Ascetic Style + Snake Style / Sidewind / Fang + Weapon Style Mastery + AoMF + Sansetsukon + Enchants


Rules Questions

Sczarni

Fairly lengthy post, apologies in advance for any bloodied retinas and if this is the 477th time this has been asked for clarity. FAQ if necessary.

Question 1: It's safe to say, we can have Ascetic Style and Snake Style active at the same time due to Weapon Style Mastery. With that being said, would my Weapon Strikes with the Sansetsukon benefit from all of the Snake Style feats?

+Piercing with Sansetsukon
+Sense Motive check to Confirm Crit with Sansetsukon
+AoO with Sansetsukon if opponent misses me

Question 2: When striking my opponent with my Sansetsukon, what would it's overall effect be?

I was thinking: +3 enhancement, +2 attack/damage(brawling), flaming, impact, ki intensifying; if I'm reading the feats and combining them correctly in my head.

Question 3: Would I gain the DR Bypassing of my IUS via Monk levels, in combination with whatever is on my Sansetsukon?(not stacking, but overlapping)

Question 4: If I'm reading this correctly; Would I make attacks with my Sansetsukon instead of IUS with the abilities of Snake Fang, Punishing Kick(if I happened to pick up this feat too), and Stunning Fist?

Question 5: Would I need Ascetic Form to utilize my Sansetsukon with Style Strike abilities and any other Monk granted ability that normally requires an Unarmed Strike?

Ascetic Style:
Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks.

Snake Style/Sidewind/Fang:
Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

Benefit: You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

Benefit: While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.

Weapon Style Mastery:
Benefit: Choose one weapon style (a style feat that lists Weapon Focus as a prerequisite) that you have. You can have the chosen style and a second style active at once. Starting a stance provided by a style feat is still a swift action, but you can assume both the chosen weapon style’s stance and another style’s stance simultaneously using this action. This ability doesn’t stack with other abilities that allow you to have multiple styles active at the same time.

Amulet of Mighty Fists:
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

+2 Enhancement Bonus with Flaming

Sansetsukon:
+3 Enhancement Bonus with Impact and Ki Intensifying

Bracers of Armor:
+1 Armor and Brawling Enchant (is this legal?)

All Definitions pulled from Archives of Nethys


Bracers or Armor can't have brawling sadly. Brawling specifically calls out light armor and bracers are technically not an armor. Just enchanted to give armor bonus.

But otherwise, I don't see anything else that is incorrect.


1. This is correct.

2. Now here you get to muddy waters. Ascetic Style's author has clarified that the feat should be read as:

"Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects [of feats] that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

Therefore, you can forget about Brawling and any bonuses you get from an Amulet of Mighty Fists. Ascetic Style should only apply to feats.

3. You'd need Ascetic Form.

4. Correct, as these are all feats.

5. You would.


Question 1
Yes to all. Ascetic Style lets you count your Sansetsukon as if it were an unarmed strike and Snake Style lets you deal piercing damage with unarmed strikes, hence, anywhere in the Snake Style chain (all of which are feats with Unarmed Strike as a prereq) where it says "with unarmed strike", you may substitute "with a sansetsukon".

Question 2
This one is a bit more tricky. It isn't really clear if enchantments like Flaming are "joined at the hip", so to speak, with the enhancement bonus or if they can be freely divorced. If joined at the hip, you can't consider it as, separately, +2 enhancement and flaming but, rather, must take them as a complete unit, (+2 Flaming). In this case, the entire unit, including the Flaming effect, would be overridden if you decide to use the +3 Impact Ki Intensifying bonus from the sword. But in the other case, it's only the numeric enhancement bonus that doesn't stack so you'd get the best of the two (the +3 from the sword) and combine the three other effects. The jury is still kind of out on this one.

Question 3
In short, yes. It was clarified that "augment" doesn't just mean adding bonuses, but can include changing damage dice as well. So Monk increased unarmed damage "augments" their unarmed strike, hence you can even use your Monk damage with your Sansetsukon. So, right from the get-go, with a +3 enhancement bonus, the Sansetukon can defeat DR/Magic, Silver, and Cold Iron. Once your Monk level gets high enough, you'll add the others to the list as appropriate. Basically, if the attack would be improved, it's an augment.

Question 4
Yes, though, for Punishing Kick, the feat doesn't technically require you to make a "kick" to use it. It just says, "if your attack is successful" meaning it could be used with any weapon; unarmed strike or otherwise.

Question 5
It depends on whether it is an "augment" or an ancilliary effect. Augments are already covered by Acetic Style, but most of the style strikes either use ancilliary effects or specify a particular body part that must be used which is above and beyond what Acetic Style allows (ie. just because your sword counts as an unarmed strike doesn't mean it counts as a fist). So I don't think there are any style strikes that technically qualify to apply just using Acetic Style so I'm gonna say, technically, yes, you'll need Ascetic Form to use style strikes with the sword. However, other things like improved unarmed damage and stunning fist are fine.

Additionally, no, the Brawling Bracers of Armor are a no-go. Brawling must be put on light armor and Bracers of Armor are not light armor.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Secret Wizard wrote:

2. Now here you get to muddy waters. Ascetic Style's author has clarified that the feat should be read as:

"Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects [of feats] that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

Therefore, you can forget about Brawling and any bonuses you get from an Amulet of Mighty Fists. Ascetic Style should only apply to feats.

Who was the author of Aesthetic Style? I've heard people make such claims even when they had nothing to do with the writing.

Until his comment is made official in FAQ or errata, we have little choice, but to assume the rules mean what they say. For all we know, it was deliberately edited after the fact to include non-feat effects, even though that clearly was not the original author's intent.


Ravingdork wrote:
Secret Wizard wrote:

2. Now here you get to muddy waters. Ascetic Style's author has clarified that the feat should be read as:

"Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects [of feats] that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

Therefore, you can forget about Brawling and any bonuses you get from an Amulet of Mighty Fists. Ascetic Style should only apply to feats.

Who was the author of Aesthetic Style? I've heard people make such claims even when they had nothing to do with the writing.

Until his comment is made official in FAQ or errata, we have little choice, but to assume the rules mean what they say. For all we know, it was deliberately edited after the fact to include non-feat effects, even though that clearly was not the original author's intent.

The author was Alexander Augunas. He said that the version he handed off had the wrong wording. So it wasn't changed from what he gave, he just didn't mean to give what he gave. Yes it's not official until it's errata'd (never will happen cause the book it's in)


Ravingdork wrote:
Secret Wizard wrote:

2. Now here you get to muddy waters. Ascetic Style's author has clarified that the feat should be read as:

"Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects [of feats] that augment an unarmed strike, as if attacks with the weapon were unarmed attacks."

Therefore, you can forget about Brawling and any bonuses you get from an Amulet of Mighty Fists. Ascetic Style should only apply to feats.

Who was the author of Aesthetic Style? I've heard people make such claims even when they had nothing to do with the writing.

Until his comment is made official in FAQ or errata, we have little choice, but to assume the rules mean what they say. For all we know, it was deliberately edited after the fact to include non-feat effects, even though that clearly was not the original author's intent.

Besides of what Chess Pwn has said, what could ever possibly motivate them to intentionally make the same mistake they did with Feral Combat Training?

If Ascetic Style is restricted to feats, it's totally balanced. If not, it's OP.

Sczarni

So overall what I gather for #2, is that technically it's legal from what I understood in my OP, but it definitely was not the intention as it was supposed to be limited to Feats. It would indeed be too powerful with AoMF enchants also stacking with Weapon enchants, for some really nasty effects and effectively turning my Weapon(or anyone else's really) into a +15 item, in a sense. No FAQ/Errata available yet.

I'll make sure to drop it by my GM for his ultimate decision. Thank you again for the responses everyone!


Ravingdork wrote:


Until his comment is made official in FAQ or errata, we have little choice, but to assume the rules mean what they say. For all we know, it was deliberately edited after the fact to include non-feat effects, even though that clearly was not the original author's intent.

There are two possible interpretations:

1) Effects [of feats],
2) Effects [All]

From an atomic textual analysis, 2) seems more likely to be correct. Contextually, 2) seems wrong. And we now have confirmation that 1) is the correct interpretation. 2) is an incorrect interpretation. Using it despite knowing this is dishonest.


Kazumetsa Raijin wrote:

So overall what I gather for #2, is that technically it's legal from what I understood in my OP, but it definitely was not the intention as it was supposed to be limited to Feats. It would indeed be too powerful with AoMF enchants also stacking with Weapon enchants, for some really nasty effects and effectively turning my Weapon(or anyone else's really) into a +15 item, in a sense. No FAQ/Errata available yet.

I'll make sure to drop it by my GM for his ultimate decision. Thank you again for the responses everyone!

That's not what makes it imbalanced - because there is a hard limit of +10 on any weapon enchant. Going 'beyond 10' is possible with core rules and no options - just enchant an arrow to +10 and enchant a bow to +10 - boom +20 bonus - except it doesn't work. So no feat\ability ever lets you go past the +10 'mortal' limit.

What makes it imbalanced is that it lets you achieve very high level enchants for cheap - each enchant past +1 gets more expensive, however allowing you to combine two enchant effects lets you get to much higher effect levels for half the price. This is what causes the issues.

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