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![]() GM of the Moon wrote:
Not gonna be able to get this the attention it needs. Sorry for delay I withdraw and best luck to all. ![]()
![]() pbp - 4d6
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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![]() I am building a fetchling Mongrel mage. Basically he entered and exited the shadow realm so much growing up as his parents were merchants/emissaries/ etc or whatever between the shadow realm and the material realm that he was constantly exposed to magic. When it showed up in him, although weak it was very adaptable. When the sharding happened, he was forced out of the shadow realm and has of yet not been able to find his way back home or he was on the material plane and just never been able to return home.
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![]() Strigh has no background now besides what he has currently bullet pointed. I am working on something more but it will take me a bit. I got in an auto mobile accident about 5 weeks or so ago and am still dealing with occasional thought loss and poor short term memory. So have some patience it takes time to heal but shouldn't interfere with game where I have amople opportunity to plan before I post.
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![]() basic background:
1. Grew up in a small town after being refused refuge in an orphanage.
2. 5 years old when taken to the orphanage. 3. Neither parent wanted him 4. Hung around the caravans doing odd jobs and begging for food 5. First real job was delivering some illicit goods to a “man” in a town not to far away. 6. Minor jobs kept improving to better and better as the difficulty increased as well. 7. Helped to retrieve many books and trinkets some illegal and some barely legal for many local “churches” in the area 8. Fell in “love” with an Elvin lass but after a decade or so she left with only a barely legible note. The note was to the effect that she left to avoid having to hurt him. 9. Has been seeking clarification as to what the intent of the note was or is and if the Lass is still alive 10. He has been told that Cormanthor has a library listing many of the inks and things that he has found out were included in the letter that was left. 11. Rumors have abounded as he has continued his search, that she was an agent of an evil Green dragon found in the surrounding areas. 12. Hoping to be chosen by elminster to go back so that he can hopefully also fill in some of the gaps and give credence or fallability to the rumors around the leaving of his love. needs polish basics: Strigh Male half-elf rogue 5 N Medium humanoid (elf, human) Init 3; Senses low-light vision; Perception +10 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 43 (5d8+15) Fort 4, Ref 7, Will 1; +2 vs. enchantments Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep -------------------- Offense -------------------- Speed 30 ft. Spell-Like Abilities (CL 5th; concentration +6) . . 1/day—dancing lights, darkness, faerie fire -------------------- Statistics -------------------- Str 10, Dex 16, Con 16, Int 16, Wis 10, Cha 13 Base Atk +3; CMB 3 (+6 dirty trick); CMD 16 (18 vs. dirty trick) Feats Improved Dirty Trick[APG], Skill Focus (Sleight of Hand), Stealthy Traits dirty trickster, fast-talker Skills Acrobatics +11, Appraise +11, Bluff +10, Diplomacy +9, Disable Device +11, Escape Artist +13, Intimidate +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +11, Knowledge (local) +11, Perception +10, Sense Motive +8, Sleight of Hand +14, Stealth +13; Racial Modifiers +2 Perception Languages Common, Dark Folk, Elven, Goblin, Undercommon -------------------- Special Abilities -------------------- Elf Blood Elven Immunities - Sleep Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty. Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick. Ledge Walker (Ex) No penalty to use Acrobatics to move full speed on narrow surfaces & not flat footed. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Trapfinding +2 Gain a bonus to find or disable traps, including magical ones. Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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![]() MattSec wrote:
You have not set up any kind of profile page which thus denies us being able to private message you. I am interested but can't chat the specs of the stuff with you via private message. Let me know by private messaging me or by building something for your profile when we can talk. I have multiple years with both pathfinder and d&d ![]()
![]() Grimblek
stats work: N Small humanoid (goblinoid)
Init 5; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size) hp 10 (1d8+2) Fort 3, Ref 5, Will 4 -------------------- Offense -------------------- Speed 30 ft. Druid Spells Prepared (CL 1st; concentration +3) . . 1st—blend[ARG], burning disarm (DC 13), expeditious retreat[D] . . 0 (at will)—mending, resistance, virtue . . D Domain spell; Domain Erosion domain[UW] -------------------- Statistics -------------------- Str 8, Dex 20, Con 13, Int 10, Wis 15, Cha 8 Base Atk +0; CMB -2; CMD 13 Feats Skill Focus (Stealth) Skills Escape Artist +6, Perception +6, Ride +9, Sense Motive +3, Stealth +20, Survival +4; Racial Modifiers +4 Ride, +4 Stealth Languages Druidic, Goblin Other Gear 120 gp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Druid Domain (Erosion) Nature Sense (Ex) Rusting Touch (1d6, 5/day) (Su) Touch corrdoes and rusts metal. Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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![]() Curious....There are subdomains in the cleric's list of domains that would make for a fun druid "domain" instead of an animal companion. Would you allow me to choose from the cleric subdomains? I am looking at mushroom or erosion. I am looking at erosion specifically. I have most of a druid goblin built but need to do domain power or animal companion so I need this answered asap please ![]()
![]() Soviel Atheed
Spoiler:
Male demon-spawn tiefling sorcerer (wildblooded) 4 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 70)
N Medium outsider (native) Init 0; Senses darkvision 60 ft.; Perception +7[spoiler] -------------------- Defense -------------------- [spoiler]AC 10, touch 10, flat-footed 10 hp 30 (4d6+16) Fort 4, Ref 1, Will 5 (+2 vs. charm, compulsion, and fear effects) Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Spoiler:
Speed 30 ft.
Spell-Like Abilities (CL 4th; concentration +9) . . 1/day—shatter (DC 17) Sorcerer (Wildblooded) Spells Known (CL 4th; concentration +9) . . 2nd (4/day)—molten orb[ACG], reverberate (DC 17) . . 1st (8/day)—cause fear (DC 16), dizzying bolt (DC 16), ear-piercing scream[UM] (DC 16), silent sound . . 0 (at will)—bleed (DC 15), hovering gleam, inky ray (DC 15), prestidigitation, ray of frost, slap -------------------- Statistics -------------------- Spoiler:
Str 13, Dex 10, Con 16, Int 14, Wis 12, Cha 20
Base Atk +2; CMB 3; CMD 13 Feats Eschew Materials, Exotic Weapon Proficiency (whip), Expanded Arcana[APG], Weapon Focus (ray), Weapon Focus (whip), Whip Mastery[UC] Traits bloodthirsty, faith unshakable and unassailable, theoretical magician Skills Bluff +12, Diplomacy +9, Disguise +9, Escape Artist +4, Handle Animal +7, Intimidate +12, Linguistics +6, Perception +7, Ride -2, Sense Motive +5, Spellcraft +11, Use Magic Device +12; Racial Modifiers +2 Perception Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal SQ bloodline arcana: goblin-blooded, fierce spirit -------------------- Special Abilities -------------------- Spoiler:
Bloodline Arcana: Goblin-Blooded (Ex) Whenever you cast a spell that inflicts hp damage, you add +1 damage to each die rolled.
Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (5) Energy Resistance, Electricity (5) Energy Resistance, Fire (5) Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fierce Spirit (2 rounds} (8/day, DC 17) (Sp) Touch attacks dazes opponents. Goblin-Blooded Damaging spells deal +1 hp/die. Whip Mastery Using a whip does not provoke attacks of opportunity -------------------- Appearance: standing at 5'4" and weighing in at a mere 122 lbs, Soviel is nothing much to look at or even some one to remember, except for his horns and pupilless eyes. His eye color isn't stationary and changes with his mood. His blue hair offers and interesting contrast to his light purple skin but isn't displeasing to the eye. His ram like horns are the most prominent feature on his head. They curl back and then forward giving the appearance of almost being a helmet. His hooves are usually covered by a layer of leather. The leather is from a wyvern skin. A whip is curled around his right shoulder almost as if it is a rope and after thought. Personality: While rather calm, Soviel will defend himself or friends when threatened. He remains calm and almost emotionless during combat and prefers to keep distance between himself and his opponents whether by whip or spell. He will watch for an opportunity to do a little bit more damage and end the conflict quickly.
Relations: Griffin, Abeowin, and Ferthi are past compatriots to his searching excursions. They became seperated during their last adventure and have not sought each other out if they are still alive. Background: The son of 2 prominent tieflings in the city of Water Deep, Soviel grew up use to priveleage and power. Then his life changed. Drow led a night time raid and his father was taken as a slave. Thus began the adventure and growth of Soviel. Pairing with another tiefling, a gnome, and a half-orc, he adventured into the underdark in an attempt to find and free his dad. Ultimately he was successful but his dad had been through so much as a slave that he gave up and allowed himself to die soon after rescue. This has prompted his son to take up arms against and seek to stop future raids from drow.
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