Disclaimer: I have played this and prepared the scenario, but have not run it yet.
This is not your typical PFS scenario.
Rather than the typical beat things up style PFS a scenario,
this presents a very well thought out Murder mystery.
The catch with this module is it requires a good amount of prep as each of the suspects have various responses and the responses depend on which factions are present.
Also I would not give this to a new GM that dosen't already have a background in non combat RPGs. Much of this adventure is talking to NPCs and getting the clues from them, or examining the locations on the ship for clues. A GM that knows only combat rules will find this scenario hard to run.
This scenario would get 5 stars, but a hint sheet with all the various responses is needed, and would have been great if they had included that in the packet. Without such a sheet the GM spends a lot of time flipping around the scenario.