Good 1st Level Scenarios Besides First Steps


GM Discussion

Shadow Lodge 2/5 5/5 *

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So it looks like I'm going to be helping some new players into PFS at a home game.

I could run First Steps, but was looking for other options for those first 3 scenarios.

Was thinking Crypt of the Eternal Flame but have seen some posts on the forums that it is a very tough module for 1st level characters.

Any suggestions from the experienced GMs would be appreciated.

Thanks

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

The Goblinblood Dead
The God's Market Gamble

The Exchange

Master of the Fallen Fortress is rather enjoyable

Silver Crusade 4/5

I know it's not what you asked, but if the players are new to PFS, I'd stick to First Steps. I know you might have seen the First Steps adventures one too many times, but they really are a great intro for new people to PFS. You meet the faction heads, go on an RP focused city adventure, dungeon crawl, and wilderness trek, and they're just enough adventures to hit level 2.

Of course, if it's just new PCs for players who already know PFS, then they're not as essential.

As for good level 1 adventures, I'd say The Infernal Vault from season 0 was pretty good. We Be Goblins is always fun, too, though the players don't get to play their own PCs.

I'd highly recommend avoiding part 1 of The Devil We Know from season 1 with first level characters. The tier 1-2 on that one is just a little too tough at first level.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I ran my group through Silent Tide a couple months ago. I thought it would be nice to start with the first scenario. I'm running The Gods' Market Gamble this Friday.

-Skeld

Scarab Sages 5/5 **

Don't forget about Master of the Fallen Fortress. It's not a Society scenario, but it is a good entry into PFS if they don't have a lot of Pathfinder experience.

Only read if you have played:
The PCs are invited to join the Society by the NPC they rescue.

Grand Lodge 5/5

TriOmegaZero wrote:

The Goblinblood Dead

The God's Market Gamble

Not sure about God's Market for first levels. We had a level 1 table nearly TPKed by that thing not long ago.

I liked Frostfur Captives as a first level module. Silent Tide is a decent one for that purpose too. Mists of Mwangi can work nicely too.

Grand Lodge 4/5

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TriOmegaZero wrote:

The Goblinblood Dead

The God's Market Gamble

No to both of these. These are not for a group of new players.

My two cents:

I would suggest Frostfur Captives, Mists of Mwangi, We Be Goblins.

City of Strangers 1&2 would be a good one if they are new to PF but not new to Pen and Paper roleplaying games.

Sovereign Court

PFS Scenario #1 was fun,

We Be Goblins! (Doesn't used your PFS characters but you get a cert).

Crypt of the Everflame is fine but I think you level in game (at least we did) then unlevel with the cert... we did it for not knowing it could be used for PFS credit so not sure.

Dark Archive 5/5

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Pathfinder Adventure, Adventure Path, Maps Subscriber

Leftenant Meunier, if they were all 1s in GMG, only being nearly TPK'd means the DM was pulling a lot of punches or they were a crew of freaks ;)

So, here's a schedule that lets you treat PFS like a coherent campaign with an urban/Absalom theme, focused on the Society and Absalom rather than the tomb-robbing fun, with some side quests (Note that I've not played the capstone modules from level 9 up so the order might be screwy)... but it seems like a good PC career track that focuses on being Absalomite agents, then getting sent into the field once problems get "big enough":

Level 1:
First Steps 1-3 (establishes the character of the society and its external allies)
Level 2:
Silent Tide
Mists of Mwangi
The Hydra's Fang Incident or Frozen Fingers of Midnight
Level 3:
Slave Pits of Absalom
Voice in the Void
Quest for Perfection 1
Level 4:
Quest for Perfection 2
Quest for Perfection 3
The Penumbral Accords
Level 5:
Sewer Dragons of Absalom
Echoes of the Overwatched
The Gods' Market Gamble
Level 6:
The Golden Serpent
Before the Dawn 1: The Bloodcover Disguise
Before the Dawn 2: Rescue at Azlant Ridge
Level 7:
Song of the Sea Witch
Wonders in the Weave 1 (Hinojai side trek)
Wonders in the Weave 2 (Hinojai side trek)
Level 8:
Fortune's Blight (Field agent time!)
Rebel's Ransom (Rescue missions are good side treks)
Our Lady of Silver (Ambassador time!)
Level 9:
Rats of Round Mountain 1 and
Rats of Round Mountain 2 (Hinojai side trek)
Echoes of the Everwar 1
Level 10
Echoes of the Everwar 2-4
Level 11:
Shadows Fall over Absalom
The Mantis' Prey
Hall of Drunken Heroes
Level 12/13.1
Eyes of the Ten 1-4
(Modules, con specials, or retirement)

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Michael Meunier wrote:

Not sure about God's Market for first levels. We had a level 1 table nearly TPKed by that thing not long ago.

I liked Frostfur Captives as a first level module. Silent Tide is a decent one for that purpose too. Mists of Mwangi can work nicely too.

I was going to suggest The Frostfur Captives as well, except the cold weather rules are more than I would go for new players.

However, your observation about GMG sounds like an argument FOR running it through new players. :) I played it at Space City Con and then ran it at my FLGS. Both times we had mid-tier parties that chose to play up. Both times managed all encounters without any casualties.

2/5 *

Silent Tide: Good for a 1st mission.
Citadel of Flame
Decline of Glory: Slightly hard but good.
We Be Goblins: A fun no-risk way to level a 1st level PC.

Some of the other suggested scenarios and modules have resulted in TPKs and deaths, I'm not sure if you're into that. For instance Master of the Fallen Fortress has wiped out many new players to PFS, I'm not even sure why it's used. God's Market Gamble will eat a bunch of new ungeared PCs and spit them out (unless there's major fudging).

We kill far too many new players these days in PFS, it's going to hurt the game in the long run. Some GMs think it's funny or desirable, not sure why.

If this is their first game, 1st Steps or Silent Tide is a really good idea.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Jason S wrote:

Silent Tide: Good for a 1st mission.

Citadel of Flame
Decline of Glory: Slightly hard but good.
We Be Goblins: A fun no-risk way to level a 1st level PC.

Some of the other suggested scenarios and modules have resulted in TPKs and deaths, I'm not sure if you're into that. For instance Master of the Fallen Fortress has wiped out many new players to PFS, I'm not even sure why it's used. God's Market Gamble will eat a bunch of new ungeared PCs and spit them out (unless there's major fudging).

We kill far too many new players these days in PFS, it's going to hurt the game in the long run. Some GMs think it's funny or desirable, not sure why.

If this is their first game, 1st Steps or Silent Tide is a really good idea.

That last is one of the concerns that led to my schedule of birth-to-retirement, AP style...

Grand Lodge 5/5

TetsujinOni wrote:

Leftenant Meunier, if they were all 1s in GMG, only being nearly TPK'd means the DM was pulling a lot of punches or they were a crew of freaks ;)

Spoiler:
The sole survivor (a wizard) grew a brain and ran for cover from the archer once his buddies got skewered.
Dark Archive 5/5

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Pathfinder Adventure, Adventure Path, Maps Subscriber
Michael Meunier wrote:
TetsujinOni wrote:

Leftenant Meunier, if they were all 1s in GMG, only being nearly TPK'd means the DM was pulling a lot of punches or they were a crew of freaks ;)

** spoiler omitted **

Ah, that's more than "nearly" into "all-but" territory. Bugout boogie by a sole survivor is definitely a reasonable outcome. Your statement made it sound like my "I don't know how they're getting out of this" at the end of Red Harvest at GenCon. They were nearly TPK'd but ended up escaping entirely!

Red Harvest spell named:

It took them digging deep, but when the cleric is dead and the wizad is feebleminded, you don't pull a punch, and they still pull it out without needing to pay for a raise dead? Yeah, that's "Crew of Freaks" and "career capping moment of awesome" territory >:)

Probably my favorite organized lay campaign GMing session ever. Never seen pathfinders so happy to get a chronicle with 0 prestige on it...

Shadow Lodge 2/5 5/5 *

Thanks for all the input everyone.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

TetsujinOni wrote:
organized lay campaign

That doesn't sound very PG-13.

Shadow Lodge 4/5

Maybe he meant it in the religious sense.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Calistrian?

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

*points up and to the left*

*blinks, realizes his posts aren't getting a faction logo*

*points again*

Grand Lodge 4/5 5/5 ****

The first scenario that I ran for my group was Frostfur Captives and they loved it. Its a great adventure for RPing and a ton of fun IMHO to run.

Shadow Lodge 4/5

Master of the Fallen Fortress is a personal favorite. Crypt of the Everflame looks good (I plan to run it this weekend for the first time), but I think it's better if the characters have a scenario or two under their belts first. The extra starting gear may make up for the fact that in PFS you don't level up during the module.

Silent Tide was fun, but my group of level 1-2 characters found it to be a pushover combat wise. Frozen Fingers of Midnight was a blast to run, with some great roleplaying, but the final combat turned out to be a little tame, especially compared to the fight in the warehouse.

From personal experience, I can tell you that Frostfur Captives is much better at 1-2 than 4-5 (challenge wise). Roleplay potential is great for both tiers.

Godsmouth Heresy is good, especially when set between City of Strangers parts 1 and 2.

2/5 *

Yeah, Silent Tide in it's current format is only good if it's the 1st adventure for the PCs. The trouble with a lot of scenarios now is that they're too hard if no one has a wand of CLW, which is assumed after your 1st scenario.

+1 to Frostfur Captives. It's great, and runs different for each and every group.

Shadow Lodge 4/5 5/55/55/55/5 ****

Murder on the Throaty Mermaid is very roleplay-oriented and, every time I've played in or run it, has been a ton of laughs and good times (but has just enough danger that it keeps the PCs on their toes).

I have a related question (that's close enough so I think it fits on this thread) -

Say I'm running a game for someone's birthday (I love having gamer friends) later this week, subtier 1-2. Other than Throaty Mermaid, anyone know a good scenario that's full of laughs?

2/5 *

Laughs? We Be Goblins #1. Frostfur Captives with fluff RP. Mists of Mwangi assuming something "goes wrong" (don't want to spoil).

Shadow Lodge 4/5 5/55/55/55/5 ****

Jason S wrote:

Laughs? We Be Goblins #1. Frostfur Captives with fluff RP. Mists of Mwangi assuming something "goes wrong" (don't want to spoil).

Thanks!

4/5 *

Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Concur with Jason S -- WBG is a riot (as long as your players know about PF goblins already and get into the spirit) and Frostfur can be a lot of laughs.

Grand Lodge 4/5

CanisDirus wrote:
Say I'm running a game for someone's birthday (I love having gamer friends) later this week, subtier 1-2. Other than Throaty Mermaid, anyone know a good scenario that's full of laughs?

Rise of the Goblin Guild!

5/5 *

I was going to suggest #4-01 as well. Rise of the Goblin Guild is a great new player scenario with funny RP and in the same tone of Frostfur Captives.

Liberty's Edge 4/5

I think Gods Market Gamble can be a little rough. I like the Shades of Ice mods.

Mike

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