Hello.
I have an SFS character lvl 2 ikeshti technomancer.
Is it okay if I sign up?
Sam - Same issue here with the VO drop. I got all the PF1 and SFS stuff right before gencon, but I didn't get any of the PF2 PFS scenarios. Correction:
-#10-23—Passing the Torch, Part 2: Who Speaks for the Ten PDF
Also 1-00 and the PF2 Quest if that was supposed to be in the VO drop.
Tonya - If I can suggest the Open for future listing needs a bit better description. It doesn't really covey what it is. Axoq - The ACG Open is really cool if you do it, but I would highly suggest you know the game before you sit down to play it. It is a timed tournament where the team is trying to score points (every year the scoring mechanic is different) before the end of the slot. The top X teams move on to the next slot and so forth. I don't think the Open is a time to have the 'this is the ACG and here is how it is played' conversation. As most of the time the conversation goes, "You got a blessing?" "Gods?" "Works thanks. I passed next turn and remember to do <odd mechanic for the open here that will drive everyone crazy>." For scheduling my husband and I lottery into the Open but for the other sessions we book things so that we can skip events if we need to participate in the later open slots.
We end up when we get to the hotel on Wed grab an uber/lyft to the safeway. Pick up supplies and sandwiches and typically something for dinner/lunch (depending on when our flight got in). We use that for quick meals when we are running around trying to make our scheduled games, and reserve a nice meal on our last night with friends living in Seattle.
John Compton wrote:
First, thank you for responding. I see the point, and with that knowledge, I have some way to explain it to players. I also see then why the level gap is there, another thing brought up. It's do to the power level of rewards and credits.
So this is an observation and proposal about Chronicle AP and PFS Levels. Situation:
We are trying to pull those players to also come to SFS and give it a try, but we are hitting an issue. While this is an issue with SFS as both PFS and SFS uses the same leveling system it is the same issue. It is a disconnect for them why their AP characters are so underleveled if I award them the AP sheets. They are fine with the no house rules and equipment restrictions. It is just the level. For example they have finished Book 1 and Book 2. By the AP books they are level 5. If I give them Chron sheet 1 and 2 they are only level 2 with a sheet that can't be applied yet. I understand that there are some thorny issues with characters going back and forth, but if the big plan is to use APs to help attract people to org play this disconnect is jarring. Propsal:
Turn 8 Blessing of the Ancients Move to Precious Mine Explore -> Muhlia al-Jakri
Reveal Short Sword +1 for 1d6 + 1
[ooc]Can't close location so moving to end of turn. End of Turn - Take 1 damage which is fire which is absorbed by Norge.
Draw: Hrym, Alaeron
Shaheer-El-Khatib wrote:
Yes the paper survey is a reminder of details that will be asked for on the online form. This is really important as later chapters will take more than 1 session and it lets you write down the results so you don't forget the nitpicky exact numbers like 'how many times were you koed'.
So one of the things I liked about PF 1e was that
A magus, or an investigator focusing more on mysteries, etc. I never liked the 3.x model of 'level until you get to a prestige class', and having come from point buy systems it bugged me I couldn't build an approximate character from 1st. Now I'm fine with multiclassing being post level 1 as it's a full opening of the class features, but for archetypes (like Cavalier) I agree those should be available out of the gate.
So going to run Rose Street Revenge Saturday at a game store. Just want to confirm how to report this.
There is no secondary tracking on the site or requirement for the player to have a pfs#?
Hey All! Tide of Morning the next Pathfinder Society game at Heroic Gaming LLC is happening Sunday April 23rd! We have an open table ready for players so click 'going' and play Pathfinder with us. No experience required and no characters required. Details and signup at: https://www.meetup.com/Heroic-Gaming-Group/events/238837388/ or
DonDuckie wrote:
We'll more like if I were to try to build this item from scratch (designing this ooc not ic) how do you get to the cost? For other magic items it is easy but I don't see how you do it for wondrous items.
I know part of costing a Wondrous Item is more art than science,
Specifically I'm trying to reverse engineer the Expedition Pavilion (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/expe dition-pavilion) so I can modify it for my game. Thanks
Just finished Night of Frozen Shadows and I thought I'd give an summary of the changes I made to the first half of the adventure. When beginning to run the investigation I had two issues with the way it was written. 1 - If the frozen shadows knew who the party was why didn't they just kill them? Obviously they had the advantage of territory and numbers. 2 - The angel helmet. I tweaked the adventure a bit to adjust for these issues. First I decided that a number of caravans came in at the same time and the frozen shadows did not know which group was the heir. So they were watching a number of the groups trying to figure out which was the threat. This meant that they couldn't watch the party 100% of the time (as is implied by the events like the ravens), and also they couldn't kill all the caravans without attracting too much attention. This would probably have to be reworked if the party ever got to the higher level notoriety events, but my party never got that high. Second I didn't like the idea of the angel helmet. It felt very out of place for an investigation plotline. So instead I worked out another solution. The party had already befriended the kid watching them (one of the notoriety events), and had basically paid him to leave a note and stay safe. After the funeral barge the players end up running into a representative of the local Scarzni who wants to talk. They have a meeting with the Scarzni who tell them the kid had been killed and found in the river. (I wanted to reinforce how evil the Frozen Shadows were). The Scarzni were able to give most of the information the angel helmet was, but without the Oni and Jade Throne elements. This solution also solved a problem I had with the old man notoriety event not feeling like it came from the Frozen Shadows, I instead had it come from the Scarzni. After that the adventure continued pretty much as written.
From the Core Rulebook. Assuming NPC gear.
CRB wrote:
And on Gear. CRB wrote:
As for the 20 point build, I didn't know that one. That in a rulebook somewhere or accepted wisdom?
Hello, For an upcoming game I'm trying to apply the Skeletal Champion Template to a NPC Lvl 3 Human Ranger (as part of an adventuring crew that got on the wrong side of an NPC Mage). I've been using the Skeletal Champion - Lvl 1 Warrior in the Bestiary as a guide, as well as using HeroLab. I think I have the basics, but confused on a couple of things that aren't syncing with herolab. Trying to understand if HeroLab is giving me the right numbers and my understanding is wrong, or if herolab is wrong and my understanding is right. Here are my questions.
Ref - [Template 1/3 HD * 2HD (+2/3)] + [Class (+3)] + [Attribute Dex 19 (+4)] = +8 (with rounding) Will - [Template 1/2 HD * 2HD + 2 (3)] + [Class (+1)] + [Attribute Wis 13 (+1)] = +5 2 - On CR if I'm figuring this right it should be CR 3 with rounding.
3 - Finally (and it's a stupid question) on the Skeleton Champion Warrior example from bestiary, can someone explain where the +3 in the Hit points calculation come from and how they got 2d8 + 1d10 + 3 to come out to 17? I know it has something to do with the average value of the dice. Thanks for the help.
Looks like you missed some actually.
Encounters - Spoiler: Ranger in house - Did you get both the Kill & the story award Goblins - Did you get the goblin story award? Soggy River Monster isn't listed. Dire Rats & Skitterfoot aren't listed. Giant Amoeba in cave isn't listed. Here is my record of all the encounters with the XP set for 4. Volorog - 150
Total: 2985 xp
Nope the AP does not assume random encounters. Jade Regent assumes 4 characters using Medium progression. Did you guys hit every encounter (not random ones) in the swamp? I know for my 4 person table I used the Chart I referenced above and divided the Story awards by 4 and it came out fine. Again don't divide by 4 (or 5) as some of the lower CR monsters award more XP than if you divided.
Also running Jade Regent right now (just finished Book 1) so maybe I can help. First APs are designed with 4 players in mind. That being said if you are using the CR Chart: http://paizo.com/PRD/gamemastering.html It shows you should be awarding the same XP per player for a 4.
Needs a lot more information on the site, and not blurbs but screenshots, examples, etc. I do a lot of work in the IT field and the site looks like something that promises everything but does not back any of it up. (Seen a lot of Vendor sites like that). My first reaction was to skim and ignore. Now that being said I have a feeling from your previous post you guys are actually putting some guts on it, and that is cool but the site does not convey that information. At least it does not convey it to me.
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