|The Raven Black|
|John Ryan 783|
I play in a game with Free Archetype, currently playing a Fighter with Alchemist Dedication. They were a support type, decent damage but all around helping.
I am going to be retraining into Thaumaturge/Something. No idea quite yet what. I am really thinking of going Amulet.
I'm thinking something like.... 14/14/12/12/10/16. I do worry about my too hit and AC though. I need to give another glance through the playtest to see how important Cha is.
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As soon as I realized that a beer mug would count as a “chalice”, and a holy symbol of Cayden Caylen would count as an “amulet”, a character was born.
Dwarf would be too easy though. A Kitsune, now, THAT is someone you don’t want drunkenly taunting the elder abomination because “It looked at me funny with at least 3 of its eyestalks!”
Haven’t settled on a psychic yet, but they’ll for sure be Conrasu or Shisk.
River Tam a la Firefly. (I did a Tamara Rivers as a Psychic in 1E, I am interested to use that concept as a chassis for my playtesting.)
For Thaumaturge, I am not sure yet, but 'Giles' from Buffy the Vampire Slayer came to mind. (I'm looking at the Scroll Thaumaturgy in particular, and going a more support role over direct offense.) But I am not sure, because Harry Dresden works well with a wand (Fuego!) or amulet (one could make a stretch and call Harry's amulet a lantern if you really wanted that ability set instead).
I am unlikely to get to run both, so the psychic is more likely unless I happen to find a 5th level slot to test in, and then I MIGHT try Thaumaturgist instead.
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I want to make a Thaumaturge gambler with a pistol (weapon), lit pipe (lantern), and a lucky deck of cards (amulet) for his implements; not necessarily in that order. Sometimes he gets so lucky at bluffing that he can even fool the universe. Despite only ever wanting to just find a fun game to while the nights away in the company of fun-loving folk, the universe is always getting even with him by constantly causing him to have run-ins with supernatural evil.
|Leomund "Leo" Velinznrarikovich|
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? psychic (emotional) (silent whisper)
lvl 2 class feat: bard dedication
lvl 4 class feat: strain mind
lvl 6 class feat: Parallel Breakthrough (picking up Mental Scan)
lvl 8 class feat: Inspirational Performance (from bard ded)
Mental Scan gives a +1 circumstance to attack and damage (on one creature)
Inspire Courage gives a +1 status to attack and damage.
..and the amped Message instead occasionally for strategy needs.
The last action can be bon mot, intimidate, or recall for further support.
We're playing Malevolence soon, and with two groups! I'll be playing one of each, and with free archetype;
In game 1, Namarien, a Svetocher Dhampir (Elf, he/him) Thaumaturge with the Weapon Improviser free archetype, his first implement is a wand, and I'm intending to play around with scrolls, talismans, and whatever random weapon I can grab.
In game 2, Savrias Covarian, Tiefling (human/hellspawn, they/them) Psychic w/Loremaster free archetype and Precision for the telekinetic shenaniganry.
Ashanderai wrote:I want to make a Thaumaturge gambler with a pistol (weapon), lit pipe (lantern), and a lucky deck of cards (amulet) for his implementsHow about a repeating crossbow, a glowing tiny octopus in a an orb and stuffed imp head who's eyes follow you. ;)
Is that some sort of reference to something in pop culture? Because I don't get it if it is. My idea is inspired more by mat Matrim Cauthon from WoT than anything else. I just couldn't figure out the cup of dice part and then i just leaned into some more wild west inspiration by changing the weapon to a ranged one and the cup of dice into a deck of cards. The lit pipe I just thought would be really neat for a lantern implement before I even thought of the rest.
I don't have the energy to run a separate playtest campaign, so for the last 4 playtests I added an NPC playtest character to my existing Ironfang Invasion campaign.
The party in my PF1 Iron Gods campaign had encountered a 4th-level NPC Occultist in the shantytown Scrapwall in Numeria. She had been an expert on the local ghosts, with a Holy Symbol Abjuration Implement, a Crystal Lens Divination Implement, and a Robe Necromancy Implement. I considered recreating her as a 10th-level Thaumaturge and relocating her to the city Longshadow in Nirmathis.
However, my wife pointed out that adding a new powerful NPC to the campaign in the middle of the invasion of Longshadow would disrupt the story. Thus, I ought to convert an existing NPC ally of the party instead.
The best NPC to convert is Neele Wittich. The article on Longshadow in the module describes her as a CN female human fighter 4/rogue 4. She is a smuggler and could be involved in a side quest about a stolen enchanted greataxe and other mysteries that I ought not spoil. She was bumped up from incidental NPC to significant NPC when the party recruited the smugglers of Longshadow as river scouts.
I had converted Neele to PF2 as an 8th-level rogue with Mastermind Racket and Archeologist archetype. As an archeologist, she could recognize historical value in an item and steal it to ship to her buyers. She pretended to be a fisherman. Losing the skills of a rogue will be rough in the conversion to thaumaturge, but since she merely negotiated with the party rather than fighting them, she demonstrated only a few of her expert skills.
The collection aspect of a thaumaturge fits a smuggler who likes historical items.
My next step is to figure out which implements and feats fit a character who is pretending to be a fisherman to the townsfolk and acting like a rogue to the party and her fellow smugglers. I plan to insert her into the campaign on Friday, October 1, so I have time to think.
|The Raven Black|