PFS1e GM Rotation (Inactive)

Game Master Kirill.Storm

SLIDES here!


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Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar moves to the window to look through the window!

Double move.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Editing Garduk's last turn, per GM's comment on Discord:

"But he's right... oh, Hells!" Garduk watches the others retreat from the balcony and glares at the retreating wayang. He calls out to the Great Beyond for assistance before moving back to take cover behind a statue further from the enemy spellcaster.

Garduk uses 3 points from his arcane reservoir to use his summon monster spell-like ability to cast summon monster 3 as a standard action.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew condensing on flower petals are the only warnings of the imminent arrival of a new combatant. In the next moment, as a ball of pure, white light appears in the air next to the edge of the balcony.

Each of the Pathfinders hears the lantern archon's words in their native tongue. It speaks quickly, its voice cheerful and high-pitched, almost a squeak.

"Hi! I'm from Heaven, and I'm here to help!"

Garduk points at the wayang and yells, "He shot a lightning bolt at me!"

The floating sphere of light turns an angry red.

"No-no-no! Naughty shadow man must not electrocute the nice wizard! Bad shadow man!"

A beam of light erupts from its center at the wayang, followed immediately by a second.

Light Ray (vs touch AC): 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 2

Light Ray (vs touch AC): 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 5

Also, the wayang must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

Darren will move into the hallway to safety and peek back out towards the balcony. "This is the last known safe place, everyone!"

Liberty's Edge

Dagagal Will vs aura: 1d20 + 9 ⇒ (20) + 9 = 29
The wizard completely negates arhcon aura.

Previously Garduk conjures an Archon from another existance reality.
One of the beams form Lantern hits the nimble wayang.

Suusmaar moves to the window to see the both flying witchfire and the wayang.
Cold is so chiling within the circle of Ice Storm for the aasimar: 2d4 ⇒ (1, 2) = 3

Darren walkes out of the blizzard and through the Elemental wall
Cold dmg to Darren: 2d6 + 11 + 5 ⇒ (5, 2) + 11 + 5 = 23

Round 4 Bold May act
Elemental wall is a second ring on the battlemap, damage not yet calculated below

(15)Garduk -29 | Detect magic, See Invisibility, Mage Armor
(14)Darren -43 | Mutagen
(11)Dhastrach -39 | Invis Purge
(10) Dagagal -33
(9) Suussmaar -55 | Divine favor

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach moves only slightly inward towards Darren, and casts a healing spell on himself.

Move action towards the others, only so that the distance to Darren is 40 feet. Then spontaneous casting to replace procetion from evil, communal into cure moderate wounds.

Cure Moderate Wounds: 2d8 + 7 ⇒ (3, 7) + 7 = 17

Should have 34 hit points now.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Oh! I didn't realize Garduk had taken damage from the ice storm. He’s down to 4 hp!

Shivering, Garduk spends a point from his arcane reservoir to dimensional slide (move action), joining Darren in A15. He pops a wand from the spring-loaded wrist sheath up his sleeve (swift action) and casts infernal healing on himself.

Apparently she can’t hit the broad side of a barn. I’d better give her something more useful to do.

”Archon! Help the warpriest!” He pauses, then grudgingly adds, ”Please.”


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

"OK, nice wizard!" The archon flies up and over as much of the wall of cold as it can (I'm not sure what this effect is or how high it goes) and then drops down over Suussmaar. The celestial lightly bounces on his head. "BOOP!"

Lorna the lantern archon casts aid on Suussmaar, giving him 1d8+3 temporary hit points and +1 to attack rolls and saves against fear effects for 3 minutes.

Temporary HP: 1d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Dhastrach concentration: 1d20 + 10 ⇒ (10) + 10 = 20
Dahstrach sucessfuly heals up and moves through the blizzard.

Garduk slides away from the danger and start to regenerate. His eyes now glow with eveil...
The archon aids Suussmaar with mistyc power.

The witchfire and the wayang emit an ear-splitting yell Garigai! ...
Shout! Fort 20 to halv DMG - Sonic: 5d6 + 5 ⇒ (4, 4, 3, 6, 1) + 5 = 23
If not saved - Deafened: 2d6 ⇒ (1, 3) = 4
Suusmaar, Dhastrach and the archon are the subjects...

Shout:
You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. A shout spell cannot penetrate a silence spell.

After this both creatures withdraw and fade away. Becoming invisible likely, but you are not sure.

Round 4-5 Bold May act
Shout damage not yet calculated below

(15)Garduk -29+1 | Detect magic, See Invisibility, Mage Armor
(14)Darren -43 | Mutagen
(11)Dhastrach -39+17 | Invis Purge, peniding Fort save 20
(10) Dagagal -33
(9) Suussmaar -38(+6 temp) | Aid , Divine favor, peniding Fort save 20

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk pulls a vial from his haversack and drinks it.

Potion of cure moderate wounds: 2d8 + 3 ⇒ (3, 8) + 3 = 14


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16

"Ouchie!"

The light over the balcony dims as the archon disappears.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

"Thanks for the archon's help! But where did the Wayang go?!" he shouts.

He readies to shoot any enemy he sees.

Primary shot : 1d20 + 16 ⇒ (10) + 16 = 26

Cold Iron arrow damage : 1d8 + 11 ⇒ (7) + 11 = 18

Longbow to hit: +1 Longbow +16 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , aid +1, deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"C'mon, no reason to fight them on their turf!" Darren says, readying an action to close the door once everyone is through.

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Fortitude save: 1d20 + 9 ⇒ (3) + 9 = 12

The dwarf's ears ring as the scream makes his ears bleed. His whole body trembles in the shockwave. Sensing his body failing, Dhastrach starts moving towards Darren as fast as he can.

Just a double move to move a total of 20 feet. The invisibility purge moves with him, unfortunately.

Liberty's Edge

The archon disappears after the Shout!

Garduk does his best to heal up wounds and burnings.

Suussmaar wiats for wayang ti return preparing bow, but able to see only snow - both ceatures disappears ... for now.
Fort Sussmaar: 1d20 + 12 ⇒ (1) + 12 = 13

Dhastracs tries to walk away through the blizzard.
Darren touches the door and suggest everyone to withdraw.
Dagagal does not show for now...

Cold damage, Sus and Dhas: 2d4 ⇒ (3, 4) = 7

Pathfinders inside the Ice Storm barely stand.

Round 5-6 Bold May act
Both failed Fort vs shout. Deafened: 2d6 ⇒ (3, 6) = 9

(15)Garduk -29+16 | Detect magic, See Invisibility, Mage Armor, Inferna Healing 8/10
(14)Darren -43 | Mutagen
(11)Dhastrach -69+17 | Invis Purge, Deafened!
(10) Dagagal -33
(9) Suussmaar -57 | Aid , Divine favor, Deaf

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach soldiers on, moving past the ice storm, eventually getting back indoors, hiding around the corner. He looks at Darren with exhaustion and confusion, the dwarf's face frostbitten from the cold.

Double move, first 20 feet as difficult terrain, then normal movement.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk steps over and taps Dhastrach with his wand of infernal healing. He mutters to Darren, "Probably just as well that the archon went home; she would have thought we were all turning to the dark side."

He pulls a potion of cure light wounds from his belt in case the cleric needs something more to get him strong enough to handle his own healing.

Liberty's Edge

Dhastrach moves through the most chilling part of the wall and it appears to freeze even bones...

Elemental wall cold damage: 2d6 + 11 + 5 ⇒ (5, 2) + 11 + 5 = 23

Likely the dwarf can not move further, becoming near dead frozen statue...one step away from Darren.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

Darren will give up on holding the door open and attempt to drag Dhastrach's Mostly Dead body through the door. Unfortunately, he would not be able to heal him, nor did he have any chocolate coated pills to try. He dropped his hammer to do so.

Drag: 1d20 + 13 ⇒ (2) + 13 = 15 Vs helpless, prone, etc.

Liberty's Edge

Suusmaar also rushes towards out of the blizzard and quickly covers with an ice.
Elemental wall cold dmg, Suussmaar, resist 5: 2d6 + 11 + 5 - 5 ⇒ (6, 2) + 11 + 5 - 5 = 19... but divine intervention supports life in warpriest's body.
Fervor healing: 3d6 ⇒ (2, 5, 1) = 8
But he still can not move further, becoming an ice statue.

Dhastrach performs similar action but quickly becomes an ice statue, which Darren pulls out just out of danger. Garduk prepares to help with the potion...

Right after this Elemental ice wall disappears with a bunch of water. But the Ice Storm remains. Though, much less deadly...

Round 6-7 Bold May act

(15)Garduk -29+17 | Detect magic, See Invisibility, Mage Armor, Inferna Healing 7/10
(14)Darren -43 | Mutagen
(11)Dhastrach -69+17 | Invis Purge, Deafened!, dying
(10) Dagagal -33
(9) Suussmaar -76+8 | Aid , Divine favor, Deaf, dying?

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I think Garduk should be at -28 instead of -29 this round, because of infernal healing.

Since he wasn't able to reach Dhastrach last round, if Darren or Suussmaar steps back from the doorway, this round Garduk steps up and uses his wand to cast infernal healing on the cleric of Nethys.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Sussmaar would have moved forward and as with a swift action would have created a defense versus cold as he had already experienced the wall’s cold effect!

1 fervor to cast resist energy for cold resistance 20 for 7 minutes.

Liberty's Edge

Thanks to Garduk manipualtions with the wand, Dhastrach starts to regenerate from a bit of evil fire inside.

Suusmaar somehow withdraw from the cold patio. He is barely alive and still may act.

Round 6-7 Bold May act

(15) Garduk -29+18 | Detect magic, See Invisibility, Mage Armor, Infernal Healing 6/10
(14)Darren -43 | Mutagen
(11)Dhastrach -69+17 | Invis Purge, Deafened!, dying, Infernal Healing 10/10
(10) Dagagal -33
(9) Suussmaar -61 | Aid , Divine favor, Deaf

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach was nearly at death's door (at -19 hp... thanks to boons and such, he dies at -20) because being rescued at the nick of time. The evil healing magic is very much appreciated, and slowly but surely he'll get to the pages of living.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar swiftly heals himself.

fervor: 2d6 ⇒ (2, 4) = 6

Suussmaar then starts casting dispel magic.

CL check: 1d20 + 7 ⇒ (16) + 7 = 23

"Let us get rid of this wall here!" the Aasimar shouts.

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach wheezes on the floor. Based on his appearance, it seems he is both burned and frozen. Imagine that!

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

Darren reaches out and closes the door. "Getting Dhastrach back on his feet takes priority before we deal with them, I feel." He pulled out his Wand of Cure Light Wounds and offered it to whoever would take it.

Liberty's Edge

Suusmaar going out barely, he heats up with Fervor and then produces Dispelling glyth.
Deafened check to fail dispelling 21+: 1d100 ⇒ 35

Within next couple seconds Elemental wall fades away, but the Ice Storm remains in the patio loudly.

Dhastrach looks as he freezed to death. His burned skin remains covered by ice. Te dwarf is not moving, but moans .

Darren provides a wand, Garduk probably will use it.

Out of combat for now
Garduk -10 | Detect magic, See Invisibility, Mage Armor, Infernal Healing 5/10
Darren -43 | Mutagen
Dhastrach -51 | Invis Purge, Deafened!, Infernal Healing 9/10
Dagagal -33
Suussmaar -55 | Aid, Divine Fervor, Deaf

What are you doing next in a mess near the LIARS word?

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach is slowly getting healed, but he will not awaken on his own.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar starts using his wand on himself and Dhastrach every few seconds.

round 1 CLW Sussmaar: 1d8 + 1 ⇒ (2) + 1 = 3

round 2 CLW Dhastrach : 1d8 + 1 ⇒ (6) + 1 = 7

round 3 CLW Sussmaar: 1d8 + 1 ⇒ (3) + 1 = 4

round 4 CLW Dhastrach : 1d8 + 1 ⇒ (1) + 1 = 2

round 5 CLW Sussmaar: 1d8 + 1 ⇒ (4) + 1 = 5

round 6 CLW Dhastrach : 1d8 + 1 ⇒ (1) + 1 = 2

round 7 CLW Sussmaar: 1d8 + 1 ⇒ (5) + 1 = 6

round 8 CLW Dhastrach : 1d8 + 1 ⇒ (8) + 1 = 9

round 9 CLW Sussmaar: 1d8 + 1 ⇒ (8) + 1 = 9

round 10 CLW Dhastrach : 1d8 + 1 ⇒ (8) + 1 = 9

round 11 CLW Sussmaar: 1d8 + 1 ⇒ (5) + 1 = 6

round 12 CLW Dhastrach : 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk pulls a vial of smelling salts from his haversack, pops open the cap, and sticks the fragrant mixture under Dhastrach’s nose. “This ought to wake him up quickly, and he can help with healing himself.”

Liberty's Edge

Dhastrach +31 feels much better after healing from wand and sniffing the mixture.

+33 Suusmaar partially recovered thanks to healing magic.

What trigger-word do you use to activate this wand, I wonder?

Pathfinder remains in a poor position. They likely closed the door to the patio where Ice Storm continued.

What are you willing to do next, besides possible additional healing?

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar continues to heal himself.

round CLW Sussmaar: 1d8 + 1 ⇒ (2) + 1 = 3

round CLW Sussmaar: 1d8 + 1 ⇒ (2) + 1 = 3

round CLW Sussmaar: 1d8 + 1 ⇒ (4) + 1 = 5

round CLW Sussmaar: 1d8 + 1 ⇒ (6) + 1 = 7

round CLW Sussmaar: 1d8 + 1 ⇒ (8) + 1 = 9

round CLW Sussmaar: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

With a struggle, Dhastrach gets up and inspects the damage done.

"Fortunately no permanent ailments," he mutters as he dusts his frozen wardrobe. After that he pulls out his own wand of cure light wounds and begins to patch himself up a little more. Repeatedly he utters the word "arcaenum".

CLW wand:

Dhastrach: 1d8 + 1 ⇒ (5) + 1 = 6 28 hp
Dhastrach: 1d8 + 1 ⇒ (4) + 1 = 5 32 hp
Dhastrach: 1d8 + 1 ⇒ (8) + 1 = 9 41 hp
Dhastrach: 1d8 + 1 ⇒ (5) + 1 = 6 47 hp
Dhastrach: 1d8 + 1 ⇒ (3) + 1 = 4 51 hp
Dhastrach: 1d8 + 1 ⇒ (2) + 1 = 3 54 hp

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"Most fortunate. Do we want to try again? I'll drink my potion of Flying before going out this time. Or we can explore the rest of the manor. I'm not picky." Darren will say, handing off his wand for healing after waiting patiently. The trigger word for his is simply "heal," because then he wouldn't forget it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Leaves Darren at 2 hit points from full and uses 8 charges.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Once the first minute has passed, Garduk taps himself with his wand of infernal healing again to get himself back to full health. The command word sounds a lot like "Fixmeup."

Liberty's Edge

You all hear a long far hawl. Then you can hear scratches as if someone crawling at second floor. But the sounds both fades.

You feel healthier, and no one more deaf.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"In all my experience, I've learned to go by the spellcaster's schedule. Are you guys still good? I can swing my hammer all day, so I'm not worried about that. If we decide to go back outside, I'll drink my flying potion. If we go upstairs, I'll lead the way."

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

The half-orc pulls a scroll from his pack and reads off a spell.

Garduk casts heightened awareness to gain +2 on Perception and Knowledge checks for the next 10 minutes. If there is an initiative check in that time, he will get +4 on the initiative check and use up the remaining duration of the spell. Bonuses are included in his tagline.

"I'm fine," Garduk growls. "I say let's keep going."

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Sussmaar looks around and is clearly a little confused.

“So do we go in again and kick this guy’s butt?!“

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

"I propose we prepare and then go in! I mean we cannot let that Wayang get away, right?" he asks.

Sovereign Court

HP: 56/58 | AC: 26 (28) Touch: 15, Flat-Footed: 22 (24) | CMB: +13 (15), CMD: 28 (30) | F: +9, R: +8, W: +5 (+2 vs Fear) | Init: +4 | Perc: +2, SM: +9 | Active Effects: (Str Mutagen), Shield Other, can cast Fallback Strategy x2, Cure Moderate x1

"Well, we could." Darren admitted. "There's a chance that guy's the reason why everyone thinks this place is haunted, other than the mist thing, and if he's been squatting here then guy's response was a reasonable one. We could go for round two if no one's willing to try talking to it. But that's just my two coppers. Point me where you want me to go, and that's where I'll go."

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar nods and slightly opens the door.

He starts shouting into the room.

"Hey Mr. Wayang! I think we started our confrontation without introducing ourselves. We really do not want to fight! Is there any chance that we just talk??" Suussmaar asks nicely.

diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19

Liberty's Edge

First Suussmaar hears whispers in some local language, but after hissing the voice in common comes from afar patio part.

-You still alive and still here? You do not belong here. Talk. But stay away from me! , - the wayang sounds not really cooperative, but at least he exchange not only spell, but few words...

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

"Okay! That is a great start! So I am Suussmaar. I am an Aasimar and devoted to Ragathiel, the empyreal lord. We are Pathfinders on a mission and really did not want to disturb you. So what exactly are you doing here? Did we invade your home? We did not know that this place is occupied." he says with kindness in his voice.

diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.
Kirill.Storm wrote:

First Suussmaar hears whispers in some local language, but after hissing the voice in common comes from afar patio part.

-You still alive and still here? You do not belong here. Talk. But stay away from me! , - the wayang sounds not really cooperative, but at least he exchange not only spell, but few words...

Garduk listens in, trying to hear anything that the wayang might say in a language he knows (Tien or another).

Languages Garduk knows:
Abyssal, Aquan, Auran, Common, Dwarven, Giant, Ignan, Orc, Skald, Terran, Tien, Varisian, Vudrani

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

"Whatever the cause, the wayang is a powerful magic-user. To me it appears weird to protect this rather desolate mansion while they could just place powerful warding glyphs."

Dhastrach seems reluctant to confront the wizard a second time. He does not fear death, but it's still an uncomfortable experience.

Liberty's Edge

Suussmaar continues negotiating while Garduk listens. But the half-orc can not understand wayang's grunt.
The wizard ansers after pause. Most likely he changed his position after last answer. YOu still can hear his voice...

- Me? Dagagal I am called. I live here and you are not. Sure you did not know, you do not belong here. You even did not knock, I thought aasimars are aware of this simple etiquette. You emyreal Ragatiel not teach such routine s%+&? Get away or your skin will be burned away when Garigai returns. Shu! Shu!

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach dares not to anger the obviously strong magician. Instead, he quietly discusses the situation with his allies.

"We have not been tasked to evict the mansion's current residents, only to shed light on the situation. Discover what happened. To me this is beginning to look like the home of a reclusive, possibly eccentric, wizard."

"Furthermore, if this mansions truly is inhabited, we're trespassing. Negotiating with the wayang with our utmost apologies is the right way to go, in my humble opinion. Hopefully we'd be able to de-escalate the situation and approach in a more civil manner this time."

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