Starfinder Adventure: Junker's Delight

4.50/5 (based on 6 ratings)
Starfinder Adventure: Junker's Delight
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The first stand-alone adventure for the Starfinder RPG is here! Centuries ago, the Stellar Flare—a science vessel researching the strange dimension known as the Drift—crashed on the surface of Akiton. Now, Vari-13, an android with a claim to the Stellar Flare, wants to find the wreck and rescue its valuable research. But Vari-13 will need help, and that's where your heroes come in. The Stellar Flare's remains lie in the middle of an enormous junk field filled with malfunctioning technology, inhabited by predatory creatures, and fought over by territorial space goblins. And there are whispers of an enormous robot made entirely of junk that wanders the scrapyards, immune to magic and eager to destroy everything in its path. Can your heroes broker a peace, reach the wreckage, and defend it against an army of scavengers? Junker's Delight is a complete Starfinder adventure for 1st-level characters written by Jason Keeley and Misha Bushyager. It features strange new alien creatures, new spells and equipment, and an in-depth look at Khefak Depot, a rough-and-tumble Akitonian settlement home to countless adventures!

ISBN-13: 978-1-64078-343-0

Junker's Delight is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle sheets are available as a free download (5.4 MB PDF).

Note: Starfinder Adventures are not included in the Starfinder Adventure Path Subscription. Starfinder Adventure Path Subscribers who preorder Starfinder Adventure: Junker's Delight will receive a free download when their physical copy ships.

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

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4.50/5 (based on 6 ratings)

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Charming

5/5

Junker's delight is a charming adventure that brings the world of Akiton to life. You get invested in the world, the people, and the story early on. It's a fun adventure and a great way to start off in the Starfinder universe. I've enjoyed this product and have gifted it to several of my friends as Junker’s Delight is among the best times I've had while playing this system.

I love this adventure played it twice and its still just an amazing adventure. Its got a great setting and makes Akiton come alive.


Great for new GMs

5/5

NO SPOILERS

There’s a lot to really love about Junker’s Delight, a standalone adventure designed for 1-st level characters. It is a model on how to write an adventure to support a first-time or relatively new GM because it includes several sidebars explaining tricky concepts and creatures get full stat-blocks (with included explanations of special abilities). A GM won’t have to flip through six books to understand what a creature can do! The setting (a massive scrapyard and the community that has grown around it) is interesting and memorable. The layout and art design (borders, fonts, etc.) supports the feel of the adventure, and the individual pieces of artwork are top-notch. (the pencil-sketch combat maps are a bit odd, but not problematic) I played Junker’s Delight in a game run by my 11-year-old son, and the experience was like night and day compared to when he’s had to interpret adventures written for experienced adult GMs. An RPG can only thrive if GMs are willing to run it, and this is the sort of product Paizo should try to get into as many hands as possible. In short, it’s a perfect introduction to the game.

In the rest of this non-spoilery section, I’ll cover the book’s back matter.

First up is “Khefak Depot” (four pages), a gazetteer of the settlement featured in the adventure. As gazetteers go, it’s okay, but probably needed to be longer and more detailed if Khefak Depot is intended to serve as a potential “homebase” for the PCs beyond the end of the adventure. It could also have better integrated the scrap-theme. There are a few cool bits, like a tourist-trap called Necroplace (where visitors can simulate being undead), an ominous NPC called the Water Dealer (one could certainly generate some adventure hooks relating to him), and another themed resort called Thassilon (I wasn’t sure if any mention of it survived the Gap!).

Second is “Adventure Toolbox” (ten pages), a real grab-bag of material. It begins with a few ways the PCs could have come together for the adventure (I thought they were pretty ordinary, but serviceable). Next up is junk-themed gear. I really like the idea of wrist-mounted garbage-disposal blades! Some of the higher level items get stupid in both price and concept (an artefact of the system’s insistence that all weapons and armor have multiple types situated within a formula). Scavenging a garbage disposal mechanism from a scrapyard for a weapon at Level 1 is cool; spending 170,000 credits for a Level 16 version is just goofy. Along with junk-themed gear, we also get some junk-themed spells. The spell junk armor is particularly nice for a character intending to “make do with what’s around” (like my penny-pincher, Nixxer). A new archetype, the junkomancer, is included. It’s a nice idea, but honestly probably not worth it for the vast majority of builds. Three new creatures are included: a drift phantom (forgettable), a junk golem (good), and a thastertoad (forgettable). And last, there’s two brief one-paragraph long suggestions on how the GM can continue the fun after the adventure proper is over.

SPOILERS!:

Okay, let’s get into the adventure! It’s divided into three parts.

Part 1 (“Pest Control”) starts with the PCs arriving at Khefak Depot and quickly intervening (presumably) in an alleyway shakedown of a ysoki named Riddle by a street gang named the True Warriors. After running off the toughs, the PCs learn that Riddle operates a junk shop and, in thanks for saving her, offers them a reward and even jobs. It’s a strong opening and will get the players involved in the action immediately, which I think is important for new players especially.

Riddle’s job for the PCs is to investigate the disappearance of an android historian named Vari-13. Vari-13 came into Riddle’s shop looking for a piece of salvage that they claimed could “change the galaxy.” Assuming the PCs agree to the job, the adventure then has an abstract system of skill checks to find different clues. I thought this bit could have been done better, as it requires a GM to improv in-story reasons the PCs are finding these clues, and improv isn’t necessarily an easy skill for a beginner GM. In any event, the clues will lead the PCs to area of the vast scrapyards around Khefak Depot called the Caryards (full of wrecked starships). The PCs need to navigate a bit of a maze and fend off some khefaks (big scorpion-like predators) and junk-related hazards before finding Vari-13 hiding in a trailer.

The android explains that they’ve been looking for a lost science research vessel named the Stellar Flare, believing that the crew discovered a way to draw power directly from the Drift that could be used to support entire energy infrastructures. With some work, the PCs are able to use the data that they’ve obtained to triangulate a likely position for the Stellar Flare—deeper in the scrapyards.

As I mentioned in the opening paragraph of this review, a lot has been done to support a new GM here. There are sidebars specifically devoted to the first fight, how to divide XP afterward, how to handle radiation (though it doesn’t mention that poisons impact HP), how to level up characters, and more. Although khefaks appear in a volume of the Alien Archive, the GM doesn’t have to look up their stats—instead, the adventure itself gives a full write-up and even explains what concepts like “mindless” mean. I think it’s bound to make a difference in making the adventure easier to run.

Part 2 (“The Last Scrap War”) begins with probably my favourite piece of artwork from the book: a goblin picking his nose while his ally looks on in embarrassment. In this part of the adventure, the PCs realise that the Stellar Flare is in an area of the scrapyard contested by two rival gangs: the Trashhunters (goblins) and the Unbroods (ikeshtis). Fortunately, one member of each group has struck up an unlikely friendship together, and the PCs can get them to help out. They’re a really funny duo. There’s a multi-part fetch quest in this section as the PCs need to assemble parts of an EMP key that will allow entry into the force-shielded starship. In true cinematic style, just as the PCs get what they need, both rival groups converge and threaten to unleash war on each other, with the PCs caught in the middle! This bit could indeed be a real challenge for low-level characters, but hopefully victims will just get knocked out and not killed. Useful sidebars (on things like spell gems—complicated!, how broken items work, how Aid Another works, etc.) continue to appear.

Part 3 (“Flare Out”) has the PCs investigating the interior of the Stellar Flare. Exploring the inside of a dangerous starship is a Starfinder staple (the equivalent of a dungeon crawl). The real challenge here is the inclusion of two “driftdeads” (incorporeal undead)—unless the party has the right tools, fighting incorporeal creatures can quickly become a losing proposition. There is a very handy sidebar for the GM on how incorporeal creatures work, but it probably would have been better to save the concept (and the escalated threat level) for a future adventure. The fun and original bit in Part 3 is that after taking control of the ship, the PCs realise they’re about to be invaded! The leader of the True Warrior gang and their minions are on the way, and the PCs need to set up traps and obstacles to slow them down. A lot of creativity can be brought into play here, but there’s a simple system provided for the GM to adjudicate things without getting overwhelmed. A lot of RPGs have the PCs as the aggressors, so it’s fun to switch things around and have them be the defenders for once.

The adventure has a brief conclusion (Vari-13 will need to take some time to sift the data form the Stellar Flare, so no galaxy-changing discoveries right away!) that leaves the PCs in a good position to continue on with a homebrew adventure around Khefak Depot or transition to another published adventure.

Newbie-friendly products are a great way to grow a game, but even as an experienced player I thought the story was strong. All in all, I had a blast with Junker’s Delight, and I bet you will too.


3/5

Fun module except for one fight that was awful. The first two parts of the module were fun, but part 3 was obnoxious. One fight was poorly designed and resulted in characters either being ineffective or sitting out entirely. Several traps/encounters were also annoying.


5/5

Having run this twice I have fallen in love with this Module.
The fights are good
The NPC's delightful
The Town hoppin

There is so much for Characters to do while trying to solve what is going on to be free-forming enough to let them decide what to do.
Highly recommend


This was ... well... a DELIGHT!

5/5

Wow.. what a great module... full of Delightfull NPC's Dastardly Gangs and a Mcguffin Quest that actually made sense (well at least the Goblins thought it did)
As a VERY experienced GM this was a Delight to run and As I had 3 VERY new Players (all from The 5e World) they were amazed at how easy it was to learn the game while aso having fun.
This was also enjoyable for the ONE experienced player too...
As a GM I was amazed and smiled ALOT as I was prepping this (BTW the ROLL20 Conversion is AMAZING too)
This EXPLAINED things so well (I would say a better beginners box than the Beginners Box)
The Barrier Mentioned below did not seem to be an issue to me (My players have not reached it yet but I will simply tell my party it is an Impervious Force Shield right at the door... (edit... yep that worked fine when we played it)
The Treasure issue??? Again not sure the issue ... it was a Technomancers Hoard I would have WONDERED why a Mystic Spell Gem would even be in a Technomancers pile of stuff it would have been incongruousto me. (Edit... Now that I GMd this there is actually a perfect reason why those spells were chosen but it would be a huge spoiler to mention it here... to the OP all I can say is I am very CONFUSED that you did not see why Z had those spell gems) The Book said Great for Soldiers Mechanics and Technomancers (SO my party signed up with a Soldier a Mechanic a Technomancer and a Vanguard) they will not complain.
Great JOB to all involved.


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Sara Marie wrote:

Thanks for nudging this along Aaron!

I've set the product up so it should grant a complimentary PDF for Starfinder Adventure Path Subscribers who preorder this adventure.

To receive a complimentary PDF of Junker's Delight you need:

  • ♳Starfinder Adventure Path subscription
  • ♴Preorder Junker's Delight

The PDF will be granted when a SF AP subscriber's preordered copy of Junker's Delight is processed for shipping from our warehouse.

Please email customer service if you have follow up questions.

Thanks Sara, that's great to hear! I just pre-ordered it now and stuck it in my sidecart. Looking forward to it.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Aaron Shanks wrote:
Svardi Eagle-Eye wrote:
Aaron Shanks wrote:
Zaister wrote:
Is there a reason for not offering a subscription? This is really unusual considering your normal business model.
As I've said previously, this year is an experiment with the Starfinder AP frequency, new standalone Adventures, and One-Shot balance of products. Paizo is not committing to an Adventure subscription at this time. My personal belief is that sales will be strong and that we will see one eventually, but those decision are made above me. I'm the messenger of what is and what will be in the near term, not so much the why or why not.
It doesn't make a difference to me whether or not there is a subscription, but if there is no PDF copy included with a pre-order I probably will not buy this. I want both physical and PDF but I won't pay for the same thing twice.

I am happy to announce that Paizo will offer qualified subscribers a free PDF when they preorder Starfinder Adventure: Junker's Delight.

This was our President's intention, it had not trickled down to me yet. I'll let Customer Service post about what makes a qualified subscriber shortly.

This forum needs better react options not just a + button so I can give this a love react.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Sara Marie wrote:

Thanks for nudging this along Aaron!

I've set the product up so it should grant a complimentary PDF for Starfinder Adventure Path Subscribers who preorder this adventure.

To receive a complimentary PDF of Junker's Delight you need:

  • ♳Starfinder Adventure Path subscription
  • ♴Preorder Junker's Delight

The PDF will be granted when a SF AP subscriber's preordered copy of Junker's Delight is processed for shipping from our warehouse.

Please email customer service if you have follow up questions.

Awesome!

I hope you all can announce this somewhere more visible as well!

Marketing & Media Manager

1 person marked this as a favorite.
Porridge wrote:
Sara Marie wrote:

Thanks for nudging this along Aaron!

I've set the product up so it should grant a complimentary PDF for Starfinder Adventure Path Subscribers who preorder this adventure.

To receive a complimentary PDF of Junker's Delight you need:

  • ♳Starfinder Adventure Path subscription
  • ♴Preorder Junker's Delight

The PDF will be granted when a SF AP subscriber's preordered copy of Junker's Delight is processed for shipping from our warehouse.

Please email customer service if you have follow up questions.

Awesome!

I hope you all can announce this somewhere more visible as well!

We don't really have a place for the and no way for marketing to email subscribers only. Kindly, spread the word.


Aaron Shanks wrote:
Porridge wrote:
Sara Marie wrote:

Thanks for nudging this along Aaron!

I've set the product up so it should grant a complimentary PDF for Starfinder Adventure Path Subscribers who preorder this adventure.

To receive a complimentary PDF of Junker's Delight you need:

  • ♳Starfinder Adventure Path subscription
  • ♴Preorder Junker's Delight

The PDF will be granted when a SF AP subscriber's preordered copy of Junker's Delight is processed for shipping from our warehouse.

Please email customer service if you have follow up questions.

Awesome!

I hope you all can announce this somewhere more visible as well!

We don't really have a place for the and no way for marketing to email subscribers only. Kindly, spread the word.

That's great news, I am pre-ordering now!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thank you, Aaron and Sara, that is great news!


Pre-ordered! And, I missed Aaron's marketing quiz earlier. No minimum for me to subscribe, I just wouldn't want to miss anything and since I'm primarily an online player, definitely appreciate the PDFs. Given that, 3 or 4 per year would be outstanding, especially if they can explore some higher level adventuring and definitely more space/starship related material (starship combat with boarding).
Using published maps would be nice, especially for ships, however it's easy enough for me to use alternate ones (like from 0-hr.com) which also adds some spice. Given that starship combat can basically utilize the same map, maybe less maps would give more space for an extra level?

Wayfinders

Thank you for including the PDF on this.

I have every subscription you offer and I would of passed on these if I would of had to buy it twice.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Great news. (plus the book is now ordered...)

Marketing & Media Manager

2 people marked this as a favorite.

There are no content warnings for Starfinder Adventure: Junker's Delight.


Starfinder Superscriber

Ok so glad to hear that pre-orders are getting the pdf, still want a subscription here.... ;)


Alex Speidel wrote:
mizinamo wrote:
Is it likely that this adventure (and future adventures) will receive SFS sanctioning at some point -- i.e. that it will be possible to apply a boon from this adventure to an existing SFS character, the way we can with Adventure Path volumes?
Very likely, yes :)

My question is not is it going to be sanctioned but can you use your SFS characters or are we going to be forced into campaign mode only. If we can use SFS characters in SFS mode, awesome. I will purchase them all and GM all of them locally. If we are forced to play campaign mode I'll pass on all these modules.


Antony Walls wrote:
Oliver von Spreckelsen wrote:
QED - Therefore: No book sale from me. PDF only when I am going to play this thing (in other words - probably never). I will look at it at my LFGS and make my decision there. I am profoundly puzzled by this decision.

Agreed. No subscription, no sale.

Without a subscription and the free PDF to mitigate the costs of shipping to the UK this is not economical - especially considering Paizo's baffling insistence in the past year or so of shipping each book in a separate package and the consequential big hike in delivery costs.

For a subscription this is *JUST* balanced in the green, without a subscription it is way in the red financially.

Stop experimenting and go back to providing a quality service.

P.S.

Can you please get someone to answer emails to consignments(AT)paizo.com that have been ignored for over a year?

Agreed. I'm not buying unless we get a subscription and pdf. The entire reason I have been a loyal customer all these years is due to us getting a PDF. Eventually, books break, we've already bought it once. I'm sure you all at Paizo have reasons for what you are doing, but it's really starting to make me question it's time to cancel the subs. Please keep being the customer friendly company that made you all special.

Paizo Employee Organized Play Associate

1 person marked this as a favorite.
roysier wrote:
Alex Speidel wrote:
mizinamo wrote:
Is it likely that this adventure (and future adventures) will receive SFS sanctioning at some point -- i.e. that it will be possible to apply a boon from this adventure to an existing SFS character, the way we can with Adventure Path volumes?
Very likely, yes :)
My question is not is it going to be sanctioned but can you use your SFS characters or are we going to be forced into campaign mode only. If we can use SFS characters in SFS mode, awesome. I will purchase them all and GM all of them locally. If we are forced to play campaign mode I'll pass on all these modules.

It will be campaign mode, but if you wanted you could certainly apply the SFS-specific restrictions at your table. I'm not sure what you would get with SFS-only sanctioning that you wouldn't get with campaign mode.

Marketing & Media Manager

4 people marked this as a favorite.

Back Cover Text:

JUNKYARD DOGS

Centuries ago, a starship crashed on the desert planet of Akiton, burying groundbreaking research that could transform the galaxy under layers of soil and steel. To recover these lost secrets, brave heroes must outwit cunning space goblins, defeat a rampaging monster made of junk, and stand up to a ferocious gang leader who wants this fantastic new technology... and is willing to kill anyone in his way to get it!

Specially designed and written for beginning Game Masters and players new to Starfinder, Junker’s Delight requires only the Starfinder Core Rulebook and a set of polyhedral dice, and provides many hours of exciting adventure. This book includes:

• “Junker’s Delight,” a complete adventure for the Starfinder Roleplaying Game, perfect for 1st-level heroes.
• A gazetteer of Khefak Depot, a gambling and resort town surrounded by endless fields of scrap—an ideal location for heroes eager to explore.
• An Adventure Toolbox with all the new creatures and rules you need for this adventure, including mutated lizards, otherworldly phantoms, and junkomancers—magical heroes who turn junk into armor, weapons, and even robotic companions!


Kris Myatt 47 wrote:
Antony Walls wrote:
Oliver von Spreckelsen wrote:
QED - Therefore: No book sale from me. PDF only when I am going to play this thing (in other words - probably never). I will look at it at my LFGS and make my decision there. I am profoundly puzzled by this decision.

Agreed. No subscription, no sale.

Without a subscription and the free PDF to mitigate the costs of shipping to the UK this is not economical - especially considering Paizo's baffling insistence in the past year or so of shipping each book in a separate package and the consequential big hike in delivery costs.

For a subscription this is *JUST* balanced in the green, without a subscription it is way in the red financially.

Stop experimenting and go back to providing a quality service.

P.S.

Can you please get someone to answer emails to consignments(AT)paizo.com that have been ignored for over a year?

Agreed. I'm not buying unless we get a subscription and pdf. The entire reason I have been a loyal customer all these years is due to us getting a PDF. Eventually, books break, we've already bought it once. I'm sure you all at Paizo have reasons for what you are doing, but it's really starting to make me question it's time to cancel the subs. Please keep being the customer friendly company that made you all special.

From the product description above:

Note: Starfinder Adventures are not included in the Starfinder Adventure Path Subscription. Starfinder Adventure Path Subscribers who preorder Starfinder Adventure: Junker's Delight will receive a free download when their physical copy ships.


Alex Speidel wrote:
roysier wrote:
Alex Speidel wrote:
mizinamo wrote:
Is it likely that this adventure (and future adventures) will receive SFS sanctioning at some point -- i.e. that it will be possible to apply a boon from this adventure to an existing SFS character, the way we can with Adventure Path volumes?
Very likely, yes :)
My question is not is it going to be sanctioned but can you use your SFS characters or are we going to be forced into campaign mode only. If we can use SFS characters in SFS mode, awesome. I will purchase them all and GM all of them locally. If we are forced to play campaign mode I'll pass on all these modules.
It will be campaign mode, but if you wanted you could certainly apply the SFS-specific restrictions at your table. I'm not sure what you would get with SFS-only sanctioning that you wouldn't get with campaign mode.

Thanks for the info. I will pass on the whole product line, I love the way Organized play handled 64 page modules in PF1 and hate the way they handled them in PF2.


roysier wrote:
Alex Speidel wrote:
roysier wrote:
Alex Speidel wrote:
mizinamo wrote:
Is it likely that this adventure (and future adventures) will receive SFS sanctioning at some point -- i.e. that it will be possible to apply a boon from this adventure to an existing SFS character, the way we can with Adventure Path volumes?
Very likely, yes :)
My question is not is it going to be sanctioned but can you use your SFS characters or are we going to be forced into campaign mode only. If we can use SFS characters in SFS mode, awesome. I will purchase them all and GM all of them locally. If we are forced to play campaign mode I'll pass on all these modules.
It will be campaign mode, but if you wanted you could certainly apply the SFS-specific restrictions at your table. I'm not sure what you would get with SFS-only sanctioning that you wouldn't get with campaign mode.
Thanks for the info. I will pass on the whole product line, I love the way Organized play handled 64 page modules in PF1 and hate the way they handled them in PF2.

What you get is most players I play with including myself like to play there SFS/PFS characters. We are SFS players only. In PF1 you could use your PF1 characters throughout the modules start to finish. 32 or 64 page modules. That was awesome. PF2 style where you can't play your Pf2 characters you have to play duplicates of your PF2 character or create a separate character. It is just not as satisfying with the people I know who only play organized play. I tried it with PF2 modules and decided to stop playing them for this exact reason. I've tried it and don't like it so I will pass. What we do instead is run 1 book of an AP. Give the players a few months to get in another level playing organized play scenarios, then play the next book of the AP with the same characters. That works fine for us. We are always using our organized play characters.

Wayfinders

Thanks for adding the PDF into the subscription or purchases.

Is there any chance we can get the digital maps in a PDF for us players who run games online?

Marketing & Media Manager

FullMetalPope wrote:

Thanks for adding the PDF into the subscription or purchases.

Is there any chance we can get the digital maps in a PDF for us players who run games online?

We have not expanded our VTT initiative to Starfinder Adventures at this time. However, I believe both Fantasy Grounds and Roll20 will offer support.


Out on Roll20 as well now!!

NICE

Tom

Marketing & Media Manager

Junker’s Delight on Roll20


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Anyone feel like giving some spoilers about the character options? Always wanted to play a junkomancer type, more support for that is awesome


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gaulin wrote:
Anyone feel like giving some spoilers about the character options? Always wanted to play a junkomancer type, more support for that is awesome

There is a Junkomancer archetype for spellcasters in the toolbox section. Also junk gear, junk spells, and junk monsters.


has the preorder ship sailed? I just saw this come up in my Facebook feed and bought the physical copy today.


So how can I get the maps to go with this? I use my own VTT solution (for in-person gaming), and there doesn't seem to be a way to get the maps to use with that.

On the maps question: Maps for adventures and modules should be available separately. Obviously the 'maps' (tiles and flip) lines are good and separate, and it's fun when a module uses them, but to hamstring a module to use them only/primarily reduces creativity in encounters significantly.

Note: No, Roll20 is not an option. I bought a physical copy of the book. It's not worth $any for Roll20 stuff. I don't use it. Especially since anything rented there can only be used with that not-so-great (and extremely anti-consumer) system.


emky wrote:

So how can I get the maps to go with this? I use my own VTT solution (for in-person gaming), and there doesn't seem to be a way to get the maps to use with that.

On the maps question: Maps for adventures and modules should be available separately. Obviously the 'maps' (tiles and flip) lines are good and separate, and it's fun when a module uses them, but to hamstring a module to use them only/primarily reduces creativity in encounters significantly.

Note: No, Roll20 is not an option. I bought a physical copy of the book. It's not worth $any for Roll20 stuff. I don't use it. Especially since anything rented there can only be used with that not-so-great (and extremely anti-consumer) system.

Usually you can just copy and paste the map images out of the PDF file into an image editor and then save the file as a JPG or PNG or whatever. Then you can use it in a VTT.


...Society play?

Liberty's Edge

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

I'll do a full review down the road once I run this but from first glance, love the production value and quality. Great job, team!


How are the maps for this for those of you who have it?

thanks

Tom


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Plentiful but generally small.


I really like the look of the smaller ones. They've got kind of a sketched artistic feel to them as opposed to the usual sort of strict realism.


Thanks gang, I was thinking of perhaps adding this to my Vast AP game for mod 1 as the 2nd might be delayed and I think I will give the PC's an extra level to prolong it a bit plus some of the other "things" I have added in empty hexes.

bummer about the small maps but I'll see what I can do with them.

Tom


Anyone know for sure if Junker's Delight will be converted to a Fantasy Grounds module ?

Marketing & Media Manager

1 person marked this as a favorite.
mordigo wrote:
Anyone know for sure if Junker's Delight will be converted to a Fantasy Grounds module ?

They do not give me a list or a timeline, but I expect so. It is still very new.


Aaron Shanks wrote:
mordigo wrote:
Anyone know for sure if Junker's Delight will be converted to a Fantasy Grounds module ?
They do not give me a list or a timeline, but I expect so. It is still very new.

A response from the "marketing and media manager" Aaron Shanks is very reassuring. Thanks. Now I will just wait for the FG module and not bother converting the module myself :-) As always, I will rather pay the FG module fee then spend the hours creating the module myself. Also, FG always does a better and more comprehensive job than I ever can.

cheers,
Mordigo


Shifty wrote:
...Society play?

Disappointingly, no Society play. Campaign mode only.


2 people marked this as a favorite.
Rysky the Dark Solarion wrote:

lol what, they are not overpriced.

I buy the pdfs so that I can also have the discount when I purcahse fantasy grounds equivalent.


Are there plans to make a pawn pack for these standalone adventures?

Marketing & Media Manager

1 person marked this as a favorite.
Amoro wrote:
Are there plans to make a pawn pack for these standalone adventures?

There is not. You can use the Bestiary Pawn Sets for most creatures.


I purchased the PDF, and have discovered that there are no separate jpegs of the maps. Is there anywhere or way I can get them? when I try to copy and paste them to Paint 3d all I get is a Black image. This is very frustrating as I want to run this soon but I won't if I can't get access to the maps outside for the actual module pdf.

Marketing & Media Manager

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Valentius wrote:
I purchased the PDF, and have discovered that there are no separate jpegs of the maps. Is there anywhere or way I can get them? when I try to copy and paste them to Paint 3d all I get is a Black image. This is very frustrating as I want to run this soon but I won't if I can't get access to the maps outside for the actual module pdf.

We posted a blog, "Accessories Go Digital" in 2019 with products that offer jpgs. We posted "Changes to Digital Map Assets" in 2020 with an expansion of products. Regretfully, we do not yet offer separate jpegs of maps for adventures.

Roll20 has Starfinder Adventure: Junker's Delight on VTT. Fantasy Grounds does not yet have it. You may also ask the community what software they use to manage their PDFs other than Paint 3d. Or request a refund from Customer Service. Adventures Ahead!


Thank you for responding Aaron. I didn't remember those blog posts although with my ADHD that isn't surprising :)

While I appreciate that the VTT purchases are useful for some, I currently do not find their pricing to be reasonable, particularly as a supplementary copy to something I have already purchased. Everyone's mileage may vary on that I suppose, no judgments.

I hope PDFs and Jpegs of the maps will eventually be added to the electronic copies of modules. As an aside, I am confused by what is included in the electronic copies. When I bought the PDF for junker's delight it came with a PDF of the whole book, a PDF of just the adventure (Useful for printing I assumed), a PDF of the table of contents and a PDF of just the cover (front and back). I am confused by the addition of those last two PDFs. What possible purpose are they supposed to serve?

Perhaps you might be able to suggest to whoever makes these decisions that adding a separate file/files for adventure maps would be more useful/helpful than files that repeat information not critical to running the adventure such as the cover and table of contents? I'm sorry if this comes off as snarky; I don't mean it to, but I am just a bit frustrated.

PS: I don't want to return the module as I genuinely like it. I have some of the Jpeg flip tiles for starfinder and I'm going to see if I can use those and find alternative maps to suit the needs of the adventure elsewhere.

Marketing & Media Manager

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Valentius wrote:

Thank you for responding Aaron. I didn't remember those blog posts although with my ADHD that isn't surprising :)

While I appreciate that the VTT purchases are useful for some, I currently do not find their pricing to be reasonable, particularly as a supplementary copy to something I have already purchased. Everyone's mileage may vary on that I suppose, no judgments.

I hope PDFs and Jpegs of the maps will eventually be added to the electronic copies of modules. As an aside, I am confused by what is included in the electronic copies. When I bought the PDF for junker's delight it came with a PDF of the whole book, a PDF of just the adventure (Useful for printing I assumed), a PDF of the table of contents and a PDF of just the cover (front and back). I am confused by the addition of those last two PDFs. What possible purpose are they supposed to serve?

Perhaps you might be able to suggest to whoever makes these decisions that adding a separate file/files for adventure maps would be more useful/helpful than files that repeat information not critical to running the adventure such as the cover and table of contents? I'm sorry if this comes off as snarky; I don't mean it to, but I am just a bit frustrated.

PS: I don't want to return the module as I genuinely like it. I have some of the Jpeg flip tiles for starfinder and I'm going to see if I can use those and find alternative maps to suit the needs of the adventure elsewhere.

I only expect one PDF so that sounds not right. I’ll look into it. We reopen Tuesday.


Question on how this category of adventure counts for the boon from Skitter Home. How many boxes would be checked off for playing/GMing? It seems like it should fall into the same category as an AP volume since they are both 64 pages.

Paizo Employee Organized Play Coordinator

Gunnip wrote:
Question on how this category of adventure counts for the boon from Skitter Home. How many boxes would be checked off for playing/GMing? It seems like it should fall into the same category as an AP volume since they are both 64 pages.

A module like this should count as an AP volume, yes.


Thanks for the quick response. Its nice the have confirmation about that.

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