I like :
- 3 action combat system
- The proficiencies and the +1 to everything automatic level advancement
- The nerf to spellcasters and the new four degrees of success on many spells
- Fixed HP and stat generation rules
- The multiclass archetypes and the new archetype system in general
- The new system for prestige classes
- The Bard, Sorcerer, and Barbarian classes have interesting new ideas
- The new item quality system with all its nuances
- The interactive initiative with various skill possibly being used
Meh / Unsure :
- The Cleric and Wizard seems a little blend, not unlike in PF1. I like the Cleric has more skill than the Int based caster though.
- Unsure about the Alchemist being relevant as a class under this new form. Seems underpowered.
- The Wizard, Cleric and Druid still being prepared caster VS using the PF1 Arcanist casting
- The ''Command a Minion'' idea for Animal Companion feels strange and unintuitive, but might be a necessary balancing factor.
- The Ranger in general. The Hunt Target mechanic seems very weak and restrictive to ''full-attack'' builds. The traps are a corner niche, and the flavor isn't there as much as it was with the Favored Terrain and Ennemies. I understand the need for a change, but the class as it is is by far my least favorite, while It used to be one of my first choices before.
- The lack of clear rules to level up or boost monsters past the ''Elite'' option. I really liked the Class Template idea that came late in PF1 and I would like to see it make a comeback in the official release. I want my players to fight cleric ogres worshipping Lamashtu, or Urgathoa Ghoul Sorcerers.
- The Druid wild shape fixed stats and modifiers doesn't seem necessary considering the new ability scores and level scalling, as well as the lack of ''boost'' in the system. It could have given bonus like the Mutagen are doing, so the Druid's base ability scores could be relevant when they turn into a bear version of themselves. As it is, a muscle druid bear shape isn't better than the one of a 8 Strenght Halfling druid, he can only gain additional benefits in additonal uses of the ability.