Starfinder Adventure Path #34: We’re No Heroes (Fly Free or Die 1 of 6)

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Starfinder Adventure Path #34: We’re No Heroes (Fly Free or Die 1 of 6)
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In this thrilling kick-off to the new Fly Free or Die Starfinder Adventure Path, a crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted by a crime boss and his army of enforcers, preyed upon by faceless mega-corporations, and hounded by rivals, the crew of the Free Trader Oliphaunt line up the big score that will at last make them rich beyond their wildest dreams. But when their many enemies join forces and the crew loses it all, they find out there's two things in the galaxy that can't be bought: freedom... and revenge.

It's just another day punching the clock when the player characters, a blue-collar transport crew, are blamed for a bad cargo and stiffed of their bonuses. They take a dangerous job smuggling weapons to a world conquered by militant hobgoblins, but one fiasco later, they're in debt to a crime boss and about to be fired. Their only chance is to steal the Oliphaunt, an experimental cargo hauler with a magical secret, and then survive long enough to collect the payoff!

“We're No Heroes" is a Starfinder Roleplaying Game adventure for four 1st-level characters. It makes an excellent introduction to the game for new players. The adventure begins the Fly Free or Die Adventure Path, a six-part, monthly campaign in which a merchant crew with an experimental starship tries to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes rules for finding, buying, and selling interstellar cargo (and using the profits to enhance your starship), a collection of deadly threats, and a player's guide that provides advice and new character creation options ideal for this Adventure Path.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

ISBN: 978-1-64078-282-2

We're No Heroes is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.3 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Adventure Path Subscription.

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Sort of a Playable Movie, I Guess

3/5

We're No Heroes is a frustrating start to the Fly Free or Die AP. It sets a great tone and has a very cool core concept, but it quickly reveals itself to be very narrow in scope and very determined to deliver a "playable movie" sort of story. I went through it as a player and had a good time leaning into the concept, but I'd be lying if I said I wasn't frustrated and emotionally disconnected from the events to a degree that I haven't experienced with other APs.

If I had to characterize We're No Heroes, its as a playable series of improbably persistent no win scenarios, crossed with the typical Starfinder writing and encounter design. Each of the scenarios involve the PCs being given a job, some improbable event causing the job to go bad, the PCs having to do some easy skill checks or combat to salvage the remains, getting some sort of moral choice, and then there being essentially no meaningful consequence for any choice made. The events are written such that there's no way to avoid things "going bad", and no way to turn them around.

It leads to an odd feeling in play. The amount of "things going wrong" is oppressive, but they're never all that hard to resolve. Narratively, the PCs are always down on their luck, but mechanically, you're getting credits and leveling up just fine. You're never in a position where you're really, truly, put on the back foot, and none of the bad twists are a result of your own mistakes - just the author's narrative chugging along. It's a format that delivers the right "feel" but only on a surface level.

Some specific annoyances:

Berry Selling:
Nothing about this scenario makes much sense, from the berries being completely unwanted in the market, to a criminal intermediary sending enforcers to attack the PCs for berries she doesn't even want. It smells like a sandbox of possibilities to establish merchant connections and leverage your social skills, but everything is just a dead end. It actively resists PC problem solving in order to leave them with the moral dilemma at the end.

The Stealing of the Ship:
Level 1 or 2 characters slickly stealing a high value super special experimental ship from right under the noses of a big corporation's highest security is an enormous stretch that requires exceedingly weak foes, humble security measures and incongruously low DCs. However, it's especially baffling in the context of this adventure, which has so far presented nothing but partial failures for even the most innocuous of tasks. It shatters any illusion that there's consistency and fantastical-realism to the world. These tasks are doable for low level PCs because the authors wanted to PCs to get the Oliphaunt, and they thought this would be a fun set piece to give it to them.

-----------

All these complaints said, the adventure definitely establishes that scrappy "feel", that the PCs are nobodies in an unfair universe and rolling with the punches. For a group willing to go along for the ride without thinking too hard, its quite the romp with some fun moral dilemmas to argue about and ponder in character. It has some great art and a wide variety of encounters and challenges.

All in all, a unique adventure, but with some irritations that are likely to break it for some groups.


A disappointment

1/5

I played it through with 4 characters.

The writing is disjointed and unclear. In the end, I had to write 5 pages of notes to tighten up the writing and make decisions about who does what and when. I really don't think anyone play tested this all the way through. The timing of the events makes everything happen at once, taking choices away from the players.

The economic parts of the game are silly and defy logic.

Railroad-y to the point of silliness as well, the storyline even comes right out and says, "no matter what choice the characters make, this is the outcome".

The NPC's are not compelling and there wasn't anyone to care about for the most part.

And the "Fly Free or DIE!" has like no flying. None. At all. I had 4 characters with a mix of starship combat skills that didn't get used. But they did die quite a bit in some of the unbalanced combat situations.

Over all, not a fun story.


Atmosphere is everything. And an AP having a plot is not a railroad.

4/5

Obligatory reminder that most people who complain about railroading do not know what railroading is.

If your group are pampered brats who always expect to win, this starter AP is going to make them incredibly mad. I see so many groups coming up with schemes to try and 'win' this AP. This is the Kobiyashi Maru and you are NOT Kirk (and even then, he cheated). Take your lumps in-character and get over it or find a new AP. But if your group are a bunch of crybabies, then just skip parts 1-2 and go straight to part 3 -- seriously, do NOT get sidetracked trying to come up with ways for them to win parts 1-2. Not only is it thematically not appropriate for the mood trying to be conjured, but you're going to wind up sidetracked. The point is to hijack the ship. That's it. How you get there is irrelevant if you want to come up with your own ideas.

4 stars.

Probably would've been higher but the first 2/3rds of the adventure can be very swingy and lethal. That junkbot at the beginning gets a 2d6 breath weapon with no delay between hits and a slam that does 1d6+5. It will murder you. The Graviton Solarian after that can lay out a party of 4 if the dice go against you.

"Good work," Jackie said, grabbing a cup of coffee from a nearby machine she kept in the cockpit, "I'll take us down. Go wake up the other two, would you?" She asked while sitting down, drinking and finally getting the ship prepared to land while getting permissions to land from ground control. She flipped but button that would alert the crew that re-entry was soon...

"BD514, this is Qabarat Ground Control. Be advised that Tropical Storm Daerunia is currently 30 miles off the coast and it is currently 100% precipitation. Begin your approach along heading 090...."

Jackie comm'd back over to them, "This is BD514, we read you, coming along at heading 090. Thank you." Then flipped her A1 switch, "This is your captain speaking..." Jackie trailed off, like pilots did in old trids. "We are preparing for reentry. We know you had little choice in taking this s$~*ty job but appreciate you not complaining, Thank you." She clipped off.

The VI honked at Jackie and a small receipt was printed off a printer nearby. "5 credits have been deducted from your salary for violating workplace codes against profanity."


Good start

4/5

This adventure felt quite fresh and unique, offering a scenario I hadn't used before but wouldn't have thought to write.

My players (IC) really enjoyed repeatedly getting screwed over even as their characters hated it - and the payoff at the end worked well.

It does a good job of giving the illusion of choice (you get screwed either way - but you can choose how you get screwed) even though you end up at the same destination.


This is why no one takes "Fight for $15" seriously

1/5

You would think I would have learned by now to only expect the worst from these adventure paths but nooooo, I still held out hope for this one. Managed to find a copy of We're No Heroes in my local book store so I sat down and had a read... and even speedreading through it, I had to fight to get through it before putting it back on the shelf in disgust.

Speaking as someone with a decade in logistics and clerical data entry: It was so blindingly obvious that no one working on this adventure ever worked for a logistics company that it hurt my soul. Act One is so contrived that I have to ask how anyone stays in business in the Pact Worlds. The entire thing can and SHOULD be easily resolved by five words: "let me get our lawyer." Seriously, Act One is so unbelievably stupid that it makes the bureaucratic snafu in Act Two hurt even more. Because THAT is something that actually does happen in the business world.

Speaking as a writer: It's clear that the writers started with the third act of the adventure and worked backwards. Because the actual heist where you steal the ship is the most coherent and well-written part of the adventure. It's also quite clear that authors do not even remotely comprehend how much of an impact the magical technology of the Pact Worlds should have on pretty much everything including the lives of the average worker. Tools ALWAYS come before toys.
While I already stated my issues with Act One, I'd be remiss if I didn't remark how dark Act Two got; particularly once the party got to the hobgoblin planet. Christ and I thought Grimmerspace was bleak. Just... why? Why do you pride yourselves on a setting that "isn't about war" and fill it with antagonists that practically beg for an Iomedae-approved thrashing? Seriously, what is wrong with you Paizo?


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Can you be a little more specific?


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Rysky the Dark Solarion wrote:
Can you be a little more specific?

Every single asset in the PDF is cut into 5-6 image pieces, making it almost impossible to easily export into roll20 or any other VTT of choice. Previously, I could simply pull a map image out of a PDF, without the numbers, and import it into my VTT to give my players the great, colorful, detailed maps as-is. For some reason, the layout of this PDF has made that nearly impossible. Even the smaller maps are made up of two or more images, while the larger ones are in 6+ pieces of varying sizes, making it nearly impossible to properly size and lay out in roll20.

Re-posted for specificity!


Thankies, that's very odd.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In addition, text can't be selected and appears to possibly have been captured as an image.


John Mangrum wrote:
In addition, text can't be selected and appears to possibly have been captured as an image.

OMG. You're right. What is going on with this PDF? Seriously.

This has got to be an error. This makes it unusable online.

Liberty's Edge

2 people marked this as a favorite.

Yeah I agree. This PDF is totally a mess. Good content, but the assets are completely unusable.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yes, this PDF is not useful at all. As has been said, the maps are split into several tiny images and none of the text is selectable. Even tried downloading the file per chapter option and it's the same. Hoppefully there's a fix coming or it's going to make running this thru any VTT extremely difficult


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fortunately, Jason Tondro has said elsewhere on here that a fix is coming.


1 person marked this as a favorite.

There is an irritating number of typos in the print edition. Hopefully future editions will undergo a more thorough editing process.

That being said, the AP is really promising. The guide and rules provided will be useful for those that just want flavor in a campaign, but don’t want to run an AP. Specifically, the nuts and bolts of buying commodities, searching for buyers, hauling, loading, and unloading, and finally selling them.

And, of course, dealing with those that want to interfere in your business.


2 people marked this as a favorite.
Freehold DM wrote:

I am mildly interested.

So long as the ap doesn't go down the Firefly path.

What, being canceled before it even gets started? :)


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
MurderHobo#6226 wrote:
Freehold DM wrote:

I am mildly interested.

So long as the ap doesn't go down the Firefly path.

What, being canceled before it even gets started? :)

Too soon :(


1 person marked this as a favorite.
tricklet wrote:
MurderHobo#6226 wrote:
Freehold DM wrote:

I am mildly interested.

So long as the ap doesn't go down the Firefly path.

What, being canceled before it even gets started? :)
Too soon :(

takes the sky, laughs


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's a minor issue at best, but note that on page 55, in the "Downgrades" section of the Galactic Trade article, the text mistakenly references the coilgun's pre-errata cost of 6 BP, rather than the revised cost of 10 BP.

(I have not yet "audited" the BD514's BP breakdown.)

Paizo Employee Webstore Coordinator

7 people marked this as a favorite.

As a result of some unexpected file size issues on Starfinder APs beginning with volume #31 (The Devastation Ark part 1), we have released interactive map PDFs so that GMs can extract the maps from that PDF instead. We will continue releasing interactive maps for the entire run of Fly Free or Die and beyond.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

It seems the issues with the "We're No Heroes" PDF were fixed, too.


Zaister wrote:
It seems the issues with the "We're No Heroes" PDF were fixed, too.

It has for the File Per Chapter option. It seems the Single Chapter option still has text that can be neither selected nor searched.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yip, can confirm for both that the text is now selectable. Can extract maps from the bundled interactive maps pdf. However, all the character artwork and maps within the main pdf are still split into several smaller images. Means a bit of work with gimp to get character art into a VTT, but much less work than I was facing.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I really hope these maps are a quick fix while the larger problem with the PDFs gets sorted.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

The Devastation Ark PDF have also been greatly reduced in size in the new downloads.


It won't let me download the updated version of the file. When I click on it in my digital assets I get an XML page with the message "AccessDenied". Other files work fine.


Katina Davis wrote:
As a result of some unexpected file size issues on Starfinder APs beginning with volume #31 (The Devastation Ark part 1), we have released interactive map PDFs so that GMs can extract the maps from that PDF instead. We will continue releasing interactive maps for the entire run of Fly Free or Die and beyond.

Can you confirm whether there will be a fix for the other art in the book which is also randomly separated into blocks or will this remain as-is?

Sovereign Court Creative Director, Starfinder

Luke Spencer wrote:
Katina Davis wrote:
As a result of some unexpected file size issues on Starfinder APs beginning with volume #31 (The Devastation Ark part 1), we have released interactive map PDFs so that GMs can extract the maps from that PDF instead. We will continue releasing interactive maps for the entire run of Fly Free or Die and beyond.
Can you confirm whether there will be a fix for the other art in the book which is also randomly separated into blocks or will this remain as-is?

At this time, we are only providing the maps as separate PDFs.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Robert G. McCreary wrote:
Luke Spencer wrote:
Katina Davis wrote:
As a result of some unexpected file size issues on Starfinder APs beginning with volume #31 (The Devastation Ark part 1), we have released interactive map PDFs so that GMs can extract the maps from that PDF instead. We will continue releasing interactive maps for the entire run of Fly Free or Die and beyond.
Can you confirm whether there will be a fix for the other art in the book which is also randomly separated into blocks or will this remain as-is?
At this time, we are only providing the maps as separate PDFs.

I don't think he was asking for the artwork a separate files, but rather for it to be correctly integrated in the PDF. Currently, each piece of artwork in the PDF is a puzzle of tiles, and you can even see the thin white lines separating these tiles if you look close enough.


Is this all fixed up yet? VERY leery of buying this PDF for such a cool sounding adventure.......

If not then hopefully soon please

Thanks

Tom


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
TRDG wrote:

Is this all fixed up yet? VERY leery of buying this PDF for such a cool sounding adventure.......

If not then hopefully soon please

Thanks

Tom

Not absolutely fixed. You can copy and select text now, and most of the maps are in a separate pdf that you can extract them from easily (all except the very last one for some reason). All character art and stuff within the AP pdf is still split into several smaller images so a little bit of work is needed to extract them. If all you need is the text and maps tho, you're golden.


Can't you make a screenshot of the pdf and then cut the images out?


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ixal wrote:
Can't you make a screenshot of the pdf and then cut the images out?

Sure, and that's what I ended up doing. Usually I run an image extractor which pulls everything out in a couple of minutes. It's not a huge deal, just extra work for me


tricklet wrote:
Ixal wrote:
Can't you make a screenshot of the pdf and then cut the images out?
Sure, and that's what I ended up doing. Usually I run an image extractor which pulls everything out in a couple of minutes. It's not a huge deal, just extra work for me

What program are you using to do the image extraction tricklet? I use NitroPDF.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A little program I found on Reddit an age ago. This one: https://www.reddit.com/r/Pathfinder_RPG/comments/35lp3s/my_favorite_image_i n_any_paizo_product_to_date/cr5saf9/

Liberty's Edge

1 person marked this as a favorite.

Using pdfextract on linux is what I use to extract all images from a module when prepping a VTT. With the art being all cut up into pieces this is... trying.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
tricklet wrote:
A little program I found on Reddit an age ago. This one: https://www.reddit.com/r/Pathfinder_RPG/comments/35lp3s/my_favorite_image_i n_any_paizo_product_to_date/cr5saf9/

That's the one I use too. Needs a bit of manual work, but is usually great. I also modded it a bit to have different use cases (once I found that some small Icons I wanted to extract was removed by the "remove all images smaller than X" line of the script).


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I use PDF Candy Desktop, which is cheap, versatile, and usually excellent for extracting images (but for unknown reasons fatally chokes on 2nd Edition Pathfinder PDFs).


Thanks gang, looks like I'll wait til the Starfinder team fixes this all, jumbled pictures in a PDF is not a complete product, nice that they have the extra map PDF though.

Tom


Thanks all, those are some good alternates to NitroPDF, I'll try them out and see if one works better than what I'm using.


How is this adventure? Anyone feel like writing a review? Considering purchasing it but want to know a bit more.


Svardi Eagle-Eye wrote:
tricklet wrote:
Ixal wrote:
Can't you make a screenshot of the pdf and then cut the images out?
Sure, and that's what I ended up doing. Usually I run an image extractor which pulls everything out in a couple of minutes. It's not a huge deal, just extra work for me
What program are you using to do the image extraction tricklet? I use NitroPDF.

Can't you just use the print key and MS paint? Or are the PDFs protected against that.


Ixal wrote:
Svardi Eagle-Eye wrote:
tricklet wrote:
Ixal wrote:
Can't you make a screenshot of the pdf and then cut the images out?
Sure, and that's what I ended up doing. Usually I run an image extractor which pulls everything out in a couple of minutes. It's not a huge deal, just extra work for me
What program are you using to do the image extraction tricklet? I use NitroPDF.
Can't you just use the print key and MS paint? Or are the PDFs protected against that.

You can (In fact I had to for this pdf) but you often have to manually remove text, and sometimes images are overlaid on sidebars and it makes the picture look a bit naff when you've got 1/3 of the background a different colour. Image extractors get rid of those issues and are generally just faster.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Why has nobody brought it up there is anacite killer roomba in bestiary?


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Painted Oryx wrote:
How is this adventure? Anyone feel like writing a review? Considering purchasing it but want to know a bit more.

Short review without spoilers I can do.

I'm currently running two groups through this, though currently only a session in for one of them. Second group starts this Saturday, it'll be interesting to see how they deal with things compared to the first group.
It's a nicely put together adventure, with some avoidable combat if you talk your way round it. The characters are interesting and there's a couple of moral choices to make that really encouraged the roleplay in my group. Influences are obvious - if you like sci-fi like Firefly, maybe a bit of Farscape, there's opportunity for many references.
There's no starship combat in this book, but there is a bit of vehicular combat which has the potential to be a very memorable encounter.
There's a new trading subsystem which changes how Build Points are handled. You no longer get them automatically to upgrade your ship, you need to do trade runs to earn them. Legitimate trade as well as smuggling is possible and it looks like a well built system so far - haven't needed to use it yet. It's also completely ignorable if your group isn't interested.


Quick question.

Thinking of using this as my intro to Starfinder.

Other than the CRB and Bestiary 1, which books will I need to run this?

Do I need all currently released core books (armory, bestiary 2+ etc)?

Thanks!

Scarab Sages

The book says you might also benefit from having Alien Archive 2, Character Operations Manual, Armory and Pact Worlds

however, that is simply for a more comprehensive look at all the rules employed. With what you have you don't really need much else. You can also check aonsrd.com which tends to be up to date on most rules.

I really liked this book, I'm planning on running it as soon as it gets sanctioned so until then I'm gonna hold off on any in-depth criticism


Rhunny wrote:

The book says you might also benefit from having Alien Archive 2, Character Operations Manual, Armory and Pact Worlds

however, that is simply for a more comprehensive look at all the rules employed. With what you have you don't really need much else. You can also check aonsrd.com which tends to be up to date on most rules.

I really liked this book, I'm planning on running it as soon as it gets sanctioned so until then I'm gonna hold off on any in-depth criticism

Thank you very much!

Will definitely look at picking them up. They're already on the list but hobby funds etc are a bit tight at the moment.

Wanted to make sure it was playable with what I had plus maybe one or two additional purchases before grabbing it as it looks a lot of fun!

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Holy crap, I just tried to get an image out of this for something unrelated and it is a complete disaster. Almost entirely unusable for a VTT, still.

We were thinking of running this, but I don't think we'll be able to if this is what the image extraction experience ends up as. We were thinking VTT, but hell, we can't even do in-person gaming well with this.

That makes me very, very sad. :(

Are we expecting this to be fixed at some point?

Marketing & Media Manager

Terminalmancer wrote:

Holy crap, I just tried to get an image out of this for something unrelated and it is a complete disaster. Almost entirely unusable for a VTT, still.

We were thinking of running this, but I don't think we'll be able to if this is what the image extraction experience ends up as. We were thinking VTT, but hell, we can't even do in-person gaming well with this.

That makes me very, very sad. :(

Are we expecting this to be fixed at some point?

Here is our most recent statement on Adventure Paths for VTT use.


I really don't understand all the hubbub. I'm running this on Roll20 with zero issues and having some of the most fun that I've had in my 20+ years of GMing.

Thank you to Jason and all of the authors and developers for the good times. I'll be sure to put up a review once we've completed volume 1. We're about to head into part 3.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I do appreciate that new campaign mode sanctioning means you can give these chronicles to more wide range of characters including final chronicle being giveable to level 13-14 as well :O


Pathfinder Starfinder Roleplaying Game Subscriber

For in-person games, what have you all done with maps in the APs? Do you use a VTT and then have players use their minis on a screen? I'm trying to get some best practices for in-person sessions.


Starfinder Superscriber
LeJerque wrote:

Am I remembering incorrectly that maps and assets from new PDFs were going to be made more compatible with VTT for those of us who are stuck playing in isolation? I've been terribly excited for Fly Free or Die, and I eagerly downloaded my digital copy the moment it became available - only to find it's going to be an utter nightmare to run for any of my digital groups.

Every single asset in the PDF is cut into 5-6 image pieces, making it almost impossible to easily export into roll20 or any other VTT of choice. Previously, I could simply pull a map image out of a PDF, without the numbers, and import it into my VTT to give my players the great, colorful, detailed maps as-is. For some reason, the layout of this PDF has made that nearly impossible. Even the smaller maps are made up of two or more images, while the larger ones are in 6+ pieces of varying sizes, making it nearly impossible to properly size and lay out in roll20.

There's a simple solution to this. Download "TokeTool" go to File > Open PDF and it will separate all the images from the PDF individually.

Then (if they are segmented images), you can drag-drop them to paint and line them up like a puzzle, easy-peasy.

You're welcome.
- jrock9430


Struggling and dissapointed trying to use the BD514 map on the virtual tabletop system I and my all over the country players use.

After an hour of trying and failing to get the grids of the ship to match the VTT, we realized the GRIDS ARE NOT SQUARES....seriously. Not only are the grids not truly square, but the 'not squareness' is not even consistent across the map, so adjusting for it with ratio tweaks is a failure too.

Of course problem would be solved or ignorable if the ship had been included in those interactive map pages with the adventure, but for some reason is not...

Have had issues with Paizo maps like this before, and becoming increasingly disheartened by my purchases in the last year.

Dark Archive

thefreakachu wrote:
Mark Norfolk wrote:
The 'desperadoes make off with a super starship' is giving me a 'Blake's Seven' vibe.

Aaaand now I'm hearing Dudley Simpson's wonderful theme...

Which can be found here

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