[PaizoCon 2019] Pathfinder Adventure Card Game Open: Ruins of Bonekeep, Level 1 - The Silent Grave (Group 3) - Friday evening, 7:00-9:00 pm, 2019
So this is an observation and proposal about Chronicle AP and PFS Levels.
We are trying to pull those players to also come to SFS and give it a try, but we are hitting an issue. While this is an issue with SFS as both PFS and SFS uses the same leveling system it is the same issue.
It is a disconnect for them why their AP characters are so underleveled if I award them the AP sheets.
They are fine with the no house rules and equipment restrictions. It is just the level.
For example they have finished Book 1 and Book 2. By the AP books they are level 5. If I give them Chron sheet 1 and 2 they are only level 2 with a sheet that can't be applied yet.
I understand that there are some thorny issues with characters going back and forth, but if the big plan is to use APs to help attract people to org play this disconnect is jarring.
So going to run Rose Street Revenge Saturday at a game store.
Just want to confirm how to report this.
There is no secondary tracking on the site or requirement for the player to have a pfs#?
Now that the majority of the books are out I'm curious if
I did see at the end of the books they mention leaders for the teams, but I haven't seen anything about it integrating any more into the game.
Also what about the survivors? Are they members of the milita as well do they get both the team actions and the survail actions?
Tide of Morning the next Pathfinder Society game at Heroic Gaming LLC is happening Sunday April 23rd! We have an open table ready for players so click 'going' and play Pathfinder with us. No experience required and no characters required.
Details and signup at: https://www.meetup.com/Heroic-Gaming-Group/events/238837388/
So starting the prep work to run the AP and have encountered some questions about the AP and Milita system.
1 - When does the system come available? I would assume that it would come on after you get Mishome as recruiting teams does not make that much sense if you don't have a plce to house them.
2 - I know it's early, but does it add anything to the AP? It dosen't seem to connect with the promtoion system laid out in the first book, and doesn't seem really integrated at all into the AP.
Registration at: https://www.meetup.com/Heroic-Gaming-Group/events/237433467/
This groups Dungeon Master is Luke.
You've never played a RPG? Fine. We will teach you.
What do I bring? Nothing, just you.
What ages can come? 14 and up.
What does it cost? $5 per player per event
RSVP for this event quick!
As this takes a LOT of prep work, anyone who fails to attend after RSVP-ing twice will not be allowed to RSVP again.
*Depending on attendance, we may need to relocate players into different groups as needed.
Adventure: The Wounded Wisp
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
Character Details I will have pre-gen 1st level characters for those without PFS legal 1st level characters.
I placed an order on 1/9/2016 for a digital item and a physical item.
I picked shipping rather than adding the product to my future scheduled shipping as I was hoping to have it in my hands as close to the end of this week as possible.
I am curious why it is still in pending and hasn't been shipped out yet a week later?
So husband and I are going to attend PaizoCon after years
I know the schedule isn't up but how busy traditionally is Friday and Monday? Lots of Friday morning games or late Monday games?
Can I please cancel my adventure card game subscription with Wrath of the Righteous?
I love the game but we have yet to finish Runelords
Tonight my players completed the last segment of the Jade Regent AP, defeating the Jade Regent and placing Ameiko on the throne of Minkai.
Took us 33 sessions over 19th months.
I thought I'd write up a summary review, thoughts, and changes I ended up making for those interested in running the AP.
TLDR: Great campaign overall. Had some issues with each of the book but the overall campaign they loved.
First our characters were:
I will say while this wasn't my first rpg campaign, it was my first pathfinder campaign.
Wall of Text going through each book:
Book 1 - Brinewall Legacy
The characters began their journey with Ameiko and the other NPCs to discover their fate.
The players very quickly built relationships with the primary NPCs, and I kept the whole major plot arc a secret for the players. They knew it was going to be a journey to the east, but the whole reveal about Ameiko and their role as Scions took them by surprise.
Overall this book ran as normal, but very quickly we discovered that
I ended up scraping the combat system and instead running caravan encounters as normal party encounters just rescaled.
2 - They did not prefer the relationship system, feeling it got in the way of real RP with the character, and instead focused more on finding them gifts and rolling dice.
Book 2 - Night of Frozen Shadows
The characters enjoyed exploring Karlsgard, but I had to come up with ways to explain why the Frozen Shadows didn't just attack them outright. I ended up saying that the frozen shadows was not sure exactly which caravan arriving in town was the Scions so were playing cool.
The only other major change I made in this one was to remove the archon. I instead used a combination of the Varisian mafia to give them a data dump about the public face of the frozen shadows, and used Suishen to convey the rest of the information.
This was the beginning though of the running gag of the campaign. That the party wished the bad guys would leave a journal so they know how exactly they were tied into the Oni.
Book 3 - Hungry Storm
I will admit to being wary about this book. I was planning on either fast forward past it, or do the highlights. After reading the authors discussion on it though here on the forms I gave it a shot.
I am happy I did as my players loved this book. I ended up using the random encounter tables and slowing down the caravan to make them spend more time over the crown. This gave the players the feeling of trudging along this inhospitable and dangerous landscape.
The only complaint they had was the plot wasn't tied to the overall campaign. This cause confusion until they realized it, continually assuming that the black towers were tied to an oni plan.
I did end up changing around the Yeti cave scene. The players at this point were getting a little tired of 'home invasions', and that really was what the yeti did. I ended up reworking it where the encounter was saving the yetis rather than slaughtering them.
Book 4 - Forest of Spirits
This book had some highs and lows. The party enjoyed the time with Prince Balthasar, but the Forest of spirits was kind of a low. The reveal scene with the Kami was good but beyond that it wasn't as interesting to them.
Not wanting to do another very long dungeon crawl I ended up swapping out the Ruby Phoenix tournament with the House of Withered blossoms. The NPCs delved the dungeon while the PCs went to recover a weapon from the tournament.
This worked out well as the party loved the tournament and enjoyed it as a change.
In retrospect though this book was odd. For dealing with the Golarian equivalent of the Mongols their was no interaction with the horse lords. And the forest of spirits, was just another dungeon crawl.
If I were to rerun the campaign I'd probably rework this book and do part one as dealing with the nomadic horse lords one on one, and the second as an adventure in the forest itself dealing with Kami.
Book 5 - Tide of Honor
Getting to this book the party was overjoyed they had finally reached Minkai.
The players enjoyed wheeling and dealing and taking care of problems, and building an army to go after the Jade Regent.
This book ran as written except for minor flavor here and there.
Book 6 - The Empty Throne
Ready to take back the throne the party headed into Kasai. Most of this book ran as written except for the party's crazy plans.
The only issue I really had was the rebellion point system. While overall it worked I had to remove the penalty of a point per day. The party was much more interested in inciting rebellion, spreading propaganda, than doing a rush on the imperial palace itself. Such plans took in game weeks to plan and execute, meaning they could never catch up due to the loss in rebellion points. Removing the penalty gave them time to plan and work.
I will comment that my players came up with an an insane plan that worked. Using teleport spells and gathering detailed descriptions of the throne room through their contact network, they teleported into the throne room, and stole the jade throne. They took the throne to a public park where citizens were gathered and defeated the jade regent and his companions in public. While I could have just said the throne couldn't be teleported the plan was interesting and fits their style. This did let them circumvent the entire palace dungeon crawl, but this felt more in their style.
In summary through the AP was great.
The only big complaints I had running it.
I am curious about my subscription order #3226789
In a previous request post the shipping was delayed Till the 15th (due
It is now coming up on almost 2 weeks and their is still no update
The shipping issue is frustrating as this weekend I put an order in for spell templates and that order has already been shipped, yet I'm still waiting on my subscription order.
Hello I just got the auth email for arg subscription order. #3226789
I am curious when it will ship because while I am attending gencon I did not choose to do pickup at gencon (as it is way to much to fly back).
I would hate for the package to arrive while I'm out of town and sit on our front door step.
So I've decided to swap out the Pinnacle dungeon crawl in Forest of Spirits for
So has anyone created a cool one for their game? Or any advice? I wanting another Asian weapon, and thinking that something other than a sword would feel right (as they already have Suishen).
Working on getting a game ready for this weekend and
I'm trying to apply the Young Template to the Frost Worm, and trying to do it using the rebuild rules (as an attempt to better understand templates).
I'm good until I get to the
*Attacks decrease damage dice by 1 step*
What exactly does this mean?
I know part of costing a Wondrous Item is more art than science,
Specifically I'm trying to reverse engineer the Expedition Pavilion (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/expe dition-pavilion) so I can modify it for my game.
For an upcoming game I'm trying to apply the Skeletal Champion Template to a NPC Lvl 3 Human Ranger (as part of an adventuring crew that got on the wrong side of an NPC Mage).
I've been using the Skeletal Champion - Lvl 1 Warrior in the Bestiary as a guide, as well as using HeroLab.
I think I have the basics, but confused on a couple of things that aren't syncing with herolab. Trying to understand if HeroLab is giving me the right numbers and my understanding is wrong, or if herolab is wrong and my understanding is right.
Here are my questions.
Ref - [Template 1/3 HD * 2HD (+2/3)] + [Class (+3)] + [Attribute Dex 19 (+4)] = +8 (with rounding)
Will - [Template 1/2 HD * 2HD + 2 (3)] + [Class (+1)] + [Attribute Wis 13 (+1)] = +5
2 - On CR if I'm figuring this right it should be CR 3 with rounding.
3 - Finally (and it's a stupid question) on the Skeleton Champion Warrior example from bestiary, can someone explain where the +3 in the Hit points calculation come from and how they got 2d8 + 1d10 + 3 to come out to 17? I know it has something to do with the average value of the dice.
Thanks for the help.
I'm looking at the Gunslinger Pregen as a basis for building
It looks like to me that the pregen has over the 150gp
Am I wrong here or is their a cost break I don't understand?
alchemist’s fire - 20gp
So I am totaling something wrong here?
So it looks like I'm going to be helping some new players into PFS at a home game.
I could run First Steps, but was looking for other options for those first 3 scenarios.
Was thinking Crypt of the Eternal Flame but have seen some posts on the forums that it is a very tough module for 1st level characters.
Any suggestions from the experienced GMs would be appreciated.