflicts and plots (and encounters...) If we want to create the world first and then proceed to tell what happened there, before we start telling anything we will declare defeat because we realized Tolkien did an infinitely better job. Whereas for what happened, that's up to us.
We can also just pitch in ideas for themes and premises and brainstorm for a few days so as to get our minds running...
I will be happy to join, but I am sort of a crazy writer who does not write. Also, I like long sentences.
I like your idea. Making such an adventure would be ideal. And yes, just as how even Golarion began very small, the less we do the more we can make further on.
And no problems black bear, I'm a crazy writer myself.

a black bear |

While we are in this recruiting, if anyone would like to have some fun getting some ideas out, I created a thread for it. I propose the following format: if you want to create, you answer a question, if you want to know more (or give someone else the turn to write :D), you ask a question about what was written, and if you want to add something to what has been said, you ask about what you have in mind.
I hope people become very confused early on about the purpose of that thread if no one explains :)

Matt, Game Master |

Starting it in OTD is a great way to get people not even involved posting ideas just because they wanted to reply to the topic. Don't be surprised if we end up with more ideas than we bargained for.
I am confident that as time goes, we'll drop down to those who are truly interested.

Kydeem de'Morcaine |

I am interested. My FtF group is not interested in any kind of a homebrew setting. They want Golarion standard with everything available and known.
When I get home I will check out your doc link.
Not sure exactly how much of a time commitment I can make though. I will see what I can work into my schedule.

Kydeem de'Morcaine |

Sorry, personal life problems.
My wife broke her ankle. I have to do everything around the house for both of us. She can’t work, so I’m also going to have to try to pick up some more work hours. I’m afraid I won’t have any significant amount of time to be online here for at least the next couple of months.
I really hate to ditch on you like this, I was having fun and looking forward to seeing where it was all going. I may stop by when things calm down to see how your doing.