PF2 Org Play - Parity Between AP Chroncile and PFS Levels


Pathfinder Society Playtest

Shadow Lodge 2/5 Venture-Agent, Georgia—Atlanta aka LukeM

So this is an observation and proposal about Chronicle AP and PFS Levels.

Situation:
First off I VA a store where we have a good SFS presence but there are currently 2 AP runs of Dead Suns, and 1 of Aeon Throne about to start.

We are trying to pull those players to also come to SFS and give it a try, but we are hitting an issue. While this is an issue with SFS as both PFS and SFS uses the same leveling system it is the same issue.

It is a disconnect for them why their AP characters are so underleveled if I award them the AP sheets.

They are fine with the no house rules and equipment restrictions. It is just the level.

For example they have finished Book 1 and Book 2. By the AP books they are level 5. If I give them Chron sheet 1 and 2 they are only level 2 with a sheet that can't be applied yet.

I understand that there are some thorny issues with characters going back and forth, but if the big plan is to use APs to help attract people to org play this disconnect is jarring.

Propsal:
This could be as simple as adjusting the level ranges on the AP chronicle sheets to match what is given out in the books.

Paizo Employee 5/5 Organized Play Lead Developer

At that point we would swiftly reach a point where playing the Adventure Paths is the way to gain levels, vastly outstripping the scenarios’ advancement model—and this does assume something similar to a three scenarios to one level model.

My other concern here is that gaining, say, three levels per AP volume would swiftly lead to many high-level characters. In a new campaign, that can be as much of an impediment as your cited situation (if not more) because we are planning out the scenario progression and release of higher-tier material based on the expected level progression through scenarios. If someone plays through the first three Adventure Path volumes and hits, say, level 9, theykd emerge into an organized play environment that doesn’t have any scenarios of a level that they could play for (again, speculating rough examples) half a year.

Shadow Lodge 2/5 Venture-Agent, Georgia—Atlanta aka LukeM

John Compton wrote:

At that point we would swiftly reach a point where playing the Adventure Paths is the way to gain levels, vastly outstripping the scenarios’ advancement model—and this does assume something similar to a three scenarios to one level model.

My other concern here is that gaining, say, three levels per AP volume would swiftly lead to many high-level characters. In a new campaign, that can be as much of an impediment as your cited situation (if not more) because we are planning out the scenario progression and release of higher-tier material based on the expected level progression through scenarios. If someone plays through the first three Adventure Path volumes and hits, say, level 9, theykd emerge into an organized play environment that doesn’t have any scenarios of a level that they could play for (again, speculating rough examples) half a year.

First, thank you for responding.

I see the point, and with that knowledge, I have some way to explain it to players.

I also see then why the level gap is there, another thing brought up. It's do to the power level of rewards and credits.

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